And make the "Higher Chance" of desired stats from inclusion stone public. Feels like you still have only 2-5% chance PER statline
Posts by xLutinex
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Hello,
for all players which have an orkham weapon single roll like stamina, physical damage reduction or physical defense and so on.
As for now (01.12.2025) you don't need to go for the new grove weapons, if you don't struggle hard with aggro.
You ask why? Single old orkham rolls are way more effective, like a 50% physical defense roll on a 2h hammer comparing with the 3 statline rolls on the new weapons.
If you ask which class to play if you struggle a bit?
All champions (champ/priest, champ/warrior and champ/knight) do huge aggro and shouldn't have any problems.
If you play warden tank, it's kinda the same. Not so huge aggro like a champ, but really enough.
And if you play knight: try knight/warrior or knight/scout if you struggle in aggro. also knight/mage do good aggro if buffed correctly.
a possible solution would be for 1h weapons to allow tanks to corrupt shields (and only wearable a corrupted shield with grove weapon).
for 2h weapons there must be a solution on new weapons like exclusive increase tank stats on corrupted mods
Greetings
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it's intended. enhanced versions of ISS are always exclusively usable
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HI Ikaria ,
as mentioned here: RE: The Origin (Awakened) [Patch 11.1.6.1000].
We have now the same problem in Shattered Grove again with the boss Eloria and Veltharion as far as I can say.
So my question would be: can this issue be addressed asap, as it is already the "near(ish) future" at least for me?

Because of the way how the cards are dropping at the bosses, some cards are dropping very rare or like never. (Same for boss 2 origin awakened)
Greetings
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- Introducing 2 stat exclusion stones, so it will be easier to have a deterministic way of getting each stat without losing what you have build
We are waiting for this o.o
Instead of this:
"Implemented Corruption Stone - Inclusion: Allows you to select 6 stats from possible rolls & increases chance of getting them in your next rolls greatly for next 10 rolls, in exchange, they will always have minimum roll."
Nobody would use stones for pnc for only min rolls :O
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3rd thing : the amount of arcadia coins needed to build the new stuff. 100k to unlock grandmaster lvls on alchemy and blacksmithing , then 75k + 100k to buy new recipes then 75k per red item and 100k per gold item.
btw, that's not accurate. you need 75k coins to do red item and additional 175k coins for upgrading to gold. the gold recipe also needs the stone from the red recipe

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I'll repeat myself and what other already said but regarding my experience the way to roll stats is actually very very terrible. I spent over 200+ corruption crystals, once I had 2 good and max rolls stats but the 3rd one and malus were bad but I had no choice than choose one of the two good stats I wanted to keep and use IS item that lock one stat but I would've lose the 2nd good stat... Then I spent PNC (15) and even those IS stones are terrible... You can still get useless stats and most of the time , stats aren't even max roll .... I mean, we're talking about P2W way and even this doesn't guarantee to get what you want .... I stoped after I get 3 decent stats but the 2 I rerolled aren't even max roll... This is insanly bad ...
You really have to listen the community and change/adjust things we say very quick before ppl lose patience and quit the game. And about dynamic stats don't say thing like "but you're not force to add 4 stats, you can do the f2p way and only get 1 stat (+ malus)", you know that players that are/will craft new gear are very endgame players and will want to have the best gear (especially if we're gonna keep this new stuff for a long time).
I hope that with those amount of feedbacks/suggestions you'll listen to ppl that makes the server alive and do something !
The best alternative is what ryzek said.
Just add a pnc stone where you can choose a stat+max roll for a specific amount of pnc (bcs Server and ppl need to be paid)
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And you can't even extract the stats from the blueprint item
This is intended, you are supposed to upgrade blueprint to yellow item first to extract stats
and does it works in the current patch state of the game?
any hints the players will get how to do that?
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And you can't even extract the stats from the blueprint item
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Hi,
regarding the patch notes: "Reduced dynamic attributes of Orkham weapons to expected which were unexpectedly modified by Infuser stones, which were meant to be only usable on The Shattered Grove weapons. Cost of stones will be refunded."
it was not handled profressional. instead of giving back the ppl the old weapons AND diamonds (Cost of stones refund -> means diamonds for all ppl) you decided to force ppl now to crap weapons and gave them back the infusion stones.... really really not professional.
you released stones that were for "adding 3rd and 4th corruption stat on a weapon".... I mean... if you don't want it for orkham weapons.... testing on your side failed totally? nobody... I mean NOBODY had a new weapon when you released the stones... so ppl use it on old weapons... it's like 1+1=2
Greetings
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Is it intended, that in the NULL mode the mobs, after you kill them, spawn again random in the group, are not hittable/aggroable, kill 1 person and then despawn?
Seems a bit weird
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Hi,
ini is cool. mobs and bosses in design are cool (except that you can't pull many mobs of specific types at once -> one shot)
But sadly the ini is giving no rewards to ppl, because the ppl don't want to play hide and seek with a needle in a 10000000 square kilometre world.
Running instances without getting any chance of upgrading your gear is totally demotivating and it's more a type for the asian market and not european gameplay style.
I suggest to give any reasonable hints how to build new red/yellow gear or more ppl will quit because of demotivating again and again after every patch
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In the roadmap you write something about Millim and The Shattered Grove expansion in Q4 25 - Q1 26.. can you already tell something that we can look forward to?

Yeah. Would be good to know if it is planned in an expansion (new instance?) that again new weapons will be releases?
I hope not, if players make new weapons with shattered grove and 3 month later new weapons will be releases

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Hello,
I realized that the title ID 532122 is now in the category "Quest" in the ancillary title frame.
before it was in "System".
For tanks/heals now, you don't have a defensive option in the "System" category anymore. Therefore I suggest to move it back to the category "Quest"
Greetings
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I just want to mention that ppl can even skip accidentally the useful titles with skills on it. In such a case they would be happy to get the scroll easier
Reset scroll is already available for diamonds in item shop, as well as drastically cheaper for Atlas Tokens for this reason. It is not required to buy the expansion scroll to unlock most titles in this case. You can reset all progress and start from the beginning if preferred rather than doing the extended questline.
Yes you are right. Back in my time the scroll wasnt available for diamonds
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Hi there,
First of all, thank you for the explanation - I fully understand and accept the reasoning behind the decision. Still, I’m looking forward to future PvP patches and hope that there might be some changes regarding ways to obtain Atlas Coins.
I’d also like to add a small note from a player’s perspective: Many players, myself included, mainly focus on one single main character. This character is unique, and every single achievement feels meaningful on it. It might sound minor, but +1 to all attributes per title - with around 1300 or more titles in total - adds up to quite a lot. That’s why those 86 titles (in my case) actually make a big difference.
It’s similar with cards: they’re traded at high prices not simply because people want to “collect” them, but because their accumulated attribute bonuses are significant. In the endgame, most players want to fully optimize their character in every possible aspect - equipment, cards, titles, rotations, and everything else that contributes to performance. From that perspective, character stats are one of the most important foundations.
I completely understand the developer’s point of view as well, but I just wanted to share how it feels from the player side.
Thanks again for taking the time to respond, and best regards!
What you said isn't incorrect, but point is that we don't talk about game changing amounts where it creates imbalance here, but rather minimal amount, this is the difference. Not having access to titles granted from Badges of the Trial is creating large imbalance, whereas this isn't even noticeable. It is normal that people want to get everything they possibly can for their characters, however simply spending currencies to obtain it in fastest way possible is not the way to handle such, and will simply only create further issues down the line if/when it would be required to remove it.
I just want to mention that ppl can even skip accidentally the useful titles with skills on it. In such a case they would be happy to get the scroll easier
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You only show the big one for phirius tokens
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Elo,
I have a request. How about adding some kind of Early Access to Post-Bridge content for those who donated into the bridge so that it motivates more ppl to spend their time on it?

If I check who donates and how many ppl don't, I start questioning myself why I'm still doing such effort, while majority of the server seems to have no interest at all. Some of my guild mates (and a lot of other guilds ofc) were farming for days straight, we did no guild runs since Millim release, only farming materials for the bridge. I think either the "leechers" shouldn't get any (or delayed) access or the donators should get access earlier before the entire server drops into the zone. We tried to convince ppl in the chat multiple times, but seems like they just don't want to participate. That's ok, but where are the consequences?

I mean donating is not a big deal, every piece helps already, but a lot of ppl seem to not even spend 5 mins of their time for the greater good, that's really sad... if every player on the server donated like 5-10 orange mats (like 20-30 mins effort without minmaxed setup), the bridge could open within a few days. But as of now, it will take forever, bcz the current donators are exhausted.
Another issue are those who sell the most needed tradeable materials (like coal and resin, idc about what u do with normal gathering mats) in the AH in order to make dias, while they could easily donate them for the greater good. In my opinion those ppl are disgusting
and we will write a list so we can avoid these unworthy people in the future. If YOU, DEAR READER feel addressed in this matter, it's not too late to rethink your behavior! 
Last I'd like to thank everyone who already donated into the bridge, no matter how much it was, together we can make it and grow together 💪 Your help is much appreciated so we all can enjoy the new beautiful zone Millim together!


WE GOT THIS GUYS, KEEP GOING!!!

Then my wife is in bad situation bcs she gave me "her" material to spend
Also others gave me the new mats
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Deleting items is already disabled during attempting to change zone since a few patches already, but implementation may be improved in future if there is still further issues caused by it.
It is still working when changing zones. For example killing boss of a mirrorworld and leave through portal, you will get the Item deleting sound while in loading screen and then the item queue gets stucked on next mirrorworld
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Sathkur reset tickets pls in happy hour

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How do you calculate the 300d ?
When i check for second deck, the individual attribute change varies, some cost 25d, others may cost 125d.
There will be a new card attribute system, someone posted a few weeks (or months maybe) ago, which will make things easier.
However, there was no info about cost for these kind of changes.
For DECK 1, a green card costs 120d to maximize stats.
maybe he has a deck 1 with attributes with attributes for chain classes, that doesn't match a low cost (25d per attribute) in deck 2 for a desired magical deck. So could it be 300d per card.
this is in general a problem if you are chain and don't use dex for your 4th attribute (which most ppl won't do as chain player). Even switching to a desired magical deck with perfect deck 1 attributes cost you 200d. I guess that's why he has 300d per card (assuming that magical deck attributes are int/wis/matk/stamina. because priest and druid dps classes profits from wisdom)
For DECK 1, a green card costs 120d to maximize stats.
if you have the card on 5 stars. I doubt there are people which have the majority of all cards on 5 stars
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the problem is the movement behavior. they just pull by standing around because they go very far in front of you
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Hi,
since a recent patch I can no longer use several Druid healing/buff skills without a target. Previously, if I had no target during combat, pressing the skill would either apply it to myself or still fire; now nothing happens. This makes Druid gameplay much harder (e.g., on bosses I have to press F1 to select myself, cast, then re-select the boss).
Affected skills (examples):
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493558 Mother Earth’s Protection
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493526 Restore Life +105
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493527 Blossoming Life +105
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493529 Mother Earth’s Fountain +105
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493532 Vitalization +105
Steps to reproduce:
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With no target selected, press any of the skills above.
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The skill does not trigger; there is no error message.
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If I select myself (F1), it works; then I must re-target the enemy.
Expected behavior:
When there is no target, the skills should auto-cast on self (the former behavior), or there should be a setting like “cast on self if no valid target.”
Question:
Was this change intentional or is it a bug? If intentional, could you consider one of these QoL improvements for Druids?
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Option to “self-cast when no target,”
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Smart-cast behavior that doesn’t require retargeting,
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Restoring the previous target flexibility for these skills.
Thanks in advance for any clarification.
it's a setting "automatic self cast" (since ever)
Interface -> Control -> right top corner "automatic self cast".
Healing works with no target and with enemy as target.
Greetings
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First of all, the list is from a year ago.
If you place K/W in aggro s tier, K/M should be god tier. The combination of ISS and holy field creates insanely more aggro then K/W skills.
K/W single target aggro and AOE aggro with Whirlwind shield is higher than from K/M. ISS procs + holy field domain procs are literally generating only a low amount of aggro compared to a whirlwind shield. Nonetheless it's more than enough against heal aggro.
For survivability I'd rank K/W in s tier since the cooldowns and runtime of shield of discipline and defensive stand allow for a permanent defensive boost which makes you way more consistently tanky compared to other combinations.
Defensive Stand doesn't reduce damage, if you are over the cap. It does not even reduce the damage of for example %-based skills. That's why K/D is better in survivability. Survivability also means, that you can survive long enough without a healer need to pay attention on you. K/D and K/R are extremely good in surviving without needing a heal permanently keep an eye on you.
I'd also decrease K/M to C tier since he doesn't really get anything extra apart from the better holy shield and mana shield and definetly is more vulnerable then K/C who atleast gains some more endurance, defense and a cooldown.
totally disaggree. The mana shield is a flat damage mitigation, which is better than getting more physical defense. Don't underestimate the small selfheal of mana shield.
In terms of group protection, I'd lift K/D up to A tier if not S tier because of his additional shields. Didn't play K/B yet though, so I can't say how he compares to him. Dunno why you rank K/C in E tier while K/M is B tier. Neither of those really have anything, while the consistent interrupts and pulls of K/C atleast prevent most casts from mobs.
The shields of K/D are not always up on every person in the raid. What often (for example grafu and orkham) matters is how fast you can get your threaten stack to max on the mobs. K/M can do that in 1 hit, which is why I put him high to B tier. K/M hasn't anything else yes, but instantly threaten on 4 stacks is very nice. While K/C can't do that so fast and you need 3-4 seconds. the interrupts of K/C also doesn't often work in endgame instances and the elite skill to pull all mobs does not even stun (description says 2 second stun, but it doesn't).
K/B for example has a "Solo" elite skill, which will put not only threaten on the mobs but also Oppression (bard skill) on the mobs permanently. with threaten x4 + Oppression literally no mob can kill/oneshot anyone. On bosses it's not always up, but has a high uptime.
For the overall ranking I'd also set K/M in A tier, since the insane and most of all passive aggro generation gives alot of QOL and allows you to keep aggro even if you're stunned before even hitting a new pull even once. Makes it in my opinion the easiest knight combo to play.
As I said the list is outdated quite a bit. K/M would go a bit higher bcs of knight changes that happened this year, but I wouldn't put it on top anyway.
K/P for example has also way higher aggro now than expected if you look in the list. It's B or even A tier and the group protection ability of this class depends on your group setup, but without blood arrow classes in the group the protection is kinda extremely strong for protecting against oneshots of mobs.
Greetings
I updated the list in the first post according to the changes happened this year.
there isn't a category for "how easy to play" atm, maybe it's worth to do, but I'll add the top 3 in my opinion in the end at the first post
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Same issue here.
Using UltimateMailMod.
After fresh login, the addon is not loaded and the ingame "mail" is used. If you do "/run ReloadUI()", then the own addon is loaded and used. Same behavior when you go back to character selection screen
Greetings