B/R
I have a suggestion to add a skill that changes the skill "Side Weapon Fighting" ID 490146 - Combat will be accurate from now on, no offhand damage reduction.
B/R
I have a suggestion to add a skill that changes the skill "Side Weapon Fighting" ID 490146 - Combat will be accurate from now on, no offhand damage reduction.
Display MoreI've seen so many times how my guildmates were forced by the game & its "balance" to delete their secondary classes and pick meta ones just to be useful during runs and it hurts me seeing that after so much time this hasn't changed.
Simply not true. Not everyone is playing meta classes, some are even picking the non-meta ones and get really decent damage out of them. Most of them are dependant of other classes or support, but every class is playable. From a MDPS point of view I see only a few classes that are way behind others, like M/Wd, M/D, D/M (if this can be seen as dps) and that's it I guess. On the other hand there are like 20+ playable classes for mdps.
Most dps players in this game want to deal the max damage possible at any cost. That's why you possibly see same classes in random runs. Reality is that most players play the 1 class only that is 2% above another. For dps reason it makes no sense to play a weaker class, at least in most situations.
In our guild runs you constantly see leather players on the same classes, while chain and cloth are switching through the entire number of classes. My personal favorite class is S/Wl. Do you see any S/Wl in other runs? I don't. But its damage is pretty good and there is a huge damage potential in this class. So why does not anyone play it always? Because of instance, gear, skill, buffs, cenedrils, pet, cards, titles, support and all the other reasons why classes deal damage differently. If all classes were the same in all situations, you would not need any balance and stay at the vanilla balancing, which always sucked more balls than a billard table.
And then you see other servers having that exactly same vanilla balancing and people are like "this balancing is so cool, it feels nostalgic" and you think they are all cavemen who are very excited about a light bulb but have never seen the sun... (if ppl like oldschool content, go play nostalgia instances, it's the same look and feel, but just the values of damage, hp, etc are different).
Why balancing was good in the early days of rom? Because the game was naked then. Almost only gear and TP mattered here. Nowadays the game grew up, got a lot of more stuff to calc in.
I always was pretty critical about coa balancing (and still am, since on some classes we're just cycling all over again) but reality is that you find no other server with a more diversified balancing at all.
I agree. There are a lot of combos that people don't go through that do decent damage. In the skin of B/ch, B/S, most scout calls, or even R/Ch, R/D, are calls that deal quite a lot of damage if someone plays them. Currently, I see the magic finish on wl and in my guild you can see that this class has a lot of potential. It's hard to say what really is the strongest because most things depend on the chosen team.
Hi. I have a problem, during the game every 5-10 minutes the game throws me to the character selection menu ...
I would like to see changes in relationships in the near future so that you can choose a bonus between people in pt.
Craftable PVP equipment.
Hi!
Once again, I will ask you to change the two scout connections S / P and S / K which are still useless. S / P has long been replaced by S / B which deals more damage and has more useful buffs, and S / K I do not know what this combination is so far, because it neither refuel nor buffs about the damage.
Hi!
Am I the only one who has a problem with the Rogue's survival during the fight in DC (especially between the 4th - 5th boss). Neither the title can do it, the hp pot and with Rogue reduction I can still die from AoE damage.
Greetings
each class has its own Silence skill or the ability to stun or break cast this ability, you can try them (you can also survive by staying behind the Tank)
In the case of one goal, I have no problem
I use silencing skills, I mean situations where I have a group of mobs - it rarely happens that in our flights single mobs are taken, rather the tank gathers groups
But thank you for the hint ![]()
I do not mean a buff (if only I have such a thing), but I am curious if I can still do something to survive, or at least I can play somehow without title changes (which do not need to be changed in distance classes) ![]()
Hi!
Am I the only one who has a problem with the Rogue's survival during the fight in DC (especially between the 4th - 5th boss). Neither the title can do it, the hp pot and with Rogue reduction I can still die from AoE damage.
Greetings
Hi!
Looking at the results of your flight, I have mixed feelings about whether the warden is so powerful. I can only compare my guild flights and looking at the average results, I would think that the warden does not need any changes. Of course, I can be wrong, and it can only be checked by some kind of joint rally.
And I don't mean that someone is beating badly, it's just that in certain team settings some clans have time to accelerate and in others not.
Greetings
So I understand the discussion is over. Players who can write lua skillfully are more promoted and write about the practice. Bravo Bytie! Good job.
Maybe otherwise, if you can actually play only with your finger and the skill skips lua, I don't see a problem with mastering the skill. But as soon as the mechanics blocking kitty comes in and someone writes that it is ok because lua works, something went wrong here 🤣
As for the use of katama and skills, entering kitty is practically impossible, in lua I don't know - I can't. but using the same skill from the action bar where unfortunately time is lost then is not very profitable. Playing the lottery now you have to pay attention to survive (throw reductions in the right time) and pay attention to fire and a new skill at the same time. 😁 Compared to a scout or a mage, it does not pay off to play something that is good in dps but very difficult because they are easier to connect and as strong as not stronger. In addition, I have a question whether a given skill can be entered in lua? Because if so, then the general changes are pointless.
Display MoreRouge - Perfect Slice
I suggest a small Playerbuff for 1.0 or 1.5 seconds when it is the "perfect" timing.
It would imcrease the comftability of this skill and makes it better to use rightly.
It is not planned.
But not every Player can use lua or Kitty. I dont know If Kitty works. And using by Hand ist a whole Desaster in some situations you didnt see the "!" and reaction time is very short.
I mean in general this Game ist designed to play manually. I think it would be the best to delete every Combat Engine from this Game.
In fact Perfect Slice is designed to make it harder to use with such ingame utilities but to encourage manual gameplay as regular timers for example won't be 100% accurate with our design as of random intervals.
none of the new up dates.Removed Psychic Arrows distance damage delay.Removed Ruthless Judgment distance damage delay as of no projectile.Removed Heart Collection Strike distance damage delay as of no projectile.Removed Puzzlement distance damage delay as of no projectile.Removed Warp Charge distance damage delay as of no projectile.Removed Weakening Weave Curse damage delay as of no projectile.Changed Knowledge Acquisition to restore 1 Psi every 3 seconds additionallythey all still delay and knowledge acquisition doesnt give the 1 psi
Planned Change Log is not applied to game.
Greetings
If you want to encourage players to play without kitty or lua then just do it for each connection. But then, for example, d / r will be powerful because it requires the use of 2-3 skills. So balancing these types of classes will not be easy either.
Isn't it easier before such changes to ask the community whether they want such changes? I understand the forum is for communication. Why do you create polls if you do not want to ask if it is worth it or not
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As for R / P Maybe you could improve his single target a bit? He's got a great aoe but nothing else
As for the scout.
S / R, although it has nice mechanics, I don't play it because it's just weak. Just like s / ch which has to be very close and takes increased damage, it is difficult to play. As for the differences in eq, supposedly 14 is not much better than 11 but still when you have fully assembled high tier equipment it makes a difference. And as it is already written about 20%, however, something is wrong with either wd / r or s /r. (I do not know how it is currently beating in wd / r because I do not have an active warden in the guild)
Hi!
Regarding P / W
The class is just poor. I suggest you add him some buffing skills. ![]()
greetings
possibly go back to the times when the fairy could hit something
The double attack from the white attack alone does not give as much as it might seem. The weapon is slow in relation to the dagger, despite the higher damage it still cannot handle it. In r / wl there is literally a gap between these weapons.
From what I have observed, the katana for the rogue is useless: D I didn't only test r / s but on the rest of the connections the katana is much worse than the daggers.
Hi!
There will be one more little problem with the rogue who will use the katana.
The character will have one turn to lower the agro. Combined with hitting in close quarters, this will result in frequent deaths. ![]()
regarding rogues:
I did my math with new katana skill and katana weapon. using the new skill every 4 seconds for double hits will result in overall dmg loss for single target. I think I don't need to mention, that every AOE on every rogue combo will result in dmg loss, bcs the katana have less dps
In summary: Overall less dmg in single and AOE. Seems a good solution for mdps and chain classes
Don't worry, it's only beta tests: D
Skills generally do not come in handy with katana combos. In addition, I want to point out that there will be problems with agro due to the lack of 2 runs
Hello
S / Ch
Skill "Master of ranged weapons" ID 490445 does not concern firearms at all, but a bow and crossbow. Please change to improve the accuracy of the firearms by 51.8% at the maximum level. However, I wouldn't increase the damage.
Greetings
Cool!! Thank you ![]()
I still cannot understand the reasoning behind your change. Nobody complained that some players had something because they had dropped it before. Cards do not improve overnight, because it is expensive. And yet you introduce a "bug fix" which I thought was an honest approach to the matter. I don't know if you want to force the players to spend even more time in the game or if you have other argumentation for it, but I'd rather get new cards that I need to get rather than fly for something a second time. This is not a free stats distribution as you wrote, because the player still has to improve them, so he either spends a lot of diamonds or farms. How many players are there who upgrade everything right away? The rest do it over time anyway. So doing a new farm additionally seems like a really bad idea.
And a bug that is not bothersome for both new and old players, could be left and called "the correct mechanics" I don't understand your stubbornness. People are letting you know that what it was was working fine even though you call it "a bug". Why not just leave it as it was and give people the opportunity to feed the cards faster than you put it in without losing your "card". And so the costs are lowered by the farm.
Display MoreBut it is not a minimal effort. Before, everyone who farmed now has to do it again. So you have gamers for idiots, they write that it is minimal effort. Everyone who previously farmed knows how much effort it was and now it is worth nothing, in addition, cards were bought for low prices - due to their rarity and now they are also worth nothing. If you want to go on like this, actually give some bonussy to the new players because the older players will turn their backs on you.
To get non-rare cards it was possible to just get 2000% drop chance bonus with some items and earlier abusable honor party and get card in every 5 kills. Quite challenging I would say.
Regardless of all, please note that as mentioned in today's patch notes we are planning to decrease respawn time of world bosses so they are easier accessible.
Atleast make it possible to exchange rare Cards for Currency to uptodate cards . eg 1k oranges for ayelo etc
That sounds like an idea.
We also thought about possibility of turning old card into Star based on rarity or filling some of Kills/Disenchants.
Greetings
You could do that, but still getting in and finding the boss wasn't easy. Now a card worth 30k diamonds is worth nothing. Are you surprised that people are pissed off?
In addition, I want to point out that when there are any changes that hinder the game or the farm, you write that everyone had the same amount of time to get something. It's the same with the cards, everyone had the same amount of time to get the cards early. And now you are introducing changes that are opposite to your words. And as for equal opportunities, if the player previously devoted his free time to the farm and gained cards, this time is worth nothing now because he has to spend this time again - whatever your changes, you still need to spend time on it again. It's a bit unstable because it is not known whether you will do the same again in the future with other mechanics, e.g. relationships.
Display MoreFixing an unintended and unnoticed bug is not a crime. Change my mind.
Entire system was like this from begin. If there is a need, we could think about some ideas for Old cards rather. Like some kind of converting them to New System or selling to NPC. Getting angry about bug fix that was in fact almost giving an abuse (was just missing to actually have "Old Card" in tooltip) surely will not force us to restore a bug. We already keep it like it was for previous zones. So no one is losing anything. We didn't deduct attributes. You weren't lost in anything. To get extra attributes there should be more than minimal effort, because giving attributes for nearly free can cause "attributes inflation", causing every content to be consumed too fast, being bored and not feeling any challenge for becoming stronger.
As mentioned before, rare cards are always supposed to be changed into Unique anyway, so they are not involved into New System more than card sharing between decks. So even Old card is equal to Unique card in terms of attributes. If we missed some rare cards or you think some should be Unique as well for sharing deck, please just kindly tell us instead reacting with aggression.
Greetings
You don't want to give back, add new cards. I do not see a problem. There is no point in "punishing people for doing something before." You are making some really bad changes. You have to pay for upgrading the card, and you have to farm the same twice. How is the new card farm different from what you had to do before? That old people have to do the same twice and new people do not. I don't see any votes for players to complain that they have won their cards earlier, but I see that they have to do something again - strange?