Warlock Class [Feedback]

  • Hello,


    My suggestion for warlock:


    - Change weakening weave curse (ID: 497959) to instant spell and raise cooldown from 4 to 10 sec.

    - add extra effect to 104 iss: Provide 10%(or 5% + magical crit rate) dark dmg for 10 second, raise cooldown from 40 to 50 sec.


    Greetings

  • I feel like warlock dps classes are not good as mages in Orkham. Warlock classes need some changes.

    Can you change Chaos Guide (ID:490449) to increase dark damage by 50% instead 40% ? And reduce its cooldown to 90 seconds instead 180 seconds.

    Change The Hex(ID:1492465) to increase dark dmg by 30% instead 20%

  • Hi!


    About warlock/scout.


    This class has pretty good single target dmg, but in content when almost all is about AOE 45% AOE damage reduction is definetelly too much (elite skill lvl 50, ID: 1490586). I recommend to change it to for example 30% and maybe it will make this class playable again (higher than rofl :D).


    Greetings,
    Airforce

  • I haven't read through everything here so much in advance.

    i love playing wlp and wld. and it's uncomfortable to use as a healer and i play it as a full healer and def support, warp charge ID: 497958.

    in a little brainstorming we came up with a little solution and maybe you can implement it.

    would it be possible to make warp charge a buff that you can do on friendly targets, doesn't have to be for all classes, just for the healers it's almost a must have. it would make the gameplay a lot smoother.


    UwU

  • About Warlock/Scout


    This class is not good even after last changes. I remember it was good before you increased its channel time.

    My suggestion is to reduce it's Severed Conciousness skill's channel time 1 second from 1.25 second (Skill ID:1491543).

    And AoE damage debuff from Ranger's Quickness skill (Skill ID:1490586) is just too much. You should reduce this debuff to 30% from 50%

  • About Warlock/Champion

    Sace's Impulse (ID:498677) skill should be passive skill which automatically activates its buff when we enter Willpower Blade state. We have to use this skill every time we enter Willpower Blade state and this is so annoying sometimes.

    Please change it.

  • About Warlock/Warden

    Power of the Wood Spirit skill (ID:1490952) spreads our DoTs to 6 other targets if this skill hits a target with these dots.

    But problem is that this skill hits only 6 targets. When our tank pulls 15-20 mobs, sometimes this skill doesnt hit the target with dots. Instead it hits wrong targets. And we cant spread our dots. Please change this skill to hit all targets (but dots should be applied to 6 targets only) and reduce this skill's damage.

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    About Warlock/Warden

    Power of the Wood Spirit skill (ID:1490952) spreads our DoTs to 6 other targets if this skill hits a target with these dots.

    But problem is that this skill hits only 6 targets. When our tank pulls 15-20 mobs, sometimes this skill doesnt hit the target with dots. Instead it hits wrong targets. And we cant spread our dots. Please change this skill to hit all targets (but dots should be applied to 6 targets only) and reduce this skill's damage.

    This skill inflicts damage to closest targets, so you can adjust which target its going to hit by adjusting your position. Other than that, pulling 20 mobs is obviously supposed to be weak side of this class.


    Greetings

  • This skill inflicts damage to closest targets, so you can adjust which target its going to hit by adjusting your position. Other than that, pulling 20 mobs is obviously supposed to be weak side of this class.


    Greetings

    And what happens if knight/champion pulls all mobs to himself with electrocution chain skill ?

    Then all mobs will be at same place and it will be impossible to adjust our position according to that.

    And when tank pulls many mobs in instances such as Orkham and Grafu Castle(awakened mode). Almost all mobs really stay close to eachother, so its so difficult to adjust our position. Maybe you should consider to make this Dot-spreading mechanic easier.

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    • Official Post

    Pressing tab to select a target selects first enemy your aoe spell would hit, so regardless of how mobs are pulled, if you press tab when there is a mob in range of your aoe spell, spell will also hit that target first.


    Greetings

  • Pressing tab to select a target selects first enemy your aoe spell would hit, so regardless of how mobs are pulled, if you press tab when there is a mob in range of your aoe spell, spell will also hit that target first.


    Greetings

    I am afraid it's not that simple. We can't just apply our DoTs to the nearest target and then hit the target with the Power of the Wood Spirit skill, because let's not forget that the nearest mob is always the first to die! Many other DPS players are also using their AoE skills to kill the mobs. If we try to spread our DoTs by selecting the nearest target using the tab button, we will never be able to do that. The most logical way to spread our DoTs is to apply DoTs to the rearmost target and hit that target with the Power of the Wood Spirit skill. However, as I mentioned earlier, since the mobs are incredibly close to each other and constantly moving, it seems impossible to hit the desired target with this skill. Please reconsider my suggestion.