Honor Title Expansion Scroll (ID: 1244879) please
Posts by Serenadae
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Regarding Champion/Scout.
Please remove the gcd of Wrist Attack. Using a gcd on a supporting skill feels pretty bad as a dps.
Moreover, I suggest changing Focused conversion to cost 50 Rage and restore 100 Focus instead of vice versa. Currently I don't use the skill at all, since the class has an overabundance of Rage due to Pulsing Shot's restoration and still struggles with Focus, especially in fast groups where you are basically never standing still.
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Regarding Knight/Mage.
Was the removal of the 90% light damage increment of Intensification intended?
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Champion/Mage
Probably the worst or one of the worst chainclasses right now. Today I just want to focus on Elemental Rampage though. These suggestions would not make Champ/Mage viable, just less shitty.
Elemental Rampage is a 30 sec buff with 90 sec cooldown that boosts 1h Damage by 30%. Without this buff, 2h Hammer is much better for this class (still bad overall). With this buff 1h Hammer becomes slightly better (still bad overall).
The issue is swapping weapons makes you lose all rage so I have a few options devs can consider which path to take with this class. Please pick only one of the options:
a) Make all or most skills do elemental damage with the skill Elemental Defense. This way the boost from Talisman 10% elemental damage makes 1h Hammer useful enough outside of Elemental Rampage.
b) Make Elemental Rampage passive. This way 1h Hammer is always better. Also transforms horrible sustain damage even in AoE to below average sustain damage. Would also make it easier to buff up because this class has 1-2 more buffs than the average chainclass.
c) Modify Elemental Rampage to boost damage in general. This way 2h Hammer becomes the weapon of choice.
d) Do not punish swapping weapons by losing rage/energy/focus. Scouts and Manabased classes also utilize swapmacros and do not get punished for this.
My personal preference would be b).
d) would be a nice QoL update for all classes. Even other weapswapper-classes like Rogue/Mage would benefit from this.
I really hope some kind of buff for Champion/Mage finds its way into the next balancing patch. It is currently the worst Champion dps by far and a weak class in general.
Although I'd personally prefer Ch/M as a 2h class, I think the best solution would be to change Elemental Rampage to a 15min buff.
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Regarding Raw Dragon Scale.
Is it intended that the item has physical critical hit rate on it ? Since the aforementioned stat isn't counted globaly, like magical crit rate and doesn't influence your mainhand at all, it's currently a dead stat.
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There are more than enough goldsinks already in the game, apart from guild buffs.
For example, to roll the rest of my cards, I am roughly going to need 1kkk gold for the stones alone. There is barely enough gold on ah to do that and keep in mind, I'm just one person, who has already done some zones.
Imho this shows that the current gold economy is not sustainable and is bound to collapse.
Currently, farming gold is the most tedious activity I can think of and it saddens me greatly how much fun it takes away from the game (at least for me and my guildmates).
I'm all for providing new players with oppurtunity to earn diamonds. However, gold will still be needed in large quantities, mainly for tierstones and the aforementioned card system. Hence the demand will still be there. Moreover, taking a look at who is offering gold for sale atm, about 80% of the overall volume is coming from players that are most certainly no newbies.
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Regarding Warrior/Warlock.
The class has severe sustain issues. Please consider making Divine Battle Spirit (lvl 25 elite) a 15min buff.
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First off all, cool instance. I really like the makeover and the new events Necro got and that's coming from somebody that doesn't enjoy nostalgia instances that much. In particular, I liked the inclusion of a new last boss, neat surprise!
Regarding b4 (headless one).
Good changes so far, however the boss still has a major issue. Champions, that rely heavily on their whitehits, don't get any Rage or Rune Pulse procs, which makes them straight up unplayable, forcing you to change class. If possible in any shape or form, please change that.
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Regarding K/Wd.
The class underperforms right now, compared to other dps classes. Since a new dps focused shield was introduced with Zhargos hm, that is currently not useful at all, is suggest the following: Change Knight at Arms (lvl 30 elite) to allow equipping a 2h weapon + a shield.
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Regarding Warrior/Champion.
The dot caused by Blood Whirlwind (lvl 70 elite) scales with mdmg instead of pdmg.
Please change its damage type to physical.
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Regarding Warrior/Warden.
This class is currently overperforming. I suggest reducing the damage increment provided by Battle Faith from 30% to 22%.
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Regarding Warrior/Champion and Warrior/Druid.
Since both class combinations use Slash as a non-gcd spammable and the interval for Slash Bleed is 2 seconds, the bleed almost never deals damage. This is quite the disadvantage compared to other Warriors.
I suggest modifying Blood Rune Weapon and Earthly Strike respectively to reduce the bleed interval to 1 second and halve the bleed damage of Slash.
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Regarding Warrior/Priest.
Doesn't perform too bad as a support dps, however, getting off Opportunity in DC trash is nigh impossible.
I suggest removing the Weakened requirement.
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Regarding Champion/Warlock.
The class is strictly underperforming atm, both compared to the best Champion class (Ch/Wd) and almost all Warriors.
The damage gap gets even worse in a fast group, where mobs die way to quickly to a) reliably build Forge/Rune Drive stacks and b) hit Shock Overload procs.
This is ofc a general issue with Champion (except with Ch/Wd, which doesn't use Shock Overload), but since I can't think of a solution that wouldn't fundamentally change the core mechanics of the class, I suggest the following.
Change Heart Collection Rune to a 15minute buff (and remove the cooldown). It currently has a theoretical uptime of 50% anyway (30sec duration + 60sec cd).
You know how Blast of Remorse (the aoe teleportskill) gives target that silence debuff for 2 seconds? How about if all damageskills from Ch/Wl gets doubled or tripled in that short timeframe. Consisdering Global CD you would have around 1.3 seconds time. This way you can stack your Forge stacks and whenever you are ready use teleport and explode for 1.3 seconds.
Could be a problem with bad Fps/ping though (rip laptop players)
Quite the interesting idea. I'm not sure if I'd like that change over a more generic damage boost, however I'm not opposed to see that suggestion of yours implemented either. Certainly sounds fun and engaging, since you have to exploit a very short time window to its full extent.
Another idea that came to my mind, Shock Overload could be changed the way S/M's Incineration works (keeping the original range ofc). You would still need to auto attack for procs/stacks/Rage, especially on Ch/Wl, but it would improve the performance of all Champion classes in trash (except for Ch/Wd, which doesn't need a buff anyway).
Currently, with 4 dps+ in DC, I'm almost breaking my fingers in the desperate attempt to find a target that's not instantly deleted from existance, to get a Shock Overload proc off and ideally still hit something that hasn't expired yet.
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The robot perk "Machine, the Corrosive" (+28% dot-damage) doesn't work. Tested with both W/B Rapacious Poison and Slash Bleed. Please look into it.
It is actually working but doesnt appear in combat log, unfortunately we couldnt fix this at the moment.
Greetings
I see, thanks for the heads up!
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The robot perk "Machine, the Corrosive" (+28% dot-damage) doesn't work. Tested with both W/B Rapacious Poison and Slash Bleed. Please look into it.
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Regarding Champion/Warlock.
The class is strictly underperforming atm, both compared to the best Champion class (Ch/Wd) and almost all Warriors.
The damage gap gets even worse in a fast group, where mobs die way to quickly to a) reliably build Forge/Rune Drive stacks and b) hit Shock Overload procs.
This is ofc a general issue with Champion (except with Ch/Wd, which doesn't use Shock Overload), but since I can't think of a solution that wouldn't fundamentally change the core mechanics of the class, I suggest the following.
Change Heart Collection Rune to a 15minute buff (and remove the cooldown). It currently has a theoretical uptime of 50% anyway (30sec duration + 60sec cd).
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Regarding Champion/Priest.
Please change Light Pulse to require a hammer equipped instead of a 1h hammer.
I do understand that the skill needed to be changed so people couldn't just tank without a weapon, but by limiting it to 1h only you took away the option to play the class as a dps.
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Regarding W/Ch. Please change the duration of Unbridled Rage from 60 second to 15 minutes. It's very annyoing having to maintain a 60 seconds buff with 60 seconds cd.
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Are there any plans to enable/implement specific Bind Lifters for Robots?
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Regarding Warrior/Bard.
Rapacious Poison dot currently scales with mdmg instead of pdmg.
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Regarding ch/priest
Divine Vengeance: Should be changed into selfbuff click and with uptime 20 seconds / cd 15 seconds. Right now it's very uncomfortable to click it every 5 seconds as a hit on mobs (and you need Chain Drive to be triggered before)
Personally, from a dps perspective, I like the new Divine Vengeance since it helps with the terrible single target damage of the class. However, I realize that using it for the buff is rather annoying right now.
I suggest moving the ability to wear plate to Way of Frenzy (lvl 35 elite). A elite skill that only allows you to wear plate and does nothing else is kinda weird to begin with if you compare it to similar skills of other classes.
Runecraft-Devotion (lvl 15 elite) can be changed into the selfbuff you suggested (the buff needs to be removed from Divine Vengeance accordingly).
That being said, only the devs can tell if the buff is intended to have an uptime next to 100% or should rather be seen as a temporary bonus like Wd/W's Pulse Mastery (lvl 35 elite) buff.
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about K/Wl
Indeed, using plate gear is nothing better than chain gear. This is unfair to players with plate gear. even though I'm a chain gear player. More changes are needed to put the plate gear to better use in this class.
Totally agree. Cloth has a tank class with Champ/Bard and chain has several tank options everyone knows (that's why some ppl already run with chain tanks in DC).
Plate missing one viable dps and btw the aggro is still to high in plate gear (you have around 80-90% aggro left with plate and recon rune, but some skills are not affected by the change of generating least aggro. My suggestion is to remove aggro multiplier of all skills if shield of darkness is active or remove it in general for this class. Furthermore maybe double the affect of -aggro buffs, that you don't have 90% aggro with a recon 13 xD
Btw the parry rate on DC gear is lower than on rofl. This means with newer sets with lower parry rate the dmg will decrease in plate. Should also be in mind for this class.
Druid/WL
I also want to mention again, that the d/WL should get increased attack based on bonus heal or base wisdom. Right now you have in full heal gear fullbuffed around 1kk attack and that's not really viable.
Greetings
I disagree.
Sure, you can tank DC with chain gear as Ch/K, but the class fares much better with plate gear.
Same thing with K/Wl. You can play it as a dps with plate gear, but it doesn't perform as good as it would with chain. So I don't see an issue here.
However, I agree on the aggro part. 90% is way too much.
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- Marriage patt/matt buff for both players,
This one would be the top contender for me as well.
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