Posts by xLutinex

    Fail in tankrole and focussed on attack stat maybe.

    I would never use any other stat than protector for a tank.

    If you stat with attack, it is good for older/lower content, but your aggro is non consistant. It will vary depending on instances and party members with specific debuffs/buffs or not.


    If you dont rely on attack, you simply have the same aggro always. Maybe that's why he is effected and I am not

    Before this Amplified Attack change, i had around 1m patk as a tank in instances. Now i play with 500k patk as a tank. Can you do something about that ? I am afraid this may cause some aggro problems in instance.

    It does,our tank had problems yesterday as well with Aggro,he never had any issues before this change simply wasn't necessary or thinked through... Best example I can come up with rn is 4th boss in DC where it doesn't get a lot of physical DMG in the first half,boss was going rampage and there was nothing our tank could do against it because of the new change

    Amplified attack change doesnt effect tanks ablot. I have only 550k attack and it doesnt matter having 0 patk or 550k. Tanks always use pdmg food. Any other food (except for magical tanks) is a missunderstanding how tanks, aggro and damage formula works.


    I didnt even noticed a difference yesterday compared to my 1,3M attack with flat value priest buff.


    Tanks have a lot of options now to play and playing the correct class that fits your equipment and your dps equipment doesnt lead to any aggro issue.


    Greetings

    Hi,


    please change "Traces of the Cross Sword", that lower shields can not overwrite bigger ones or just remove shield effect somehow from dps versions of knight


    Greetings

    Hi,


    what about players who already used 30 day platin subscription for the xp-cashback with season switch?

    I mean, the players calculated with a new season in ~2 days and now the maybe gold or platin pass is "wasted" o.o

    Hi,


    what about no equipment durability loss with platin? and what about instant pet call instead of casting or even better "select a pet, which is always at your side"??

    I mean for 50€ a month you need to offer something for us

    Just a stupid question: why should new players always buy everything? I mean they dont need to do.

    New players dont need to buy everything. But they also want to join instances. If new players cant earn diamonds and make a gear, they will be bored of this game and they will leave server as a result. Current situation of server is really so difficult for new players. Many of them just leave server when they realize it will take months to make a gear for themselves. Thats why developers should bring a new feature for new players to earn diamonds.

    I know what you mean. I just wanted to clarify, that not all new ppl want to buy the stuff. For example when my wife and me started playing in this server, we didnt bought endgame gear. We just made crap gear and ran instances and looted everything ourself. Yes, it was an other situation bcs we had a guild and ran instances, but the point is, that there are same amount of ppl who want to loot all themself and ppl who want to buy.

    So only if you dont See ppl shouting to buy something, it does not mean there are no new players

    new players dont stay on server. They have a lot of things to do. Nobody helps them. You should immediately bring a big patch for newcomers. We need more players on this server to improve game economy. I dont see any new players saying "wtb gold pull", "wtb dc pull", "wtb orkham set" in world chat for a long time. Please understand this situation and change things

    Just a stupid question: why should new players always buy everything? I mean they dont need to do.


    5. Content Stagnation and Scaling Ideas:

    After 5-6 months, the current content is exhausted, and players flee, as always.

    If the intention of this statement is, that this IS the publishers fault -> totally disaggree. I mean If ppl hard grinding like hell and finishing all in absurd amount of time and then are bored -> self made problem tbh.

    In comparison with other MMOs it's everywhere the same bcs it's the nature of it. In comparison with the past (5-8 years ago), new content is released quite often and regularly.

    Keep in mind that the manpower of this publisher is a bit less than the manpower of Blizzard for example

    From what I understand is:

    You can use that Item for an orange card. After the use, it will have a random stardom level between 1 to 4.


    So a zero stardom card will change to a 1, 2, 3 or 4 stardom card, while using it for a 2 stardom card can also downgrade to 1

    Hi,


    a little idea for a side class.

    What about increasing the flat parry value on corrupted weapon rolls to like 6-7k? like there is also flat amount of pdmg and mdmg.

    in that case you could catch up again after todays patch with the other classes and it would make your gear even more special *.*


    Greetings

    like physical DoTs I guess. exceeding 5kk attack power will increase the dot damage by a huge amount. that's right now for all physical DoTs.

    So mages should now also make their gear to do damage and don't leech anymore xD

    Because it's only on single target and not usable in trash. only on bosses after you generated aggro and still used tactical smash.

    And because in the current content 90-95% of the damage content is trash, it's only D tier, bcs K/D give permanent attackboost to all raid member

    Hi,


    in the current state of the tanks, the knight tank is by far outplaying every other tank.

    Don't get me wrong, I like the fact/idea, that the Knight class itself should be the best tank, because it is a pure tank class in general.


    But in the current state of "Threaten" and "Traces of the Cross Sword", the gap is really huge. Therefor I still suggest a second Orkham plate glove with a Threaten effect. (maybe only 75% of the strength?).


    Furthermore I suggest for the Champ/Knight:

    Change skill ID 1490549 that it will change "Rune Overload" to cost mana instead of rage per second and add a stamina multiplier on the dmg of 0.5 - 1.



    Greetings

    Hello,


    after the change of the ISS "Traces of the Cross Sword" (thx for it again!) I tested the different knights from a tank perspective and checking the following aspects that, in my opinion, are worth to check as a tank.

    • Aggro (how much aggro per second can be generated in single target, AOE and from range)
    • Survivability (how good is the class to survive if a lot of dmg is expected or all healer died/afk)
    • Crowd Control (how good is the class in crowd controlling)
    • Group DMG protection (ability to protect the raid from incoming damage)
    • Offensive Support (ability to increase the damage the raid is doing)

    As a side note I ranked them only comparing the aspects how they change with the elite skills the classes have. It is clear that every knight main has for example a charge and the ISS Traces of the Cross Sword (if you obtained it). Some aspects are getting better with the elite skills while others are getting worse.


    Here are my lists


    Aggro

    Sxxx
    Axx
    Bxx
    C
    Dx
    E
    K/BK/CHK/DK/MK/PK/RK/SK/W


    Survivability

    Sxx
    Ax
    xx
    Bx
    Cx
    Dx
    E
    K/BK/CHK/DK/MK/PK/RK/SK/W


    Crowd Control

    Sx
    A
    x

    Bx
    Cx
    Dxxx
    Ex
    K/BK/CHK/DK/MK/PK/RK/SK/W


    Group damage protection

    Sx
    A
    xx
    Bx
    xx
    C
    Dx
    Ex
    K/BK/CHK/DK/MK/PK/RK/SK/W


    Offensive support

    Sx
    A
    B
    C
    Dxxx
    Exxxx
    K/BK/CHK/DK/MK/PK/RK/SK/W


    Overall ranking

    S
    Ax
    Bxx
    Cxxxx
    Dx
    E
    K/BK/CHK/DK/MK/PK/RK/SK/W



    In my opinion there is not a huge gab between K/D and K/S. Different classes have different advantages and disadvantages, which may fit or not fit in your playstyle.

    Hope this helps some new or unexperienced knights :)


    Greetings

    Hi,


    suggestion for knight/warrior


    The skill ID 490088 makes immune to fear and increase stamina/strength for that time. Maybe change it to let it increase the stamina and strength passively and increase the rate to 12% from 8.


    Second change: Increase the range of the skill ID 499930 to 100 from 50


    Greetings

    Hello,


    suggestion for knight/priest:


    Change Skill ID 490030 to increase stamina instead of precision

    or change Skill ID 491635 to increase stamina by 20% instead of healing :D


    Greetings