Since I've recently complained about the lack of changes to chain classes, I decided to give extensive feedback (and my recommendations) on all (physical) Warden classes.
First off, on the general issues.
Pet scaling:
Currently you need multiple weapons in order to be a viable dps. This is absolutely mandatory, if not this class that's already on the weaker side is not viable. Let me elaborate. Pets, which are the major part of Wardens single target dmg, scale with the players physical attack like crazy - not only do they gain more patk themselves, they also gain some physical damage out of it. This forces you to use patk rolls on your weapons and switch to patk food for single target, even on a class like Warden/Warlock, where the patk scaling of the pet was already reduced in favor of more pdmg scaling. The difference is astronomical, its absolutely mandatory.
That being said, in most instances AoE damage takes up a large portion of your overall damage. For those situations you need a weapon with attack speed roll. Since the speedcap of 0.5 can't be reached otherwise, the difference is enormous as well. In conclusion, if you just have a single weapon, you can choose between bad single target or bad AoE damage - especially devastating for new players and the main reason imho why few people are playing Warden.
There is one Warden class combination that's the exception from this. Warden/Scout. This class performs very well with just 2x % pdmg roll weapons, because Chiron almost exclusively scales with pdmg. Of course other Wardens would still benefit from an attack speed weapon, because you will be still unable to reach the speed cap (and they don't use ranged skills). But the difference would be much smaller, due to the interaction of % pdmg increments when used together.
So please, give all Warden pets the Chiron treatment - reduce their patk and increase their pdmg scaling drastically. In turn, perhaps Explosion of Power (ID: 493403) has to be changed to increase pdmg instead of patk - depends on the patk value pets end up with.
Charged Chop vs. Power of the Wood Spirit:
Another issue most Wardens face, is the question wether to use Power of the Wood Spirit in smaller pulls, or keep spamming Charged Chop - because the latter causes your Oak Walker to use Sepal Stab. Since the pets do so much of your overall dps, it's best to keep spamming Charged Chop in many situations. This shouldn't be the case, as it boring and counterintuitive.
I suggest to change Power of the Wood Spirit to trigger a Sepal Stab on the first target hit as well.
Warden/Scout:
The uncontested number one among Wardens (which is not hard to achieve though). It has strong buffs with short cooldowns and doesn't rely on it's pet as much in terms of raw damage. In the current meta it doesn't need any changes pertaining to its damage output. On thing comes to mind though.
- Change Heart of the Oak (ID: 491668) to not be consumed by Blood Arrow damage - currently this skill is pretty much useless on this class.
Warden/Rogue:
One of the stronger Wardens, although far away from Warden/Scout. It is quite slow in AoE situations, since you first have to use a gcd on Animal Spirit's Eclipse for the attack speed buff, then Achilles' Heel Strike for the pdmg buff. I suggest the following.
- Remove the % pdmg buff from Achilles' Heel Strike (ID: 494007) and increase Power Sigil (ID: 499894) pdmg increment from 20% to 30%. This way the class would save a gcd, which makes a big difference, especially in fast groups. The buff from Achilles' Heel Strike can currently be maintained permanently anyway.
- Increase Together (ID: 494615) pdmg increment from 10% to 20% for a general damage buff.
- Change Force Fountain (ID: 499896) to increase Strength by 30% additionally and remove the strength increment from Heart of the Oak (ID: 499897). This serves a twofold purpose. First off, having to use your Heart of the Oak on cooldown prevents it from being used situationally. In addition, increasing the strength increment from 21.9% to 30% is a small but necessary damage boost.
Warden/Warlock:
Even after the recent changes, this class still underperforms greatly. Mainly because it is so slow. Which is a shame, since the class design is really cool, my personal favorite among Wardens. You first have to use a gcd on Animal Spirit's Eclipse for the attack speed buff, then use Noxious Slash and finally Phantom Cleave, which has become the main source of AoE damage. I suggest the following changes.
- Remove Noxious Slash (ID: 1490533) gcd. This way the class wouldn't be as slow anymore.
- Increase Phantom Contract (ID: 1490536) pdmg increment from 25% to 30% for a general damage boost.
Warden/Warrior:
This class is both a dps and a tank, which has to be kept in mind when approaching changes. This class underperforms as most warden do, but especially suffered under the cooldwon system changes, since you have to use and manage a lot of cooldowns. I suggest the following changes.
- Change Will Attack (ID: 494610) to make Berserk (ID: 490095) toggleable and remove the Rage cost, so tanks can comfortably adjust to the situation. This would be a much needed general buff to the class, while also reducing the amount of cooldowns.
- Add 10% increased physical damage to Coat of Arms (ID: 494611) for another buff.
- Add 40% increased Rage buildup to Resilience of Life (ID: 494354) to ease the struggle for Rage the class currently experiences.
Warden/Bard:
This class suffered greatly from the cd increase on Sonic Chop and is underperforming currently. Definetly among the weaker Wardens. I suggest the following.
- Change Chants of the Forest (ID: 1491270) to increase physical attack and physical damage by 6% each, instead of physical defense (which is next to useless for a dps).
- Change Elemental Aquisition (ID: 1491272) to modify Charged Chop (ID: 493395) damage type to physical wind damage additionally, for a little single target damage boost.
- Change Singer of the Forest (ID: 1491273) to always trigger the buff, if not on cooldown. You already got rid of other random triggers in the game and that's a good thing for consistency.
- Change Resonance (ID: 1491275) to instead modify Sonic Chop (ID: 1491274) cd to dynamically change with your attackspeed. Currently the classes' AoE suffers from the 3 seconds cd. This way AoE burst gets a substantial buff, whereas sustain remains unaffected. And again, another randomized proc is removed through the change of the original passive.
Warden/Mage:
Wd/M suffers from several issues. First off, cohesion. The class is all over the place - it uses both Nature Crystal and Oak Walker, which forces you to switch between those two pets for single target and AoE. Thus you need to buff patk food for your Oakwalker after every summon, switch back to pdmg food and vice versa. I recommend changing the class to fully lean into not being reliant on a pet. There are enough Wardens that already do that.
Moreover, this class combination is incredibly boring, since it only spams Charged Chop and Wind Chop for the majority of time. I suggest the following rework to make the class feel unique and interesting:
- Rename Nature's Link (ID: 498205) to Crystalline Sacrifice: "Sacrifice your Nature Crystal to transform into a Crystalline Knight. Increases Attack Speed and Physical Damage by 35%, but prevents you from summoning a pet." Toggleable, no duration and requires Nature Crystal summoned to be used (which is then removed). Why this change? Currently the aura provided by Nature Crystal falls off from time to time or doesn't refresh, which is devastating for dps output. Use the following model for the transformation effect: Water Spirit Guardian (ID: 163030). The size needs to be reduced of course.

- Rename Resonation of Wind (ID: 499893) to Crystalline Resonation: "While affected by Crystalline Sacrifice, your attacks inflict an additional 150% mainhand weapon damage physical slash damage."
- Rename Wind Chop (ID: 499895) to Crystalline Chop: "Slash at your enemy with a crystalline shard. Inflicts 650% mainhand weapon physical slash damage twice." Add 0.5 seconds channel time and 3 seconds cd.
- Rename Crystal Protection (ID: 498219) to Crystal Burst: "Crystal shards burst forth from your weapon, dealing 500% mainhand weapon dps physical slash damage to targets in a fan-shaped area in front of you. Requires Crystalline Sacrifice to be active." 3 seconds cd.
- Rename Oak Blessing (ID: 494011) to Crystalline Blessing: 15 minute buff that increases patk by 5% and heals you by 1% hp every 3 seconds. Same as with Wd/R, Heart of the Oak should remain a situational, defensive cooldown.
- Change Explosion of Power (ID: 499892) to only increase your patk and attack speed by 12%, remove pet requirement.
- Rename Tough Oak (ID: 494207) to Shimmering Skin: Reduces your AoE damage taken by 15%.
- Rename Narrow Escape (ID: 494616) to Crystalline Thrust: "Jab at your opponent with a sharp piece of crystal, inflicting 650% mainhand weapon physical thrust damage." No cd -> serves as a spammable when all other skills are on cd.
- Rename Spiritual Feedback (ID: 498227) to Refraction: "Increases your physical damage by 5% and increases your movement speed by 7%." This makes up for the loss of passive movement speed provided by Nature Crystal while also removing the pet buff part.