Posts by Zyrex

    UPDATE


    We are not "actively" looking for new members, but if you want to ascent to a higher life form and are looking for the best dwarven environment in the endgame, let me know ingame! Maybe we can find a place for you! We also went international (see entry post above)!

    ⛏💎💪🤝


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    I think mdps (as a gear type) are pretty good, but mages (as the Mage class) are pretty "meh" in the magical meta, average A-tier to B-tier I'd say, bcz in nostalgia or small grove groups, other classes are much more useful bcz mages have almost no support aside of Elemental Weakness or M/Wl... In terms of damage, the mage class isn't really that good compared to almost all warlocks and some other classes like W/M or Wd/D and mage only has medium CC/utility potential --> there are much better classes too...


    Of all mages only M/Ch and maybe M/W (if the raid is kinda slow) are kinda viable, everything else is kinda meh.. I'd rather play any warlock instead of mage atm, so yea, mage is kinda dead 💀

    Prinzipiell lässt sich festhalten, wenn dein Tempo zu schnell ausläuft, solltest du vielleicht auf Zewa umsteigen... 😶‍🌫️


    Weirder Call: Man könnte sich für Buffs auch absprechen :D

    Weirder Call: Man könnte sich für Buffs auch absprechen :D -> in nem random run? Viel Erfolg xD

    Dann muss man sich halt einfach mehr beeilen... weißte, weil man dann Tempo macht xd

    Prinzipiell lässt sich festhalten, wenn dein Tempo zu schnell ausläuft, solltest du vielleicht auf Zewa umsteigen... 😶‍🌫️


    Weirder Call: Man könnte sich für Buffs auch absprechen :D

    Elo,


    we ran some hoto and Kalin recently and maybe u should have a look at:


    1. (Hoto) Double Backstab from Assassins, it randomly oneshots players with 5kk hits,

    2. (Hoto) Crush Injury DoT from Teeth of the Reef b2 deals 23kk per second...


    Everything else seems to be quite fine in hoto :)

    In Kalin it seems to be alright as well, just the adds of Locatha die oneshot to my Soulcrusher. Compared to IDK or even Hoto, Kalin feels very underpowered, you can easily run it with 3-4 ppl and almost no CC 😱 But it's still a lot of fun, much appreciated content <3

    Tyrant runes were introduced much later and higher tiers were still out of reach for years... it's basically the same

    Yet they eventually were made accessible via the Item Shop or Tempest Height, respectively.


    Look, I get that you are Team Asian-Grinder, and that's perfectly fine in my book. But let's have a Gentleman's Disagreement here instead of trying to devalue each other's position.

    I respect your opinion, but fomo is basically the fear of missing out (time-gated) content or just while you are working / afk and can't access content for progress. But artefact rune tiers seems (at the moment) to be a veeery long lasting process that you have to spend a lot of time in (if you wanna reach higher tiers), so it doesn't matter if you invest the time now or later, at some point you reach a soft cap (probably t5-6) and won't get higher for a loooong time. How is this fomo? Zodiacs are more fomo than this, but even those are returning every few months..

    Don't you think there's a difference between base game items that were there from the very beginning and the introduction of new, "endless" game mechanics into an already long established game?

    Tyrant runes were introduced much later and higher tiers were still out of reach for years... it's basically the same, I find it hillarious how you guys can be upset about infinite grind, which is not even FOMO at all, but the very opposite :D Just appreciate the fact that there is finally some content that isn't cleared within 2 weeks after release ^^


    I think in the long run there will be like 2 tiers that are most common (probably t5/6 or so), maybe 2-3 no-lifer players that have spent insane amounts of time and have another tier higher runes (not llooking at someone specific). Back in the vanilla game around lvl 70, most endgame players had like t8 weapon runes iirc, just because you had to spend insane amounts of gold/dias for the next tier. It's basically the same now, just the ceiling is way higher, but who cares...


    If you rlly have a problem with a carrot 2 light-years above your head, let them delete t8+ runes from the game for now, so we can cry for them in 2030 again :D

    When I was playing the vanilla game around Level 60, it was so demotivating to see those Raid X runes in IP and CP that you could never reach as a mortal, while running around with like t5 runes or so, so please delete all runes above tier 5, so it doesn't demotivate us again... /s

    Elo, I'd say it depends on what u wanna do in the game. If u wanna start from scratch and invade the endgame asap, there is no way around of spending money in order to skyrocket you up... but if you wanna slowly progress, there definitely are ways to do so free to play (I guess a lot of minigames, dailies and farming). I saw many ppl do this and succeed...


    But u can't deny that u can buy diamonds for PNC that u can buy for real money and spend these in auction house for better gear, that's basically kinda pay to win, but u can achieve the same completely free to play... especially in the endgame, depending on your activity and guild, u can quite easily sustain your spendings by your income. I know many endgamers who haven't spent anything for a long time. Some of us still do, because those have no time to do the farming instead, but that's not as many I'd say.


    From an endgame mdps perspective, if u wanna play all classes and be max flexible in your class choices for each ini and raid setup, u have to spend some money to properly (corruption-)roll different weapons with different rolls (that sometimes change within the meta), but it's just like 5€ per roll in average (if u know what u are doing ofc), I'd guess... but if u wanna play your 3-4 classes of choice (instead of 25+), it's muuuch less cost for sure..


    So compared with other servers or even the OG rom, it's waaaay less p2w, probably the very least one, but can't tell much about current midgame bcz I'm endgame-only for years..

    You have several options, but if you want to use the Gloves of the Four Element ID:1220196 you have 1

    Why would u only have 1 option for elemental gloves? There are literally 10+ more than viable classes and the best magic classes of all are elemental too.. W/M is actually one of the average/lower tier classes, you should try some mage/ class, like m/ch, m/w, m/d, m/wd, m/s and all of them are viable... if u wanna play something wild on elemental gloves, go for scout/mage, priest/scout, champ/bard, etc. If ppl don't play these and stick to their m/wl, it's their fault I guess, there are much better classes around :D


    If you had complained about set gloves bcz there are only 4 classes that can use them properly, I wouldn't have said anything, but elemental gloves? :D Back to bootcamp, soldier! :D


    To keep up with others with it just turned on, you would have to click Enraged, which gives maximum stacks, and the movement speed buff lasts for literally 5 seconds, and Enraged has a 1-minute cooldown

    I would recommend to actually try the class on dummies in itnal camp, then u will see that u keep up the stacks with whitehits if your Electrical Rage 499994 is active, its the lvl 15 elite, if u hit faster than every 5s (what u should) then the stacks instantly refresh and you have it up forever as long as you fight.. if u engage a new fight, just use Enraged again or Dwarven Ale, or simply do whitehits to stack up again..

    According to testing, the difference is indeed twofold, and sometimes even threefold

    So you rlly think that classes have been nerfed by 50-70% in one single patch? I mean, you are basically saying that if you dealt like 20kk with a hit before, you now deal 5-10kk, but the only things that have been nerfed for m/w are exactly these:

    Quote from patchnotes 12.1.0.4000
    Mage/Warrior
    • Reduced Raging Field base damage to 3663 from 4324.
    • Reduced Raging Flame CPS damage to 123% from 144%.

    ...which is (with my limited maths knowledge) about 15% nerf each time.. but raging field flat dmg is only like a third of its actualy damage bcz most of it comes with the CPS hit, so it's just worth like 5% overall and raging flame is another 15%, but overall maybe 10%(?) - I think raging flame deals something around 30-40% of overall damage, but not sure, so both together are more or less 15-20% (rather 15), and that's exactly what I noticed in my runs.. and I'm not even that active atm to get the idea :D so whatever u did in your tests, you did wrong ^^


    About the gear scaling.. uhm... u know that mage gear doesn't scale the same way as pdps, its much more linear for us, so gear difference isn't rlly a thing in dmg, at some point it's even just about convienience or survivability. I have a t18 staff and most gear is mostly t14 and I feel literally no difference to a t16/12 one of a guild mate (or the 17/13 I had before). Just some cooldowns are faster due to cdr roll and I survive more hits.. t16 vs t18 weapon is maybe, just maybe 10-12% more damage (depending on rolls).. I think you're just exaggerating wildly..




    PS: @devs you forgot a gd note there! Literally unpl... ok I stop it :D pls no ban 😱

    Why play mages when there's a Guardian/Scout who hits as hard as the entire raid combined, with all the combinations you've described here? Or a Guardian/Warlock who's only been playing for three days with tier 10 gear and level 10 runes, but hits harder than a tier 15 mage with level 13 runes? If you're talking about balance and nerfing mages, at least occasionally ask what the hell is going on with chainmail classes. Then the question arises: why even have any magic combinations in the game? You're making the mage class 2-3 times weaker until you improve it; your fixes are completely pointless.

    Are you sure about that? I agree, wardens are pretty strong these days, but I wouldn't call them op or even a lot better than mages... in our runs our mages were struggling much more against scouts.. wardens were more or less equal to us and I ran alongside wd/s and wd/wl..

    I'm also not good in maths myself, but I don't think they made any mage class "2-3 times weaker" ever (as far as i remember.. I would have posted here if they did and cried about it..), from what I personally see, they go with 15-20% overall nerfs max at once, but in case of m/w it's entirely reasonable imo. I got a decent buff gear with a 86k buff and was shredding everything with it.. now after the double-nerf from last patch, it's fine I guess. Just the scouts were beyond broken, but they got nerfed today too, so should be fine now I guess? Maybe a dev or gd can tell the exact maths, but from my pov (and the mages of my guild) it's all reasonable and legit...

    Please dont change mana costs for mages again, it's been a ton of work to add %mana conditions to all the skills in my luas and another change isnt necessary at all imo... most mages require proper rotation to sustain mana alrdy, compared to vanilla RoM it's a huge upgrade already... for warrior idk, but w/m has a very nice mechanic where all skills require high costs but as long as your buff is at max stacks through white hits, you have infinite resources. If anything had to be changed, I would like something like this for other classes, bcz it requires you to fight actively and rewards you...

    Zyrex  xLutinex  Pachu
    Please send integrity report, and open a ticket in our Support.

    https://wiki.chroniclesofarcad…l-guides/integrity-report

    It will be investigated separately with each of you.

    Just created ticket and sent report. Hope u guys can fix it :thumbup:


    NVIDIA driver

    I tried updating it but that didn't fix it, didn't try an older one yet, will do later :thumbup:

    This btw did nothing, I even tried reverting several windows updates, no success 😢

    Update 19.02.: Support solved it ✅ Write Support if u have similar issues..


    ________

    Elo,


    I have a different problem that could be related to the latest visual changes... since some patches in december I constantly have very annoying stuttering every 3 seconds (you can rlly set your watch by that). I already tried a full reinstall of the game, cleared addons folder, tried without addons, wiped screenshots folder, changed ingame settings, checked my Nvidia settings on the PC, but apparently the issue only persists in CoA. All other games (even games with much higher requirements) run fluently, even in higher resolutions...


    The issue occurs in any zone and instance, any channel, any char... In house and Grove it feels the worst, but can't rlly tell if that's true... but there is no difference if there are many other players around or not.


    Hiding interface, running around with no gear, removing all buffs, removing pet, removing skin etc, makes no difference at all. Classes don't matter too.


    My system:

    • Windows 10 64 bit (last full install end of '24)
    • Nvidia GeForce RTX 4070 @ 12 GB VRAM
    • 32 GB DDR4 RAM
    • AMD Ryzen 7 5800x3d
    • 2 TB m.2 WD Black <-- game is installed on this one

    Here is a short recoding of my issue in my house, you clearly can see the lag every 3 seconds while running around:

    Gyazo Screen Video


    I made even more recordings if you need more..


    Has anyone any idea how to fix this? Since other games are fine, I think it's just a CoA problem, can't imagine what might interfere there... thx in advance