I have a few things to say about todays changes on magical classes
- Mage/Scout was powerful in some situations. But i dont think it was powerful enough to deserve a nerf.
- Mage/Warrior will be really weak after these changes. Maybe you should just revert your changes in previous patches. It would be better if you reverted its Rage Mana back to 15% magical damage. And that would be enough.
- Warlock/Scout is not what we expected, you should have made its Sace's Impatience instant skill without global cooldown.
- Druid/Rogue's AoE nerf was not fair. It already had weak AoE due to changes on last patches. You should have nerfed its single target damage only. Its Necrotic Wound damage should be reverted back to 484%
- Warrior/Mage already suffered a lot because of latest nerf on Moon Cleave skill. This was really so much unnecessary.
- Warlock/Champion's latest change is not a good idea. If you want people play with a magical hammer, you should balance druid/rogue and mage/champion properly.
Rest of changes are understandable
Ah, I almost thought our guilds would finally play the same game xD
1. M/S was totally broken in our runs, it dealt like 50% more than other magic classes, I think the nerf wasn't even enough xD
2. M/W I need to play to see the impact in the next days, but it doesn't look like its killing the class honestly...
3. Wl/S feels good, better have a 0.5s cast than a GCD, it's a win, dont complain 
4. We had D/R in our group today in 2 grafu runs and his damage looked fine now. Before patch it was just op, now it's actually kind of balanced. The single sustain is really strong but from what I read in patchnotes class notes, it should be like that i guess? 
5. W/M was op pre-patch, I played it several times (full dot build with matt 2h sword) and it just shredded through everything while being immortal to anything, even the juggler aoes that oneshotted champions around me xD Deserved nerf imo
6. Wl/Ch totally broken in everything below Grafu, in Grafu its S-Tier next to M/Ch pre patch... so probably needs like 10% nerf and mdmg into matt changed, then should be fine...
Btw about dual wield on wl/ch: I asked GM Daleshy if it's a typo in patchnotes about "2 hammers" but he approved the class will get hammer requirement soon, so will be played with 2 hammers (and I like that!) 
But what I don't understand at all about the patch: Where D/B croco buff? It only has 200kk hp and can tank bosses in lower inis, should be able to tank grafu bosses too!