Kannst du bitte die Schriftart ändern, schlecht lesbar für mich als Brillenträger.
Hab ne Lösung für dich, die für mich (als Brillenträger) immer zu 100% funktioniert:
ZIEH DIE BRILLE AN xD
Kannst du bitte die Schriftart ändern, schlecht lesbar für mich als Brillenträger.
Hab ne Lösung für dich, die für mich (als Brillenträger) immer zu 100% funktioniert:
ZIEH DIE BRILLE AN xD
Zyrex xLutinex Pachu
Please send integrity report, and open a ticket in our Support.https://wiki.chroniclesofarcad…l-guides/integrity-report
It will be investigated separately with each of you.
Just created ticket and sent report. Hope u guys can fix it ![]()
NVIDIA driver
I tried updating it but that didn't fix it, didn't try an older one yet, will do later
This btw did nothing, I even tried reverting several windows updates, no success 😢
magic classes can use two-handed weapons there and gain greater corruption from this combination, while physical classes have no alternative in the form of a physical two-handed weapon
Well... uhm... I have a solution for this, but... well...
...go make a staff with physical rolls xd
NVIDIA driver
I tried updating it but that didn't fix it, didn't try an older one yet, will do later ![]()
Elo,
I have a different problem that could be related to the latest visual changes... since some patches in december I constantly have very annoying stuttering every 3 seconds (you can rlly set your watch by that). I already tried a full reinstall of the game, cleared addons folder, tried without addons, wiped screenshots folder, changed ingame settings, checked my Nvidia settings on the PC, but apparently the issue only persists in CoA. All other games (even games with much higher requirements) run fluently, even in higher resolutions...
The issue occurs in any zone and instance, any channel, any char... In house and Grove it feels the worst, but can't rlly tell if that's true... but there is no difference if there are many other players around or not.
Hiding interface, running around with no gear, removing all buffs, removing pet, removing skin etc, makes no difference at all. Classes don't matter too.
My system:
Here is a short recoding of my issue in my house, you clearly can see the lag every 3 seconds while running around:
I made even more recordings if you need more..
Has anyone any idea how to fix this? Since other games are fine, I think it's just a CoA problem, can't imagine what might interfere there... thx in advance
And removing healer classes from being the savior is still an issue
Magic tanks with too high matt too...
it simply is not possible to get an even or better weapon without insane investments
Elo, I kinda agree but also disagree
The new system was released in a very unfinished state and idk how many times I asked the support to refund my rolls bcz one day later the entire system was changed / improved... and still, even yesterday another update to corruption was released that made some of my guild mates cry...
However, if you roll today, you will probably not having to invest so much money anymore as you had to at release. Yesterday it cost me literally 1 inclusion stone and 3 exclusion roll shards to get a perfect warden/druid weapon roll (plus the ordinary 15k dias to unlock and ~25 dim fragments to max it)... which is far less than the initial ~150 pnc you had to put into it in order to just get 1 more or less ok-ish roll...
About the cores needed, I agree, fortunately some of us have tons of them in their bank, but it's like house energy, running even if you aren't around, which is kinda frustrating..
So... let's add some feedback ontop of Rumo's post...
Hello [...] Rumo
I fully agree to my dwarven fella, the ini still feels unfinished, some major boss events don't work at all or are completely useless (no idea about all the colors, is it just for visuals or does it even do something? We just stand in them and imagine that it has some use...), but overall it could be fun if all things finally worked...
The loot system is something we need to talk about.. it's extremely demotivating not to have something to sell as a guild bcz everyone gets personalized loot. You can't even sell stats from Grove bcz if you want to use the group drops, you need to enhance those crappy items with your personal loot/upgrade stones and get the minus stamina stats that nobody rlly needs. Who should do this? You have to set up a rlly complex loot system to make it work, like everyone donates the stuff and gets something back depending on their activity / their AC costs / their effort... 🤯 What is the use of guilds once random runs happen constantly, if only personal loot matters? In ROFL back then, we at least had group drops to sell items, fragments and stats even tho ppl could progress with personalized loot additionally. But in Grove you don't need a guild at all, just a pack of strong dps that burst down the bosses fast enough so you don't have to play the color spamming events... I mean, I like colors, but rlly don't get it.
The pacing is alright (if you ignore the constant oneshots of tank or entire raid), some bosses have nice fresh mechanics, like the statue event or endboss phases, some other mechanics are just looking good but not working or doing nothing... as a guild leader I don't like 100% personalized loot or drop chance based loot and in Grove you have both... 🤢
Imho most important improvements to be done:
Other than that, I like the pretty fast pacing of the ini that is something between ROFL and Orkham I guess, I like most of the glitchy textures and mobs. Here and there you could improve some textures, as Rumo mentioned the skeleton ground, but overall it looks good. It doesn't feel too linear, you have plenty of viable ways to go that adds more variety to runs. The different affixes / modes are pretty nice idea, if mobs are balanced properly, even NULL mode could be kinda fun.
Dear devs, you announced some kind of dlc earlier in the roadmap, so if you implement this, please add group loot and rework some mechanics... then the ini should soon be a lot of fun and then we all can look forward to the changes that will come in the future ![]()
Thanks in advance, much love, Zyrex
So compared to them, you will still have a higher buff, leading to way more damage output due to the CPS scaling
Elo,
then pls give us cps scaling on aoe too, it makes no sense to only have 1 skill with cps, while others still are normal mdmg scaling. I was running grove recently and only spamming Flame bcz it dealt the most dmg... the class was pretty strong tho, but it didn't feel right. I hope that's smth you have in your plans, otherwise the class will be very monotonous in terms of rota/gameplay...
about cps: you got 1 skill for this (single target). How can I realize the potential of a combination when even with this skill, it's not the strongest of the magic combinations?
(...) two classes for endgame (...)
Weird take here: I think m/w is one of the best magical classes in grove, next to warmage and m/wl, mages in my guild and me even expect those classes to be nerfed soon, bcz we deal way more than most chain and leather players due to our insane sustain and burst dmg.. then you have classes like wl/wd, wl/ch, d/r, m/k, ch/b,... that deal very solid dmg too, our warmage was playing wl/wd with his cast speed roll that is entirely useless on this class and he dealt same dmg as my m/wl... I'd just give it some time and see how it goes...
btw I had 95k buff before patch, now landed ar 84k, it's sad but I understand the change was necessary, in grove, ori and grafu I deal way more dmg than before, so I dont complain... Buuuut what the hell is going on with magical scouts? I appreciate the last buff to p/s and s/wl but both are still kinda bad, even playing with both new golden weapons... I always loved s/wl, but as of now, I keep playing m/w and m/wl and cry about my new crossbow being kinda useless 😭
UPDATE
Wir suchen weiterhin aktive Zwerge, um gemeinsam das Endgame zu farmen und reich zu werden! Bei Interesse gerne ingame bei mir melden ![]()

why not have magic 2H hammer? i see lvl102 we have Hammer 2H magic. so why now not have? problem they said can use hammer 1H or 2H,and they tried to split into 2 different paths, then i think they should have the right weapons.I just want more fairness and more new experiences.
Physical 2h hammer works fine for the class as an offtank, I played m/ch a lot in the past and whenever the tank died or was stuck in a hat in grafu, I could easily equip my 2h hammer and tank some mobs. In my magical tank gear, I could even stand bosses... so physical 2h hammer can be used for sure, I even think it's intended to do so...
Elo,
as far as I know, magical classes scale way better in early/mid game (or warriors scal very badly, same result I guess)... Also mages at least "appear" to be the best classes overall, bcz they can synergize quite well, like by combining certain elemental types and minmaxing on them, that's kind of unique for magical classes atm.. if you have 2 mdps players, they can coordinate themselves and play classes that synergize well to get them another x20% bonus or so 😱
A mage myself, I can recommend you to sell your chain gear and get cloth, so you can play W/M which is one of the most fun classes I ever played. You have decent survivability, high movement speed (while on max rage stacks) and deal really good damage (not as good as some other classes but still decent)... compared to most other classes, mdps (all proper INT classes) are the most flexible and dynamic ones, bcz you can play so many different main classes (like warden, warrior, scout, priest, druid, champ, warlock and mage ofc), so it feels like playing the class you used to play forever.. in the very past I was playing scout, then transitioned into scout/warlock and scout/mage, now playing all magical classes and never looked back again...![]()
However, there were balance changes announced somewhat in the past and I think it's also shown in the recent roadmap, so things might change...
... *cough* soon ![]()
I need to have weapons for the class M/Ch : Hammer 2H magic
is that a question?
There is no magical 2h hammer, but you can use the physical one, it has some mdmg on it, that's what I do, but a damage reduction roll is pretty rare, so have fun rolling I guess
but remember, 2h hammer is only for magical tank version (which I can't rlly recommend bcz the class has very poor survivability overall.. I managed to tank orkham with it, but for Grafu or Origin you need a lot of support to get it going...)
If you wanna play it as a dps, you have to play magical 1h hammer + talisman, the hammer with either %matt roll or the best in slot roll "magical flat damage" (not %!)... I can sell you a roll for it, I just got one in auction ![]()
Elo,
I just have a question / request about Millim as a zone. As already posted before, I enjoyed the zone very much in many aspects, the bridge event was fun and entertaining in most ways, the questing was excellent, the world design absolutely wonderful and the jumping puzzles were a refreshing new invention...
But now there is nothing more for me to do in the zone.. Talaghan had those world events you needed for titles etc, but Millim only has a Quest Boss that doesn't even has any useful loot (not even a card iirc) and nothing extra. So I would like to have more activities inside the zone, maybe weekly challenges, zone events like Talaghan had, where you might collect some currencies... the jumping puzzles are nice but nothing I would repeat every while... ![]()
In the roadmap you write something about Millim and The Shattered Grove expansion in Q4 25 - Q1 26.. can you already tell something that we can look forward to? ![]()
from these instances
Just for clarification: From Origin on and further nostalgia instances will have the goal to have almost 0 sales potential?
I take your word and hope that idea does not swap over to main instances.
I think you kinda misunderstood something there, Brontes was saying that they decided against going for 0 sale potential, but instead they gave us the "tradeoff for power", which is tithing amulets... like we grind for it and sell them to those who can't grind... or am I missing something? ![]()
Personally, I'm fine with going for lvl 50 on both artefacts for now and will be looking forward to new content increasing tithing exp rates so it's easier to either go for high levels or sell even more amulets... and you guys earn a lot of dias by selling amulets already, so don't complain I guess xD
From what I know most guild did exactly the amount of runs they needed for the unlocks and after that stopped running in total because of the "great" design of value and the new system
We are still farming these instances actively bcz it gives good amounts of income to our guild and ppl still seem to need unlocks for their artefacts.. sure not as many as some weeks ago, but this might be due to the lack of new players who make progress in their nostalgia progression.. That's actually my only concern, that all of these new systems are kinda hard to catch up to..
With Sathkur they gave us a nice catch up mechanic for sun artefact line that the endgame players use for their tithing exp, so I'm still waiting for the moon equivalent...
Elo,
I would always recommend Mage/Warlock to new players if they want to go for magical classes.
So it's probably the best starting class if you want to go for a mage... the only disadvantage might be the higher costs for the gear compared to other classes.. ![]()
I'm just leaving some words of motivation here...

Man könnte sie ja auch jetzt die Lutinebrücke nennen
Ich nenn sie lieber "PTSD-Brücke", die hat das Schlimmste aus einigen von uns hervorgebracht, ich würde mir wünschen, solche Events nie wieder zu sehen, oder wie ich's vorgeschlagen hab, mit nem Early Access-Bonus für die Leute die was geleistet haben - wie auch immer man das umsetzen würde... Ich will ja nichts sagen, aber gewisse Personen haben während des Questens eine ähnliche Haltung an den Tag gelegt, wie zuvor beim Brückenbau. Ich sag nur "Ziegen"... wir hätten fast Gildenkrieg erklärt, so wütend waren einige von uns...
English translation:
I prefer to call it the "PTSD bridge", because it brought out the worst in some of us. I hope we never see events like that again, or as I suggested, with an early access bonus for the people who achieved something - however that would be implemented... I don't want to say anything, but certain people had a similar attitude during the questing as they did before when building the bridge. Keyword "goat" should be enough here... we almost declared guild war, that angry some of us were...
@devs: Maybe it would've been better to kinda "bind" goats to players or give them a stacking buff everytime they click on a goat and the goat counts into your objectives if you have at least 5-10 stacks. Then other players couldn't steal goats on the last click, that almost could have leaded to a great dwarven war 😱
Elo,
wanna leave some "last" feedback here as long as the memories are fresh ![]()
I really like the Zone Millim, even after clearing most of the stuff... you did very good with this one, big upgrade compared to Talaghan! The graphics are beautiful, the mobs don't annoy too much (only some debuffs and stuff and no more random oneshots, you don't even to buff yourself with food anymore, huge W). The quests were fun, some required some teamwork and I only got stuck once (by bug). You can tell, the zone was tested really well ![]()
The german translation was a bit weird sometimes, I'm not sure if "Elderfen" is correct or "Erdelfen" makes more sense, as it would be "earth elves" and not a wild mixture of letters 😂
...buuuut the real slim shady question is...

When next zone? ![]()
![]()
But for real, really well done, was a lot of fun (even the jump events, I had massive fear of before)
Looking forward to the new ini and the dlcs! ![]()
Elo,
I have a request. How about adding some kind of Early Access to Post-Bridge content for those who donated into the bridge so that it motivates more ppl to spend their time on it? ![]()
If I check who donates and how many ppl don't, I start questioning myself why I'm still doing such effort, while majority of the server seems to have no interest at all. Some of my guild mates (and a lot of other guilds ofc) were farming for days straight, we did no guild runs since Millim release, only farming materials for the bridge. I think either the "leechers" shouldn't get any (or delayed) access or the donators should get access earlier before the entire server drops into the zone. We tried to convince ppl in the chat multiple times, but seems like they just don't want to participate. That's ok, but where are the consequences? ![]()
I mean donating is not a big deal, every piece helps already, but a lot of ppl seem to not even spend 5 mins of their time for the greater good, that's really sad... if every player on the server donated like 5-10 orange mats (like 20-30 mins effort without minmaxed setup), the bridge could open within a few days. But as of now, it will take forever, bcz the current donators are exhausted.
Another issue are those who sell the most needed tradeable materials (like coal and resin, idc about what u do with normal gathering mats) in the AH in order to make dias, while they could easily donate them for the greater good. In my opinion those ppl are disgusting
If YOU, DEAR READER feel addressed in this matter, it's not too late to rethink your behavior! ![]()
Last I'd like to thank everyone who already donated into the bridge, no matter how much it was, together we can make it and grow together 💪 Your help is much appreciated so we all can enjoy the new beautiful zone Millim together! ![]()

WE GOT THIS GUYS, KEEP GOING!!! ![]()
Hi,
I like the new zone very much so far, the town looks lovely, specifically I like the benches and lanterns, but there is one thing that kills the fun entirely:
The benches aren't perfectly aligned!!! 😱😰
Push! Wir sind inzwischen sehr gut aufgestellt, sind aber jederzeit offen für Initiativbewerbungen. Hast Du Bock auf zwergisches Endgame, Rankings zu pushen, Unmengen an Dias zu verdienen, aber alles mit Humor und Spaß (Zwerge sind zwar Maschinen, aber nicht aus Metall), dann komm zu uns! ⛏⛏⛏
Elo,
I want to suggest adding name signs (like in Minecraft) I can write guild member names on and put them on their beds in our guild castle.
Right now it's pretty difficult to assign beds to the ppl, so name signs would be very helpful.


Also expansions of the guild castle (to put more funiture) would be much appreciated (so we can put more beds due to privacy reasons for every dwarf)...
Thanks in advance
Zyrex
Update: Wir suchen aktuell noch einen aktiven Heiler und ggf. einen Tank, nach Möglichkeit Grafu-ready. DDs / Supps werden natürlich auch gerne genommen.
Solltet ihr Probleme bei der Nostalgia-Questreihe haben, können wir euch da unterstützen... Wenn ihr Interesse habt, meldet euch gerne bei mir! ![]()
Sind wir jetzt internationale Zwerge oder warum ist die suche englisch? Das kann Peter doch gar nicht lesen
Deine sprachliche Armut kotzt mich an! ![]()

We are a dwarven endgame guild that focuses on minimal size and maximum profit.
Our main goal is to run the endgame with a lot of fun and efficiency.
We don't sweat for every percent of damage, but for cooperative gameplay and a friendly environment.
What we offer:
❗ For now we are german-only, due to language barriers, but don't stop reading yet, there is more about us to be learned! 👀
You don't want to leave your beloved guild?😍 You want to join, but you aren't german?😥
We have the solution! Become a Mining Buddy! ✔
Mining Buddies are chosen dwarven friends that are treated as guild members but aren't actually internal members of our guild.
What you get as a Mining Buddy:
Apply now, as a guild member for priority in our runs, 10% discout in guild sales and a lot of fun!
Apply now as a Mining Buddy to fill the slots in your daily calendar and get a 5% discout in guild sales!
⛏ Grab your pickaxe now and let's mine together! 💎

Contact ingame: Zyrex, Midan, Rumo for applications! ⛏💎