Display MoreWe are ready to present an earlier description of the changed quest system in Prestige Battle Pass, which is expected on 01.04.2025. We would also like to draw your attention to the fact that it was decided to increase the duration of all the next seasons from 3 to 4 months.
PRESTIGE ACHIEVEMENTS
We are pleased to present the most extensive update to the Prestige system. The new Prestige Achievements system completely replaces the previous Prestige daily quest system, offering an unprecedented variety of tasks, generous rewards, and complete freedom of progression.
MAIN CHANGES
PRESTIGE ACHIEVEMENTS: NEW PROGRESSION SYSTEM
- Seasonal format: The system operates throughout the entire season (120 days) without daily resets
- Achievement categories: 5 categories available at launch, with expansion to 15 planned
- Star progression: Each quest has 5 difficulty levels (stars) with increasing rewards
- Freedom of choice: No limits on the number of quests you can complete per day
SYSTEM ARCHITECTURE
- Categories and subcategories: Multi-level task structure covering all aspects of the game
- Regional division: Special subcategories for each continent and the game world as a whole
- Quest types: Thematic groups of tasks with a common focus
- Automatic tracking: No need to activate quests anymore — progress is recorded automatically
REWARD SYSTEM
Dual reward system:
- Instant rewards: Awarded upon completion of individual quests
- Cumulative rewards: Earned for overall progress in a category
10 levels of cumulative rewards:
- Levels 1-2: Available to all players
- Levels 1-6: Available with Regular subscription
- Levels 1-8: Available with Plus and Plus Permanent subscription
- Levels 1-10: Available with Gold subscription
Exclusive items: Special rewards from the Prestige Shop available through the cumulative rewards system
PASSIVE QUESTS AND INTEGRATION
- Automatic completion: Many quests are completed during normal gameplay without special activation
- Cascading progress: Completion of local quests automatically counts toward regional and world achievements
- Chronicles of Prestige: Special category reflecting overall progress in all other categories
ECONOMY AND ACCELERATION
- Progress purchase: Ability to purchase advancement for individual stars or entire quests
- Instant Unlock: Immediate unlocking of cumulative rewards for Courage Coins
- Dynamic pricing: Cost includes all rewards, experience, and currency received with the purchase
ACHIEVEMENT CATEGORIES
MONSTER CARDS
Quests related to collecting, developing, and using monster cards. Includes collecting cards of various rarities, extracting essences, and evolving cards.MONSTER HUNT
Quests for hunting special monsters, rare creatures, and bosses of the Taborea world. Tracks hunting achievements across various regions of the game world.MINI GAMES
Achievements related to participation and victories in mini-games, special events, and entertainment activities.CHRONICLES OF PRESTIGE
A special category reflecting your overall progress in all other categories. Most quests are completed automatically upon reaching certain milestones in other sections.CONSUMABLES
Quests for using, and perfecting consumable items: potions, scrolls, elixirs, and other utility resources.FEATURES OF THE NEW SYSTEM
- Full integration with gameplay: The system becomes a natural complement to the normal gaming experience
- Long-term progress: Stable development without the need for daily interaction with the system
- Freedom of choice: Focus on your favorite aspects of the game — all now contribute to progress in the Prestige system
- Strategic approach: Ability to plan development for maximum efficiency
- Passive progress: Many quests are completed automatically during your normal gameplay
DEVELOPMENT PROSPECTS
In future updates, the Prestige Achievements system will be expanded to 15 categories, covering all aspects of the game world:
- World Activities
- Adventures
- Mirror Worlds
- Gathering
- Crafting
- Guild Path
- Pets of Taborea
- Markets of Taborea
- Gear Enhancement
- Housing
IMPORTANT NOTES
- The old daily quest system has been completely removed and replaced by the Prestige Achievements system
- When transitioning between seasons, a portion of progress and resources is retained depending on your subscription type
Elo, this sounds really good, especially for someone like me who hates normal questing! One question about the new system: Do I get this right that it only replaces the original daily quest thingy? So the passive bonuses, such as cheaper crafting costs or the "resurrect with all buffs" on prestige gold still remains?
The "Monster Hunt" in the Achievement category only contains open world mobs, or also instance bosses? If every single player has to kill low level world bosses, such as Perodia, there will be war in these zones I guess 🥵
You listed "Gear Enchanting" as a development path in future updates, wouldn't it also make sense to add instance boss kills in core/nostalgia instances, since endgame players normally don't build much gear when there is no new instance being released? Also, housing might be a little problematic, bcz some of us already have huge houses where no much can be optimized...
Other than that I really appreciate what I read here, I'm looking forward to it for sure!