Still waiting for house fishing, maybe add some kind of small pond as furniture with fishing bonus where u can actually fish in? 🎣🐟🐠🐡🦈🦙
Posts by Zyrex
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Hi Guys, since for more and more classes tier list are being created I through it would be nice to create a list for Scout as well but since I don't play all scout classes by myself I will need some help ^~^
So what I will do is I will rank them based on my feeling and what I played / saw in the last months
Feel free to tell me your opinion or correct me with constructive feedback, this tier list will only cover physical scouts so I won't include S/Warlock
Tiers List DMG
S Deals very good DMG,
A still deals good DMG
B deals average DMG
C deals meh DMG
D garbage
S:
S/R , S/D , S/C ( I guess I don't need to say sth about them those classes are pretty good performing rn )
A:
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B:
S/Warden ( high potential to actually be good, but still underperforming inside orkham/Grafu )
C:
S/Warrior ( also nice potential since skills and playstile is cool but DMG is not good q.q )
D:
S/B , S/P , ( ik those two have buff skills and on a support list S/P would be S but since it is about DMG
S/K , S/M
Both completely disappointing
S/M on pdd gear completly rip RN even tho it can scale with magic and physical
S/K could be good and skills read powerful but on actual combat it is not good and basically trolling
party with knock back arrow
Excluded:
S/Warlock
Where graphic? I used https://tiermaker.com/single-use-tier-list/ with professionally created class icons 🥵 27 magical classes was much more work than 5 scouts i guess
You could also include leather bards, like b/s that seems to be good enough too
And maybe only make tier list for 1 ini, on mdps side the list would look entirely different for Orkham for example...
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Feedback on Mage/Priest Class Gameplay Experience:
Currently, the Mage/Priest Class feels somewhat slow due to the mechanics around applying debuffs. To apply debuff 1502932 either through single-target ability 499608 or multi-target ability 492928 as a Channel (limited to 5 targets) significantly impacts overall damage output in larger pulls. Single-target application becomes inefficient because mobs often die too quickly for individual debuffing to be practical.
To enhance overall class performance, I suggest adjusting the debuff application mechanic of ability 499608 to instantly spread debuff 1502932 up to 5-10 targets. This change would make the class more responsive and efficient, particularly in large group engagements, resulting in smoother Gameplay and overall Class Balance for Mage.
I had a similar experience with this class, I even tried using channel gloves and Meteor Shower during Vortex cooldowns but it still wasn't good at all, max C tier on my tierlist 😱 maybe shorten the channel time and remove the cd and/or target limit from Vortex and the class should be fine (and can played in elemental gloves too)
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Scout Mage is average i would say.
Mage Warrior is not "kinda average". -> more like S-Tier. (but compared to Priest scout, it's normal. But that's only because Priest scout is far too strong for what you have to do.)
Rest is fine
If the m/w has perfect buffgear, its much better for sure, I was playing it with 73k buff which wasn't rlly good, was actually dealing the exact same damage as m/k that also was kinda bad
A guild mate had a 55-60k buff and his experience was way worse than mine (something like C or D tier), so I would assume its also way better with 80k+ buff, like A tier or above
But p/s isn't actually so much better than the other s tier classes I'd say... imo the 3 others can easily compete with it (or even overtake), especially if mobs live longer so dots can tick for longer time
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Elo
me and some UwUs from my guild created an mdps tier list about grafu, didn't include support/cc utility at all, purely about DPS (that's why m/wl is in C tier for example)... what do u guys think?
B tier is kinda average,
A tier deals decent damage,
S-tier deals above A-tier damage,
C tier dealing less than average,
D tier way less than average,
E tier should be F tier, bcz its entirely useless 😱
I would be interested in your experience with the classes in grafuwu
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When house fishing? Please fix uwu
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The curve was already modified to be smother. What you propose can't be done. There is no way to compete in any new diamonds offer price if the original you are talking about was close to 0. This price was not normal and now it got fixed. That being said, we understand that for those with smaller houses/number of slots this can be a big change. For that reason (as I said also in my last post) we are creating new f2p ways to obtain House Energy so the need to pay diamonds can be reduced/removed. Please, be patient and wait for the next changes.
So the orange one is the old and blue the new one? I don't remember what I paid before for my 650 slots, but I think it was around 15€ per month and now it's...
Taking 1kk energy for 2500d for this example, is: 2500/1kk = 0.0025d per energy and I need 17256 per day, which means 0.0025 x 17256 = 43.14d per day. This is 1294 dias every 30 days, which is equal to ...
...7.58€ without promo
I found a screenshot of my former house energy cost (with a few less furnitures):
And this was the energy price from 1 year ago:
So I think it's more or less halved now, which is a huge win
Thanks a lot for that, will make my life much easier
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Why add these crutches to the magician in the form of additional use of rage ) magicians so few players play on the server ( mage warriors ) , why else spoil them in this way ?(sorry for my English, I hope I was able to get my point across correctly)
Mela I think he's talking about m/w that got additional rage costs on skills now... i solved this by adding Purgatory Fire as a filler if my rage is gone after spamming static field bcz Purgatory only costs mana, and I added Enraged to be used whenever i'm below 50% mana or 50% rage... this works for me well
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Now I have to pay 5k/day. Seems like a little overkill.
5k per day? That's really insane! Lemme check how much I got...
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Elowo,
here is my submission for the cowontest... have fun uwu
EDIT: Youtube shows 11 seconds, but file is 10s (so youtube sucks)
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wtb bathtub in dwarven size at housing shop, thx UwU
#AccessibilityForDwarves
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Elo,
(it's not a shitpost, so pls don't hit me!)
everytime my dwarven wife enters my house, all furnitures are disabled (red transparency effect) and I have to leave and re-enter to let them respawn 😱😱 It actually happens always she enters the house, but not by every player
This is the perspective of Kala:
The floor is actually the floor of her own house, so maybe the game tries to get the furnitures of her house and put them into mine?
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As a wise man once said...
I didnt mean the wardrobe but a Skill translation in german XD
Sry, but I can't report translations, bcz its kinda LGBT, since it's trans-lation 🥵
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Elo, I wanna report another very important bug 🥵🥶
If u click on the wardrobe button, the back-button of the wardrobe frame is on an entirely different position, so u always have to move the mouse. Also, the wardrobe skin slots are in different positions than new character frame...
But for I can't describe it in my own words properly, here is a quote of a guild member about this issue:
Quote from UwU Grand Master himself[19:22:47] [Gilde] [M****]: UwUw Game is liwittewewawwy uwunpwawayawable, these buwuttowons awe nowot aligned :3 *rawr* pwwwwweassssee fix
As a wise man once said...
Pls fix uwu
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Elo, I tried to select the same color for my eyes by color code, but it looks different 😱
Original:
New one:
Literally unplayable!!!!
Please fix UwU
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I write "sof" to find my sofa, but on page 2 there is the dragon 😱🐉
Literally unplayable!!!!
Please fix UwU
EDIT: dragon has the id 244449 and has no "sof" in his name or tooltip 🐲
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Literally unplayable!!!!
Please fix UwU
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Elo,
could you please create a Moa 2h staff (211952) skin with green shimmer instead of orange so it matches with the green hands effect of orkham title? Thanks in advance uwu
Should look like this:
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please house energy for very low price! (╯°□°)╯︵ ┻━┻
PS: please don't bring house energy or my guild will kill me
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Bind lifters please in Happy Hour
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Elo there...
first of all, i like orkham rlly much, its shorter than dc, has a lot of funny events, trash diversity is very high and you can't solve everything with "just burst". The instance felt like a mixture of Tikal, IDK and ROFL but you only have the fun parts of those instances
BUT could you please put the real endboss at the actual end of the instance? Right now that Muddrass and his Buddies feels much stronger and more complex than the Ascended Xemen, which isn't feeling well. I mean, you have 3 phases and the boss(es) in each phase have different attack patterns, casts, you need entirely different gameplay to pass them, take care of positioning, run away from stuff, dodge stuff, use cleanses, be aware of aggro resets, there are actually multiple oneshot events. Even the Zhargos Worldboss on HM has less mechanics than this. This is by far one of the most complex bosses in the entire game and it's a FIRST boss 🤯
Imagine you're running IDK but have to kill Thynos instead of Mole King at the very beginning. Or run Lv 72 ini (dont remember the name rn) and Da'Dalodin is your first encounter. You can do it, but after that intense fight, the entire instance still awaits to be run (and the manticore dude are nothing compared to orkham crocs and his friends at all)!
On our firstclear the boss felt really good. you were able to skip the annoying stuff and burst it down if you had enough DPS. But then you changed 1000 things and now it feels like we were attempting on an entirely new instance that held us down from starting to farm it properly.
So please either disarm the boss so it's not as deadly anymore, or make players able to skip certain difficult events in phase 2 and 3 by DPS. In orkham it generally feels like you're punished for dealing more damage, which leads me to the question why I even should progress any further with my gear?! Doesn't make sense to me rn...
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Rex du verrückter
Easy ist easy, hm solo wär interessant
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Pet classes are better if player attack is lower compared to your target's def, so I'd wait for Orkham release... if boss defences increase, pet classes will shine again
Yes i know that pet classes are usually good in high instances. But in my opinion we should play m/s in every instance. For now this class is very bad in RoFL because pet has very low dmg. Maybe they should reduce pet's magical attack and increase magical damage instead. My pet has 1.8m magical attack and 70k magical damage when i summon it. Magical damage seems really very low for me. I hope they change all pet classes to be playable classes in every instance
Then go for it, M/S deals decent dmg even w/o the pet being op in high def content... compared to the physical wardens its dmg is really good
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Regarding Mage/Scout
This class still needs some changes. It has been a long time since last time i saw this class in an instance. In my opinion m/s pet is still weak. In last changes you gave its pet extra magical attack. But this magical attacks seems kind of useless with so low magical damage. Can you increase its pet's magical damage more ? I mean this class is weak in AoE. It should be powerful in single target damage. But our pet deals like 2x6m dmg with burst. It is not enough for any instance.
Actually in my opinion pet classes are weak in overall. They need some changes to return meta
Pet classes are better if player attack is lower compared to your target's def, so I'd wait for Orkham release... if boss defences increase, pet classes will shine again