Posts by xLutinex

    Hi,


    suggestion from me. Would it be possible to increase the amount of mob materials from grafu and origin, if you run at max difficulty? Right now for the runes the materials from those 2 instances are the crazy bottleneck, comparing with the amount you get in FA, hoto, necro, kalin

    And you even need more time to run grafu and origin. Furthermore is grafu an instance for up to 12 people.


    Would be nice if the loot can be adjusted


    Ty

    this still sounds like a system, where you give players the "opportunity" to upgrade things further (example from 5 -> 6 or even ->)

    Feasible in this context refers to a limited time frame, as you mentioned. People with more time and runs will obviously have the opportunity to reach higher levels, that's the nature of MMORPGs. However, the steps between the rune tiers are held relatively small for that reason, as to not overwhelm players with limited time. We do not want to limit players with willingness of high-time investment either. It's a compromise on both ends.;)

    you know, that 2 runes with tier 5 and 2 runes with tier 7 makes a HUGE difference when it comes to damage? that is even more than 1 tier of a weapon for some classes. and the difference will be even bigger with more tier differences. also not calculating tithing multiplicator.

    sorry, but the nature of mmorpgs shouldnt be FOMO in itself and bringing systems that implemented even more FOMO factors

    We seek to make it feasible to reach Tier V combination runes by the end of the year in all slots;

    this still sounds like a system, where you give players the "opportunity" to upgrade things further (example from 5 -> 6 or even ->) but in reality it will be massively demotivating, because there is a carrot in front of you, that you will never ever be able to reach. this leads, at least for myself, to the point and feeling of FOMO if you don't grind 24/7.

    And because the time of humans is limited and worth much, I expect players just quitting. Because the direction (tithing, runes, xyz) is clear, that more and more endless grind systems will be implemented.


    Greetings

    Mit der Freischaltung der nächsten Instanz (welche in kurzer Zeit folgen wird ;) ) werden wir auch den nächsten Schwierigkeitsgrad hinzufügen, welcher den Loot enorm anheben wird. Dies wird mit so ziemlich jedem Content-Release von nun an passieren: Es ist nicht vorgesehen, in dieser kurzen Zeit hochrangige Runen zu erspielen, sondern mit den voranschreitenden Modis höhere Runen erreichen zu können, vor allem nicht erst 22 stunden nach dem Release, wenn noch einiges zu finden ist.

    Selbst wenn ihr den Loot vertausendfacht (in Zahlen: 1000x), was mit an Sicherheit angrenzender Wahrscheinlichkeit nicht vor 2050 passieren wird, ist es immer noch unrealistisch auch nur eine Rune auf Stufe X (in Zahlen: Stufe 10) zu farmen. Vor allem für Leute die arbeitstätig sind und dann nur vielleicht 2 Stunden am Abend mit der Gilde was laufen können

    I said the problem is, that players play the knight with lua.

    Better aggro output is manual gameplay. You don't even lua scripting for it.

    And pls proof with a video how you can only deal 50k damage buffed. The requirement for every tank is, that you are nearly same geared like the dps. If you have old tikal gear and the dps endgame grove gear, it is clear that you can't hold aggro.


    Furthermore what I know: you can easy tank as knight/Warrior , /mage , /rogue, /priest and /scout in terms of aggro


    Greetings

    If you would have ever run with me SG as tank, you would have seen my aggro.

    The only tanks i play is knight.


    And If you want to calculate the aggro, there are 3 parts of it. Actually 4 parts. Dps with 200kk damage and on aggro cap is doing 20kk aggro.

    A tank doing 50k damage (which is insane low tbh and seems like unbuffed) is doing 50k * Skill aggro (example 10x) * tank aggro percent (example 2000% aggro = 20x). In sum the tank is doing 10kk aggro with 50k damage.

    And to be honest in single target burst the tank deals 300-400k damage per hit at least and in aoe it is also at least 250k with whirlwind shield fullbuffed


    The real problem is not the knight aggro (again, I am only playing knight when I tank and I have by far not the best tank gear anymore. Old orkham gear and not even a golden new weapon)

    The problem is more, that tanks playing with lua and don't know which skills has which aggro multipler.


    You can also ask ingame the random SG people if they ever had aggro problems with me as knight.


    The only "issue" the knight tank has conparing with others is CC. But not aggro


    Greetings

    Pets with loyalty >60 offen tends to attack and join battle.

    The battle of pets often results in pull mobs that are not in fight already and to get stuck on position after some stuff (fear, stun, die,....). For example often dies at second phase in grove endboss.


    Whereas pets with loyalty <=60 never participate in combat and therefore never get stuck or dies.


    Maybe this description leads to some improvements for playerpets


    Greetings

    any rogue with dagger around here? :D

    It feels like for example rogue/scout has massive resource issues with daggers and also less damage compared to katana in single target as well as in AOE (burst and sustain). I guess the extra resource cost reduction is a lot or it's just the pure dmg/dot of katana skill xD

    Wenn man die rolls nicht runterzieht, kannst du so oft probieren wie du möchtest.


    "Freigeschaltet" lassen wäre aus Sicht des Publishers ein No-Go. Weil dann müsste im Prinzip nur 1 Person die 15k Dias pro Waffentyp bezahlen. Weil du kannst die Rolls ja runterziehen und auf einer anderen Waffe raufziehen. Ergo könnte man sich selber als Schurke 2 dolche machen aber nur 1 mal freischalten müssen.


    Btw. kann man das auch über coins + ini mats freischalten

    Nearly same issue at my wifes PC. Constant regularly stuttering. Couldnt find the issue. On my PC it's "only" every 20 seconds or so, but still annoying

    Hi,


    anyone tried knight (except knight/champ) in grove?

    Feels very bad for me, because you can't interrupt mobs yourself and rely on party to interrupt and not die, if you want to do bigger pulls.

    Knight/champ is an exception, because you can fast pull all mobs together and interrupt most of them with shock strike (not all every time, but most xD)


    Greetings