So compared to them, you will still have a higher buff, leading to way more damage output due to the CPS scaling
Elo,
then pls give us cps scaling on aoe too, it makes no sense to only have 1 skill with cps, while others still are normal mdmg scaling. I was running grove recently and only spamming Flame bcz it dealt the most dmg... the class was pretty strong tho, but it didn't feel right. I hope that's smth you have in your plans, otherwise the class will be very monotonous in terms of rota/gameplay...
about cps: you got 1 skill for this (single target). How can I realize the potential of a combination when even with this skill, it's not the strongest of the magic combinations?
(...) two classes for endgame (...)
Weird take here: I think m/w is one of the best magical classes in grove, next to warmage and m/wl, mages in my guild and me even expect those classes to be nerfed soon, bcz we deal way more than most chain and leather players due to our insane sustain and burst dmg.. then you have classes like wl/wd, wl/ch, d/r, m/k, ch/b,... that deal very solid dmg too, our warmage was playing wl/wd with his cast speed roll that is entirely useless on this class and he dealt same dmg as my m/wl... I'd just give it some time and see how it goes...
btw I had 95k buff before patch, now landed ar 84k, it's sad but I understand the change was necessary, in grove, ori and grafu I deal way more dmg than before, so I dont complain... Buuuut what the hell is going on with magical scouts? I appreciate the last buff to p/s and s/wl but both are still kinda bad, even playing with both new golden weapons... I always loved s/wl, but as of now, I keep playing m/w and m/wl and cry about my new crossbow being kinda useless 😭









