Posts by xLutinex

    First the best statting is absolutly not 3:3 for rouge! Yes it is the best for all leather classes. But if you just play rouge, dont stat 3:3. I can agree i like those changes too. These sets you can get are even woth for new player and they dont need to put diamonds for set pieces who are right now less woth to farm! And i dont know what you mean but i saw a lot new players here the last 2-3 weeks join the sever. I think here is the most problem what the most endgame player have, they dont care about new low player and just look what is the best for him self or his group. I like to help always even those low players. Even if they need help for any worldboss they need a portal or just help with any quest i know or remember. Dont forget any time you was this low player and was needing this help too 😉 This endgame atm is absolutly not woth to say i f**k of all others and just look by myself. You can farm the new wb and you can happy enouth with that. I dont have that experience atm. To do so i dont even really care! Yes i will not have the best stats for new content, but who cares. I dont go to update my t12 gear just becaurse of 1-2 new stats. I can use them on new content and i am fine with it. Or even not if i make new leather🤷🏻‍♂️ who cares.

    there is no "best" statting for a villain or scouting because it looks different on different connections :)

    at new content with stats we have now + new dark core stats, there is a best statting for rogues and scouts, except 1 rare "connection"

    6:0? Is this a joke? The best stat for a rogue is 3: 3, the wb stat is the weakest here and gives a negligible advantage over inferno, and as soon as a new ini comes out, it will no longer be needed (all I need is a gorge stat), and anyway, as if I wanted to something (I don't know why) to update it, I also have a set of dex.

    3:3? 1 question: why?

    If the content is released best rogue stats are 4:2

    dex: dark core, rofl, gorge and titan

    str: dark core, rofl


    why? -> a pain gorge/wb is worse than a dex gorge/wb


    Have a nice day and do your math

    if the devs/owner/designer of this game would think like that, the game will die very very soon. You can't get many new players, if there are no playerfriendly newcomer changes, that make their start very friendly.

    having multiple "low level" stats is a good way, that new players can have a usefull gear to participate in random groups without only playing wl/m, s/p, ch/d or any other 1 click support class, that does nothing else. People want to have a feeling, that they are useful

    Did I say that we shouldn't think about new players? Or did I rather emphasize that you shouldn't forget about those who are on the endgame, and there are most of them?

    • Rofl
    • hoto sets
    • kalin artefacts
    • worldboss + stats
    • new inferno like stats

    where is this nothing for endgame players?

    Now they just did a minigame rework, where also endgame players (healer and tanks) have a new title. I don't see any problem with the minigames oO and they always work on new content (for endcontent AND new players / midgame players)

    Most of the players are endgame, there aren't many new players in the rom.

    if the devs/owner/designer of this game would think like that, the game will die very very soon. You can't get many new players, if there are no playerfriendly newcomer changes, that make their start very friendly.

    having multiple "low level" stats is a good way, that new players can have a usefull gear to participate in random groups without only playing wl/m, s/p, ch/d or any other 1 click support class, that does nothing else. People want to have a feeling, that they are useful

    Quote from planned notes

    Druid/Warlock

    • Changed Toxic Possession to reduce magical attack by 25% additionally.

    You forgot about the d/r, maybe let Dark Moon decrease its matt by 50% instead of increasing, so that there is another mdps class not worth playing anymore after the coming patch. :thumbup:

    maybe read all incoming changes again, think about it objectively and then try to say it again. I think the mage changes are not a nerf for all mages (btw some x/mage classes get a buff), maybe try to test after the patch but it seems that most mages get a specific non-static-related buff. (I think it's better if not all mages don't spam only static)

    Greetings,

    The patch date is set for May 20-22.

    Thank you for waiting so long.


    Hello,


    thx for the update! It looks nice!

    One question: The IS stone for upgrading all values to a maximum on one card is not shown, but mention here: RE: Reworked Monster Cards [Patch 10.4.1.1000]

    There will be added 4 new stones for diamonds, each stone is responsible for the rarity of the card. They will increase the numerical attribute values to 100% and make the card available on additional decks.

    These stones are a quick solution for players who don't have time to participate in the Stardom system. The cost of the stones is unknown at this time.

    But the stones have certain properties. If a player wants to receive bonuses from the Stardom system, he needs to develop the card, until then, bonuses will not be available even if the stone is used.

    As I understood, stones for diamonds will increase the numeric values (str, sta, dex, int, wis, HP, MP, PDEF, MDEF) to 100% of what is possible for this card?


    Greetings

    My feeling about S/R:


    Setup on boss for single burst is to long. It could have a good burst, but needs ages. Furthermore Poisonous Bite relys on other players Vampire Arrows, which in 99% never ever is used xD.

    Single target sustain is worse than single sustain from B/M :D (on boss and trash if only 1 mob is there). And I compared with t18 bow vs 15 tambu

    Who else does more overall dmg than EVERY scout? :/

    you asked this and I answered your question.

    Maybe the dmg scaling of good gear for scout and "bad" gear for mdps vary hard. Just my opinion and I think all endcontent scout players (the 3 who still playing scout xD) have the same


    Anyway the scout push does not change the scout-classes within. So weak scouts stay weak

    for your question for overall dmg: bard/mage, bard/wl, p/s, m/w, m/s (maybe after next patch), champ/bard, Scout/WL!, Scout/Mage!


    I'm sorry that I cannot tell any warlocks. Sadly we only have mage, bard and scout mdps in guild

    The mentioned buff is resulting in 5% damage gain, not 8%.


    Greetings

    This does not answer my question. How did you find every single scout needed a buff? I have not seen any forum post on this matter, only single connection's opinions.

    In the current meta, every scout is behind a bard/x in single and aoe dmg. it's always painful if you test/compare with t18 weapon against t15 and lower gears anyway. there are so many mdps and chain dps classes, which do more dmg than every scout. And as a scout you can't participate for 100% on every fight/event in the endcontent bcs of the blood arrow

    just my feelings

    they also use tranformation with stamina leather class cant bcs they lose patt from one atr :)

    So what would be the solution to this in your opinion ?

    Remove strength scaling and let dexterity provide 2 patk ? I thought this was suggested a while ago and was widely rejected by leather players.

    No, it was officially rejected by Byte

    Right now it is still balanced in my opinion. With cards we'll see

    I think what ramer wanted to say is: for optimized patk, s/w need different stats than s/x. R/w needs different stats than all other and also r/d needs again a totally different.

    Not to mention that with bard/x is a new gear needed. Playing all leather classes optimized would need 5 gears (only for Scout and rogue main)


    In the other hand with such new inferno stats, you are not "forced" to do a new Equipment.

    Regarding cards: with new card system, leather will have lowest HP of all classes, bcs magical and chain can use HP or def on cards, which will get an increase of amount if I remember right. So maybe in future chain and magical dps have double HP than leather

    Regarding Bard/Rogue


    this class seems very very overperforming if more than 1 of this class is in group. If you have more than 3 of it, I would guess it's the most broken class ever. The class have a design problem. if you can stack debuffs together, it's too strong. Maybe we need a change that the debuff 1501869 is unique for each b/r and then we can look again.


    Greetings

    Only in endcontent. Try use tikal gear to heal inferno as a new player. It is really not op or easy. Heal is low. (Tested 1-1.5 years ago)

    Since the release of p/d and d/p healing has become insanely easy, even in "bad" gear. In lower instances you can sometimes even be carried by the double 2%-Hots being applied. It's a different story when the entire party has just inferno/tikal gear, but I've not seen any healer that doesn't immediately at least buy gorge gear (these days)

    But you cannot do balancing only for gorge+ gear. Imagine how it will scale and how lower/newer healer are feeling, if right now even healing inferno with only tikal gear and stats is nearly impossible. And yes, even with D/P! Imagine how other classes perform with that gear. I can only tell you, what melodic and I tested. With D/p it was possible but hard. With other classes I would have said, that you can't do it. Not every player have race change tickets, budget to buy all gorge+ gear, high cenedrils, golden wings, titles and so on. Please test it.


    If you only look at rofl, yes. Healing is too much. But there is for example worldboss, where you need a lot of heal