Posts by Zyrex

    2. Psychic Shot (ID: 1490579) isn't part of any optimal rotation currently. It's damage is way too low to use compared to Severed, and it has no utility that would make it part of the rotation either. If it at least recovered 1 psi per hit, you could use it to recover Psi in-between Willpower Blade but otherwise I don't have many ideas to make the skill useful.

    (Wl/S) i'm using this skill when I'm inside willpower construct, after battle-rezzing ppl, there isn't much you could do otherwise, so I like this skill pretty much... Outside of Willpower buffs you can use Dark Rain to recover all needed psi fast, so no need for another generatior imo...

    3. Single-target this class does pretty well, but since there are so many AOE pulls in current end-game content this class doesn't keep up with Wl/M or Wl/R due to the 55% area dmg reduction from Ranger's Quickness (ID: 1490586).

    (Wl/S) Have you tried using single rotation in aoe pulls? With Soul Crusher it deals quite good damage in pulls too imo... only bcz there are a lot of mobs around, u dont automatically need a lot of aoe skills ^^ It also feels kinda weird to me to use aoe skills on a class that passively reduces area damage by 55%... just swap CPS buff with Soul Crusher in trash packs and go back to CPS one for boss later and keep using boss/cleave rotation all the time, it will feel much better than any aoe rota :thumbup:

    2. The AOE damage reduction that was added to Ready and Waiting (ID: 621404) was a really nice idea, but unfortunately most AOE skills still hit for 1.4-1.8m even with the changes. Generally speaking, I haven't noticed any differences in the amount of times I die with the change

    (Wl/R) I feel the same, however there are some AoE in Orkham and Grafu that I dont die to anymore (eg Whirlwinds from grafu Guards), but it doesn't help much against Electrocutes or Juggler Apprentices... the movement speed loss I didn't even notice before u mentioned it 😱 maybe it's bcz I'm on mount like all the time :D 🦙


    Warlock/Warden
    1. I've tried this class quite a few times as DPS, and can't seem to figure out how it's supposed to even get close to other Warlock dps.

    Imo Wl/Wd is much better than all the other warlocks, including wl/m, it has decent DoT and if you play it with magical 2h sword rolled on %melee weapon mdmg it shreds everything inside grafu... if you play it with %matt roll the dots will be better but burst will suffer and if you have a 2h sword with damage reduction roll, you can even offtank stuff if you're fast in switching to willpower construct :D


    The gameplay loop with this class is basically: buff up --> Soul Pain --> Perception Extraction --> PotWS to spread the 2 dots and throw everything u got in afterwards. Having Beast Roat up 100% of time also increases dps quite a lot. Even if you're using a damage roll on your weapon, the dots alone deal like 35-40% of your overall damage inside Grafu, it's rlly huge :pinch: Maybe it's a ping issue on your side, but my experience with the class was decent (and so were my guild mates) :)


    The other stuff i agree to :thumbup:

    Since i dont want to discuss further with someone that doesnt know anything and doesnt want to share his ingame name i will stop it here :D

    Reactions speak for themselfs and obviously your opinion isnt getting any support, therefore gl and have fun :D

    Also pretty funny how you first said in one of your Messages that rogue sucks and then compair r/w and say sth about 400kk DPS would be interesting to know where that DMG should come from, the only person that could realistically eventually do that on a rogue would be Airforce rn at least if that 400kk is inside Grafu, also you might not understand how rogue burst is stronger than scout because rogue gloves give flat DMG if the grade is high xD So if you reach over def ofc you will do more DMG than scouts bruh

    Also would be nice if you would call names of persons that can reach so high instead of just saying yeah it is like that, show me not just written sth without any prove :D

    The fact that you claim that s/r is stronger than r/wl in target damage is already laughable :D

    Yo, I have 1 question: Have u even played the game once? 🧐 But please keep talking, it's just too hilarious xD Someone please remove this troll :D

    Elo, this sounds really good, especially for someone like me who hates normal questing! One question about the new system: Do I get this right that it only replaces the original daily quest thingy? So the passive bonuses, such as cheaper crafting costs or the "resurrect with all buffs" on prestige gold still remains?


    The "Monster Hunt" in the Achievement category only contains open world mobs, or also instance bosses? If every single player has to kill low level world bosses, such as Perodia, there will be war in these zones I guess 🥵


    You listed "Gear Enchanting" as a development path in future updates, wouldn't it also make sense to add instance boss kills in core/nostalgia instances, since endgame players normally don't build much gear when there is no new instance being released? Also, housing might be a little problematic, bcz some of us already have huge houses where no much can be optimized...


    Other than that I really appreciate what I read here, I'm looking forward to it for sure! :thumbup:

    Elo, iirc the issue persisted forever since the ini was released on that ugly other server, maybe it's time to change Maderoth event entirely or just make it a burst boss or something, I mean who cares if its difficult or not?

    I began to observe such a situation. A person stays in the game for 11 days and receives an item from the last dungeons. At the same time, he is not dressed. Somehow it is not fair to players who have spent a lot of game currency, time to start going to the same difficult dungeons to get the same thing. The same applies to bards. They have a skill that deals heavy damage to the boss in the starting things. It seems to me that I somehow need to filter the drop from the boss, for people who are poorly dressed and do little damage, heal or aggro.

    Elo,


    I agree with u - to me it still sounds weird that a newbie can get endgame items, but on the other side they can't use it at all, so will sell it for some starter dias, which is completely fine... I'm here for longer already and am not rlly mad if ppl get a moon artefact we normally have to run 10+ grafu runs for, bcz what does it change? The newbie still deals no damage and can't even use it due to locked nostalgia quest progression. Same for loot from Orkham or Dark Core, doesn't matter I guess... I mean, you aren't mad on someone if they pull golden wings out of Atlas gasha, are you?


    The bard skill should be a bard/priest elite iirc, that deals 10% max hp once, so it's not a general bard thing and might get nerfed it u can exploit it on worldbosses, a simple bug report or report to gm might be enough so devs will notice it ^^

    Where graphic? I used https://tiermaker.com/single-use-tier-list/ with professionally created class icons 🥵 27 magical classes was much more work than 5 scouts i guess :D You could also include leather bards, like b/s that seems to be good enough too :/ And maybe only make tier list for 1 ini, on mdps side the list would look entirely different for Orkham for example...

    Feedback on Mage/Priest Class Gameplay Experience:


    Currently, the Mage/Priest Class feels somewhat slow due to the mechanics around applying debuffs. To apply debuff 1502932 either through single-target ability 499608 or multi-target ability 492928 as a Channel (limited to 5 targets) significantly impacts overall damage output in larger pulls. Single-target application becomes inefficient because mobs often die too quickly for individual debuffing to be practical.


    To enhance overall class performance, I suggest adjusting the debuff application mechanic of ability 499608 to instantly spread debuff 1502932 up to 5-10 targets. This change would make the class more responsive and efficient, particularly in large group engagements, resulting in smoother Gameplay and overall Class Balance for Mage.

    I had a similar experience with this class, I even tried using channel gloves and Meteor Shower during Vortex cooldowns but it still wasn't good at all, max C tier on my tierlist 😱 maybe shorten the channel time and remove the cd and/or target limit from Vortex and the class should be fine (and can played in elemental gloves too) :/

    Scout Mage is average i would say.

    Mage Warrior is not "kinda average". -> more like S-Tier. (but compared to Priest scout, it's normal. But that's only because Priest scout is far too strong for what you have to do.)

    Rest is fine

    If the m/w has perfect buffgear, its much better for sure, I was playing it with 73k buff which wasn't rlly good, was actually dealing the exact same damage as m/k that also was kinda bad ;( A guild mate had a 55-60k buff and his experience was way worse than mine (something like C or D tier), so I would assume its also way better with 80k+ buff, like A tier or above :/


    But p/s isn't actually so much better than the other s tier classes I'd say... imo the 3 others can easily compete with it (or even overtake), especially if mobs live longer so dots can tick for longer time :/

    Elo


    me and some UwUs from my guild created an mdps tier list about grafu, didn't include support/cc utility at all, purely about DPS (that's why m/wl is in C tier for example)... what do u guys think?

    1129a6c4e18538924345c57090eda6fb.png


    B tier is kinda average,

    A tier deals decent damage,

    S-tier deals above A-tier damage,

    C tier dealing less than average,

    D tier way less than average,

    E tier should be F tier, bcz its entirely useless 😱


    I would be interested in your experience with the classes in grafuwu

    The curve was already modified to be smother. What you propose can't be done. There is no way to compete in any new diamonds offer price if the original you are talking about was close to 0. This price was not normal and now it got fixed. That being said, we understand that for those with smaller houses/number of slots this can be a big change. For that reason (as I said also in my last post) we are creating new f2p ways to obtain House Energy so the need to pay diamonds can be reduced/removed. Please, be patient and wait for the next changes.

    So the orange one is the old and blue the new one? I don't remember what I paid before for my 650 slots, but I think it was around 15€ per month and now it's...

    ...7.58€ without promo :/


    I found a screenshot of my former house energy cost (with a few less furnitures):

    599b6bc06622411843db61f1830a05f5.png


    And this was the energy price from 1 year ago:

    641e32dc625bd9ebf5721c9ad20d4f77.png


    So I think it's more or less halved now, which is a huge win :thumbup: Thanks a lot for that, will make my life much easier <3

    Why add these crutches to the magician in the form of additional use of rage ) magicians so few players play on the server ( mage warriors ) , why else spoil them in this way ?(sorry for my English, I hope I was able to get my point across correctly)

    Mela I think he's talking about m/w that got additional rage costs on skills now... i solved this by adding Purgatory Fire as a filler if my rage is gone after spamming static field bcz Purgatory only costs mana, and I added Enraged to be used whenever i'm below 50% mana or 50% rage... this works for me well :saint:

    Elo,

    (it's not a shitpost, so pls don't hit me!)


    everytime my dwarven wife enters my house, all furnitures are disabled (red transparency effect) and I have to leave and re-enter to let them respawn 😱😱 It actually happens always she enters the house, but not by every player :pinch:


    78e4735460c72acc44b5681b6c278840.jpg


    This is the perspective of Kala:

    5d5147d8a7004050f31572c376d4db7b.jpg


    The floor is actually the floor of her own house, so maybe the game tries to get the furnitures of her house and put them into mine?

    Elo, I wanna report another very important bug 🥵🥶


    If u click on the wardrobe button, the back-button of the wardrobe frame is on an entirely different position, so u always have to move the mouse. Also, the wardrobe skin slots are in different positions than new character frame...


    2309e7d5a2488b5a30df429cdd82cc33.png

    acfcd9317d4e4b1aa242a3186dbc2679.png


    But for I can't describe it in my own words properly, here is a quote of a guild member about this issue:

    Quote from UwU Grand Master himself

    [19:22:47] [Gilde] [M****]: UwUw Game is liwittewewawwy uwunpwawayawable, these buwuttowons awe nowot aligned :3 *rawr* pwwwwweassssee fix

    As a wise man once said...


    fd70730777dbc5f533201fdb91abcd8e.png


    Pls fix uwu

    I write "sof" to find my sofa, but on page 2 there is the dragon 😱🐉


    e8ee436bbc583b97cafcaa521a5970ba.pnge57b0fc54513259dc3c833a8d2e0851d.png


    Literally unplayable!!!!


    Please fix UwU



    EDIT: dragon has the id 244449 and has no "sof" in his name or tooltip 🐲

    Elo,


    could you please create a Moa 2h staff (211952) skin with green shimmer instead of orange so it matches with the green hands effect of orkham title? Thanks in advance uwu


    Should look like this:

    f3b5a66045837ad80bae01d86625ddd3.png