Posts by MDNCITAJ

    While I generally do like the idea of a 5 piece accessory set bonus, please refrain from implementing it. Atm taking the second ring and earring from the golden dexterity set outperforms 2x aoth for chain gear and some people (including myself) have already finished those items.


    If you consider this change, please give said players the chance to change them accordingly via support. Yes, we were told to reconsider decisions regarding our gear during class balancing, but I think it's fair to say that this statement doesn't apply to changes regarding items.

    If i do the math, i cannot see the golden 2 piece dex is outperforming 2 piece aoth str:

    Champ still get 1 Str (2 Patt), 1 Dex (0 Patt) - am i correct?


    Golden Dex Ring (T12): 894 Dex (0 Patt), 894 pCrit

    Golden Dex Ear (T12): 5111 Patt, 894 pCrit

    2 Piece Bonus: 540 Dex (0 Patt), 420 pCrit, 2040 Patt

    Total: 2208 pCrit, 7151 Patt


    Aoth Str Ring (T12): 714 Str (1428 Patt), 714 pCrit

    Aoth Str Ear (T12): 4080 Patt, 714 pCrit

    2 Piece Bonus: 450 Str (900 Patt), 1700 Patt, 350 pCrit

    Total: 1778 pCrit, 8108 Patt


    Or do you prefer pCrit over pAtt?

    Or am I mistaken?!


    Greetings

    I mean you guys did change alot lately. In my opinion you also should change the fact that rouge and scout benefit from both strength and dex. Dex should be their main attribut, Str should not be used by leather classes.

    Thats my opinion. It also would make deftness usefull again, i mean lets be honest that stat is so much trash right now...

    Change pat value for leather classes: dex = 2.0 or 2.3 pat | str = 0 pat


    But maybe then you need to add another buff 8o

    Hello guys,


    i am using this addon for years, but its not 100% working for some time now.

    Is anybody using simpledamagelog too? (not the AU one)?


    https://gyazo.com/eff38292baa1ab8d4dd2786c82eb9354


    I am writing bc the blacklist function (filter function) of this addon is not working.

    I cannot aktivate is in the settings, the button is "grey"

    And I am hoping that there is somebody that can fix it easily :P

    In my opinion playernet should focus on classcombinations, that are not used at all in instances first.

    There are alot possibilities like buffing certain elite skills, which could make those combos more usefull and will result in a much appreciated varity of different classes during a raid instance. It's the multiclass system anyways that is the outstanding point for runes of magic.

    Balancing is as old as mmorpgs itself. And i am confident to say that playernet won't solve this problem. I am pretty sure they will cause just another imbalance. Thus people will adapt to the new situation in a certain way which will cause situations like in tikal or inferno where you had alot of scouts, or alot of mages, in general alot of range dps classes.

    And the reason of it is complex. Often it is the design of an instance like amount of trash or boss tactics that promotes on class over another.

    I play since the open beta. And i was always pissed that devs only know one answer to a imbalance. They just nerf the strongest class by reducing passives skills or whatever.

    I suggest as i ve said before. Leave the champ as it is, and buff the other classes.

    OR just delete the Zwergenbier (idk the english translation of it)

    Hello,


    it would be very nice, if you could implement a 5th or 6th action bars (20 slots each).

    There are several addons with that function, but to be honest it doesnt work that well, as original action bars.


    Greetings


    kalypso

    Hello,


    i want to give you a feedback about the latest content patch.

    I talked with alot of players about it, and I also want to give you some suggested solutions.


    At the moment we are a little bit confused:


    Because: We think, that the refined gear from RofL is too weak! With our high tier'd Gorge gear, the red RofL give a too little boost in our opinion.

    So everyone is seeing the new red gear as a transitional solution.

    And because of that, everyone is focussing too much on the ultimate gear. And for now it is totally unclear how to obtain it, we have not enough informations.

    Everyone tries to get as much cores as possible, but no one knows, the final purpose on it. That is pissing people off, and alot do not wanna play anymore.


    I wanna make a suggestion, which can solve this problem.

    You need to buff the red refined Rofl gear. The boost regarding on strength should be like it was from Inferno to Gorge.

    If you do this, people will more focus on the new instances for the next months. They will gear up their main, or secondary or third classes with the red refined gear.

    That way you will get more time to release informations and content about getting the ultimate gear till the players will focus on getting it.

    And I think that way people accept, that the ultimate gear will need a long persistent play.


    I really hope, that you read this feedback, since i think, it will pleases the community and dont interfere with your plans about the ultimate gear.


    Thank you!

    Hey,


    I agree with Lutine.


    In my opinion the refined gear from RofL is too weak!

    Everyone, that already has a high tier'd gorge gear, is seeing the new refined RofL gear as a temporary solution, till you get the ultimate gear -> And that is why people are complaining about the present state of how to get the ultimate gear.


    I suggest you to buff the new refined gear (same increase from Gorge to RofL, than from Inferno to Gorge gear).

    It will have the effect, that the people would more focus on the new instance. They would tier up the new refined gear properly, and they wouldn't focus that much on obtaining the ultimate gear for now.


    You would get enough time to develope a good idea, that the community accepts, on how to obtain the ultimate gear, that as byte said, is designed for a long persistent play.


    Greetings

    Yes i was referring to mela. Sorry about that.

    And i think you are right. Let's calm down, and make nice suggestions.


    For example: I made a suggestion months ago, where i was talking about adding a new quality beyond red.

    When i was doing so, i was thinking about rare drops in the highest instance RofL, like 1-5%. So that it would motivate the people playing endcontent to farm the newest instance like crazy.

    So on the one hand the new ultimate gear is that kind of new quality i wanted to be implemented, but on the other hand forcing us to run "old" content is not what i had in mind.


    Greetings

    Hello,


    I want to mention my own personal opinion about this topic, although i am supporting what melo just wrote, because it was a result of a discussion between the guilds pulse and sacred.


    I am playing for more than five years now here on arcadia.

    During that time me and others did countless of Tikal, Inferno and Gorge runs. We already spent so much time in these instances, and it was for most of the time worth it. But during the last months we were craving for new content, new instances, new stuff to do.

    I am not the biggest fan of RofL, but its okay. We can deal with it. And its fine.


    BUT the fact, that the developers are pretty much forcing us to farm the old instances again and again, that we were already spent so much time in it, to obtain the ultimate gear, is a huge problem. A very huge problem for our motivation.


    A problem, which can be the reason for alot of people to finally quit this game.


    I really hope we find a good solution for everybody (veterans, endcontent, new players)


    Greetings

    kalypso

    Realm of Forgotten Legends


    Boss 1:

    Ich möchte über die Tatsache sprechen, dass bestimmte Klassen (Ritter, Champion, Druide, Priester) das erste Event nicht spielen können. Ich finde, dass es keiner bestimmten Klassen kategorisch untersagt sein sollte, dieses Event zu spielen und hoffe, dass ihr das ändert.


    I would like to talk about the fact, that certain classes (Knight, Champ, Druid, Priest) are not able to play the first event from Boss 1. (Taking Buffs from the sword, and use them on the bosses). I think that no particular class should be categorically prohibited from playing this event and i hope that you fix this.


    Vielen Dank / Thank you

    I share Madox's opinion. We need more new content with a higher frequence.

    I mean take your time with new endgame instance. But you definitly can do better with those nostalgia instances.

    It can fill up the gap between the new "custom" instances. I think Itzamna made a really good suggestion, too. You can customize existing instances with challenging mdef/pdef/HP Ratio, and a lootable, that is valuable for us.

    Valuable Lootable could be:


    1) Replace old Lootable from nostalgia instance, and replace it with Tikal or Inferno Loottable -> Possibility for lower geared people to catch up with gear/stats, so that they have a better chance to be able to play new earth ini.


    2) Also it could be possible to give the endgame-geared people something. Like new good title to replace Aldo-Title, New Accessory Set (Maybe farmable in 3 nostalgia instances over the next 6 Months or so) I mean like anything that is exciting and creative :)


    I think a big problem is that the excitement for runes is gone for a long time

    As Lutine have said. Healing Bonus for wisdom is cap'd.


    I would make two suggestions.

    1. Reduce the amount of healing bonus on the items

    2. Remove the healing bonus cap for wisdom and rework the healing bonus benefit of wisdom, so that you could gain more healing Bonus if you raise your wisdom, than statting like a tank


    That would mean, that a healer will directly need to calculate if he/she wants more Life/Def or Heal.

    It will be even more interesting if in future instances the difficulty is that high, that you need way more heal than the actual way to gear up and play your healer provide (stamina and def/hp stats, and high tiers OR boost your wisdom)

    I am very happy that you were focussing on "general cleanup, and ... game design".

    I think Arcadia is in a very good shape right now.


    But nevertheless from my perspective Gorge is lasting 1-2 months too long right now.

    I really hope that the new instance is coming this month and that we will get a little bit smaller cycle regarding on new end content instances. Like 9 months with smaller instances.


    Maybe a bit bigger than Tikal, but smaller than Gorge.

    Keep continuing the good work. ;)