I like Serenadaes idea.
Maybe you could add a new hard mode (call it hell mode as suggested) for grafu, kulech or tosh, where you can get Gorge core and gorge stats. That would be pretty nice, maybe motivating, if done well
I like Serenadaes idea.
Maybe you could add a new hard mode (call it hell mode as suggested) for grafu, kulech or tosh, where you can get Gorge core and gorge stats. That would be pretty nice, maybe motivating, if done well
Hey community,
i am interested in the communitys opinion about current pve content.
basic acknowledgment: Features like reworked ISS, Balancing, new elite skills combinations, 64-Bit Client are making CoA a unique game experience - i want to make that clear
But all this, which takes alot of time and resources for sure, cannot even the horrable pve content.
I hate Rofl. For me it is the most boring, unfunny custom instance i have ever played on CoA. Additionaly to that the ultimate-gear-grind mostly forces us to run old instances, we old boys ran for years now. (yes you can craft every core based on earth, but that instance is cancer)
My second problem is, and this is still existing since Gorge. Endgame instances are lasting way too long. Gorge lasted for 2 years, and guys, remember, it has a reason why normally you farm lower set in one, upper set in another, accessory maybe in a third instance. So you dont have to farm 1 instances for too long.
Every people have their own opinion and I bet there are some and still active players that love this content, but i experienced a massiv loss of players, mostly because of the boredom.
Greetings
Disabling AU was a terrible idea. It makes no sense paralyze most of the server running instances again just because you found someone who crash I guess, well we crashed millions of times for years and we were still able to play. It worked perfect for me.
Other addons cause way more problems and we just had to wait for a fix, they weren't disabled.
#FreeAU
Yes exactly
Nobody is forced to use AU. If it is crashing your client, don't use it.
It was perfectly fine with me, and others told me the same.
It's just a perfect quality of life Add-On. -> especially LackBuffs
And all the people, that are crying about using AU, are just hypocrites.
I mean they just replace most of the AU-Plugins with the original Add-Ons and even for Boss-Tactics they use their own Macros. Double Standard as always
#FreeAU
The Patch indeed do deliver a bunch of additional FPS.
The Patch indeed do deliver a bunch of additional FPS.
But what about ArcadiaUtilities? Is it banned now, or going to be 'fixed'? Because it kinda ran flawless on my Client. I had no issues with it.
Ch/Wd
Since you cannot use Shock Overload with Axe.
I suggest to lower the cooldown for Charged Chop and Wooden Spirit to 1s
I tested it. I dont think it is a good idea that the stacks will be reduced- honestly
Hey ty, weird doenst work for me
Hey,
i want to include Holy Phoenix into my buff macro, but since it is not usable in the custom instances, i need to get this function going.
But i am not sure, since
/Script DEFAULT_CHAT_FRAME:AddMessage(GetZoneID());
does not give me a valid number.
For me GuildPanel is not working at all,
Display MoreHey, i have a question/suggestion.
Would it be possible to change skills like Thunderstorm, Meteor Shower, Healing Arrow, Surge of Awareness,....(All aoe skills that are placable) to be casted without ingame macro [/script CastSpellByName("Name of the skill")/wait 0.1/script SpellTargetUnit()] at the position of the cursor.
Greetings
In addition to this. Would it be possible to increase the amount of macros you can have ingame? Because since it's possible to play a variety of different classes you need a lot of macros ( All of the Siege War Skills alone consume at least 7 slots).
Since there will be new combination/possible supports skills that need a macro (as mentioned by Magarock above e.g) this would be a nice feature.
Greetings.
+1
Despite having the possibility to convert, will you provide the new client as a prior download so we have the option to perform a fresh installation anyway?
i am looking forward for that too
Ch/M
I experienced, that this effect is applying on the target, is stacking up to 6, is lasting for 6s - so check,check,check.
But it is not increasing the damage on the target, as it is promised in the description.
In fact as i have tested it, it is lowering the damage for approx. 12%.
Greetings
Hey,
we would like to see a relationship event in the next weeks.
maybe 27-29th November?
greetings
One major point:
for me every warrior class is too weak.
nobody is playing warrior combinations in instances.
your really should give him some love
Hey,
I am receiving some errors messages since the last patch.
Anyone is using ZZInfobar too, and experiencing the same issues?
Greetings
Hello,
i am experiencing some issues with backpack and lootit.
this confirmation dialogue should not be pop out, regarding to the lootit settings.
never had this problem before, all accuring since last major patch.
1 item equals 100 munition
confirmation dialogue should occur with 60 items (= 6k munition).
Guild Pulse
Leader: Pulse
Zyrex
Kalypso
Darkplayerzz
Itzamna
Skyla
Noodlez
Palpien
Melamania
Niirtii
Salamandra
Baummensch
Côsmô
Josephînam
I disagree.
I checked ch/wd with hammer.
And its strong, but honestly its such a fail of design if you need to play ch/wd with hammer to deal most dps.
Just lower the axe passive, and let him play with axe (shock overload)
Good that the bug has been fixed, but still, this class needs to have the shock overload to really can compete with champ/warlock otherwise your work with this class was for nothing, because nobody will play it
Champion/Warden:
Shock Overload: The Aoe only triggers from WhiteHits with a hammer. But this combo has to use an axe.
Hey,
is it possible to enhance the amount of macros being able to create.
At the moment i am using the addon Extended Macro Interface which enables the possibilty to create 56 Macros
Is it possible to double or triple the amount?
Greetings
The problem is, that DN is too easy. Alot folks can solo (with alts) or duo it, and because of that in my opinion DN should be open all the time. The Buff-mechanic does not solve this issue properly
Greetings
- Replaced pull by teleport mechanic to force dash.
This change is responsible for this. Please fix it.
Yes i agree. Everyone on Arcadia loves that original mechanic ![]()