Warrior Class [Feedback]

  • About Warrior/Mage

    Electric Attack skill (ID : 493001) has very low damage and it has 1 second cooldown. Warrior/Mage should deal damage with auto attacks also. Since you changed 60 level Elite Skill, auto attacks became useless except stacking Electrical Rage.

    Can you change Electric Attack to be a passive skill that modifies auto attacks deal fire and wing damage ?

  • About Warrior/Mage

    Can you also make Lightning Burn DoT damage to increase with casting speed ? Physical warriors gain extra DoT damage from their attack speed. I think warrior/mage's DoT should benefit from casting speed.

  • Regarding Warrior/Warlock.

    This class currently has very low single target damage. I suggest changing Spirit-Cracking Blow dot to be unique, so you can stack it with Spirit Wound dot. This way the skill would be more useful, since atm you don't need to use it, except as a filler.

    • Official Post

    About Warrior/Mage

    Electric Attack skill (ID : 493001) has very low damage and it has 1 second cooldown. Warrior/Mage should deal damage with auto attacks also. Since you changed 60 level Elite Skill, auto attacks became useless except stacking Electrical Rage.

    Can you change Electric Attack to be a passive skill that modifies auto attacks deal fire and wing damage ?

    Greetings!


    We do not plan to change Warrior/Mage auto attacks to deal damage anymore. Players should actively play their rotation in order to deal damage, rather than dealing damage passively. Electric Attack deals less damage than before, but in return the class got DoTs and more overall damage for a better sustain damage.


    Our goal for the last changes to the class was to force the player to actively engage into combat in order to keep up the Possessed by Anger bonuses and Electrical Rage stacks, rather than press a button every 30 seconds for the majority of its original damage output.

    About Warrior/Mage

    Can you also make Lightning Burn DoT damage to increase with casting speed ? Physical warriors gain extra DoT damage from their attack speed. I think warrior/mage's DoT should benefit from casting speed.

    Cast Speed scaling for magical DoTs will be considered for the future. But for now, only Magical Attack and Damage over Time increments play into Lightning Burn. We already observed data from players using an optimized setup for the DoT variant which seems to perform quite well.


    Best regards

    Wesker

  • Regarding Warrior/Priest.

    This class always had problems with overcapping attackspeed in burst since it has a 24% attackspeed buff and Opportunity (lvl 35 elite) forces you to use a Katana, which is a very fast weapon. With the latest changes to Frenzy Warrior/Priest substantially lacks burst damage. You can't even mitigate the overcapping issue by switching to a 2h sword, because of the aforementioned weapon requirement.

    I suggest the following approach:

    Modify Frenzy to increase attackspeed by 10% and weapon damage by 20% via elite skill.

  • Hello there,

    can a dev elaborate more about the new Warrior/Knight skill "Unwavering" (ID: 491334) and its buff (ID: 1500548). Descriptions says, you are immune to Stun, Root and Slow. Are you supposed to be immune all the time or for a specific duration or does it only affect specific debuffs?


    I have the buff active, but still getting slowed:


    Currently for me this skills feels very useless, either it doesn't work as intended or you can't really controll when cc-immunity is really active. Would love to hear some feedback of a dev or other players.

  • Hello, i wanna ask if its possible to change (Moon Cleave)(490121) to 2h hammer or without weapon requirement for Warrior/Champion, class has only 2 useable AoE skills that are useable with 2 hammer, which compared to other warrior/classes is very low, so if this skill was changed to 2h hammer or no weapon requirement it would be balanced.290fa0c2999bb29a8e0adc704c3d9af2

  • Kinda not true. This combo has one specific 2h-hammer skill (whirlwind), one standard aoe skill which requires 2h-hammer (rather new skill of warrior, opposite of moon cleave but for 2h-hammer, ID: 1492578), standard warrior skill zyklon, standard warrior ISS Crecent Moon Cleave and ofc champion skill shock strike (with a 2 sec CD).

    I think your request is kinda against the idea why they changed Moon Cleave and added a second skill for different weapon types. This class combo has good single target dps, aoe dmg is ok, but buffing it would definetly making it too strong and you can still use a lot of shock strike.

  • Regarding Warrior/Druid.

    After today's patch Slash and Whirlwind change their positions in the spellbook when under the influence of Earthly Strike. I guess that's the case with all buffs that modify skill IDs.

  • Hello, I'd like to talk about the Warrior/Champion

    Or better all Warriors with using a 2h Hammer. I mean, I can only speak from my own experience, but for me, it makes absolutely no sense to use Horizontal blow[ ] on that class. The channel is too slow, and if you're poorly positioned, you don't do any damage at all! So you don't use it at all! Instead, I just keep Blood Whirlwind ID: 499804 on the target and then deal pure single-target damage with that class. In large mob groups, I use Blasting Cyclone ID: 490147 and Shock Strike ID: 499824 only to stun.


    I would suggest reversing the Moon Cleave ID: 490121 change! Otherwise, if you absolutely want to keep this skill as it is, have the skill hit all targets within a range of 80 around yourself three times during its channel time, for example. That way, even with poor posing, you'll still do some damage. However, I prefer to change Moon Cleave back to how it was before. Overall, the skill wasn't that strong when you look at other classes and their AoE.


    Another idea would be to have the skill run like a tornado; the longer it runs, the more damage it deals. Similar to the Warrior/Warlock buff Spirit Blade Storm ID: 498742

    Preferably with an animation like Taz the Tasmanian Devil. While the skill is running, you can't trigger any other AOE, or you can interrupt the tornado. Single targeting, however, remains usable.

    Best regards

  • Since I've recently complained about the lack of changes to chain classes, I decided to give extensive feedback (and my recommendations) on all (physical) Warrior classes.


    First off, some general recommendations.


    Slash bleed:
    All Warriors that use Slash bleed as a main source of their AoE damage currently only tab -> use Slash and repeat in big pulls. That's pretty boring, since you seldomly use your other skills. Hence I suggest removing the 8 target cap from Slash (with Spear equipped) and reduce its dot damage by 25%, if 8 or more targets are affected.


    Devastating Blow:
    As Blaxx already wrote, this skill is next to useless in it's current state. It's only used on W/Ch, maybe once or twice a run. I recommend reducing the channel time to 0.5 seconds to make it worthwhile using.


    Now my opinions on the different class combinations.

    Warrior/Champion:

    Currently one of strongest Warriors if you only have two weapons and the uncontested number one if you have all three (atkspeed, pdmg, patk). In terms of damage nothing needs to change, but I'd appreciate it if you'd remove the condition to use Bloody Battle (ID: 498817) to make it less clunky to use. Overall very fun design.


    Warrior/Warden:

    Another strong class that can compete with most other strong combinations. Fun rotation (except the Slash-issue I've already mentioned). That being said, the class is not strong enough to justify taking 30% more damage at all times as a melee dps, via Wild Berserk (ID: 499495). I suggest lowering the damage taken increment to 10%.


    Warrior/Rogue:

    Still a decent class after the nerf. Not that interesting to me, since it's a very simple class design without much buffs, but the ideal beginner Warrior for newer players.


    Warrior/Druid:

    Quite the strong class after the recent buff, IF mobs survive long enough. To make it more consistent in its damage output, I suggest removing the gcd from Stifle (ID: 499499) and Earthly Strike (ID: 494376). Moreover, please make them unable to miss/resist, since the buffs they provide are so integral to the class. That being said, W/D still struggles a lot with Rage sustain, especially in fast runs, where you can't whitehit that much. Please consider moving the Rage cost reduction from Whirlwind, provided by Rage of Calmness (ID: 494377) to Rose Vine (ID: 494034). This would make playing the class a much smoother experience.


    Warrior/Warlock:

    One of the weaker Warriors. It especially lacks single target damage. While I like the overall class design and the flashy animations, I can't imagine playing it without magical cookies to reduce my character size (which in turns reduces the animation's size). This is because Spirit Blade Storm (ID: 498742) takes up much of the screen and hinders visability considerably. Please reduce its size or make it much more transparent. To increase the single target damage of W/Wl to a acceptable level, I recommend changing the dot provided by Spirit-Cracking Blow (ID: 498740) to be unique and not be overwritten by Spirit Blade Storm's dot. Moreover, the physical damage increment of Excellent Combat Training (ID: 499806) should be increased from 20% to 25%, for an overall damage boost. Lastly, the class struggles too much with sustaining it's ressources. This is mainly because of Spirit Blades Storm's Focus drain. I suggest increasing the ressource restoration of Divine Battle Spirit (ID: 498734) from 5 to 10.


    Warrior/Bard:

    The second weakest Warrior. It got overnerfed way too much and suffers from various issues. First off, the dot provided by Rapacious Poison (ID: 1491212) is too weak. It barely does any damage in Orkham nowadays, let alone in Grafu and future content. I suggest increasing it's value from 642 damage to 900 damage. Another issue is Thunder and Fatal Measures (ID: 1491210) both need (and consume) the Weakened state. I suggest changing the latter to instead requiring (but not consuming) the Rapacious Poison debuff (ID: 1502061). That way the rotation would be more fluent and interesting. Another problem W/B suffers from is it's reliance on Fed by the Malice (ID: 1491217) stacks for single target damage. Unless the group is very fast and jumps from thrash to boss, you simply lack the damage provided by the buff. I suggest changing Berserk to provide all three stacks additionally. Lastly, the class has notorious ressource sustain issues. Please consider to change Focused Madness (ID: 1491209) to just restore 5 Focus every second, without draining your Rage. Running out of ressources is no fun.


    Warrior/Scout:

    This class is all over the place. You need a Spear for AoE bleeds, a Katana to use The Last Duel and a 2h-Sword to use Perforation - a skill that is ignored, since Katana is much better for single target. Personally I'd like to see another 2h-Sword using Warrior, hence I suggest the following:

    • Add 15% 2h-Sword attackspeed to Waiting game (ID: 492959) so it can reach the 0.5 speed cap.
    • Change Perforation (ID: 492615) to not trigger a gcd and to increase pdmg by 5% stacking x3, instead of 1% stacking x8.

    This way 2h-Sword would be viable for single target.


    Warrior/Priest.

    The unwanted and forgotten stepchild among the Warriors. The class suffers from various issues: overcapping attackspeed, a boring rotation and a general lack of damage. I am aware that the class is meant to be a support dps, but since the debuff provided by Barbarian Battlecry is not unique anymore and the fact that a pure leecher class is not viable in endcontent, I suggest the following changes:

    • Change Blood Fury Battle Cry (ID: 499490) to increase attack speed AND physical damage by 12,2% instead of ONLY attackspeed by 24,4%. This way the class wouldn't overcap so easily in burst.
    • Change Magic Barrier Perfection (ID: 491471) to additionally remove the gcd of Feint (ID: 490089). This way the class would get a substantial damage boost in single target and the rotation would become more interesting.
    • Add 20% increased dot-damage to Combat Expertise (ID: 499488). Currently the bleed hits like a wet noodle, due to the nerfed dot multiplicator of Katana. This buff would counteract that nerf a bit.

    The aforementioned changes would make W/P a viable dps, that is still weaker compared to the other Warriors - which is fine, since it has supportive capabilities.