Knight Class [Feedback]

  • I will share my latest observations on knight tank class :


    Even though i used Phirius Deposit-Injector(ID:1244820), I lose half of my mana after 30 seconds in combat as knight/druid. However, if i have a mana regenerating class in party such as druid/priest or druid/scout, i never have any mana problem (as it is supposed to be).

    Classes like kinght/mage and knight/rogue will not have mana problem because of their mana recovering elite skills.

    But at the moment playing knight/druid is really difficult.

    My suggestion is that bring back mana recovery to Holy Power Explosion. Just remove mana recovery when receiving heal. It should recover 5% mana in 5 seconds as it was before.

  • Hi,


    as an only tank player, I cannot agree. Calcuating you use Tsunami ISS and Traces of the Cross Sword both on CD, you cannot loose half mana, maximum 49% - 15% -> 34% (on using 4 times tsunami and 5 times Traces, which is not meant to just spam).


    In between, if you have combat end and playing music or running or whatever, you even have base mana regen, which reduces the need even more. Using more than 1 tsunami in 1 pull is also not a good idea anyway.


    I also played non /mage and non /rouge and tested it with injector. in normal paced groups, I was always over 80% mana. Only on speed running you drop low, but then you can use Dwarven Ale, which gives you 100% mana for 30 seconds and only has 90 seconds cooldown in between.


    And for what reason ever, if that doesn't help, you can use Holy Sigil + Punishment to restore 32% mana.


    Greetings