Reworked Monster Cards [Patch 10.4.1.1000]

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    The automation system was designed with a clear purpose: eliminate tedious repetitive clicking while keeping strategic decisions in players' hands.


    This isn't supposed to be an AI that plays the game for you. It's a tool that respects your time by handling the boring part (clicking the same button hundreds of times) while you handle the interesting part (deciding which stones to use and what attributes to target).


    What you're describing would be an entirely different feature that makes gameplay decisions for you. That's not what we set out to build.


    The current implementation works exactly as intended - it automates repetition without removing player choice. This directly addresses the numerous requests we received from players who wanted to avoid clicking manually millions of times while still maintaining control over the enhancement process.


    Whether this feature is "useless" or not will become apparent with time and actual usage. What seems unnecessary for one player often proves invaluable to another. In any case, automated enhancement with basic parameters is certainly more efficient than manually clicking through thousands of enhancements.


    We appreciate all feedback, but we also need to be clear about what this feature is and isn't supposed to be.

  • What you're describing would be an entirely different feature that makes gameplay decisions for you. That's not what we set out to build.

    no, it wouldn't make gameplay decisions for you... but ok. I guess you don't get it how the manual enhancement works ;)


    Edit: as long as manual enhancements are still possible, it's fine for me

  • Will there also be a approach to make card system less expensive?

    As of rn and after ~ 6 weeks I grinded a lot inside the system (close to 5k dex/str + 15k patk )

    I did it with most likely one of the cheapest ways and still this was ~ 150k dias so far.


    This is insanely expensive and I would recommend a rethinking of the stone shop.


    Tbh card system prices would be fine if the dia shop would not need 100000000 resets and the stone price would not increase after every 3-5 stones (purple/blue)

    Also I don't rly get the point of green cost of 1 dia after purchasing 20 since even if you only buy 1 sort you are better with just resting for 17dias with max prestige instead of wasting even 1 dia on buying after the 20 free

    This also applies to more or less any other shop but that the cost is increasing already is redicules.

    You should reduce the cost of rerolling, especially if you are introduxing a system that makes you able to "mass" reroll cards.


    I mean only rerolling alone rn for 2600 cards is insanly expensive and if you imagine the price of the boosts even with 5stars on each card well....

    We speak of at least 1-2 million dias.


    I understand that this system is not meant to be completed in weeks and is meant to be made in a year proly or longer but having it consum so many dias is just a bad joke.


    But even if you would gain 1k dias f2p every day which is utopia you would need over 5 years just to make it if you would spend every single diamond you earn into the system :)


    Don't get me wrong this is not meant to be offensive in any way, but I readed through all messages in this topic and most feedback I saw wasn't considered or straight up ignored if it was about the insane amount of dias needed for this system.


    Greetings,

    Miraiyu

  • You should reduce the cost of rerolling, especially if you are introduxing a system that makes you able to "mass" reroll cards.

    The problem I see with the mass rerolling system is, that you will need a lot more stones compared to manual rolling. For green stones alone minimum factor of 4, if you would take the fastest automatic option.

    I doubt that the players will be happy with that

  • Daaaamn this hypes me to the moon I can tell u, update presets is probably the best update I've seen in a while over all general game updated ever, I'm so excited rn 😱😱😱


    The card system was so annoying before, bcz u had to click 100000 times the same 10 stones in the same order all over and over again and if u wanted to max them without dias, it was like another 50 stones per card in the same order again xD This update solves it entirely, so it's maybe one of the most useful quality of life changes of this year so far <3


    Imo it doesn't matter what features it has additionally, just the update presets (however they are implemented) make me happier than 10 naked dwarf women in a room <3


    in short: useless :D

    This was actually one of the most constructive feedback I've seen from u in a while xD u can't imagine how someone with limited time feels about this change, it's a life changer honestly, instead of spending 20 hours, i will spend only 1 (if at all), this is insanely good 😱 But if u alrdy spent days for updating cards the normal way, I can feel ur frustration, but u can be glad that it will work for yourself in future too I guess...

  • I am doing it for like 2 years now, mainly focused on the card system. You will still have a lot to do :)

    With the new - in this thread published - system, there might be a change to the stones/prices. Let's wait and see.

  • This was actually one of the most constructive feedback I've seen from u in a while xD u can't imagine how someone with limited time feels about this change, it's a life changer honestly, instead of spending 20 hours, i will spend only 1 (if at all), this is insanely good 😱 But if u alrdy spent days for updating cards the normal way, I can feel ur frustration, but u can be glad that it will work for yourself in future too I guess

    You're getting it wrong. The system would be good if it didn't require more stones than the manual process. And I mean significantly more.


    The fact that you can't set it to "stop when the minimum of one of the following [list of attributes] is present" is simply useless in terms of saving resources. It's just that it's probably true for the majority of players. I'm not surprised you're hyping it, though.


    Edit: so, with the change that allows you to do the same thing as manually, that would be the change of the decade for me. Unfortunately, I'm looking at it with my own eye, and I see how much more it costs (dias/stones), and that's 95% decisive for me. I didn't mean it personally. It just feels like a slap in the face when manual doesn't work anymore.


    I do acknowledge the team's effort to make the game better, 👍


  • So, in this screen you have still the stones, but your plan is to remove the stones, and set some kind of "price" for each functionality the stones were offering, right ?

    So the benefit is, no storage for the stones, and no variable price for the stones.

    but, what price will you set ?

    With current Prestige, you have an option to reduce the "reset tab price" by up to 15%, 30% with booster.

    You will take this into consideration, right ? - Like Prestige allowing a overall price redution for card enhancement functions, correct ?

    Will you show the chances in percent for the functions/stones in the interface ?


    The most important detail, testing^^ Because...if thewre is a bug and we lose stones/materials/currency...it would be unfortunate^^

  • This was actually one of the most constructive feedback I've seen from u in a while xD u can't imagine how someone with limited time feels about this change, it's a life changer honestly, instead of spending 20 hours, i will spend only 1 (if at all), this is insanely good 😱 But if u alrdy spent days for updating cards the normal way, I can feel ur frustration, but u can be glad that it will work for yourself in future too I guess

    You're getting it wrong. The system would be good if it didn't require more stones than the manual process. And I mean significantly more. The fact that you can't set it to "stop when the minimum of one of the following [list of attributes] is present" is simply useless in terms of saving resources. It's just that it's probably true for the majority of players. I'm not surprised you're hyping it, though. ;)

    As I understand it, you can also upgrade card by card with your saved preset... that it eats more stones if you select all your cards at once is obvious i guess ^^ What I would like to see is a workflow: Select card --> select preset --> confirm --> done. If it takes me 4 times as many tiles, it's still worth it to me because it absolutely sucks the traditional way. I would give the shirt off my back for the mechanics :D

  • Yes, only the preset options are not sufficient in my opinion. It's like the in-game mail, which is still not functional for me personally. I had wished to be able to create my own filters with item IDs, etc., but unfortunately, that's still not possible 😕

    The ideas are good, but I think it lacks the last 10% in design/implementation.

  • Then appreciate the change itself... that Rake publishes this here, means that he wants to get our feedback, so we can express our wishes and maybe it will be considered 🤷‍♂️

  • Maybe not many players used the card system, and that's why it's now more easily accessible. That's possible. As I said, fundamentally it's good that work is being done on things

  • Moderator

    Opened the thread.
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    The thread has been cleaned and is now reopened.


    Please remember to follow these guidelines when posting:

    1. Use English when sharing your feedback to help our team process information efficiently.

    2. If using another language, place it within spoiler tags so team can more easily navigate the thread.

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  • Before anything, I am happy to see that some work is finally being done on cards system. It felt sad for years to be totally ignored.


    That being said, It is hard to tell without testing the whole thing but, from first view, there are 2 things that are needed for me to use the system.


    1. As Lutine says, spending as less resources as possible, is a must.


    - How it seems to work: We pick 4x atributes and we will get them in the same order we pick in the interface. Am I right? If so, that means using 2-3x times more stones than the current system.


    - How it should be: We select 4x atributes and system stops as soon as 1 of those 4 are there. Order doesn't matter.


    2. Thresholds. It sounds good to have them but, as numerical value is not enough. Cards have different maximum values. If instead of these exact numbers we have the option to use %, we could mix cards. Doesn't matter if max value is 10, 20 or 50... if we have % and we type there 80%, it will find the value of 80% of the max value ignoring the type / color of the card.


    Without these 2 things, the system in the current state is not changing much.

    • New
    • Official Post


    Planned Guide to the Mass Card Enhancement System

    Step 1: Select an Upgrade Stone (Upgrade Stone Block)

    • 15 different upgrade stones are available in the system. Not all stones may be available on release!
    • Important: Stones must be in your backpack to use them.
    • Select the desired stone by clicking on its image.
    • After selecting a stone, the "Desired Attributes & Thresholds" block will dynamically change according to the stone's properties.
    • The system will not function without stones in your inventory.

    Step 2: Configure Card Search Criteria (Card Filters & Card Attribute Filters Block)

    • Set necessary filters for card search: rarity, type, number of attributes, stardom.
    • When selecting a zone in the dropdown list (e.g., "Ruins of the Ice Dwarf Kingdom"), the search will only be performed in that zone.
    • The "Any" option in the attribute dropdown means that the specific attribute type matters, but its value doesn't
    • In the attribute value input field: leaving it empty automatically applies "Any" - the system will find cards with the specified attribute of any value.
    • To search for cards with a specific number of attributes, use "Not selected" - for example, if you select "Not Selected" three times, the system will find cards with only one attribute.

    Step 3: Set Target Parameters (Desired Attributes & Thresholds Block)

    • Configure the attributes and values you want to achieve
    • Set numerical threshold values for each attribute
    • Important: Cards that already have the specified or better attribute values will not be enhanced
    • Attribute order doesn't matter: You simply indicate which attributes you want to have on the card after enhancement. The system will ensure all selected attributes are present on the card, but their arrangement can be in any order. For example, if you select Stamina, Dexterity, Magic Defense, and Physical Defense, the system will enhance cards until they contain all these attributes, regardless of their sequence on the card.

    Step 4: Save Your Settings (Upgrade Presets Block)

    • Save your settings in one of twelve available presets
    • You can create different presets for different stones or multiple presets for the same stone type
    • Saved settings will not be reset when you re-enter the game

    Step 5: Select Cards (Card Selection Block)

    • After applying filters, suitable cards will appear in this block
    • You can select a single specific card for mass enhancement or work with all found cards
    • The system enhances cards one by one, in the order they are displayed

    Step 6: Launch the Enhancement Process (Enhancement Process Block)

    • Set the number of operations (1 operation = 100% achievement of ALL specified criteria for one card)
    • Important: Completing one operation may require multiple attempts (up to 200-300 stones) until all criteria from the "Desired Attributes & Thresholds" block are met
    • Click the "Start" button to launch the process
    • Monitor statistics:
      • Number of successful and failed attempts
      • Number of stones used in the current session
      • Time spent (approximately 5 seconds per stone - this value may change upon release)
      • The process can be manually stopped with the "Stop" button

    Additional Features

    • You can close the frame during enhancement – you'll receive a notification upon completion
    • Selected parameters are saved when re-entering the game
    • A special benefit in the Prestige system will be added in the future, increasing mass enhancement speed

    Important Notes

    • operation corresponds to 100% fulfillment of conditions from the "Desired Attributes & Thresholds" block for one card
    • There are no automatic queues in the system – each operation processes one card
    • The enhancement process may be interrupted when changing zones (this aspect is still in development)
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    Additionally, when we indicate 1 → 9 and 25 → 175, we're referring to the full range between those values (1-9 or 25-175), not strictly just the two endpoints of 1 and 9 or 25 and 175.

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    Time spent (approximately 5 seconds per stone - this value may change upon release)

    This one sounds even worse. Why something you do manually within less then 1 sec. is automated around 5 sec?

    You yourself noted the distinction between 'automatically' and 'manually.' The difference between these two words is already substantial. An autonomous background process operating without your involvement under specific conditions that cannot make errors—essentially a robot doing everything for you—versus clicking hundreds of thousands of times manually. Additionally, we're planning to create a special benefit in Prestige that will accelerate this process. By default, however, we plan to set this at 5 seconds.