The Shattered Grove [Patch 12.1.0.1000]

  • 3rd thing : the amount of arcadia coins needed to build the new stuff. 100k to unlock grandmaster lvls on alchemy and blacksmithing , then 75k + 100k to buy new recipes then 75k per red item and 100k per gold item.

    btw, that's not accurate. you need 75k coins to do red item and additional 175k coins for upgrading to gold. the gold recipe also needs the stone from the red recipe ;)

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    There will be changes to improve luck factor in corruption system, such as;
    - Permanent karma until you stop rolling for a while
    - Introducing 2 stat exclusion stones, so it will be easier to have a deterministic way of getting each stat without losing what you have build

    - Craftable Exclusion stones in Grove

    - New Orkham mode that drops alot more shuffle stones to not make you feel the need of Orkham runs that frequently


    However, chance of getting max roll is not equal to getting any roll, its alot higher, so your calculations are not accurate.

    Also as a side note; Initially special stat pool for weapons is created because of player frustrations in past & stats inside are populated with most requested stats by players, so this trend will continue with incoming feedbacks.


    Possible stat list will be published soon in forum & in wiki afterwards.


    Greetings

  • - Introducing 2 stat exclusion stones, so it will be easier to have a deterministic way of getting each stat without losing what you have build

    We are waiting for this o.o


    Instead of this:

    "Implemented Corruption Stone - Inclusion: Allows you to select 6 stats from possible rolls & increases chance of getting them in your next rolls greatly for next 10 rolls, in exchange, they will always have minimum roll."


    Nobody would use stones for pnc for only min rolls :O

  • Hi, it would be nice if you could also give us an answer about coins / stats.


    Does the amount of coins needed is going to stay like so we'll really have to farm 2kk AC (that mean around 300 SG runs) for the golden armor gear ? I'm not even counting weapons there.


    Will you implement those blueprints (100% guarantee) on last boss with at least 1-2 guarantee purple stats on them ? We've made over 20+ runs and we still didn't get any usefull stat and if i'm not mistaken only 1 good stat from weapon pull. Don't you think there's something wrong in this ?


    Hope you will give us some explanations / toughts on those questions "soon" :D

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    You will be able to grind your max roll after next patch, so it is not supposed to be an issue anymore.


    Amount of required Arcadia Coins will be adjusted.


    There won't be any change about the way Grove stats are obtained, it is intended they are scarce compared to previous content. Just as a reminder, Error stats can be obtained by using corruption stones on Millim stats.


    Greetings

  • Thanks for the answer.


    Can we expect this adjustment for next patch and will we get refund extraAC spent like grandmaster quests ?


    I don't understand why you want those purple stats to be so rare. I mean you know most ppl won't craft T13-T15 new gear without all perfect stats right ?

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    Thanks for the answer.


    Can we expect this adjustment for next patch and will we get refund extraAC spent like grandmaster quests ?


    I don't understand why you want those purple stats to be so rare. I mean you know most ppl won't craft T13-T15 new gear without all perfect stats right ?

    Already used coins will be refunded for the difference.


    About stat distribution, it will be discussed with the design team first.


    Greetings

  • HI Ikaria ,


    as mentioned here: RE: The Origin (Awakened) [Patch 11.1.6.1000].

    We have now the same problem in Shattered Grove again with the boss Eloria and Veltharion as far as I can say.


    So my question would be: can this issue be addressed asap, as it is already the "near(ish) future" at least for me? ;)

    Because of the way how the cards are dropping at the bosses, some cards are dropping very rare or like never. (Same for boss 2 origin awakened)


    Greetings

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    Near(ish) is not giving eta on purpose, it is just an estimation of when something may happen. Such ideas were (and are still are), reliant on other changes to be done first, however, since one is now ready for next update already, this is possible to be implemented soon(ish). However, still without any real ETA.

  • Please consider introducing stones for PNC that only reroll the negative mod of your weapon.
    Currently it is very frustrating to finally roll your desired combination (using Corruption Shard - Inclusion for PNC) only to be confronted with a terrible negative stat. Especially since they get boosted by corruption efficency. Makes the whole process even more rng heavy than it already is.

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    And make the "Higher Chance" of desired stats from inclusion stone public. Feels like you still have only 2-5% chance PER statline

    Chance of including a wanted stat with Itemshop Exclusion stones are 10%, if a stat is included, chance for second stat will be 15% (theoretically). Scales up to 40/60% with Karma.

    Theoretically because if your wanted stat pool has stats that are conflicting with existing stats, they will be rerolled which causes inclusion to be wasted. -- i.e.: your weapon has a Damage stat and you exclude it while rolling, if your wanted stats are Damage, everytime it tries to include them, it will be rerolled. Thatswhy aiming a single stat is not easier with 6 stat selection. To make this less frustrating, system is released with giving more chance to first two selected stats (mentioned on Wiki), where they are supposed to appear more than 3-6th stats (double chance).


    The illusion is that, thinking selection of a conflicting stat will make them be rerolled again with inclusion, but in reality inclusion will try to add them, but rest of the script will just replace it with a random stat from general pool to avoid conflict.


    A suggestion would be to charge your Karma first with cheaper stones such as Corruption Crystal.


    Please consider introducing stones for PNC that only reroll the negative mod of your weapon.
    Currently it is very frustrating to finally roll your desired combination (using Corruption Shard - Inclusion for PNC) only to be confronted with a terrible negative stat. Especially since they get boosted by corruption efficency. Makes the whole process even more rng heavy than it already is.

    Dim Fragments will be changed to reduce negative stats additionally (only if positive stats are maxed out.) Down to -0.1% / 0.1 so value won't be invisible.


    Greetings

  • Chance of including a wanted stat with Itemshop Exclusion stones are 10%, if a stat is included, chance for second stat will be 15% (theoretically). Scales up to 40/60% with Karma.

    Theoretically because if your wanted stat pool has stats that are conflicting with existing stats, they will be rerolled which causes inclusion to be wasted. -- i.e.: your weapon has a Damage stat and you exclude it while rolling, if your wanted stats are Damage, everytime it tries to include them, it will be rerolled. Thatswhy aiming a single stat is not easier with 6 stat selection. To make this less frustrating, system is released with giving more chance to first two selected stats (mentioned on Wiki), where they are supposed to appear more than 3-6th stats (double chance).


    The illusion is that, thinking selection of a conflicting stat will make them be rerolled again with inclusion, but in reality inclusion will try to add them, but rest of the script will just replace it with a random stat from general pool to avoid conflict.

    and what's the intention of hiding this infos until now instead of communicate new systems (which cost money) clearly?

  • Thanks for the planned change to Dim Fragments, appreciate it.
    When can we expect it to go live approximately? Don't want to be impatient, but I'm currently stuck with a negative roll that borders on unplayable and a guildmate of mine has one that's not much better.

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    It is implemented already.


    Chance of including a wanted stat with Itemshop Exclusion stones are 10%, if a stat is included, chance for second stat will be 15% (theoretically). Scales up to 40/60% with Karma.

    Theoretically because if your wanted stat pool has stats that are conflicting with existing stats, they will be rerolled which causes inclusion to be wasted. -- i.e.: your weapon has a Damage stat and you exclude it while rolling, if your wanted stats are Damage, everytime it tries to include them, it will be rerolled. Thatswhy aiming a single stat is not easier with 6 stat selection. To make this less frustrating, system is released with giving more chance to first two selected stats (mentioned on Wiki), where they are supposed to appear more than 3-6th stats (double chance).


    The illusion is that, thinking selection of a conflicting stat will make them be rerolled again with inclusion, but in reality inclusion will try to add them, but rest of the script will just replace it with a random stat from general pool to avoid conflict.

    and what's the intention of hiding this infos until now instead of communicate new systems (which cost money) clearly?

    There was no intention of hiding anything, sorry for your frustration.


    However we do not prefer to expose every detail of our systems, like any other MMORPG, yet trying to explain them without technical details as much as a casual player could understand, thus patch notes are superficial.


    Wiki has/will have more detailed information. If you think something is missing, that could be added.


    Greetings

  • I totally must agree with all what was written before. The expectations for a determinstic roll system was huge and you literally provided another heavy rng system, what didn't match what you wrote in your posts before and it was also not what players requested. I don't know why the systems always must be so complicated instead of easy systems. When I already need to read like 10 bullet points thrice in the patch notes to understand the entire karma system, what I only did after reading your inclusion stones post above, then it's too complex in my opinion.


    A good thing you added was upgrading values of rolls by dim fragments. That is a way of determinism, what was not proposed, but good idea from your side.

  • Chance of including a wanted stat with Itemshop Exclusion stones are 10%, if a stat is included, chance for second stat will be 15% (theoretically). Scales up to 40/60% with Karma.

    Theoretically because if your wanted stat pool has stats that are conflicting with existing stats, they will be rerolled which causes inclusion to be wasted. -- i.e.: your weapon has a Damage stat and you exclude it while rolling, if your wanted stats are Damage, everytime it tries to include them, it will be rerolled. Thatswhy aiming a single stat is not easier with 6 stat selection. To make this less frustrating, system is released with giving more chance to first two selected stats (mentioned on Wiki), where they are supposed to appear more than 3-6th stats (double chance).


    The illusion is that, thinking selection of a conflicting stat will make them be rerolled again with inclusion, but in reality inclusion will try to add them, but rest of the script will just replace it with a random stat from general pool to avoid conflict.

    it doesnt matter which way I try... even your way... I only get crap results. 4 out of 50 rolls had 1 desired stat... nice

  • I’m also feeling some frustration with the current RNG system. Even with the recent improvements, out of around 30 rolls I only managed to get the stat I was aiming for once. Getting three useful different stats on top of that still feels extremely difficult, even with the “increased chance”.


    It’s also a bit funny that in some cases the old corruption system still performs better than the current one, which doesn’t really motivate players to switch weapons.

  • And if we already used Dim fragments before the change for malus ? Can we expect some refund (like half at least) of them ? :)


    And do you think about adding a "lock attribut" stone , so if we get 2 good stats we aren't force to rerol one of them ?