Reworked Monster Cards [Patch 10.4.1.1000]

  • The same situation applies to this card.

    Quest ID: 420228 [Hasar Veren Simya Ekipmanı]

    Card ID: 770067 [Kart - Öfkeli Goblin]

  • The same situation applies to this card.

    Quest ID: 420580 [Cevherin Muhafızları]

    Card ID: 770066 [Kart - Zırhlı Kasumille]

    • Official Post

    Both this and the other card mentioned are coming defaulted with 5 stars for this reason already.


    Greetings

  • Merhaba,


    Bilindiği üzere festivalden festivale göre 750449 [Mevsimlik Rüzgar Koşucusu Yarışı] açılıyor/kapanıyor. Bu haritada bazı kartlar elde etme ihtimalimiz çok düşük olsa da mevcut. Bu kartların AH de satış fiyatı en düşük 8K elmas. Yani bu kartlar çok ama çok değerli.

    • Benim sormak istediğim ise, bu kartları bu kadar değerliyken nasıl olurda bunlar parçalayarak en yüksek seviye yapabileceğimiz?

    Benim bu konuda önerim, 750449 [Mevsimlik Rüzgar Koşucusu Yarışı] dan elde edilen kartlar maksimum seviye olarak gelmeli.

    778194 [Kart - Pegasus]


    Translate

    Hello,

    As it is known, 750449 [Seasonal Wind Runner Race] opens/closes depending on the festival. Although the probability of obtaining some cards on this map is very low, it is available. The lowest selling price of these cards on AH is 8K diamonds. So these cards are very, very valuable.


    What I want to ask is, how can we break these cards down to the highest level when they are so valuable?

    My suggestion on this matter is that the cards obtained from 750449 [Seasonal Wind Runner Race] should come as maximum level.


    • Official Post

    It is not planned to change these to have high star levels, some festivals are having specific stones which can be used to obtain disenchants towards festival cards for this reason, which will be expanded in future to all. As well, festival cards already have 50% of requirements compared to other cards.


    777284 [Kart - Çiçek Perisi] Bu kartı geliştirmek istediğim de ekranda görülen hata alıyorum "Koşul Karşılanmadı. Kart geliştirmek imkansız."

    This is visual issue which should be fixed with next patch. All cards have a minimum of 1 disenchant as requirement.


    Greetings

  • Any official reaction on this ? Relating to quest-related mobs/cards.

    I know, in theory you can farm, but I did farm the Dreamland-Demon, and then you released it as 5-star default.

    So, I am asking about the same-kind-of-card issue with these cards/quests...

    thank you

    • Official Post

    The Chrysalia mobs you mentioned can all be obtained without the quest active.


    Others were already added to be checked in future update.


    Greetings

  • Currently it is way too expensive to change your cards from strength only to leather (str-dex-stam-patk) via a second cardset - without losing the maxed out stats. Same thing if you want to switch from defense to hp. I'm talking about 400k diamonds for 2k cards.
    Are there any plans to implement an item that replaces one stat on all your cards with another? Or something similar? I don't mind if it is expensive, but the price should reflect the fact that you are only changing a single stat and don't get access to a second set.

    • Official Post

    Greetings,

    Currently it is way too expensive to change your cards from strength only to leather (str-dex-stam-patk) via a second cardset - without losing the maxed out stats. Same thing if you want to switch from defense to hp. I'm talking about 400k diamonds for 2k cards.
    Are there any plans to implement an item that replaces one stat on all your cards with another? Or something similar? I don't mind if it is expensive, but the price should reflect the fact that you are only changing a single stat and don't get access to a second set.

    Currently, we don't have plans to implement such changes. However, we may revisit this matter in the future and potentially introduce your suggestion or an alternative solution.

  • Greetings,

    Currently it is way too expensive to change your cards from strength only to leather (str-dex-stam-patk) via a second cardset - without losing the maxed out stats. Same thing if you want to switch from defense to hp. I'm talking about 400k diamonds for 2k cards.
    Are there any plans to implement an item that replaces one stat on all your cards with another? Or something similar? I don't mind if it is expensive, but the price should reflect the fact that you are only changing a single stat and don't get access to a second set.

    Currently, we don't have plans to implement such changes. However, we may revisit this matter in the future and potentially introduce your suggestion or an alternative solution.

    Thank for answering.
    Some adjustment that adresses this issue would be much appreciated. It feels quite bad to be more or less stuck with a stat you don't want anymore on your cards.

  • Greetings,

    Currently it is way too expensive to change your cards from strength only to leather (str-dex-stam-patk) via a second cardset - without losing the maxed out stats. Same thing if you want to switch from defense to hp. I'm talking about 400k diamonds for 2k cards.
    Are there any plans to implement an item that replaces one stat on all your cards with another? Or something similar? I don't mind if it is expensive, but the price should reflect the fact that you are only changing a single stat and don't get access to a second set.

    Currently, we don't have plans to implement such changes. However, we may revisit this matter in the future and potentially introduce your suggestion or an alternative solution.

    and what about a feature like "bulk change" stats on second/third deck, that doesn't already have the desired stats?

    imagine clicking through 1k cards and select 4 attributes for every cards. My doc will call you :D

  • I think this mob never had a card and never was intended to have one. The mob is necessary for a quest.

    This mob is necessary for a quest and spawns with a specific rate after killing the flower monsters, but any other monster that is needed for a quest also has a card so idk why it should be different for this one :D


    z.B. Worldbosses, monsters that only spawn once from quests etc


    it doesnt have a card so far but in my eyes it doesnt make sense that it doesnt have a card

  • yeah, maybe it could have a red card like some other quest related mobs, or be given as quest completion reward.

    I think there are quite some mobs out there that may have the same "characteristics" ^^


    I think, as the mob itself is rare to find, and is essential for some story quest, it would be challenging for people to complete the quest, when others are out to farm the card... but maybe there is a way to solve this

  • Hello,


    Since I just started with the monster card system ~ three weeks ago, it's to early for me to give full feedback yet.


    But one thing I would like to Suggest: If possible

    Add a filter that lets us see all cards with certain attributes ( for example dex,str etc.)

    Since rn it's pretty hard to find cards in between 2500 cards that don't already have correct attributes without checking every single card q.q

  • Hello,

    I want to shred some cards but the game doesn't allow it?

    I get a message saying "It is impossible to shred this card"

    777696 [Kart - Çekiçdişli Muhafız]

    777697 [Kart - Hamal Goblin]

    • New
    • Official Post

    ✦ Introducing the All-New Card Enhancement System

    The long-awaited upgrade to our card system is halfway here! We're thrilled to present a completely reimagined Monster Compendium featuring mass card enhancement capabilities in a streamlined, interactive interface. The redesigned frame is not only more visually appealing but also 25% more compact while retaining all functionality you rely on.


    ✦ The "Enhancements" Tab: Automation at Your Fingertips

    The highly anticipated "Enhancements" tab will allow you to utilize all your stones automatically with complete efficiency. Best of all, this powerful functionality will be entirely free – you'll only need the stones themselves.


    ✦ Future Development Roadmap

    Looking ahead, after the "Enhancements" tab release, we plan to phase out stones completely, transitioning to a system based solely on the four existing monster card currencies. Here's an exciting insider preview: we're working on an enhancement system where you'll no longer lose attributes during upgrades – either the enhancement succeeds, or it fails while preserving your current attribute values.


    ✦ Your Input Matters

    We'll share more detailed information about the functionality soon, but we wanted to give you this early look at the core concept. Your feedback is invaluable – share your thoughts and suggestions with us, as your ideas could be incorporated into the final release!

    Below you will find a prototype of the updated enhancement system.
    Please note: all information, including numerical values, images, and icons, is presented solely for preliminary review. The final version may differ from what is shown here.


  • ✦ The "Enhancements" Tab: Automation at Your Fingertips

    The highly anticipated "Enhancements" tab will allow you to utilize all your stones automatically with complete efficiency. Best of all, this powerful functionality will be entirely free – you'll only need the stones themselves.

    complete efficiency?

    How will it work?

    If I have a green card with only physical defense and want "stamina, dex, strength and physical attack". how ill it work?

    I mean, it is not efficient to roll only with "random stone" until you get the 4 attributes. or using the golden stones only...

    It's like a combination of green, blue, purple and orange stones actually. so how will that system work automatically with complete efficiency? I am scared to loose all materials/stones without any progress :O

    • New
    • Official Post

    When we say "complete efficiency," we're referring to the system's ability to optimize stone usage based on your goals, not that it guarantees perfect attribute outcomes with minimal resources.


    How the Automation Actually Works


    To clarify what the system does (and doesn't do):

    1. You select a specific stone type you want to use for enhancements
    2. You set target attributes and threshold values you're aiming to achieve
    3. You press "Start" and the system simply applies that same stone repeatedly
    4. The process continues until either:
      • Your target attributes are reached
      • You run out of the selected stone type
      • You manually stop the process

    Not an AI-Powered System

    This is fundamentally an automation tool - think of it as an auto-clicker with condition checks. The system doesn't:

    • Switch between different stone types automatically
    • Make strategic decisions about which stones to use
    • Optimize your resource usage

    It simply takes the stone you've chosen and applies it repeatedly while checking if your conditions have been met.

    Practical Benefits

    The main advantage is saving you from manually clicking thousands of times when enhancing cards. You set your parameters, start the process, and can walk away until the conditions are met. You'll still maintain control over the strategy through the settings.

  • in short: useless :D


    if you cannot set something like "if any of these 4 attributes are matched" or "if x of these y selected attributes are matched", it's not worth it in my opinion. You should enhanching cards yourself to check, what players need to do. nobody want to waste more materials, because a new system is worse than before (or incomplete)