Have you written a healing CE before? And I don’t mean one where you click targets manually and try to spam a button for choosing heal spell on top of that. It’s INCREDIBLY complex [...]
Wait... I think we have a misunderstanding here... the only "rotas" we talk about are like a few mob targeting spells (plus maybe seed + title skill debuff).. You don't need to add player-auto-targeting mechanics or such, bcz the healers just work as dps by dealing damage on mobs and heal players around passively. So you basically play like a damage dealer, but you heal by some mechanics... THAT'S what you write rotas for, that are veeeeery simple and straight-forward. Doesn't need any experience in lua or kitty or whatever, since most conditions are one-dimensional too...
Current state of healers is either:
- play full heal classes with raidheal addon as before (bcz they were almost unchanged in gameplay), OR,
- play hybrid classes with full mob targeting rotas like a mdps player (either manually or with simple kitty)
Example is p/m: You cast your ice wind blade and get a proc to cast group heal (raid wide) instantly with no cost and can do this every 2 seconds. On single target you cast your sublimation rota and maybe some fillers, such as dots or ISS and whatever you can find to fill in between and voila, you got your full targeting rotation healer that doesn't even have to use raidheal or similar heal addon anymore
I saw some guild mates play druid/mage or priest/mage by playing such dps-hybrid rotations with minimal effort or optimization and they dealt quite good dmg (like 10-20% of a proper dps, maybe needs some buffs here and there) and healed like 50-70% of a full heal at the same time... nobody wants you to use full heal spells on players, bcz it's not even necessary... and if u don't want to play the new archtype, just go for full heal classes that still exist and seem to be untouched at all...
The thing what ppl seem to not understand in my previous posts is, that you don't need highend LUA scripts to play such hybrid heal classes at all, but if you WANT you can go for it. Just do a simple kitty and you're fine...
The main reasons healers don’t do damage is that they wear healer gear. They’re missing melee magic damage %, getting mdmg bonuses from various pieces of gear, pve dmg %, etc. I get that the goal was to make it so it was less necessary to stat / spec for heals in healer gear, but it’s not just an overall healing reduction per heal
From what I saw what guild mates already achieved within 1 day after patch, they already used %mdmg or %magic melee weapon dmg rolls on their weapons bcz %wis isn't best in slot for (hybrid) healers anymore and some found use in channel or enchantment gloves bcz both seem to be viable for them now... and the damage they dealt was pretty good (could even be buffed further imo)