Posts by xLutinex

    Pets with loyalty >60 offen tends to attack and join battle.

    The battle of pets often results in pull mobs that are not in fight already and to get stuck on position after some stuff (fear, stun, die,....). For example often dies at second phase in grove endboss.


    Whereas pets with loyalty <=60 never participate in combat and therefore never get stuck or dies.


    Maybe this description leads to some improvements for playerpets


    Greetings

    any rogue with dagger around here? :D

    It feels like for example rogue/scout has massive resource issues with daggers and also less damage compared to katana in single target as well as in AOE (burst and sustain). I guess the extra resource cost reduction is a lot or it's just the pure dmg/dot of katana skill xD

    Wenn man die rolls nicht runterzieht, kannst du so oft probieren wie du möchtest.


    "Freigeschaltet" lassen wäre aus Sicht des Publishers ein No-Go. Weil dann müsste im Prinzip nur 1 Person die 15k Dias pro Waffentyp bezahlen. Weil du kannst die Rolls ja runterziehen und auf einer anderen Waffe raufziehen. Ergo könnte man sich selber als Schurke 2 dolche machen aber nur 1 mal freischalten müssen.


    Btw. kann man das auch über coins + ini mats freischalten

    Nearly same issue at my wifes PC. Constant regularly stuttering. Couldnt find the issue. On my PC it's "only" every 20 seconds or so, but still annoying

    Hi,


    anyone tried knight (except knight/champ) in grove?

    Feels very bad for me, because you can't interrupt mobs yourself and rely on party to interrupt and not die, if you want to do bigger pulls.

    Knight/champ is an exception, because you can fast pull all mobs together and interrupt most of them with shock strike (not all every time, but most xD)


    Greetings

    The different affixes / modes are pretty nice idea

    while I agree on the rest of your points, I need to disagree partially on this part.


    The cooldown mode is the by far most annoying mode of all for physical classes. increasing not only the CD of all skills by 50%, but also reducing the amount of skills you can use by 50%. The global cooldown in this mode is 1.5 seconds compared to normally 1 second.

    And mdps classes, at least the ones casting, are not affected at all.


    It feels terrible and mega clunky as a physical class in this mode. it feels like you cannot even react properly as a tank, because you can literally take a shower between 2 skills


    Greetings

    Chance of including a wanted stat with Itemshop Exclusion stones are 10%, if a stat is included, chance for second stat will be 15% (theoretically). Scales up to 40/60% with Karma.

    Theoretically because if your wanted stat pool has stats that are conflicting with existing stats, they will be rerolled which causes inclusion to be wasted. -- i.e.: your weapon has a Damage stat and you exclude it while rolling, if your wanted stats are Damage, everytime it tries to include them, it will be rerolled. Thatswhy aiming a single stat is not easier with 6 stat selection. To make this less frustrating, system is released with giving more chance to first two selected stats (mentioned on Wiki), where they are supposed to appear more than 3-6th stats (double chance).


    The illusion is that, thinking selection of a conflicting stat will make them be rerolled again with inclusion, but in reality inclusion will try to add them, but rest of the script will just replace it with a random stat from general pool to avoid conflict.

    it doesnt matter which way I try... even your way... I only get crap results. 4 out of 50 rolls had 1 desired stat... nice

    Chance of including a wanted stat with Itemshop Exclusion stones are 10%, if a stat is included, chance for second stat will be 15% (theoretically). Scales up to 40/60% with Karma.

    Theoretically because if your wanted stat pool has stats that are conflicting with existing stats, they will be rerolled which causes inclusion to be wasted. -- i.e.: your weapon has a Damage stat and you exclude it while rolling, if your wanted stats are Damage, everytime it tries to include them, it will be rerolled. Thatswhy aiming a single stat is not easier with 6 stat selection. To make this less frustrating, system is released with giving more chance to first two selected stats (mentioned on Wiki), where they are supposed to appear more than 3-6th stats (double chance).


    The illusion is that, thinking selection of a conflicting stat will make them be rerolled again with inclusion, but in reality inclusion will try to add them, but rest of the script will just replace it with a random stat from general pool to avoid conflict.

    and what's the intention of hiding this infos until now instead of communicate new systems (which cost money) clearly?

    Hello,


    for all players which have an orkham weapon single roll like stamina, physical damage reduction or physical defense and so on.


    As for now (01.12.2025) you don't need to go for the new grove weapons, if you don't struggle hard with aggro.

    You ask why? Single old orkham rolls are way more effective, like a 50% physical defense roll on a 2h hammer comparing with the 3 statline rolls on the new weapons.


    If you ask which class to play if you struggle a bit?

    All champions (champ/priest, champ/warrior and champ/knight) do huge aggro and shouldn't have any problems.

    If you play warden tank, it's kinda the same. Not so huge aggro like a champ, but really enough.

    And if you play knight: try knight/warrior or knight/scout if you struggle in aggro. also knight/mage do good aggro if buffed correctly.


    a possible solution would be for 1h weapons to allow tanks to corrupt shields (and only wearable a corrupted shield with grove weapon).

    for 2h weapons there must be a solution on new weapons like exclusive increase tank stats on corrupted mods


    Greetings

    HI Ikaria ,


    as mentioned here: RE: The Origin (Awakened) [Patch 11.1.6.1000].

    We have now the same problem in Shattered Grove again with the boss Eloria and Veltharion as far as I can say.


    So my question would be: can this issue be addressed asap, as it is already the "near(ish) future" at least for me? ;)

    Because of the way how the cards are dropping at the bosses, some cards are dropping very rare or like never. (Same for boss 2 origin awakened)


    Greetings

    - Introducing 2 stat exclusion stones, so it will be easier to have a deterministic way of getting each stat without losing what you have build

    We are waiting for this o.o


    Instead of this:

    "Implemented Corruption Stone - Inclusion: Allows you to select 6 stats from possible rolls & increases chance of getting them in your next rolls greatly for next 10 rolls, in exchange, they will always have minimum roll."


    Nobody would use stones for pnc for only min rolls :O