Short headsup on my latest "find the dwarf children"-Contest!
You'll find the original post here: RE: Design Special Challenges and Games Contest
Have fun and Hakuwuna Matata ![]()
Short headsup on my latest "find the dwarf children"-Contest!
You'll find the original post here: RE: Design Special Challenges and Games Contest
Have fun and Hakuwuna Matata ![]()
Elo,
may I present you (again) my amazing maze! For those who don't already know, I built a real labyrinth, based on the movies Maze Runner, which is pretty accurate lore-wise, containing the glaze in the center (where you spawn), features the desert around it and of course a complex maze that took me about 20 hours to build (from planning to the final build) and is still being upgraded with new furniture that is released ![]()
And because it's the birthday of CoA, I wanna celebrate it with another own contest, just like I did on the release of my maze! (more info below)
When I released my amazing maze, almost a year ago, I celebrated it with an own riddle, where players had to search dwarf children hiding inside the maze. Since the labyrinth is really huge, an unknown amount of dwarven children was lost again inside. Please help me finding them and bringing them back to their families!
The first 2 players who send me a PRIVATE MESSAGE and a list with all correct coordinates of all 20 hiding dwarven children, will get
💎💎💎10.000 Diamonds each💎💎💎
as a finder's reward!!
I found a photo of one dwarf child standing on a barrel next to the center wishing well on the glaze, maybe it helps you get an idea how the children look like. If I remember correctly, they all have the same height but wear different clothes...
Display MoreDisplay MoreAre you sure you're playing the same game as I do?
You say, that on your previous server, all people were playing different classes, so do people here. If you see a dps player play only one class over and over again, I'd say it's not balancing's fault, but caused by the inadaptivity of that player to the endgame (or let's better call it laziness). I see a lot of players stick to only one class, that they were told to be "the strongest" but if you really analyze the gameplay properly, you'll see that there is not the one perfect solution for everything. For example, Mage/Warrior is a decent class with tons of magical damage and decent matt for burst. In theory, this class comes close to be the "perfect one for every content", but actually it isn't the best in slot class for everything at all. Even a Mage/Scout can easily out-damage it in instances with higher defences, since pet classes (almost) always beat non-pet classes
If you try to play the very "best in slot" class in every single instance, you simply have to play more than 4 classes at the minimum. If you even wanna run best in slot classes in every content (to include endgame minigames (such as AoD), nostalgia instances (such as Hoto, Kalin, IDK), event instances (such as Atlas Defence) or even grinding instances (such as IBP or souls) as well), you end up at even more.
And if you additionally wanna actively adapt to your raid setup, in order to support your friends, there are more options available again. You can simply play every single magical damage dealer and find a raid setup that is best for it. COA is not about balancing single classes against each other, it's about how to properly build raids and double your overall damage just by class interactions and synergies...
To be honest, a lot of people seem not to understand how to properly build decent raids or optimized groups. They may run with the same classes over and over again, this works for sure, but isn't optimal by far. There are so many possibilities to improve the overall dps, damage reduction, healing, burst, CC, etc, by so many different ways, it's complex enough to start studies on
Example: You have 4 mdps players. All of them could play Mage/Warrior and every single one would deal decent damage. But what if one goes for Mage/Rogue, one goes for Warlock/Rogue, one for Warlock/Champ and one for druid/rogue? Then you got huge debuffs for dark damage, gift of the baron = dps, damage reduction, whisper = matt, and every single class deals more than M/W would have dealt without such synergy. In this example, your leather players could go for Rogue/Warlock, in order to get a piece of that huge dark damage support. Also, the druid/rogue brings druid buffs, so the healer could play something different, like warden/priest for even more support for the group, only by picking the right choices. And all of the classes deal equal damage 😱 That's how we play 6 man content and that's how you can run abbey within 20 minutes easily... instead of like an hour or more 🥵
Мы сейчас не говорим о вариациях рейдов, и подстраиваемости всего рейда под 3-4 дд. Мы говорим о балансе. А вы говорите о типах классов, иными словами: дд, танк, хил, саппорт, нюкер, сейвер, баффер, и утверждение, что между ними не может быть баланса, например, саппорт не может бить как дд, или дд не может танчить как танк - идиоту понятно. Поэтому давайте четко по теме, без ненужной информации.
В каждой из категорий - есть свои доминанты, на фоне которых остальные меркнут, по разным причинам: имеют не более мощный дамаг, а продолжительный, разгоняют не урон, а атаку и так далее. Как не крути - нету баланса.
А на вопрос о том, в одну ли мы игру играем - хороший вопрос, видимо, не в одну
Вам еще осталось в пример привести мага, назвав его крутым классом, потому что мобов быстро можно убивать штормом
We are not talking about raid variations now, and the adjustability of the entire raid under 3-4 dps. We're talking about balance. And you are talking about class types, in other words: dd, tank, heal, support, nuker, saver, buffer, and the statement that there can be no balance between them, for example, support cannot hit like dd, or dd cannot tank like tank - an idiot understands. Therefore, let's be clear on the topic, without unnecessary information.
Each of the categories has its own dominants, against which the rest pale for various reasons: they do not have more powerful damage, but long-term, they do not increase damage, but increase attack power, and so on. Either way, there is no balance.
And to the question of whether we play the same game - a good question, apparently, not in oneYou still have to give an example of a magician, calling him a cool class, because mobs can be quickly killed by a storm
Ok, so you haven't actually played the game, your main char is not even max level (as it seems in your streams) and you haven't been into an instance at all yet and state that balancing is bad?
Display MoreSo... if you once was in balancing yourself, you should know that balancing is a process and never "done". In my opinion, for magical dps, healers and tanks in the endgame, all class combinations are playable and viable in the meta. Not every class is good in every instance, but overall you can play whatever you want and deal more or less the same damage/aggro/heal as others
I have no idea about pdps, but who plays pdps in 2023?
For magical dps classes, maybe there are one or two that need a little nerf, but it's not like only a handful classes being viable at all... in the past I was talking really badly about balancing myself, too, but after a while (and by playing all magical classes myself on a higher level) I realized that it's actually not that bad at all. So lemme ask: What kind of content are you playing?
Я извиняюсь, но вы говорите такие элементарные вещи, что можно было и вовсе не говорить.
Нет, я не знаю такого, что нельзя отбалансировать, и иметь пару связок, которые имеют дпс - это не баланс.
Все играют ДПС, не верите мне - посмотрите на людей, и каким классами они играют, все бегают +/- одинаковыми классами.
И 35% баланса, что имеет аркадия - нельзя называть "не все так плохо". Если, конечно, смотреть на это положительно, то - не всё так плохо, а если реально - то ничего сбалансированного в этом нет.
Я балансировал классовую систему Magic of Gods, и довел баланс до 90%, при этом, на сколько это возможно, сохранив классическую версию связок. По итогу, все играли разными классами, у всех рейдов были по своему собранные пати, все дд - разных классов, все танки - разные, даже хиллы. Вот что такое баланс, когда ты заходишь в данж и видишь абсолютно разный гринд пати. А не когда юзают один и те же связки, в надежде на больший дпс.
Без негатива, с уважением, Best.
Are you sure you're playing the same game as I do?
You say, that on your previous server, all people were playing different classes, so do people here. If you see a dps player play only one class over and over again, I'd say it's not balancing's fault, but caused by the inadaptivity of that player to the endgame (or let's better call it laziness). I see a lot of players stick to only one class, that they were told to be "the strongest" but if you really analyze the gameplay properly, you'll see that there is not the one perfect solution for everything. For example, Mage/Warrior is a decent class with tons of magical damage and decent matt for burst. In theory, this class comes close to be the "perfect one for every content", but actually it isn't the best in slot class for everything at all. Even a Mage/Scout can easily out-damage it in instances with higher defences, since pet classes (almost) always beat non-pet classes ![]()
If you try to play the very "best in slot" class in every single instance, you simply have to play more than 4 classes at the minimum. If you even wanna run best in slot classes in every content (to include endgame minigames (such as AoD), nostalgia instances (such as Hoto, Kalin, IDK), event instances (such as Atlas Defence) or even grinding instances (such as IBP or souls) as well), you end up at even more.
And if you additionally wanna actively adapt to your raid setup, in order to support your friends, there are more options available again. You can simply play every single magical damage dealer and find a raid setup that is best for it. COA is not about balancing single classes against each other, it's about how to properly build raids and double your overall damage just by class interactions and synergies...
To be honest, a lot of people seem not to understand how to properly build decent raids or optimized groups. They may run with the same classes over and over again, this works for sure, but isn't optimal by far. There are so many possibilities to improve the overall dps, damage reduction, healing, burst, CC, etc, by so many different ways, it's complex enough to start studies on ![]()
Example: You have 4 mdps players. All of them could play Mage/Warrior and every single one would deal decent damage. But what if one goes for Mage/Rogue, one goes for Warlock/Rogue, one for Warlock/Champ and one for druid/rogue? Then you got huge debuffs for dark damage, gift of the baron = dps, damage reduction, whisper = matt, and every single class deals more than M/W would have dealt without such synergy. In this example, your leather players could go for Rogue/Warlock, in order to get a piece of that huge dark damage support. Also, the druid/rogue brings druid buffs, so the healer could play something different, like warden/priest for even more support for the group, only by picking the right choices. And all of the classes deal equal damage 😱 That's how we play 6 man content and that's how you can run abbey within 20 minutes easily... instead of like an hour or more 🥵
Display Moreat the moment the whole classes in game is way more balanced than like 5 years ago, when only a few combos will playable(w/m, s/wd, k/m and wl/m as support). all rogue combos are good right now, except r/p maybe. most of warrior combos are good, champions is not too bad also. mages is way different thing, but anyway they are good and +- has a same dps as others than like before, when mages was op. there is a few class combo like k/wl, that you can play with chain/leather/plate gear, d/wl dps class for priests. even scouts are good, but i think they should a lil bit buff it.
regarding pvp:
there is will be a new pvp system with own pvp items, stats, skills and etc. so, talking about pvp is not entirely appropriate at the moment, just my opinion.
Я не сравниваю с тем, что было когда-то, я сравниваю с точки зрения абсолютного баланса. Возможно, сейчас лучше чем когда-то - никто с этим не спорит, но то, что ПВЕ контент еще не готов(в рамках баланса классов) - это однозначно. Это я говорю как человек, который в прошлом сам занимался балансированием классов. Какой это был сервер - не суть, те кто меня знают, прекрасно поняли о чем речь, и пусть скажут, где баланс был лучше.
Да и суть не в этом, это говорится не для того, чтобы кого-то обидеть или спровоцировать, но своим опытным глазом я отчетливо могу сказать - далеки мы еще до того, чтобы назвать классы сбалансированными. Даже больше, можно сказать, что баланс классов прошел примерно 25-30% от 100%. Почему? Потому что в среднем 2-4 связки у одного класса играбельны, остальные 8 - никому не нужны(исправьте меня, если я ошибся, вроде бы 12 вариаций всего возможно для 1 класса).
Вывод - работы должно быть еще больше сделано, чем уже сделали.
Извиняюсь, если кто-то что-то поймет не так, так как ваши переводчики могут преподнести информацию иначе.
So... if you once was in balancing yourself, you should know that balancing is a process and never "done". In my opinion, for magical dps, healers and tanks in the endgame, all class combinations are playable and viable in the meta. Not every class is good in every instance, but overall you can play whatever you want and deal more or less the same damage/aggro/heal as others
I have no idea about pdps, but who plays pdps in 2023? ![]()
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For magical dps classes, maybe there are one or two that need a little nerf, but it's not like only a handful classes being viable at all... in the past I was talking really badly about balancing myself, too, but after a while (and by playing all magical classes myself on a higher level) I realized that it's actually not that bad at all. So lemme ask: What kind of content are you playing?
Update, Rekrutierungsstatus weiterhin offen, suchen verstärkt ambitionierte DDs 🔥🔥🔥
Display MoreMage/Scout's pet is still weak even after you increased its magical attack. When i use burst my pet has 12m magical attack but only around 400k magical damage. This is really nonsense. Pet hits like 5m maximum. Warden classes hit around 20m.
This pet is still useless. Please increase pet's magical damage like you increased its matk power.
This is m/s pet damage :
As you can see, even if i use my burst my pet hits only around 4-5m.
And look at warden pet's sebal stab skill
Here is warden pet's auto attacks:
Please increase mage/scout's pet's magical damage. This class is so weak compared to other pet classes
Are you buffed while running instances? My pet deals like 40-50% of my damage and it's really op now. Easily 50% more damage than other mages in DC and even in abbey it's decent and equal to M/W
I'd vote for a 20% nerf of this class instead, it's just too strong now...
Are you standing close enough to the organs? Stars is an AoE spell, so it misses on organs if you're too far away, just like all other aoes do
yes i stand close enough dont worry i know how aoe's will work
Maybe close enough isn't actually close enough. I remember the spell missed by standing like 1 pixel away from the organs, so I had to cuddle with it like no other class had to
Same for mage/priest pre-patch with it's Vortex spell that uses more or less the same mechanics I guess ![]()
Display MoreI totally agree.
I also lost all my energy due to lesser activity in game (the last thing I would do in holidays time is to check every day if i have 2 or 1.9k energy in my house -_-)
10 random items just stayed and the rest dissapeard.
it's not possible to do a thing unless I restore all my slots - I mean BUY THE SAME THING AGAIN - ridiculous...
I wanted at least put 10 chests on, and forget about the rest for now - lol not possible hehe
Please consider:
- make it possible to unlock already bought slots by recharging energy
- If not, let players to remove everything to backpack, then allow to put 10 wanted items on
And another best option for me...
-because I spent a lot of hours creating my wonderful house with garden, garage and basement - and now I need to create it all over again i guess? u kidding me?
...to add an option - if even I loose my energy and recharge, my objects will re-appeared in the same positions, or just one button, save different settings in house - wow would be perfect
Damn I feel that so much, if that happened to me, I would cry for a week straight
![]()
A preset dropdown menu would be awesome. I already got plans for a second house style but can't start with it, bcz I had to create a new character and use his house, because my maze is just too big/complex to build it again after overwriting it. I'm willing to put another 100k+ dias into my planned project, so go implement such presets asap! ![]()
And fix it on Mage/Knight that the Lightstars Skill cant hit the oragns in rolf on b3
if you use it the damage will be 0 on Organs would be nice when it will be fix too
Are you standing close enough to the organs? Stars is an AoE spell, so it misses on organs if you're too far away, just like all other aoes do ![]()
Are there any plans for warlock/champ class? It is really unpleasant to play. Without ale potion the psi management is terrible, all you do there is stay afk and look pretty until maybe u get another 2 psi to use a skill. So old school that is disgusting.
I agree, they should change warlock/champion's psi recovery skill Rage Sublimation (ID: 499854 ) to be like warlock/scout's Sace's Impatience skill ( ID:1490582 ). Every time we use a psi skill or we attack any target, this skill's cooldown should reduce. So we can recover our psi more often. But they should reduce it's rage cost also. Then warlock/champion could be a good class
I always have enough psi, even in AoD w/o universal potion. If you lack in psi, you got another non-psi rotation to use, and if you wanna optimize that, only use the rage consuming spells while above 50 rage, in order not to run out of rage for the psi generator that consumes 50 rage
I think most other warlocks don't have such a viable dps rota outside of willpower blade. For example, you can use warp charge (if not alredy on cd), malice, heart strike, trauma, weave curse and the 2 champ spells (forgot the names) or even spam psychic arrows... for me, using these is enough time until psi generators are ready again ![]()
The following items are retained:
- Intermediate rewards from chests as you level up Prestige.
- Prestige currency that was purchased with diamonds. Please note that the currency that was purchased for diamonds is spent first, then the currency that was obtained for completed Prestige quests. Therefore, it is recommended to spend all the available currency first, and then buy the missing currency for diamonds.
So, to clarify, the entire system is being resetted, we all start over at lv 1 from scratch again with nothing unlocked and not even currency is given back?
Maybe you could leave the bonuses that are bound to the skill book to remain forever? Would be annoying if 15 skills suddenly disappear ![]()
Dear devs,
I really appreciate the new prestige system very much and I love the bonuses you get from it. Especially the mount bonuses are awesome, I have never thought there was any way to make mounts useful in this game again, but you did it. Really like the instance mounting, it's a lot of fun and QoL for farming! ![]()
1. Just as already suggested, please change the VIP unicorn so you can use it while using transformation potions.
2. Also, I encountered some strange behaviors of the unicorn:
2.1) You can use invisible potion and the mount it and you don't pull aggro of mobs while riding. Guess that's not intended?
2.2) If you mount on the unicorn and then click a furniture to sit on, you glitch away from the mount but still sit on it. See screenshots in spoiler:
2.3) You can ride over traps in ROFL and they don't activate. Guess that's caused by the "flying" effect of the mount, which literally flys over the ground 😱
3. Question: Will anything remain after the 3 months have passed or will there be a global prestige reset? In other games a special currency remains for further seasons that can be used for global unlocks, like droprate or ep/tp etc. Would appreciate that as well ![]()
4. The prestige title looks really useless. You get 2% to patt, matt, hp, def, movespeed, ridingspeed, etc but for every single use case there already are better titles, so unlocking the title is just useless. Maybe you could make it equal to other titles, so ppl are motivated to invest into it?
Example: For running speed you use the new 30% title, for riding you use the rofl 15% title, for patt/matt you use the new juicy Talaghan titles, otherwise Dragonslayer is best in slot for average content. No need at all to use the prestige one ![]()
5. Bank page renting seems a bit bugged, season runs for 3 months but you unlock all bank pages for like 10 years or such, see screenshot below:

6. How do I trigger the raider spirit? Attacking from mount doesn't do this, being attacked neither. Send help ![]()
7. I appreciate the +15% AC from bosses, but the 2.7% Mementos looks pretty useless/low. Maybe you did a typo there?
8. Other ideas:
a) Add cast reduction on music playing
b) Add cast reduction on fresh ostrich feast or add a golden one for choosing the buff I want or do it like aura depend on my class
c) Add better grouping of the prestige spells in the skill book. Right now there are 3 pages filled with prestige icons and there is no indicator if I already took the 0,10,20,30,60,90 min login rewards already
Dear devs,
I appreciate all the time you invested into the new content and I really like the ideas very much, but the way it currently is, it's a copy-pasted Dreamland with even less fun due to bad loot, bcz you don't really move and don't even get ep/tp for leveing an alt. Don't get me wrong, Dreamland was annoying af already, but this one is the grandpa of Dreamland for sure... Standing still, killing 100+ waves of the same mobs and bosses for hours over hours every day is just annoying and boring. I'm even more motivated to run Dreamland every day instead of this stuff ![]()
To fix this design, can you please add all available mats you can loot from the arena into the npc shop for nero coins and let us reset the daily quests with daily reset scrolls? Mats like the srews for example... Then you could just farm coins from quests (by wasting a lot of dias into reset scrolls and daily reset scrolls) and rush through the robots asap ![]()
Also, IP tells me there can be attributes on a robot, are these valuable for PvE content just like cenedrils or such? Can you please show us an example of a fully upgraded robot with all/max components? I won't waste my limited time on crafting bonuses or such, and before spending more time I'd like to know ![]()
Can you please change the VIP unicorn to be mounted while having a transformation active? The instance mounting is rlly cool but useless while using transformation potions (which is always the case in instances)...

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Modifiy the Newbie-Patch and rewards to give new players free tutorial music instruments and free Siege-War titles. For example there should be a Tutorial Storm Assault +2 with same cooldown and mechanics as real Storm Assault +2.
The tutorial Siege-War buffs/debuffs and tutorial Instruments should be given out after reaching level 105 and should last for 90 days.
Really good idea, I would even add those tutorial instruments to the starter bag, so newbies learn to use them early on for leveling or something
Same for title skills, there could be some "tutorial skills" added to titles you get early on, so you get used to them from scratch...
You could also create a dedicated "tutorial quest (line)" about end game mechanics, which includes music, support class lessons (like pressing 3-4 skills on a temporarily available action bar and try to hit as many npc as possible as positioning training... or when to use shield skills to prevent huge damage. The player could be forced to protect npc with a barrier spell if a boss casts a certain skill.
An ingame or external Tutorial on how to use a Countdown-Macro, when to use which Siegeware buff/debuff and music would be very valuable. I recommend an official video on Vimeo made by devs on how to use these skills.
Better let there be a forum event where players can submit these kind of tutorial videos, and the winning one will be linked in the wiki and the winner gets golden wings or such ![]()
Display MoreHello,
The cloned played after failed math is one who failed math by clicking wrong answer as first. Otherwise when time ends, it will be random player.
Greetings
Some people never answer mathematic question in Astaroth boss. They just wait, please make boss call only people who click wrong asnwer and people who never answer question
Hello,
The cloned played after failed math is one who failed math by clicking wrong answer as first. Otherwise when time ends, it will be random player.
Greetings
Why not just including both functionalities: Never let the boss choose a random player as clone, but always choose the one who failed or didn't click at all. If there are multiple ppl who were waiting, choose randomly from those. Should be the best option for everyone and you always see who might be one of the failing ones ![]()
We are not dps or cps, guitar/lute doesn't give dmg, it's mostly useless. Lets not forget that.
Warlocks "3min" have 90s cd. Mages had 2x 3min. That was the difference.
That’s exactly what makes mages op imo,not being impacted by cast speed/attack speed buffs, they are completely independent of supports. Wl/m dies => who cares I can reset my op 3 min and still do dmg. On the other hand dps and cps class take a big hit from bad or dead wl/m. Just do the math on how much dmg warp charge contributes to a dps class vs mages
Exactly. Mages don't need all the attack speed and cast speed support that is available through all the useful meta support classes like Scout/Priest that give such atk speed and cast speed buffs and who in the world needs the 10% mdmg from warp charge if you have mdmg on your Catalysis already? Yes, mages are completely independant of any support that exists in the entire game due to their insanely high Matt that needs no support at all to deal damage if your gear is just high enough
kappa
Btw, why is everyone talking about 3m buffs? My Elemental Catalysis has 4 min CD except for 2 mages (M/S and M/B)? Am I playing a different game again? ![]()
Display MoreWasn't ressing making ppl immune for 2-3 seconds after accepting?
There is no such thing.
If you could provide what is the source of damage, I could check it.
Greetings
Video says "Dark Field" killed me with another 2.7kk, so the damage comes before the ress is pulling me away. Maybe change that pull into a teleport just like the charge skills. Or first teleport and then resurrect ![]()
Hi,
I encountered a bug where you instantly die again after being resurrected... seems not to be a specific DC issue, but also occours in other instances...
Wasn't ressing making ppl immune for 2-3 seconds after accepting? ![]()
Recording: https://gyazo.com/f8666b86bc878d6542df93b0862f0cdf
Please fix, thanks in advance UwU
Since K/Wd seems to be a combination designed for dps classes, please consider reducing aggro on a similar basis as on K/Wl.
I completely agree with you. This class is very interesting. should be similar to K/Wl layer if this layer is really dps. to use skills with shields.
Better give us a viable knight mdps ![]()
... sorry my psychiatrist told me to let it out
Most people farm in Ice Blade Plateau, there are clean items dropping you can use for crappy or clean stones. The Arcane Transmutor was changed on CoA, so it includes all purified fusion stones and randomized crappy ones in it by default. By right-clicking purified stones you can add them into the transmutor easily. There are plenty of addons available that replace the old "fusion", but no idea about that, since i don't farm them myself... maybe have a look on curse 👀
Seems quite expensive, but nice to know
The ostrich (30d) is on promo from time to time, every 4 weeks, so you could have it forever on discount if you buy in time...
so is there anything i am missing?
Most custom rings (from Dalanis Nightmare, ROFL red and ROFL golden) give you another 35%(?) movement speed for 10 mins that overwrites the yellow housemaid potion, but 35% is better than 15% I guess ![]()
There are Golden Wings that give another approx 10% move speed passively and grant a short-time buff of +50% for 10 seconds with like 60s CD or something. But golden wings are quite expensive, but just telling fyi
There are some useful titles available within some instances, 10% move speed from DL Normal mode or some events, 15% from ROFL chests after b2...
The fancy Boots (shown in Screenshots of Daenerys ) can only be used inside of instances (as shown in their tooltip) but only in most custom instances, such as ROFL, Gorge, DC and nostalgia. You cannot use them in vanilla instances and iirc they won't work in tikal as well ![]()
However, the 30d ostrich does work in Tikal (and Inferno afaik) plus all vanilla instances and outside of instances in the open world and even inside player houses, but not in nostalgia or other custom instances. So if you don't run custom content excessively yet, you may prefer the ostrich in the first place ![]()
This being said, there is just one fact left to mention: Movement speed is multiplicative, so you wanna stack as much as possible, so you reach that "godlike" speed you mentioned ![]()
EDIT: If you are warlock, you additionally have 2 interesting ISS, one from Sardo Castle NM (lv 67), called "Self-Distortion" that gives 30% speed while costing HP every second and one from Crypt of Eternity (lv 90), called "Path of Anguish" that adds 50% for 10 seconds. Some other classes got additional speed buffs, such as Warrior/Rogue got a passive of like 30% or something, etc. Maybe this might be useful for you as well
Question is does bard/subclass make simillar dps like warrior/mage?
Thank u for your recommendation guys
As an mdps myself I agree to everything that robopoke mentioned.
Only thing to add is, that with higher gear, the gap between b/m and w/m seems not to be as big anymore. Both have rlly good crowdcontrol but b/m is safer as a ranged class. Also, b/m has more/better support for the party, so I would always choose a b/m over a w/m if there is no bard in my party already. Overall in most instances they seem to be quite equal in damage from my point of view ![]()
So if you build yourself a tamb as a weapon, you can also play mage/bard and warlock/bard, since both use tamb+talisman, too. But mage and warlock need further ISS, so I'd suggest to focus on bard in the first place. You have a higher variety of different classes for more different situations with a tamb than with a wand imo ![]()
Bard/Druid I dont know
It's entirely useless, just gives bard support and druid buff but damage is really sad... at least I haven't found a way that class could be viable ![]()