Hey!
This might sound strange, but I'm actually glad that S/R got nerfed — it was the only leather class that could even slightly compete with magical gear (considering that leather had a higher gear tier and more bonuses from cards or fusions — otherwise, there was no competition at all).
Thanks to this change, now we can start playing other combinations that are just as weak as S/R is now
I hope the sarcasm is clear.
I’m not capable of achieving your level of “balance.” You’re fixing magical classes — great! And applause to you, because some of them did need adjustments, and I think no one will argue with that.
But why the nerf to S/R?
Yes, from the perspective of physical classes, it was a top-tier combo, but compared to the best magical setups, it was merely "good."
I’d like to get a reasonable explanation for this.
Saying “everyone played it” — sure, but what else were they supposed to play?
S/K? R/M? S/P?
There is no other strong leather-based combo besides S/R. The rest don't exist — they’re useless.
So yes, I’m all for buffing mages, but why nerf the only playable physical combo in leather gear?