Warrior/Priest Support Class Guide

  • Greetings fellow Arcadians ,


    This will be a more in depth Guide on how to play/what Skills to use as Warrior/Priest as Support.

    Warrior Priest is after Champion/Druid(for a Ch/D guide click here) and Warlock/Mage (for a wl/m guide click here ) a welcome Support in a Typical raid setup.



    What is my Purpose as Support ?

    You Provide your Party with Buffs that increase the raids damage output or reduces the Raids taken damage also while stunning Mobs.

    Warrior/Priest can be played with both heal and Chain Gear.



    Basic Bufffood and Selfbuffs



    Suprise Cake,increases your physical defence , can be changed to magical defence food,hp food , whatever fits you best.


    Hero Potion,increases all basic attributes by 20%


    Featured Cuisine Delicacy,increases all basic attributes by 4%


    Egg Rice Dumplings,increases magical and physical defense by 30%


    Soulmate Mixed Dessert, increases your Strength and Dexterity by 7% also provides 3% Patk Physical Critical Hitrate.



    Transformation Potion,you can use either stamina/wisdom or stamina/strength (depending on your Gear) or HP potion


    Phoenix Redemption,prevents death once . Can be used after 10minuts again when the debuffs disappears.


    Experimental Dwarfen Ale,instantly provides you with 100 rage and then restores 15 rage every second for 30 seconds.



    Aoth Valiance Cape,provides 100 rage once when used . Can be found in Varanas Nightmare from the Endboss loot.



    Scarlett Love, (Potion from your Housemaid) increases your Physical Defence by 5% for 10 Minutes.


    Barbarian Battle Cry, reduces Damage done by Enemies around you by 18.6%, buff can be used once every 15min and can be/should be active 24/7.

    (Important note , as Current Tank Meta is Knight/Mage ,atleast in rofl, you need to turn off the skill when a Knight/Mage tank is in your Group as you overwrite his Skill " Holy Light Domain" that is reducing the Damage done by Mobs by 22%)



    Aggressiveness, increases your Rage regeneration by 86% for 15min.Also provides 10 rage every 8 seconds.


    Magic Barrier, increases all Raidmembers Magical defence by 70.5%, also reduces Physical and Magical Damage taken by 7.5% additionally.



    Defenders Roar, increases the HP for all nearby Raidmembers by 10.4% , also increases your Critical Damage by 21.2% and raidmembers Critical Damage by 7% for 15 min.



    Enraged, provides you with 100 rage instantly.


    Offensive Buffs:



    Berserk, when using Berserk provides nearby Party Members with Morale Boost , increasing there Damage by 7.9% for 30 seconds.

    As this is a Group Buff and you will be ,most likely, be placed in Group 2 you need to switch Groups and then Buff , switch back to be most effective.Attached down under is a simple Makro( taken from another Forum post) that switches your Raid Position( you can adjust the Numbers to your needs , currently it switches raid slot 6 with 12 and vise versa).

    Code
    /run MoveRaidMember(6,12)



    Tambourine, increases the Physical and Magical Damage of all nearby Raidmembers by 15% for 30 seconds.

    (Shares Cooldown with Rattle.Mystical Music Instruments go for the whole raid, for starters the "normal /old" ones for party are also fine)



    Lute, increases the Physical Attackspeed by 25% and Cast Speed by 20% for 30 seconds for all nearby Raid Members.

    (Shares Cooldown with Guitar,Mystical Music Instruments go for the whole raid, for starters the "normal /old" ones for party are also fine)



    Guitar, increases the Physical Attackspeed by 20% and Cast Speed by 25% for 30 seconds for all nearby Raid Members.

    (Shares Cooldown with Lute,Mystical Music Instruments go for the whole raid, for starters the "normal /old" ones for party are also fine)



    Stuns and Interrupts:

    Stuns and Interrupts is (as you lack damage buffs, in comparison to other Supports, for your group) your most important task. As for example in the current High End Instance Realm of Forgotten Legends (Rofl) most monsters have a decent AoE or annoying Fear/Dot/Debuff that can ,most of the Times, be countered if they are interrupted while casting it or stunned.




    Suprise attack, storms at the Target and knocking it down for a short period of time.

    ( You have to stand atleast on a 60 range to be able to use that Skill)


    Interrupting Strike, interrupts the Targets Cast and increases the received Damage of the Target by 5% for 10 Seconds.

    (Good for interrupting Targets but also as Damage boost for your Group in burst´s)


    Terror, forces an enemie to flee for 21.6 seconds.

    (As far as i remember , doesnt work in Rofl but usefull in other instances!)


    Blasting Cyclone, knocks down all enemies around you.

    (Really great interrupting skill , try to keep it on Cooldown)



    Defensive Buffs:


    Defensive Formation, increases your Physical Defence by 54,5% for 30 seconds.



    Holy Aura,makes you immune to all Damage for 5 seconds



    Survival Instinct, Increases Physical Defense by 93.5%, Dodge Rate by 31.3% and Parry Rate by 2087.3 points for 30 seconds.


    Rattle, increases Physical and Magical defence by 15% for 30 seconds for all Nearby Raid Members.

    (Shares Cooldown with Tambourine,Mystical Music Instruments go for the whole raid, for starters the "normal /old" ones for party are also fine)



    Siege War Skills:

    As you will be,most likely, be put in second Group your main Siege War Skills will be Midnight Ritual or Tactical Smash to debuff the Boss/Big Monster Pulls, if you have a DPS in the 2nd Group go for StormAssault or Fire Training.





    Storm Assault,increases the Patk/Matk ,Attack and Casting Speed by all Party members in range by 15% for 20 seconds


    Fire Training, increases Attack and Casting Speed by 10% for 20 seconds for all nearby Party Members



    Tactical Smash(most commonly used by Tanks but also an option for you if the group decides its best to be used by you), reduces Physical and Magical Defence for all enemies in range ( range is 50 , so really close) by 20% for 10 seconds.


    Midnight Ritual(most commonly used by Healers but also an option for you if the group decides its best to be used by you),reduces the Targets Physical and Magical Defence by 10% for 10 seconds.


    Item Set Skills:



    Energie Restore( level 51 , can be bought for Mementos in Dalanis City),restores 10 points of Rage per second with a 4 second Cast.

    Good for when you have no other Rage gaining source active and 4 seconds of freetime



    Tourniquet(lvl 55 and 67 ISS), recovers a small Amount of HP.( 90 seconds Cooldown , shares cooldown with lvl 67/55 Tourniquet and Lvl 90 Recovery Area)



    Recovery Area(lvl 90 ISS), recovers 5% HP every Second for 20 seconds.Also provides immunity to stuns and fears during the duration.


    Weapon Guard(lvl 55 ISS), reduces taken area Damage by 8% ( Cant be used together with Iron Light Maric Ring Protection)



    Iron Light Maric Ring Protection(Lvl 80 ISS) , reduces taken Area Damage by 24% ( Cant be used together with Weapon Guard)



    Guardian of the Pass(lvl 85 ISS), lowers the Aggro you cause by 15% and increases Strength by 5% for all raidmembers for 15min.



    Soul Warrior(lvl 100 ISS), for 3 Seconds immune to Stun,Roots and slow effects.



    Thats it for now , if you have any feedback to make this guide better or point out stuff i missed /did wrong feel free to PM me Ingame or in The Forum . Same goes if you have any further Question


    Greetings

    If you identify a UFO as a UFO , then it becomes an FO. Unless it has landed , then it is simply an -> O

    Edited 2 times, last by Cruvor ().