Posts by xLutinex

    I only checked b1 tactic and then stopped watching it (sry xD)

    B1 tactic is not correct.


    • only 4 mobs need to be made green with the item. 1 mob is still green at start
    • description where to get the item is missing
    • not the tank is to be forced to make the mobs green or build the shield. everyone in the party can do that.
    • shield will not be built with the item. you get extra skills from green mobs by talking to them
    • where to put the shield and the meaning of the shield is missing, that ppl need to stand in there


    Some few hints ppl don't know, when they never see this instance before :)

    Hi,


    would it be possible to let us also stat pvp weapons and shield/talisman if we want to do that?

    Hello,


    Druid/bard skill ID 1491287 (Solo) is producing huge amount of lags.

    the healing amount of procs scales with raidmember + pets it seems.

    so 12 ppl in group + 12 pets = 24 healing procs per second PER TARGET o.o

    please fix :D

    I am not that good if it comes to tank formulas since I by myself never played a tank,I completely believe you and devs if they say it should not matter but at the same time if it doesn't matter how do you explain that our main tank had issues tanking when he never had before? If what you say is correct how is this fitting inside the picture? O.o

    Please provide more information such as DPS class thats having issues, amount of % aggro it has at the time ( DPS, not tank ). There are several factors that can be overlooked such as missing -aggro supports such as Warrior and Priest.


    Greetings

    Short summary from perspective of tank:

    • dps are "capped" with -aggro? (for their class); how much aggro left was it
    • tank "capped" with +aggro? - how much +aggro?
    • dps fullbuffed and tank "unbuffed" ?
    • which support buffs had the dps and which the tank?

    I guess this are the facts byte was mentioned


    Btw if I am not running an instance, tanks can ask me anything if they have questions

    Fail in tankrole and focussed on attack stat maybe.

    I would never use any other stat than protector for a tank.

    If you stat with attack, it is good for older/lower content, but your aggro is non consistant. It will vary depending on instances and party members with specific debuffs/buffs or not.


    If you dont rely on attack, you simply have the same aggro always. Maybe that's why he is effected and I am not

    Before this Amplified Attack change, i had around 1m patk as a tank in instances. Now i play with 500k patk as a tank. Can you do something about that ? I am afraid this may cause some aggro problems in instance.

    It does,our tank had problems yesterday as well with Aggro,he never had any issues before this change simply wasn't necessary or thinked through... Best example I can come up with rn is 4th boss in DC where it doesn't get a lot of physical DMG in the first half,boss was going rampage and there was nothing our tank could do against it because of the new change

    Amplified attack change doesnt effect tanks ablot. I have only 550k attack and it doesnt matter having 0 patk or 550k. Tanks always use pdmg food. Any other food (except for magical tanks) is a missunderstanding how tanks, aggro and damage formula works.


    I didnt even noticed a difference yesterday compared to my 1,3M attack with flat value priest buff.


    Tanks have a lot of options now to play and playing the correct class that fits your equipment and your dps equipment doesnt lead to any aggro issue.


    Greetings

    Hi,


    please change "Traces of the Cross Sword", that lower shields can not overwrite bigger ones or just remove shield effect somehow from dps versions of knight


    Greetings

    Hi,


    what about players who already used 30 day platin subscription for the xp-cashback with season switch?

    I mean, the players calculated with a new season in ~2 days and now the maybe gold or platin pass is "wasted" o.o

    Hi,


    what about no equipment durability loss with platin? and what about instant pet call instead of casting or even better "select a pet, which is always at your side"??

    I mean for 50€ a month you need to offer something for us

    Just a stupid question: why should new players always buy everything? I mean they dont need to do.

    New players dont need to buy everything. But they also want to join instances. If new players cant earn diamonds and make a gear, they will be bored of this game and they will leave server as a result. Current situation of server is really so difficult for new players. Many of them just leave server when they realize it will take months to make a gear for themselves. Thats why developers should bring a new feature for new players to earn diamonds.

    I know what you mean. I just wanted to clarify, that not all new ppl want to buy the stuff. For example when my wife and me started playing in this server, we didnt bought endgame gear. We just made crap gear and ran instances and looted everything ourself. Yes, it was an other situation bcs we had a guild and ran instances, but the point is, that there are same amount of ppl who want to loot all themself and ppl who want to buy.

    So only if you dont See ppl shouting to buy something, it does not mean there are no new players

    new players dont stay on server. They have a lot of things to do. Nobody helps them. You should immediately bring a big patch for newcomers. We need more players on this server to improve game economy. I dont see any new players saying "wtb gold pull", "wtb dc pull", "wtb orkham set" in world chat for a long time. Please understand this situation and change things

    Just a stupid question: why should new players always buy everything? I mean they dont need to do.


    5. Content Stagnation and Scaling Ideas:

    After 5-6 months, the current content is exhausted, and players flee, as always.

    If the intention of this statement is, that this IS the publishers fault -> totally disaggree. I mean If ppl hard grinding like hell and finishing all in absurd amount of time and then are bored -> self made problem tbh.

    In comparison with other MMOs it's everywhere the same bcs it's the nature of it. In comparison with the past (5-8 years ago), new content is released quite often and regularly.

    Keep in mind that the manpower of this publisher is a bit less than the manpower of Blizzard for example

    From what I understand is:

    You can use that Item for an orange card. After the use, it will have a random stardom level between 1 to 4.


    So a zero stardom card will change to a 1, 2, 3 or 4 stardom card, while using it for a 2 stardom card can also downgrade to 1

    Hi,


    a little idea for a side class.

    What about increasing the flat parry value on corrupted weapon rolls to like 6-7k? like there is also flat amount of pdmg and mdmg.

    in that case you could catch up again after todays patch with the other classes and it would make your gear even more special *.*


    Greetings

    like physical DoTs I guess. exceeding 5kk attack power will increase the dot damage by a huge amount. that's right now for all physical DoTs.

    So mages should now also make their gear to do damage and don't leech anymore xD

    Because it's only on single target and not usable in trash. only on bosses after you generated aggro and still used tactical smash.

    And because in the current content 90-95% of the damage content is trash, it's only D tier, bcs K/D give permanent attackboost to all raid member

    Hi,


    in the current state of the tanks, the knight tank is by far outplaying every other tank.

    Don't get me wrong, I like the fact/idea, that the Knight class itself should be the best tank, because it is a pure tank class in general.


    But in the current state of "Threaten" and "Traces of the Cross Sword", the gap is really huge. Therefor I still suggest a second Orkham plate glove with a Threaten effect. (maybe only 75% of the strength?).


    Furthermore I suggest for the Champ/Knight:

    Change skill ID 1490549 that it will change "Rune Overload" to cost mana instead of rage per second and add a stamina multiplier on the dmg of 0.5 - 1.



    Greetings