Warlock Class [Feedback]

  • Hello,


    My suggestion for warlock:


    - Change weakening weave curse (ID: 497959) to instant spell and raise cooldown from 4 to 10 sec.

    - add extra effect to 104 iss: Provide 10%(or 5% + magical crit rate) dark dmg for 10 second, raise cooldown from 40 to 50 sec.


    Greetings

  • I feel like warlock dps classes are not good as mages in Orkham. Warlock classes need some changes.

    Can you change Chaos Guide (ID:490449) to increase dark damage by 50% instead 40% ? And reduce its cooldown to 90 seconds instead 180 seconds.

    Change The Hex(ID:1492465) to increase dark dmg by 30% instead 20%

  • Hi!


    About warlock/scout.


    This class has pretty good single target dmg, but in content when almost all is about AOE 45% AOE damage reduction is definetelly too much (elite skill lvl 50, ID: 1490586). I recommend to change it to for example 30% and maybe it will make this class playable again (higher than rofl :D).


    Greetings,
    Airforce

  • I haven't read through everything here so much in advance.

    i love playing wlp and wld. and it's uncomfortable to use as a healer and i play it as a full healer and def support, warp charge ID: 497958.

    in a little brainstorming we came up with a little solution and maybe you can implement it.

    would it be possible to make warp charge a buff that you can do on friendly targets, doesn't have to be for all classes, just for the healers it's almost a must have. it would make the gameplay a lot smoother.


    UwU

  • About Warlock/Scout


    This class is not good even after last changes. I remember it was good before you increased its channel time.

    My suggestion is to reduce it's Severed Conciousness skill's channel time 1 second from 1.25 second (Skill ID:1491543).

    And AoE damage debuff from Ranger's Quickness skill (Skill ID:1490586) is just too much. You should reduce this debuff to 30% from 50%

  • About Warlock/Champion

    Sace's Impulse (ID:498677) skill should be passive skill which automatically activates its buff when we enter Willpower Blade state. We have to use this skill every time we enter Willpower Blade state and this is so annoying sometimes.

    Please change it.

  • About Warlock/Warden

    Power of the Wood Spirit skill (ID:1490952) spreads our DoTs to 6 other targets if this skill hits a target with these dots.

    But problem is that this skill hits only 6 targets. When our tank pulls 15-20 mobs, sometimes this skill doesnt hit the target with dots. Instead it hits wrong targets. And we cant spread our dots. Please change this skill to hit all targets (but dots should be applied to 6 targets only) and reduce this skill's damage.

    • Official Post

    About Warlock/Warden

    Power of the Wood Spirit skill (ID:1490952) spreads our DoTs to 6 other targets if this skill hits a target with these dots.

    But problem is that this skill hits only 6 targets. When our tank pulls 15-20 mobs, sometimes this skill doesnt hit the target with dots. Instead it hits wrong targets. And we cant spread our dots. Please change this skill to hit all targets (but dots should be applied to 6 targets only) and reduce this skill's damage.

    This skill inflicts damage to closest targets, so you can adjust which target its going to hit by adjusting your position. Other than that, pulling 20 mobs is obviously supposed to be weak side of this class.


    Greetings

  • This skill inflicts damage to closest targets, so you can adjust which target its going to hit by adjusting your position. Other than that, pulling 20 mobs is obviously supposed to be weak side of this class.


    Greetings

    And what happens if knight/champion pulls all mobs to himself with electrocution chain skill ?

    Then all mobs will be at same place and it will be impossible to adjust our position according to that.

    And when tank pulls many mobs in instances such as Orkham and Grafu Castle(awakened mode). Almost all mobs really stay close to eachother, so its so difficult to adjust our position. Maybe you should consider to make this Dot-spreading mechanic easier.

    • Official Post

    Pressing tab to select a target selects first enemy your aoe spell would hit, so regardless of how mobs are pulled, if you press tab when there is a mob in range of your aoe spell, spell will also hit that target first.


    Greetings

  • Pressing tab to select a target selects first enemy your aoe spell would hit, so regardless of how mobs are pulled, if you press tab when there is a mob in range of your aoe spell, spell will also hit that target first.


    Greetings

    I am afraid it's not that simple. We can't just apply our DoTs to the nearest target and then hit the target with the Power of the Wood Spirit skill, because let's not forget that the nearest mob is always the first to die! Many other DPS players are also using their AoE skills to kill the mobs. If we try to spread our DoTs by selecting the nearest target using the tab button, we will never be able to do that. The most logical way to spread our DoTs is to apply DoTs to the rearmost target and hit that target with the Power of the Wood Spirit skill. However, as I mentioned earlier, since the mobs are incredibly close to each other and constantly moving, it seems impossible to hit the desired target with this skill. Please reconsider my suggestion.

  • About Warlock/Scout


    Greatest problem of this class is global cooldown of Sace's Impatience skill (ID:1490582)

    We use Severed Consciousness so often in this class. It takes almost 2.3 second to finish all psi. And we use this global cooldown skill to refresh our psi. This is really slowing down warlock/scout. My suggestion is to remove global cooldown from Sace's Impatience. I am sure Warlock/Scout will perform better. And this is what this class needs right now.

  • I've been playing Warlock classes mostly since I re-joined the server back in October 2024. Most of the class combinations perform pretty well, but there are a few changes I think could help the classes out.

    Warlock/Scout
    1. The class initially feels really cool because of how many hits go off per Severed Consciousness, but starts to feel clunky once you start your rotation (because you get 2.3 seconds of Severed's, then wait for a GCD on Sace's Impatience (ID: 1490582). Like Tarsq said, the GCD on Sace's Impatience really should be removed to make the class feel smoother.
    2. Psychic Shot (ID: 1490579) isn't part of any optimal rotation currently. It's damage is way too low to use compared to Severed, and it has no utility that would make it part of the rotation either. If it at least recovered 1 psi per hit, you could use it to recover Psi in-between Willpower Blade but otherwise I don't have many ideas to make the skill useful. Maybe consider reworking the skill or removing it entirely in favor of some other mechanic or Matt buff instead.
    3. Single-target this class does pretty well, but since there are so many AOE pulls in current end-game content this class doesn't keep up with Wl/M or Wl/R due to the 55% area dmg reduction from Ranger's Quickness (ID: 1490586).
    4. It might be worth playing around with a CPS-based design for Severed since right now the CPS damage is almost nothing compared to Severed Consciousness / Shot, but the class has passives like Ranger's Quickness that are meant to increase it's CPS damage from Precise Dark Magic.

    Warlock/Rogue
    1. The class was definitely overperforming in the past, and still does pretty well even after the 10% dark dmg nerf. It's the only Warlock class I can play with 180-200 ping (West coast, USA) and do similar damage to a Warlock/Mage. But it requires 2 weapons tiered and corrupted to get to the same damage values. I think it's worth considering adding back ~5% dark dmg to the Shadow Slice (ID: 621406) buff from Shadow Step.
    2. The AOE damage reduction that was added to Ready and Waiting (ID: 621404) was a really nice idea, but unfortunately most AOE skills still hit for 1.4-1.8m even with the changes. Generally speaking, I haven't noticed any differences in the amount of times I die with the change. I do really notice the missing movement speed it was swapped out for -- the class feels a lot slower (and less fun) without the movement speed. I'd like it if the movement speed could be added back in place of the AOE damage, personally.

    Warlock/Mage
    1. By far, this seems like the best performing Warlock class (IF you have low ping). Many other mdps classes seem fairly well balanced against eachother (various mages vs warlocks), but Wl/M really destroys the other mages when it has a good lua engine and low ping. The main issue is that we're doing 0.5s cast on Soul Brand Sting, but high ping can add up to 200ms delay between that Soul Brand Sting and when the cooldown for Flaming Heart Strike is reset. 200ms is ~40% of the cast time of the next Soul Brand Sting, so overall it can lose up to 40% of its dmg depending on ping.
    2. The ping issue could be mitigated if Soul Brand Sting (ID: 498710) instead reduced the cooldown of Flaming Heart Strike (ID: 498697) by something like 5s, so you had to cast it 4 times before Flaming Heart Strike was able to be cast again. Then that ping delay would only occur every ~4 casts, meaning at most a 10% dps loss vs perfect ping. Of course there would need to be some damage adjustments to both skills to keep Wl/M around the same overall damage as before, but at least the ping issue could be mitigated.

    Warlock/Warden
    1. I've tried this class quite a few times as DPS, and can't seem to figure out how it's supposed to even get close to other Warlock dps. I was initially quite excited about the recent changes to Power of the Wood Spirit, but with the damage falloff per enemy hit, it does less than Soul Crusher making it not very impactful to overall damage done. Single-target it does okay as well, but I haven't been able to get its dps to even half of wl/m, wl/r or wl/s

  • 2. Psychic Shot (ID: 1490579) isn't part of any optimal rotation currently. It's damage is way too low to use compared to Severed, and it has no utility that would make it part of the rotation either. If it at least recovered 1 psi per hit, you could use it to recover Psi in-between Willpower Blade but otherwise I don't have many ideas to make the skill useful.

    (Wl/S) i'm using this skill when I'm inside willpower construct, after battle-rezzing ppl, there isn't much you could do otherwise, so I like this skill pretty much... Outside of Willpower buffs you can use Dark Rain to recover all needed psi fast, so no need for another generatior imo...

    3. Single-target this class does pretty well, but since there are so many AOE pulls in current end-game content this class doesn't keep up with Wl/M or Wl/R due to the 55% area dmg reduction from Ranger's Quickness (ID: 1490586).

    (Wl/S) Have you tried using single rotation in aoe pulls? With Soul Crusher it deals quite good damage in pulls too imo... only bcz there are a lot of mobs around, u dont automatically need a lot of aoe skills ^^ It also feels kinda weird to me to use aoe skills on a class that passively reduces area damage by 55%... just swap CPS buff with Soul Crusher in trash packs and go back to CPS one for boss later and keep using boss/cleave rotation all the time, it will feel much better than any aoe rota :thumbup:

    2. The AOE damage reduction that was added to Ready and Waiting (ID: 621404) was a really nice idea, but unfortunately most AOE skills still hit for 1.4-1.8m even with the changes. Generally speaking, I haven't noticed any differences in the amount of times I die with the change

    (Wl/R) I feel the same, however there are some AoE in Orkham and Grafu that I dont die to anymore (eg Whirlwinds from grafu Guards), but it doesn't help much against Electrocutes or Juggler Apprentices... the movement speed loss I didn't even notice before u mentioned it 😱 maybe it's bcz I'm on mount like all the time :D 🦙


    Warlock/Warden
    1. I've tried this class quite a few times as DPS, and can't seem to figure out how it's supposed to even get close to other Warlock dps.

    Imo Wl/Wd is much better than all the other warlocks, including wl/m, it has decent DoT and if you play it with magical 2h sword rolled on %melee weapon mdmg it shreds everything inside grafu... if you play it with %matt roll the dots will be better but burst will suffer and if you have a 2h sword with damage reduction roll, you can even offtank stuff if you're fast in switching to willpower construct :D


    The gameplay loop with this class is basically: buff up --> Soul Pain --> Perception Extraction --> PotWS to spread the 2 dots and throw everything u got in afterwards. Having Beast Roat up 100% of time also increases dps quite a lot. Even if you're using a damage roll on your weapon, the dots alone deal like 35-40% of your overall damage inside Grafu, it's rlly huge :pinch: Maybe it's a ping issue on your side, but my experience with the class was decent (and so were my guild mates) :)


    The other stuff i agree to :thumbup:

    • Official Post

    Greetings!


    Thank you all for your feedback, it's much appreciated! <3

    About Warlock/Scout


    Greatest problem of this class is global cooldown of Sace's Impatience skill (ID:1490582)

    We use Severed Consciousness so often in this class. It takes almost 2.3 second to finish all psi. And we use this global cooldown skill to refresh our psi. This is really slowing down warlock/scout. My suggestion is to remove global cooldown from Sace's Impatience. I am sure Warlock/Scout will perform better. And this is what this class needs right now.

    You got a point there, I noticed the clunky GCD myself as well, it will be fixed within the next magical balance patch. There are some other class changes planned before, so it might delay by a little (perhaps next week or so).


    2. Psychic Shot (ID: 1490579) isn't part of any optimal rotation currently. It's damage is way too low to use compared to Severed, and it has no utility that would make it part of the rotation either. If it at least recovered 1 psi per hit, you could use it to recover Psi in-between Willpower Blade but otherwise I don't have many ideas to make the skill useful. Maybe consider reworking the skill or removing it entirely in favor of some other mechanic or Matt buff instead.

    We do not plan to change Psychic Shot for now. I could imagine pushing the single target potential while reducing the AoE potential even further (that might already be achieved by removing the GCD from Sace's Impatience), but the idea was to have Warlock/Scout in a special place aside of most other warlocks, so there are no plans to increase its area damage potential. My data shows it has decent potential at bossing already, such as Zhargos worldboss and similar. If you are looking for other single target classes that might fit your requirements, I would suggest checking out Druid/Rogue, Bard/Warlock or Priest/Scout. Those got some decent single target buffs within the last few patches.


    Warlock/Rogue
    1. The class was definitely overperforming in the past, and still does pretty well even after the 10% dark dmg nerf. It's the only Warlock class I can play with 180-200 ping (West coast, USA) and do similar damage to a Warlock/Mage. But it requires 2 weapons tiered and corrupted to get to the same damage values. I think it's worth considering adding back ~5% dark dmg to the Shadow Slice (ID: 621406) buff from Shadow Step.
    2. The AOE damage reduction that was added to Ready and Waiting (ID: 621404) was a really nice idea, but unfortunately most AOE skills still hit for 1.4-1.8m even with the changes. Generally speaking, I haven't noticed any differences in the amount of times I die with the change. I do really notice the missing movement speed it was swapped out for -- the class feels a lot slower (and less fun) without the movement speed. I'd like it if the movement speed could be added back in place of the AOE damage, personally.

    Good arguments, in my opinion the class is already very agile due to casts that work on moving, so a lot of movement speed isn't necessary, but bringing back the original 15% shouldn't hurt too much. ;)


    The damage reduction was an experiment that wasn't working as much as intended, so we will think about changing it into damage reduction at full HP, maybe something around 40% should be more useful to prevent oneshots.


    About the bonus damage, I need to wait for more consistent data to classify the class properly, so I can't promise any buffs into this direction yet.


    Warlock/Mage
    1. By far, this seems like the best performing Warlock class (IF you have low ping). Many other mdps classes seem fairly well balanced against eachother (various mages vs warlocks), but Wl/M really destroys the other mages when it has a good lua engine and low ping. The main issue is that we're doing 0.5s cast on Soul Brand Sting, but high ping can add up to 200ms delay between that Soul Brand Sting and when the cooldown for Flaming Heart Strike is reset. 200ms is ~40% of the cast time of the next Soul Brand Sting, so overall it can lose up to 40% of its dmg depending on ping.
    2. The ping issue could be mitigated if Soul Brand Sting (ID: 498710) instead reduced the cooldown of Flaming Heart Strike (ID: 498697) by something like 5s, so you had to cast it 4 times before Flaming Heart Strike was able to be cast again. Then that ping delay would only occur every ~4 casts, meaning at most a 10% dps loss vs perfect ping. Of course there would need to be some damage adjustments to both skills to keep Wl/M around the same overall damage as before, but at least the ping issue could be mitigated.

    We do not plan to change the cooldown system on this class for now, as it's a unique core mechanic of this class. The idea is to bring Warlock/Champion in line with Warlock/Mage in terms of damage soon, so it might become a viable alternative.


    To clarify: Your issue is that you cast Soul Brand Sting 2-3 times additionally, because the Flaming Heart Strike resets with some delay due to lag? I'm not sure if a simple cooldown reduction of ~5s would solve this issue properly, as the CDR will be delayed as well. But I will keep this in mind for future changes. Feedback like yours is much appreciated as it gives insights into other perspectives.


    Best regards

    Wesker &)

  • Thank you immensely for the thorough read of my feedback, and your own thoughts as well!

    Regarding Soul Brand Sting, yes. I can configure my lua to always weave soul brand sting -> flaming heart strike at a 1:1 ratio, but compared to my guildmates in EU they get around ~20% more of both skills off (in that configuration) due to the latency delay between soul brand sting and flaming heart strike CD reset. Without the special lua configuration, I get exactly what you describe: 2-3 hits of soul brand sting between flaming heart strikes. EU players also get that issue without a special lua configuration though, but more like 1-2 hits of soul brand sting rather than my 2-3.

    You're totally correct that I'd still be impacted by ping even with my suggested changes, but if I had to get 4 soul brand sting off instead of 1, I'd only feel the impact on the 4th hit (minimizing overall impact of ping) rather than every 0.5s cast.

    Good to know about Warlock / Champion too, excited to try out the changes!