Posts by MDNCITAJ

    Hello,


    after being inactive for some time, i wanted to do some daily quests to get lvl105.


    The Auto-Quests function of dailynotes does not work.

    I tried everything (deleting,reinstalling,downgrading,upgrading), but i cannot figure it out.


    Anybody have the same issues?

    Hey, i think the german translation of the skill: Recovery Area (ID: 490219) can pe improved.


    EN: "Your wound is bandaged, restoring 5% HP every second for 20 seconds and also granting immunity to stun and fear while the effect is active."


    GER: "Eure Verletzungen werden verbunden. Stellt für eine Dauer von 20 jede Sekunde 5% LP wieder her und macht euch immun gegen bewegungseinschränkende Effekte."


    "bewegungseinschränkende Effekte"

    That is too generell, you loose the information about immune to fear effects.

    Better: "bewegungseinschränkende Effekte und Furcht"


    Reason: "Bewegungseinschränkende Effekte" will be explained for example in the description of the warrior ISS 100 as "benommen", "bewegungsunfähig" and "hilflos", so it does not include Furcht.


    Hope you change this :)


    Greetings

    Next one. Champion/Warlock. Its just as always... Or atleast i see we should not forget Champions i guess. We had a really long time Champ meta, just remember yourself to Gorge times or Champ/Wl times when Rofl was released. This Class is still hidden OP in normal Partys. Why you buff this class. And why ppl say pls buff this class more.

    The Cooldown of Rune Siphon was reduced by 1 second. That skill is underperforming because it causes a global cooldown and in 99% of the time it is better to use rune impulse or dark energy attack (or whateve its called in english^^). so that skill is not being used very often, by changing the cooldown it doesnt solve this issue.

    raising the %skill dmg would make a difference, or as suggested, take away the global cooldown, in general only a minor change but definitly an improvement of gameplay to the ch/wl


    tbh i dont see your case regarding to ch/wl, definitly not a solid comparission as r/wd or m/k

    Regarding to Blood Arrow


    It is intended that the Scout as a range dps class, that can avoid most of the trash damage simply by the range of its attacks, get's a punishment for increasing its dmg, so for me no further talking is needed about the bloodarrow.


    You can argue that for melee classes that have a blood arrow, the bleeding effect is not rlly necessary, because in the end the dmg boost from blood arrow is already considered in the balancing

    I disagree.


    I play since open beta, originally the blood arrow was a ongoing effect that you could turn on and off as situation allows it. It triggered a global cooldown, but had no cooldown or runtime itself.

    I prefer it this way.


    I disliked it when they buffed the bloodarrow, but gave it a 2 mins cooldown (it changes alot during the years), but i never saw it like an ulti skill with cooldown.


    So like it is today, i think its pretty okay

    It is not crying if it is a legit claim


    That nerf is a bad joke, because it does not make the boring pve content more interesting, just more annoying.