Critical error in a full 12er raid -> do not respawn inside the instance
I think the dev's really should focus on this problem. It is totally annoying.
Problems:
During fight/boss fight you cant help the raid, because you spawn in the chamber of elements (if inferno/gorge).
Also you will loose the arcadia coins and so on.
This is really the worse at the moment.
Solve:
Increasing the player cap to 13.
If a raid decides to run with 13 player. It is not much of an advance, but they still crit out to chamber of elements.
Normal 12 ppl raid and above crit out but rejoin in the instance.
Everyone is happy
p.s i dont like your warmage/champ pols. If you wanna discuss class balancing in general, it has to contain all classes.
if you wanna discuss balancing of damage dealers it has to contain all dd classes.
Greetings