As a wise man once said...
I didnt mean the wardrobe but a Skill translation in german XD
As a wise man once said...
I didnt mean the wardrobe but a Skill translation in german XD
supports like WL/M
wtf xD
this class is a pure dps too xD
Sad, im a leacher with low gear and i will never see a good DoT dmg from mage/rogue
I guess the magical dots are also supposed to be strong with attack weapons (just a guess from what I know from physical ones)
like physical DoTs I guess. exceeding 5kk attack power will increase the dot damage by a huge amount. that's right now for all physical DoTs.
So mages should now also make their gear to do damage and don't leech anymore xD
That are the same values like Warp Charge... The Intention is, that a group is not forced to have a warlock in party
Warden/Knight tank needs a slight buff in sustain aoe aggro
Because it's only on single target and not usable in trash. only on bosses after you generated aggro and still used tactical smash.
And because in the current content 90-95% of the damage content is trash, it's only D tier, bcs K/D give permanent attackboost to all raid member
Hi,
in the current state of the tanks, the knight tank is by far outplaying every other tank.
Don't get me wrong, I like the fact/idea, that the Knight class itself should be the best tank, because it is a pure tank class in general.
But in the current state of "Threaten" and "Traces of the Cross Sword", the gap is really huge. Therefor I still suggest a second Orkham plate glove with a Threaten effect. (maybe only 75% of the strength?).
Furthermore I suggest for the Champ/Knight:
Change skill ID 1490549 that it will change "Rune Overload" to cost mana instead of rage per second and add a stamina multiplier on the dmg of 0.5 - 1.
Greetings
updated K/W aggro after some more tests. it was between S and A before. now S tier.
Hello,
after the change of the ISS "Traces of the Cross Sword" (thx for it again!) I tested the different knights from a tank perspective and checking the following aspects that, in my opinion, are worth to check as a tank.
As a side note I ranked them only comparing the aspects how they change with the elite skills the classes have. It is clear that every knight main has for example a charge and the ISS Traces of the Cross Sword (if you obtained it). Some aspects are getting better with the elite skills while others are getting worse.
Here are my lists
Aggro
S | x | x | x | |||||
A | x | x | ||||||
B | x | x | ||||||
C | ||||||||
D | x | |||||||
E | ||||||||
K/B | K/CH | K/D | K/M | K/P | K/R | K/S | K/W |
Survivability
S | x | x | ||||||
A | x | x | x | |||||
B | x | |||||||
C | x | |||||||
D | x | |||||||
E | ||||||||
K/B | K/CH | K/D | K/M | K/P | K/R | K/S | K/W |
Crowd Control
S | x | |||||||
A | x | |||||||
B | x | |||||||
C | x | |||||||
D | x | x | x | |||||
E | x | |||||||
K/B | K/CH | K/D | K/M | K/P | K/R | K/S | K/W |
Group damage protection
S | x | |||||||
A | x | x | ||||||
B | x | x | x | |||||
C | ||||||||
D | x | |||||||
E | x | |||||||
K/B | K/CH | K/D | K/M | K/P | K/R | K/S | K/W |
Offensive support
S | x | |||||||
A | ||||||||
B | ||||||||
C | ||||||||
D | x | x | x | |||||
E | x | x | x | x | ||||
K/B | K/CH | K/D | K/M | K/P | K/R | K/S | K/W |
Overall ranking
S | ||||||||
A | x | |||||||
B | x | x | ||||||
C | x | x | x | x | ||||
D | x | |||||||
E | ||||||||
K/B | K/CH | K/D | K/M | K/P | K/R | K/S | K/W |
In my opinion there is not a huge gab between K/D and K/S. Different classes have different advantages and disadvantages, which may fit or not fit in your playstyle.
Hope this helps some new or unexperienced knights
Greetings
Hi,
suggestion for knight/warrior
The skill ID 490088 makes immune to fear and increase stamina/strength for that time. Maybe change it to let it increase the stamina and strength passively and increase the rate to 12% from 8.
Second change: Increase the range of the skill ID 499930 to 100 from 50
Greetings
Hello,
suggestion for knight/priest:
Change Skill ID 490030 to increase stamina instead of precision
or change Skill ID 491635 to increase stamina by 20% instead of healing
Greetings
Hi,
after you also reduced the CD of IBW, what about the CD of this skill ID 495178
I suggest to also reduce it drastically
Greetings
Yes sry. All fine with everything in last patch. I just didnt understand why some changes are made.
After my guild mates clarified some things, I understand now every change and dont give any feedback anymore, because I dont Run random to compare.
Farewell
toxic bcs you need so much skill with this class xD and I compare the same players with a different class of sere. just saying xD
Edit: Xaiza has better gear and knowledge than sere
but k/wl gets nerf xD
I agree 100%. At this point, this combination is simply no longer viable. To put it simply - it is dead.
yes. instead of just reducing the dmg of the ISS, we slash with a giant hammer :D.
I mean, nobody cared about that class before Traces of the Crosssword was changed. Why? Because it just wasn't top dps, just ok. So simple solution would be revert everything and just lower dmg of Crossword and increase aggro multiplier for the tank
Regarding latest patch:
I think that kills this class. loosing 24% physical dmg, dark damage and light damage from this buff is really heavy.
Having this buff permanent doesn't matter. you don't fight 100% time in the instance
why doing such a change? Oo I bet the class underperforms now everywhere and is the worst of all now
Hi,
what about a hard awakened mode of Orkham where you get a special core at endboss, with which you can corrupt the Murk, the Worldboss (Zhargos) talismans and shields?
Greetings
Hello,
Such idea is already in planning stage, I will include your ideas into to-do list so they can considered as be included in list of activities per zone.
Greetings
Maybe you can speak about a same mechanic like with cards for players with low time capacity if it is possible to finish with diamonds
Why so offensive? It's ok to have priority mail but class hiding makes you ppl so offensive?
It is just an idea and nothing impossible to implement. It is kinda same like ranking hiding.
No need to be such offensive.
If some ppl would like such feature and therefore buy prestige, why not.
What about adding no gear durability loss with the aura of reviving?
Right now some features of the gold and platin subscriptions are very low or even useless to activate compared to the plus features
Why this stupid idea is needed or should be ...
why not? Maybe some ppl want to play classes and don't always want to be copied?
Suggestion:
Courage Coin Subscription is a little bit scam I guess. for example at purple stage, you pay 1537 courage coins and get 10 for free daily? within 90 days it would be 900 free coins for price of 1537
Hi all,
maybe add a benefit to whatever Prestige level, that you can hide your class. So nobody can see in ranking and cannot even see in open world or in the group, which class you play
Greetings
In the past, there is an example of balance been unfortunately done by the opinion of only one guild e.g. LL. Scruts have been posted of a specific Warden/Rogue with great card-system (Patk is more op for Pets than for others) in Dark Core (high defense) who probably did not die (low aggro class, Heart of the Oak absorbing two hits) with probably active Warlock who placed Surge in a way that it hits the player and the pet in a party with probably consistent SA. Who knows, maybe the other dps are also bad. Tank pulling behaviour? A mystery. Result? Warden/Rogue got nerfed because of that one guilds experience. This experience was not reproduced in other guilds. In my opinion this is a disaster for healthy balancing.
On the other hand, if this experience by LL would have been reproduced in random scruts consistently and by other Warden/Rogues as well, then of course a nerf is convincing and more justifiable.
That is why I prefer to only use math as of right now to assist in my arguments for nerf/buff. If most people say that a ~30% dmgboost to Knight/Warlock is something the class desperately needed and is considered healthy then hey, no harm. More power to you.
uhm? hä?
random runs = balancing groups? in random runs you have sooooo many supports, that some classes always overperform compared to groups without s/b, ch/d, w/p in group.
and btw balancing should only be done comparing classes without dieing, bcs in 2024 no dps can die bcs of aggro, only bcs of bad playstyle, that is also often in random runs (in my experience, dps players always pulled mobs in DC random runs, why I quit tanking random)
Two-Hand Weapon Mastery damage gain (1490501) is a simple damage-gain buff similiar to IBW and not like Warrior/Scout Blood Arrow which boosts physical damage. So the overall suggestion would still be just 10% (209/190).
The new ISS easily added ~30% more overall damage. With my suggestion, Knight/Warlock would be still be stronger by around 18% (1.3/1.1).
and K/WL was crap before and made only 50-70% of the dmg of strong other dps classes... just my observations.
Time to run constantly with this class and constantly fail that it gets not nerfed
The statement is a statement but I doubt, that there are not any further statistics included, bcs mdps in general are not OP in my opinion
but I will be quiet now...
Either way, from my experience, the new ISS added a significant amount of damage to Knight/Warlock. My suggestion aims to nerf overall dmg by 10% (209/190).
you know that those buffs works more than only the flat number shows.
In my opinion and as far what I observed comparing to all other main-classes, lowering the dmg results in the same dmg like pre-ISS-patch.
Every main class has minimum 1 class combination, that deals the same or even more dmg like k/wl. that's why I don't get your point. Would really like to see some sample scrutis, why you think in that way