Knight Class [Feedback]

  • Concerning the Knight/Warden


    The combination is very good in AOE, but as far as the single target is concerned it is rather weak (opinion after several rounds of orkham). Therefore, I propose that the skill "Frantic Smash" (ID 1490494" has its cooldown halved ( from 8 to 4 seconds). In addition, the agroo generated by this combination should be lowered slightly, as it is too high at the moment.

  • Hello,


    suggestion for knight/priest:


    Change Skill ID 490030 to increase stamina instead of precision

    or change Skill ID 491635 to increase stamina by 20% instead of healing :D


    Greetings

  • Hi,


    suggestion for knight/warrior


    The skill ID 490088 makes immune to fear and increase stamina/strength for that time. Maybe change it to let it increase the stamina and strength passively and increase the rate to 12% from 8.


    Second change: Increase the range of the skill ID 499930 to 100 from 50


    Greetings

  • Hi,


    please change "Traces of the Cross Sword", that lower shields can not overwrite bigger ones or just remove shield effect somehow from dps versions of knight


    Greetings

  • As a k/w main, i honestly feel like the knight in general is in a good spot right now. Though this might change with higher raids since i only ran up to rofl and idk as of now. The main issue i face is, while my gear already feels strong on this content and i can tank pretty much comfortably, the percentage dots feel unfair. Even just running into rofl, i randomly take a single dot and die from full hp even with pots if not by chance a healer saves me. Further into the raid either a strong healer needs to constantly heal me during some passages or i need to intentionally delete buffs for a little healer (which otherwise would be completely able to soloheal) to be able to keep me alive. It doesn't feel right that stronger gear actually requires stronger healers, just because the amount of % damage can't be reduced by any of my skills.


    my recommendation therefore is to either change the DoTs to a flat value or even better be affected by MDef, which sadly really doesn't play a noticeably role. Another approach would be changing existing ISS that reduce Magic damage (level 58, 100 and 104 ISS) to include DoT damage, though i'm not sure if that will affect % damage done by DoTs

    • Official Post

    As a k/w main, i honestly feel like the knight in general is in a good spot right now. Though this might change with higher raids since i only ran up to rofl and idk as of now. The main issue i face is, while my gear already feels strong on this content and i can tank pretty much comfortably, the percentage dots feel unfair. Even just running into rofl, i randomly take a single dot and die from full hp even with pots if not by chance a healer saves me. Further into the raid either a strong healer needs to constantly heal me during some passages or i need to intentionally delete buffs for a little healer (which otherwise would be completely able to soloheal) to be able to keep me alive. It doesn't feel right that stronger gear actually requires stronger healers, just because the amount of % damage can't be reduced by any of my skills.


    my recommendation therefore is to either change the DoTs to a flat value or even better be affected by MDef, which sadly really doesn't play a noticeably role. Another approach would be changing existing ISS that reduce Magic damage (level 58, 100 and 104 ISS) to include DoT damage, though i'm not sure if that will affect % damage done by DoTs

    Greetings,


    %-based damage over time abilities are a core factor in highlighting strengths and weaknesses of tanking and heal classes.

    While knights in general are the strongest tanking class, their lack of short cooldown stuns and high HP while lacking self healing means, that comparing to lower HP tanks (like Champions), they will take proportionately more damage from these abilities while simultaneously be stronger against flat DoTs.


    Knights in general pair well with healers which are strong in counteracting sustained, fixed damage (as it can't be reduced by threaten). This weakness is by design, not as coincidence and therefore %-based DoT simply can not be changed, as otherwise the spot of weakness shifts to the aforementioned Champion. In spots where you know that healing is going to be tight, you can alternatively try to negate the application of the negative effect entirely.


    Hooroo,

    Brontes

  • Since I've recently complained about the lack of changes to chain classes, I decided to give feedback (and my recommendations) on Knight/Warden and Knight/Warlock.


    Both of these classes are currently not able to keep up with other dps. Here are my ideas to change that.


    Knight general changes:

    • Change Charge (ID: 490150) to deal 550% mainhand weapon physical light damage. Currently, this skill doesn't deal any damage due to not being percentage based.
    • Change Shock (ID: 490154) to deal 575% + 115% to 460% mainhand physical light damage based on the amount of Holy Sigils on the target. Currently the second part of the skill is not percentage based either. This way the skill would be more useful.

    Knight/Warden:

    This combination used to have good AoE burst in orkham. However, nowadays it is not able to compete with other AoE classes, especially when it comes to Grafu and future content - because of low patk. Its single target damage was always underperforming. I suggest the following changes:

    • Reduce Oak Walker's Blessing (ID: 1490498) cd from 90 seconds to 60 seconds. Currently the class struggles a lot with sustaining damage, this change would help with that, while also maintaining the importance of using your burst windows.
    • Increase Holy Strength (ID: 1490828) physical, light and earth damage increment from 21.9 to 25%.
    • Increase Devotion (ID: 1490822) earth and light damage increment 44.8% to 55%.
    • Reduce Frantic Smash (ID: 1490494) cd from 8 to 6 seconds. This would help a bit with single target damage.
    • Change Critical Matters (ID: 1490496) to additionally increase physical attack by 15%. This change helps with the extremly low patk of the class.

    Knight/Warlock:

    Although not as bad as K/Wd, this class also underperforms, especially compared to other classes. I suggest the following.

    • Increase Master of Darkness and Light (ID: 1490508) dark, light and physical damage from 24% to 30%.
    • Increase Holy Strength (ID: 1490836) physical, light and dark damage increment from 21.9 to 25%.
    • Add Truth Shield Bash to Psychic Sweep (ID: 1490505): deals 880% main hand dps physical light damage and 880% main hand dps physical dark damage, reduced cd from 60 seconds to 20 seconds. This would improve the atrocious single target damage of K/Wl a bit.