And the tank grafu artifact still needs a redesign imho ![]()
I will soon write some stuff for tank balancing and hope it will be considered
And the tank grafu artifact still needs a redesign imho ![]()
I will soon write some stuff for tank balancing and hope it will be considered
Display More2.1. Let me illustrate the interconnectedness: when killing a monster, I simultaneously:
- Complete a quest for monster kills
- Obtain cards (progress in a second quest)
- Advance in a UNIVERSAL quest (third quest)
- When disenchanting cards, complete a fourth quest (universal disenchantment)
- Plus a fifth quest for disenchanting specific rarity
- And so on, ultimately affecting about ~10 quests with a single action
Now you assume to the playerbase, that you always get a card for killing a monster. Can we consider this as a new feature? ![]()
I can say from my point of view what I know about the new and old system:
Greetings
Are there any plans to add some kind of repeatable content to the prestige pass?
Currently it seems very hard to progress past level 15, especially if you already upgraded the cards from certain zones.I am also a bit "worried" about ongoing "flow of courage coins" after completing the majority of tasks offered. With the old system there were repetable missions every day granting about 3k courage coins per day on average, maybe a bit more. I don't see this towards the end, when most of the missions are completed, the overall sum of courage coins seems to fall a bit short. but maybe there will be an update soon.
Yes I agree. The system does not look very well as a replacement of the older one.
ich weiß ja nicht was es an Belohnung gibt für das finden ,aber die Spieler sollten auch mal an die anderen denken die den Titel haben möchten
Titel und Karte.
Die Spieler wollen halt die Karte und dann extrem teuer verkaufen.
P.s. kaufe die 2 blauen Goblin Karten vom Event. Whisper me 😀
Greetings,
Currently it is way too expensive to change your cards from strength only to leather (str-dex-stam-patk) via a second cardset - without losing the maxed out stats. Same thing if you want to switch from defense to hp. I'm talking about 400k diamonds for 2k cards.
Are there any plans to implement an item that replaces one stat on all your cards with another? Or something similar? I don't mind if it is expensive, but the price should reflect the fact that you are only changing a single stat and don't get access to a second set.Currently, we don't have plans to implement such changes. However, we may revisit this matter in the future and potentially introduce your suggestion or an alternative solution.
and what about a feature like "bulk change" stats on second/third deck, that doesn't already have the desired stats?
imagine clicking through 1k cards and select 4 attributes for every cards. My doc will call you ![]()
Die komplette Global Cooldown Mechanik wurde überarbeitet zum Ärgernis und Nachteil der Spieler. Vor allem beim buffen braucht man jetzt ca. 50% länger und alles was keine pet Klasse ist leidet stark darunter beim clearen von Instanzen.
Ich würde aber nicht davon ausgehen, das es wieder geändert wird. Hat angeblich die Performance verbessert, auch wenn man es beim ini spielen anders fühlt als Spieler ![]()
Hi,
for tank grafu artefact in general: I would suggest to increase the duration. for jumping in a mobgroup it's kinda useless. either adjust the duration or change the complete effect in general like something "on click"
Greetings
Transformation Potion :This can vary based on your preference. Some people use the transformation potion that gives 20% STR and 20% STA. Others use the one that gives 20% WIS and 20% STA for the Knight/Druid's Earth Cleave skill to do more damage (because Earth Cleave scales with wisdom).
I would say sta/wis is must have, bcs Earth Cleave is doing way more damage/aggro with more wisdom. If you have buffed around 35-40k wisdom, it is more than double aggro of Whirlwind Shield iirc
Hi Rake
the mob with the card ID 778361 seems only to spawn once after a server restart.
So if we have a maintenance every 2 weeks, there is 1 chance for 1 player in 2 weeks to get the card ![]()
Can you change the mob to respawn regularly?
Greetings
3x "B" zu kaufen ist nur für platin prestige gedacht. Jede Prestige Stufe benötigt unterschiedliche viele "A" Käufe, um den Balken zu füllen
Hello,
in dreamland dps classes can get attack amulets (and healers could get castspeed amulets).
What about tank amulets? there are atm 2 amulets with pdef (ID 221396) and mdef (ID 221397), which lasts for 10 seconds with 45 seconds CD. not sooo useless imho.
the pdef one could be useful, if you change it to have a longer uptime. Then a champion tank could use that and stack more pdef for better group survivability.
Or maybe you will have any other cool stuff for tanks ![]()
Greetings
Display MoreThis card is coming from a chest, yes.
Greetings
then it does not drop. we didnt had the card until now at all. can you check if this card dropped in any group in the last 2-3 weeks?
Hello,
the cards with the ID 778342 (Wrestler Mirage) isn't dropping anymore as far as we observed.
Furthermore, since it doesn't drop anymore, also the mob "Magic Mirage" doesn't spawn anymore and therefore the card ID 778341 cannot drop ![]()
Hello,
at the moment it's not possible that more than one guild register for siege war.
Please fix.
Thank you
Display MoreGreetings,
Do you want to have some sort of "template attributes" that you can save and apply to next cards?
Hi Rake,
what about improving "rerolling" second/third/fourth deck?
Imagine you have over 2k cards and want to set all attributes in an additional deck. it's like to injure your hand to click all stuff one by one o.o
Hi,
for example this yes, or a "bulk change" to all cards in the deck, which haven't set to specific attributes.
Example:
Deck 1 has 2000 cards with all rolled to stamina/dex/strength/patk. All card maxed or 5 stars
Deck 2 then has also 2000 cards available, but you only had set 1000 cards to for example "stamina/wisdom/HP/pdef". The other 1000 cards don't have any attributes set. Now it would be nice to bulk change all left cards, that has no attributes set, to "stamina/wisdom/HP/pdef" with the least costs (this example needs 25 dias for every attribute to set). Or the bulk change should only be available for cards, that have matching attributes to change to the target attributes for 25d each
Display MoreGreetings
Display MoreI have a suggestion regarding cards, which have been maxed with diamonds.
I suggest that if you have maxed the values of a card with diamonds once, the value stays maxed even if you reroll the attribute.
This would benefit players, that e.g. switch classes while not having maxed out one deck. Or if a player finds out that HP is for new content better than def and he has to reroll it.
Greetings.
We are currently working on global changes to the monster card enhancement systems and cannot consider this possibility as it may conflict with future changes. But rest assured that this issue will be partially resolved in favour of players.
Hi Rake,
what about improving "rerolling" second/third/fourth deck?
Imagine you have over 2k cards and want to set all attributes in an additional deck. it's like to injure your hand to click all stuff one by one o.o
The combination of Threaten and Traces of the Cross Sword reduce the parties damage taken by roughly 65%.
I hope you also considering min maxing, where a raid has 3 tanks which results in unkillable party 😉
Display MoreG'day,
It has already been decided to increase it back up to 6% and we will continue to fine tune these auras (this includes GoL). Feedback is appreciated.
Hooroo,
Brontes
That is why I thought about exclusive functions from threaten, champ def and warden HP
Display MoreDisplay MoreHi tank community,
what does other tanks think about this change?
- Reduced Protection of Nature HP share to 4% from 8%.
Compared to Knights threaten + new Grace of Life, it seems that the 4% is too low.
We tested yesterday in orkham and a dps closely survived the electrocute hit from mobs. With a knight tank, they also survive a hit. Now with the nerf to 4%, you literally die again with warden tank (yes, you can interrupt, but it is for testing purpose).
I know it is hard to balance and 8% + threaten from knight dps would be insane. Hence my suggestion:
- Increase ratio back to 8% and change it to be only share if spirit of the oak is summoned
- Change knight threaten for dps knight classes, that it does not reduce attack power of enemies
- Change w/p debuff that it does not apply any debuff on enemies, if you have a warden or champ tank (with Warrior, warlock and rogue tank it is still usefull)
Greetings
Then just interrupt electrocute hit. Warden is not equal knight class, why do you think, that dps must be survive after cast with warden tank in party? Warden have overpowered stuns, use it and all will be okay. 4% its okay now, i think. Developers said me: "Warden is designed to be stun tank". Let it stay that way.
You just read "for testing purpose"?
And you should know, that you cannot interrupt everything. Some skills just cannot be interrupted and instants btw cannot be by design.
Don't be so ignorant in purpose of making tank classes equal for the raid. Stuns doesnt help you, if targets cannot be stunned or interrupted:)
Hi tank community,
what does other tanks think about this change?
Compared to Knights threaten + new Grace of Life, it seems that the 4% is too low.
We tested yesterday in orkham and a dps closely survived the electrocute hit from mobs. With a knight tank, they also survive a hit. Now with the nerf to 4%, you literally die again with warden tank (yes, you can interrupt, but it is for testing purpose).
I know it is hard to balance and 8% + threaten from knight dps would be insane. Hence my suggestion:
Greetings
Display MoreDisplay MoreHi,
in the current state of the tanks, the knight tank is by far outplaying every other tank.
Don't get me wrong, I like the fact/idea, that the Knight class itself should be the best tank, because it is a pure tank class in general.
But in the current state of "Threaten" and "Traces of the Cross Sword", the gap is really huge. Therefor I still suggest a second Orkham plate glove with a Threaten effect. (maybe only 75% of the strength?).
Furthermore I suggest for the Champ/Knight:
Change skill ID 1490549 that it will change "Rune Overload" to cost mana instead of rage per second and add a stamina multiplier on the dmg of 0.5 - 1.
Greetings
Hi,
Once again to Lutine's suggestion.
First of all, like Lutine, I think the idea is that the knight is a pure tank and that he is at the “top”.
At the moment it looks like no matter which champion combination you have as a tank, as long as you are not equipped in the high end, you hardly have a chance as a tank. The aggro buildup is just way too slow.
There are several different ways to adjust this.
Lutine's idea is good in itself, but all in all it won't change the current situation much. So I have several suggestions.
My suggestions would be:
ID: 498572 (rune overload) gets a stamina multiplier of about 0.5
ID: 498533 (rune energy supply) gets a higher aggro value (knights in base form have much more than a champion)
ID: 1491756 (hammer blow) gets a smaller cooldown when the skill ID: 498562 (shield form) is reduced by maybe 5 seconds.
ID: 498529 (Runic Pulse) should get a slightly higher aggro rating as it is pretty useless.
ID: 498521 (Heavy Strike) should perhaps get an aggro multiplier
ID: 498531 (Fearless Strike) should perhaps not do more damage when the skill ID: 498562 (Shield Form) is active with 30% remaining HP but generally increase aggro.
These are just a few suggestions on how to make the champion a little more playable as a tank. He should at least be playable enough to be useful with the gear of the appropriate ini.
I hope my ideas are well received and you can soon play better as a champion tank again.
MfG
Bemeet
In my opinion all tank classes should get an attribute multiplier on their skills, like many other classes has.
It doesnt need to be always stamina, but in most cases the simplest and easiest solution for aggro problems.
Knight/druid for example has a skill with wisdom multiplier and it makes a huge difference on that skill if you use wisdom transfo potion or not
Better gear on dps -> more aggro/dmg
Better gear on tanks -> same aggro, just more HP/def
Hi,
is the title ID 532344 possible to receive? O.O
I mean there seems to be no hint at all.
Same with the title ID 532341. killing Iron Maidens does nothing. Burst boss without iron maidens does nothing.
People need to get any kind of clue how to achieve things or get frustrated at some time ![]()
Greetings
From 300 to 1000 slots, the daily cost prices got around 55% discount. The slot unlock cost is also 71% cheaper. We think this will allow the biggest majority of the players to have the chance to play with the system and create bigger houses that fulfill their wishes.
And now please an example how much more you pay let's say for 180 slots like mentioned above ![]()
Display MoreNow I have to pay 5k/day. Seems like a little overkill.
5k per day? That's really insane! Lemme check how much I got...
the problem is, that you had to pay much much less before, if you for example only had 100 furnitures