Hello,
muffin 202301 in happy hour please ![]()
Greetings
Hello,
muffin 202301 in happy hour please ![]()
Greetings
It was always the case, since ever?, that those values are only counted for melee
Portable tiers normally won't be usable as long as you don't have Portable Tier Proficiency effect on you. This effect can be obtained either from:
- Item Shop (1/7/14/30 days)- Fishing
- Worldboss treasures
- Some other future content
1 question. Any ideas regarding this proficiency effect and gold vip?
100% like from what I can say now. finally t19 or even t20 "soon" ![]()
Pets with loyalty >60 offen tends to attack and join battle.
The battle of pets often results in pull mobs that are not in fight already and to get stuck on position after some stuff (fear, stun, die,....). For example often dies at second phase in grove endboss.
Whereas pets with loyalty <=60 never participate in combat and therefore never get stuck or dies.
Maybe this description leads to some improvements for playerpets
Greetings
any rogue with dagger around here? ![]()
It feels like for example rogue/scout has massive resource issues with daggers and also less damage compared to katana in single target as well as in AOE (burst and sustain). I guess the extra resource cost reduction is a lot or it's just the pure dmg/dot of katana skill xD
Hi,
would it be possible to put the items ID 1252041, 1252043, 1252045 in the 30 days item rotation?
Greetings
Zyrex xLutinex Pachu
Please send integrity report, and open a ticket in our Support.https://wiki.chroniclesofarcad…l-guides/integrity-report
It will be investigated separately with each of you.
how can I fix this? ![]()
Um ein "fertigen" Roll auf die NEUE Waffe zu bekommen, sollte man ruhig 15k dias "Einmalig" zahlen.
Das ist ja genau nicht so, weil man die Steine auf eine Waffe zieht und damit direkt den Roll hat ohne freischalten.
An dem System wird sich vermutlich auch nichts ändern, weil man es sonst abusen kann und außerdem ohne Dias freischalten kann
Wenn man die rolls nicht runterzieht, kannst du so oft probieren wie du möchtest.
"Freigeschaltet" lassen wäre aus Sicht des Publishers ein No-Go. Weil dann müsste im Prinzip nur 1 Person die 15k Dias pro Waffentyp bezahlen. Weil du kannst die Rolls ja runterziehen und auf einer anderen Waffe raufziehen. Ergo könnte man sich selber als Schurke 2 dolche machen aber nur 1 mal freischalten müssen.
Btw. kann man das auch über coins + ini mats freischalten
Display MoreElo,
I have a different problem that could be related to the latest visual changes... since some patches in december I constantly have very annoying stuttering every 3 seconds (you can rlly set your watch by that). I already tried a full reinstall of the game, cleared addons folder, tried without addons, wiped screenshots folder, changed ingame settings, checked my Nvidia settings on the PC, but apparently the issue only persists in CoA. All other games (even games with much higher requirements) run fluently, even in higher resolutions...
The issue occurs in any zone and instance, any channel, any char... In house and Grove it feels the worst, but can't rlly tell if that's true... but there is no difference if there are many other players around or not.
Hiding interface, running around with no gear, removing all buffs, removing pet, removing skin etc, makes no difference at all. Classes don't matter too.
My system:
- Windows 10 64 bit (last full install end of '24)
- Nvidia GeForce RTX 4070 @ 12 GB VRAM
- 32 GB DDR4 RAM
- AMD Ryzen 7 5800x3d
- 2 TB m.2 WD Black <-- game is installed on this one
Here is a short recoding of my issue in my house, you clearly can see the lag every 3 seconds while running around:
I made even more recordings if you need more..
Has anyone any idea how to fix this? Since other games are fine, I think it's just a CoA problem, can't imagine what might interfere there... thx in advance
Nearly same issue at my wifes PC. Constant regularly stuttering. Couldnt find the issue. On my PC it's "only" every 20 seconds or so, but still annoying
You can only select/equip them in that specific zone
And removing healer classes from being the savior is still an issue
(or atleast were able to do that the first time. last round, they turned out pretty chill; not sure if bugfixed or whatever the reason was)
maybe you had a class in the group, which interrupted/stunned them constantly ![]()
Hi,
anyone tried knight (except knight/champ) in grove?
Feels very bad for me, because you can't interrupt mobs yourself and rely on party to interrupt and not die, if you want to do bigger pulls.
Knight/champ is an exception, because you can fast pull all mobs together and interrupt most of them with shock strike (not all every time, but most xD)
Greetings
Hi,
does the card ID 778752 really drop? The boss itself never have loot and we didn't see the card a single time.
Greetings
this whole 30 second CD should be reduced to 5-10 seconds, if the intention is to prevent buffing with it and switching back to another title... for this it does not need 30 seconds xD
The different affixes / modes are pretty nice idea
while I agree on the rest of your points, I need to disagree partially on this part.
The cooldown mode is the by far most annoying mode of all for physical classes. increasing not only the CD of all skills by 50%, but also reducing the amount of skills you can use by 50%. The global cooldown in this mode is 1.5 seconds compared to normally 1 second.
And mdps classes, at least the ones casting, are not affected at all.
It feels terrible and mega clunky as a physical class in this mode. it feels like you cannot even react properly as a tank, because you can literally take a shower between 2 skills
Greetings
Or to 10 seconds If you switch to drop titles for looting, 30s are also a bit long
Chance of including a wanted stat with Itemshop Exclusion stones are 10%, if a stat is included, chance for second stat will be 15% (theoretically). Scales up to 40/60% with Karma.
Theoretically because if your wanted stat pool has stats that are conflicting with existing stats, they will be rerolled which causes inclusion to be wasted. -- i.e.: your weapon has a Damage stat and you exclude it while rolling, if your wanted stats are Damage, everytime it tries to include them, it will be rerolled. Thatswhy aiming a single stat is not easier with 6 stat selection. To make this less frustrating, system is released with giving more chance to first two selected stats (mentioned on Wiki), where they are supposed to appear more than 3-6th stats (double chance).
The illusion is that, thinking selection of a conflicting stat will make them be rerolled again with inclusion, but in reality inclusion will try to add them, but rest of the script will just replace it with a random stat from general pool to avoid conflict.
it doesnt matter which way I try... even your way... I only get crap results. 4 out of 50 rolls had 1 desired stat... nice
There was no intention of hiding anything, sorry for your frustration.
That won't bring back all the wasted stones either x.x
Chance of including a wanted stat with Itemshop Exclusion stones are 10%, if a stat is included, chance for second stat will be 15% (theoretically). Scales up to 40/60% with Karma.
Theoretically because if your wanted stat pool has stats that are conflicting with existing stats, they will be rerolled which causes inclusion to be wasted. -- i.e.: your weapon has a Damage stat and you exclude it while rolling, if your wanted stats are Damage, everytime it tries to include them, it will be rerolled. Thatswhy aiming a single stat is not easier with 6 stat selection. To make this less frustrating, system is released with giving more chance to first two selected stats (mentioned on Wiki), where they are supposed to appear more than 3-6th stats (double chance).
The illusion is that, thinking selection of a conflicting stat will make them be rerolled again with inclusion, but in reality inclusion will try to add them, but rest of the script will just replace it with a random stat from general pool to avoid conflict.
and what's the intention of hiding this infos until now instead of communicate new systems (which cost money) clearly?
And make the "Higher Chance" of desired stats from inclusion stone public. Feels like you still have only 2-5% chance PER statline
Hello,
for all players which have an orkham weapon single roll like stamina, physical damage reduction or physical defense and so on.
As for now (01.12.2025) you don't need to go for the new grove weapons, if you don't struggle hard with aggro.
You ask why? Single old orkham rolls are way more effective, like a 50% physical defense roll on a 2h hammer comparing with the 3 statline rolls on the new weapons.
If you ask which class to play if you struggle a bit?
All champions (champ/priest, champ/warrior and champ/knight) do huge aggro and shouldn't have any problems.
If you play warden tank, it's kinda the same. Not so huge aggro like a champ, but really enough.
And if you play knight: try knight/warrior or knight/scout if you struggle in aggro. also knight/mage do good aggro if buffed correctly.
a possible solution would be for 1h weapons to allow tanks to corrupt shields (and only wearable a corrupted shield with grove weapon).
for 2h weapons there must be a solution on new weapons like exclusive increase tank stats on corrupted mods
Greetings
it's intended. enhanced versions of ISS are always exclusively usable