Posts by xLutinex

    Hi,


    as a Scout, you have a maximum weapon level of 282 with bow and crossbow. But the chance of hitting an enemy depends on mainhand (e.g. sword or dagger).

    You can have a bow level of 0 with a maximum level (222) with sword and will nearly miss a hit. But the other way round if you have a sword level of 0 and a maximum bow level, you will miss many more skills on your target.

    The problem is, that the weapon,based on which your chance to hit is calculated, is the main hand. But the main hand level on a scout is capped on level 222. This will cause a lot of missing skills on the highest level enemies.

    Please increase the weapon level of the mainhand or change the missing rate to bow/crossbow level :)


    the first picture started with level 0 on bow and max level with sword. (2% miss)

    the second picture leveled a mainhand (axe) and started with level 0 (9% miss)

    the third picture started with level 37 with axe and max level with bow (6% miss)


    In my opinion as a player who played this game many years, I know that there is something wrong on calculating the chance to hit with bow/crossbow.


    Kind regards

    What is the problem to do the quest and stone over several days? Try to farm, if dn is not closed. You will have your quest complete within a week I guess. And that would be slow.

    Or do you the quest completed right now, in the next hour? Why? All people have the same "problem" to farm dn for the quest. And all people had the same "problem" in the past.

    You cannot call for a character cooldown without compensating the loss of the income some people are doing with dn.

    Hello Arcadia :)


    I would be happy to join your team. I think I know the basics of lua developing and I miss a popular addon "item preview" for the custom content of arcadia. So my first option would be to update this addon and makes it possible again to read out stats from creature and bosses of the custome content.

    I would be happy to help the community with several ideas.


    Short to me: I am a fulltime .Net / .Net Core and Javascript/Typescript developer. So my time is mostly limited to free weekends. Also my english is not perfect :D


    I would be glad to hear from you.



    Lutine

    Hi,
    on my experience on gf servers the following formula was nearly 100% perfect, except some randomnes. The gamepedia formulas are too old. after it was written, some changes on formulas was implemented in the several past years






    Your chance to crit = ((('Your Critical Hit' - 'Target Critical Resistance') / 'Highest Critical value') + 1) / 2






    'Your Critical Hit' is value from character screen (for example 7000)


    'Target Critical Resistance' is Target Critical Resistance (for example 3000 for lvl90 mob)


    'Highest Critical value' is the highest critical value of these (for
    example 7000 is higher then 3000 so 7000 is the value we use)




    Your chance to crit = (((7000 - 3000) / 7000) + 1) / 2 = 78.57%






    Your own 'Critical Hit' is easy to find, its on the character screen




    Your 'Target Critical Resistance' = 'Increased Critical Resistance bonuses' + 300 + (30 x 'target level')


    Your targets 'Increased Critical Resistance bonuses' comes from honor gear, skills, etc.




    If your target is a boss (not sure if it's also with none bosses) and
    his level is higher then your level then his Critical Resistance gets a
    bonus:


    (('Target level' + 1) - 'Your level') x 650




    So for example:




    You lvl90


    Your Critical Hit 7500


    Boss lvl92


    Boss Critical Resistance bonus 3000




    Then our 'Target Critical Resistance' = 3000 + 300 + (30 x 92 = 2760) + (((92 + 1) - 90) x 650) = 8010




    So your chance to crit = (((7500 - 8010) / 8010) + 1) / 2 = 46.82%




    If you would happen to have a d/r with max rock slide and a wl/m wit max
    Saces Cracking Spell in your raid then your chance to crit would be:


    (((7500 - 5560) / 7500) + 1) / 2 = 64.47%




    if you go with that same raid to a lvl87 boss who doesn't have any crit resist bonus then your chance to crit would be:


    (((7500 - 230) / 7500) + 1) / 2 = 98.47%