Maybe you've hit them while immune. No damage done -> no buff
Posts by xLutinex
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I said the problem is, that players play the knight with lua.
Better aggro output is manual gameplay. You don't even lua scripting for it.
And pls proof with a video how you can only deal 50k damage buffed. The requirement for every tank is, that you are nearly same geared like the dps. If you have old tikal gear and the dps endgame grove gear, it is clear that you can't hold aggro.
Furthermore what I know: you can easy tank as knight/Warrior , /mage , /rogue, /priest and /scout in terms of aggro
Greetings
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If you would have ever run with me SG as tank, you would have seen my aggro.
The only tanks i play is knight.
And If you want to calculate the aggro, there are 3 parts of it. Actually 4 parts. Dps with 200kk damage and on aggro cap is doing 20kk aggro.
A tank doing 50k damage (which is insane low tbh and seems like unbuffed) is doing 50k * Skill aggro (example 10x) * tank aggro percent (example 2000% aggro = 20x). In sum the tank is doing 10kk aggro with 50k damage.
And to be honest in single target burst the tank deals 300-400k damage per hit at least and in aoe it is also at least 250k with whirlwind shield fullbuffed
The real problem is not the knight aggro (again, I am only playing knight when I tank and I have by far not the best tank gear anymore. Old orkham gear and not even a golden new weapon)
The problem is more, that tanks playing with lua and don't know which skills has which aggro multipler.
You can also ask ingame the random SG people if they ever had aggro problems with me as knight.
The only "issue" the knight tank has conparing with others is CC. But not aggro
Greetings
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If I understand it correctly, you said that the knight tank is dead in the endcontent?
That is totally wrong in my opinion. The average Knight tank has maybe lower aggro output than champ or warden, but it is enough and possible.
Knight is also specialized for more survivability of the group instead of doing damage
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Hello,
muffin 202301 in happy hour please

Greetings
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It was always the case, since ever?, that those values are only counted for melee
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Portable tiers normally won't be usable as long as you don't have Portable Tier Proficiency effect on you. This effect can be obtained either from:
- Item Shop (1/7/14/30 days)- Fishing
- Worldboss treasures
- Some other future content
1 question. Any ideas regarding this proficiency effect and gold vip?
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100% like from what I can say now. finally t19 or even t20 "soon"

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Pets with loyalty >60 offen tends to attack and join battle.
The battle of pets often results in pull mobs that are not in fight already and to get stuck on position after some stuff (fear, stun, die,....). For example often dies at second phase in grove endboss.
Whereas pets with loyalty <=60 never participate in combat and therefore never get stuck or dies.
Maybe this description leads to some improvements for playerpets
Greetings
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any rogue with dagger around here?

It feels like for example rogue/scout has massive resource issues with daggers and also less damage compared to katana in single target as well as in AOE (burst and sustain). I guess the extra resource cost reduction is a lot or it's just the pure dmg/dot of katana skill xD
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Hi,
would it be possible to put the items ID 1252041, 1252043, 1252045 in the 30 days item rotation?
Greetings
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Zyrex xLutinex Pachu
Please send integrity report, and open a ticket in our Support.https://wiki.chroniclesofarcad…l-guides/integrity-report
It will be investigated separately with each of you.
how can I fix this?

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Um ein "fertigen" Roll auf die NEUE Waffe zu bekommen, sollte man ruhig 15k dias "Einmalig" zahlen.
Das ist ja genau nicht so, weil man die Steine auf eine Waffe zieht und damit direkt den Roll hat ohne freischalten.
An dem System wird sich vermutlich auch nichts ändern, weil man es sonst abusen kann und außerdem ohne Dias freischalten kann
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Wenn man die rolls nicht runterzieht, kannst du so oft probieren wie du möchtest.
"Freigeschaltet" lassen wäre aus Sicht des Publishers ein No-Go. Weil dann müsste im Prinzip nur 1 Person die 15k Dias pro Waffentyp bezahlen. Weil du kannst die Rolls ja runterziehen und auf einer anderen Waffe raufziehen. Ergo könnte man sich selber als Schurke 2 dolche machen aber nur 1 mal freischalten müssen.
Btw. kann man das auch über coins + ini mats freischalten
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Elo,
I have a different problem that could be related to the latest visual changes... since some patches in december I constantly have very annoying stuttering every 3 seconds (you can rlly set your watch by that). I already tried a full reinstall of the game, cleared addons folder, tried without addons, wiped screenshots folder, changed ingame settings, checked my Nvidia settings on the PC, but apparently the issue only persists in CoA. All other games (even games with much higher requirements) run fluently, even in higher resolutions...
The issue occurs in any zone and instance, any channel, any char... In house and Grove it feels the worst, but can't rlly tell if that's true... but there is no difference if there are many other players around or not.
Hiding interface, running around with no gear, removing all buffs, removing pet, removing skin etc, makes no difference at all. Classes don't matter too.
My system:
- Windows 10 64 bit (last full install end of '24)
- Nvidia GeForce RTX 4070 @ 12 GB VRAM
- 32 GB DDR4 RAM
- AMD Ryzen 7 5800x3d
- 2 TB m.2 WD Black <-- game is installed on this one
Here is a short recoding of my issue in my house, you clearly can see the lag every 3 seconds while running around:
I made even more recordings if you need more..
Has anyone any idea how to fix this? Since other games are fine, I think it's just a CoA problem, can't imagine what might interfere there... thx in advance
Nearly same issue at my wifes PC. Constant regularly stuttering. Couldnt find the issue. On my PC it's "only" every 20 seconds or so, but still annoying
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You can only select/equip them in that specific zone
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And removing healer classes from being the savior is still an issue
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(or atleast were able to do that the first time. last round, they turned out pretty chill; not sure if bugfixed or whatever the reason was)
maybe you had a class in the group, which interrupted/stunned them constantly

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Hi,
anyone tried knight (except knight/champ) in grove?
Feels very bad for me, because you can't interrupt mobs yourself and rely on party to interrupt and not die, if you want to do bigger pulls.
Knight/champ is an exception, because you can fast pull all mobs together and interrupt most of them with shock strike (not all every time, but most xD)
Greetings
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Hi,
does the card ID 778752 really drop? The boss itself never have loot and we didn't see the card a single time.
Greetings
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this whole 30 second CD should be reduced to 5-10 seconds, if the intention is to prevent buffing with it and switching back to another title... for this it does not need 30 seconds xD
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The different affixes / modes are pretty nice idea
while I agree on the rest of your points, I need to disagree partially on this part.
The cooldown mode is the by far most annoying mode of all for physical classes. increasing not only the CD of all skills by 50%, but also reducing the amount of skills you can use by 50%. The global cooldown in this mode is 1.5 seconds compared to normally 1 second.
And mdps classes, at least the ones casting, are not affected at all.
It feels terrible and mega clunky as a physical class in this mode. it feels like you cannot even react properly as a tank, because you can literally take a shower between 2 skills
Greetings
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Or to 10 seconds If you switch to drop titles for looting, 30s are also a bit long
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Chance of including a wanted stat with Itemshop Exclusion stones are 10%, if a stat is included, chance for second stat will be 15% (theoretically). Scales up to 40/60% with Karma.
Theoretically because if your wanted stat pool has stats that are conflicting with existing stats, they will be rerolled which causes inclusion to be wasted. -- i.e.: your weapon has a Damage stat and you exclude it while rolling, if your wanted stats are Damage, everytime it tries to include them, it will be rerolled. Thatswhy aiming a single stat is not easier with 6 stat selection. To make this less frustrating, system is released with giving more chance to first two selected stats (mentioned on Wiki), where they are supposed to appear more than 3-6th stats (double chance).
The illusion is that, thinking selection of a conflicting stat will make them be rerolled again with inclusion, but in reality inclusion will try to add them, but rest of the script will just replace it with a random stat from general pool to avoid conflict.it doesnt matter which way I try... even your way... I only get crap results. 4 out of 50 rolls had 1 desired stat... nice
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There was no intention of hiding anything, sorry for your frustration.
That won't bring back all the wasted stones either x.x