I really don't see the point in having 1 broken mage class (m/w in this case). Yes, it is more expensive but everyone playing 1 single class literally destroys balance meaning. So if i want to play any other mage, wl or druid (no cps) I just have to live being the worst dps in party? It feels like the balance failed so hard these days. Same goes for others pdps classes like w/wd etc.
M/W is strong, yes, I agree. But other mages can compete with it. M/S, M/Ch, M/P are top tier mages as well and some are even better than M/W in a lot of common situations... even M/D is really strong but the use case of having full stacks on both buffs is quite rare and not that easy to sustain But I agree, M/W needs some further love of the devs
And this directly leads me to my next point:
The gear has become rlly expensive with robot and stats on the artefact. Literally every upcoming content update requires me to upgrade my buff gear and I'm not a patient dwarf, I want it all and I want it now!
I even added the new Necro STR set (before I even made the INT one), which ended up at a 60.5k mdmg buff now But I also see other M/W running around with 45-50k buffs, which should be the average case. So instead of changing the wisdom and bravery buff I'd suggest to change more %values, such as AoE decrements, like the devs already did on Meteor, as I suggested earlier (and btw, the change already showed up very well, since M/W isn't that good in big pulls anymore)...
One thing everyone seems to miss: Necro is the perfect instance for a M/W. You have packs of 3-4 mobs that give max damage on static field and you got a lot of running around in boss fights, which doesn't matter for M/W either. The short burst phases are also perfect for this class, so seeing M/W overperform in Necro is quite obvious. But if you compare the output in IDK for example, M/Ch is much better... the bigger the pulls, the worse M/W becomes imo... but don't start another discussion about that, I know I'm living on my lonely island, playing a different game