Since I've recently complained about the lack of changes to chain classes, I decided to give extensive feedback (and my recommendations) on all (physical) Champion classes.
First off, a general recommendation.
Change Feedback Defense (ID: 498568) to be usable in Disassembly Mode as well, since Warden dps can support the group with Protection of Nature too. This would add a little bit of utility.
Champion/Warden:
This combination underperforms currently both compared to most Champions and other classes in general, especially when it comes to single target dps. Moreover, the class lacks cohesion, since some elite skills are tanking related - though Ch/Wd can't wear plate and takes 15% more damage.
I suggest the following changes.
- Add 2 seconds cast time to Thorny Strike (ID: 1490565). Currently this skill is seldomly used, although it is a payoff that requires a certain debuff. This change would help with single target dps.
- Change Decapitation (ID: 1492486) to be a permanent buff. Since Shock Overload hits much harder Decapitation being a conventional, non-front-AoE is justified. The skill shouldn't have a cooldown. If it proves to be too powerful, a decrement can always be added.
- Change Protection of the Oak (ID: 1490560) to increase the pdef increment of Runecraft - Fortify (ID: 498563) from 32% to 60%. This change would help to counteract the 15% increased damage taken from Warden's Weapon Guard that is quite dangerous in combination with the -25% hp from Organic Deconstruction.
- Change Reinforced Amulet (ID: 1490564) to additionally modify Imprisonment Pulse to deal earth damage. This serves as a nice damage buff, via the Explosion Wave buff and capitalizes on Ch/Wd's AoE potential.
- Reduce Explosion Wave (ID: 1490567) from 15 to 8 seconds. The buff provided by the skill is integral to the playstyle of the class. This change would make sure the buff can be more easy maintained while also contributing to AoE damage in a reasonable manner (keep in mind, the skill already got a considerable decrement).
Champion/Scout:
One of the strongest Champions. The class doesn't need any changes in terms of damage, however two things come to mind.
- Remove Focused Conversion (ID: 1490542) gcd, since it feels quite clunky to use right now, especially since it is often combined with Runic Charge, adding another click.
- Remove Wrist Attack (ID: 1490697) gcd. This is a nice support skill, however since you already have to use Vampire Shot to buff up, wasting another gcd is often not feasible - especially in fast groups.
Champion/Mage:
Another member of the triad of strongest Champions. Only a single little change comes to mind.
- Change Rapid Spread (ID: 498690) spelltype from magical to physical.
Champion/Rogue:
The last S-tier Champion, so to speak. Although I personally dislike the class (and don't play it), since it is boring to me, I've seen it many times in action. It doesn't seem to need any changes either.
Champion/Warlock:
A mid-tier Champion, that still is quite good in slower groups. In faster groups however it falls off, since you get significantly less Forge stacks. This translate to less % pdmg and less Rune Siphons. Hence I suggest the following.
- Modify Heart Collection Rune (ID: 498651) to additionally grant the maximum amount of Forge Stacks.
Champion/Druid:
A remnant of a time where leecher classes were a acceptable choice - at least for random groups. Currently this class is not viable for endcontent, since it doesn't deal meaningful damage and its support doesn't make up for it. It's quite saddening to see such cool class design wasted. Hence I suggest the following changes in order to make Ch/D a viable support dps.
- Mother Nature's Defense (ID: 1490572): This skill is currently useless, since it requires Shield Form to work, but the class can't tank properly. Rename it to Mother Nature's Offense: Increases Disassembly Mode's stamina to strength conversion from 20% to 25%.
- Elven Bash (ID: 1490576): Change Heavy Bash cost to mp, since since the class doesn't have another skill that doesn't require Rage or a proc. Let it deal damage in a fan shaped area in front of the player, so the class can at least perform in AoE situations.
- Recovery Blast (ID: 1490577): Same problem here. Only usable in Shield Form and generally only useful for the 4 seconds immune. Rename it to Pulsing Path: Modifies Earth Pulse to deal 550% + 0.3 x strength mainhand weapon earth damage in a fan shaped area (radius 100) in front of you. Reduces cd to 6 seconds.
- Mother's Blessing (ID: 1490578): Change it to increase pdmg instead of hp (same 10,4%).
Champion/Priest:
I get that the class is primarily meant to be a tank, but I don't see the harm in fully embracing the dual nature Champions and improve its support dps potential. Generally, the dps side of the class has been heavily hit by the 2 seconds cd on Light Pulse. I suggest the following to make it viable in that regard.
- Runecraft - Devotion (ID: 498712): Add 20% increased light damage.
- Way of Frenzy (ID: 498720): Add Divine Vengeance to be reset by Chain Drive (ID: 498535) proc. This would provide a significant increase for the terrible single target damage this class currently has.
- Crusade (ID: 498722): Increase pdmg increment from 15% to 20%.
- Holy Attack (ID: 498723): Remove gcd.
- Righteous Explosion (ID: 499836): Reduce CD from 15 to 8 seconds.
Champion/Warrior:
This class already has some potential to be a dps and I think Blaxx already made good recommendations how to make it viable. For completions sake I'll list his changes here too, with some adjustments on my side.
- Change Slash (ID: 498583) to 642.4% + 2 x STR main-hand weapon damage while in Disassembly Mode.
- Add 30% increased attack speed to Rune Aggregation (ID: 498580).
- Change Eye for an Eye (ID: 498585) to deal 300% mainhand weapon damage whenever a offensive skill is used and to restore 5 Rage. Since Slash together with Runecraft - Charge already deals a good amount of AoE damage, I think only the first target affected should be hit by Eye for an Eye. This way single target damage would be somewhat viable, wheras AoE isn't boosted to an unreasonable level (as was the case with pre nerf Ch/M).
- Change Determination Rune (ID: 497723) to increase physical damage by 10%, if used while in Disassembly Mode.