Maybe otherwise, if you can actually play only with your finger and the skill skips lua, I don't see a problem with mastering the skill. But as soon as the mechanics blocking kitty comes in and someone writes that it is ok because lua works, something went wrong here 🤣
Posts by Ramer
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As for the use of katama and skills, entering kitty is practically impossible, in lua I don't know - I can't. but using the same skill from the action bar where unfortunately time is lost then is not very profitable. Playing the lottery now you have to pay attention to survive (throw reductions in the right time) and pay attention to fire and a new skill at the same time. 😁 Compared to a scout or a mage, it does not pay off to play something that is good in dps but very difficult because they are easier to connect and as strong as not stronger. In addition, I have a question whether a given skill can be entered in lua? Because if so, then the general changes are pointless.
Rouge - Perfect Slice
I suggest a small Playerbuff for 1.0 or 1.5 seconds when it is the "perfect" timing.
It would imcrease the comftability of this skill and makes it better to use rightly.
It is not planned.
But not every Player can use lua or Kitty. I dont know If Kitty works. And using by Hand ist a whole Desaster in some situations you didnt see the "!" and reaction time is very short.
I mean in general this Game ist designed to play manually. I think it would be the best to delete every Combat Engine from this Game.
In fact Perfect Slice is designed to make it harder to use with such ingame utilities but to encourage manual gameplay as regular timers for example won't be 100% accurate with our design as of random intervals.
none of the new up dates.Removed Psychic Arrows distance damage delay.Removed Ruthless Judgment distance damage delay as of no projectile.Removed Heart Collection Strike distance damage delay as of no projectile.Removed Puzzlement distance damage delay as of no projectile.Removed Warp Charge distance damage delay as of no projectile.Removed Weakening Weave Curse damage delay as of no projectile.Changed Knowledge Acquisition to restore 1 Psi every 3 seconds additionallythey all still delay and knowledge acquisition doesnt give the 1 psi
Planned Change Log is not applied to game.
Greetings
If you want to encourage players to play without kitty or lua then just do it for each connection. But then, for example, d / r will be powerful because it requires the use of 2-3 skills. So balancing these types of classes will not be easy either.
Isn't it easier before such changes to ask the community whether they want such changes? I understand the forum is for communication. Why do you create polls if you do not want to ask if it is worth it or not
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As for R / P Maybe you could improve his single target a bit? He's got a great aoe but nothing else
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As for the scout.
S / R, although it has nice mechanics, I don't play it because it's just weak. Just like s / ch which has to be very close and takes increased damage, it is difficult to play. As for the differences in eq, supposedly 14 is not much better than 11 but still when you have fully assembled high tier equipment it makes a difference. And as it is already written about 20%, however, something is wrong with either wd / r or s /r. (I do not know how it is currently beating in wd / r because I do not have an active warden in the guild)
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Hi!
Regarding P / W The class is just poor. I suggest you add him some buffing skills.
greetings
possibly go back to the times when the fairy could hit something
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The double attack from the white attack alone does not give as much as it might seem. The weapon is slow in relation to the dagger, despite the higher damage it still cannot handle it. In r / wl there is literally a gap between these weapons.
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From what I have observed, the katana for the rogue is useless: D I didn't only test r / s but on the rest of the connections the katana is much worse than the daggers.
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Hi!
There will be one more little problem with the rogue who will use the katana. The character will have one turn to lower the agro. Combined with hitting in close quarters, this will result in frequent deaths.
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regarding rogues:
I did my math with new katana skill and katana weapon. using the new skill every 4 seconds for double hits will result in overall dmg loss for single target. I think I don't need to mention, that every AOE on every rogue combo will result in dmg loss, bcs the katana have less dps
In summary: Overall less dmg in single and AOE. Seems a good solution for mdps and chain classes
Don't worry, it's only beta tests: D
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Skills generally do not come in handy with katana combos. In addition, I want to point out that there will be problems with agro due to the lack of 2 runs
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Hello
S / Ch
Skill "Master of ranged weapons" ID 490445 does not concern firearms at all, but a bow and crossbow. Please change to improve the accuracy of the firearms by 51.8% at the maximum level. However, I wouldn't increase the damage.
Greetings
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Cool!! Thank you
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I still cannot understand the reasoning behind your change. Nobody complained that some players had something because they had dropped it before. Cards do not improve overnight, because it is expensive. And yet you introduce a "bug fix" which I thought was an honest approach to the matter. I don't know if you want to force the players to spend even more time in the game or if you have other argumentation for it, but I'd rather get new cards that I need to get rather than fly for something a second time. This is not a free stats distribution as you wrote, because the player still has to improve them, so he either spends a lot of diamonds or farms. How many players are there who upgrade everything right away? The rest do it over time anyway. So doing a new farm additionally seems like a really bad idea.
And a bug that is not bothersome for both new and old players, could be left and called "the correct mechanics" I don't understand your stubbornness. People are letting you know that what it was was working fine even though you call it "a bug". Why not just leave it as it was and give people the opportunity to feed the cards faster than you put it in without losing your "card". And so the costs are lowered by the farm.
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But it is not a minimal effort. Before, everyone who farmed now has to do it again. So you have gamers for idiots, they write that it is minimal effort. Everyone who previously farmed knows how much effort it was and now it is worth nothing, in addition, cards were bought for low prices - due to their rarity and now they are also worth nothing. If you want to go on like this, actually give some bonussy to the new players because the older players will turn their backs on you.
To get non-rare cards it was possible to just get 2000% drop chance bonus with some items and earlier abusable honor party and get card in every 5 kills. Quite challenging I would say.
Regardless of all, please note that as mentioned in today's patch notes we are planning to decrease respawn time of world bosses so they are easier accessible.
Atleast make it possible to exchange rare Cards for Currency to uptodate cards . eg 1k oranges for ayelo etc
That sounds like an idea.
We also thought about possibility of turning old card into Star based on rarity or filling some of Kills/Disenchants.
Greetings
You could do that, but still getting in and finding the boss wasn't easy. Now a card worth 30k diamonds is worth nothing. Are you surprised that people are pissed off?
In addition, I want to point out that when there are any changes that hinder the game or the farm, you write that everyone had the same amount of time to get something. It's the same with the cards, everyone had the same amount of time to get the cards early. And now you are introducing changes that are opposite to your words. And as for equal opportunities, if the player previously devoted his free time to the farm and gained cards, this time is worth nothing now because he has to spend this time again - whatever your changes, you still need to spend time on it again. It's a bit unstable because it is not known whether you will do the same again in the future with other mechanics, e.g. relationships.
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Fixing an unintended and unnoticed bug is not a crime. Change my mind.
Entire system was like this from begin. If there is a need, we could think about some ideas for Old cards rather. Like some kind of converting them to New System or selling to NPC. Getting angry about bug fix that was in fact almost giving an abuse (was just missing to actually have "Old Card" in tooltip) surely will not force us to restore a bug. We already keep it like it was for previous zones. So no one is losing anything. We didn't deduct attributes. You weren't lost in anything. To get extra attributes there should be more than minimal effort, because giving attributes for nearly free can cause "attributes inflation", causing every content to be consumed too fast, being bored and not feeling any challenge for becoming stronger.
As mentioned before, rare cards are always supposed to be changed into Unique anyway, so they are not involved into New System more than card sharing between decks. So even Old card is equal to Unique card in terms of attributes. If we missed some rare cards or you think some should be Unique as well for sharing deck, please just kindly tell us instead reacting with aggression.
Greetings
You don't want to give back, add new cards. I do not see a problem. There is no point in "punishing people for doing something before." You are making some really bad changes. You have to pay for upgrading the card, and you have to farm the same twice. How is the new card farm different from what you had to do before? That old people have to do the same twice and new people do not. I don't see any votes for players to complain that they have won their cards earlier, but I see that they have to do something again - strange?
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But it is not a minimal effort. Before, everyone who farmed now has to do it again. So you have gamers for idiots, they write that it is minimal effort. Everyone who previously farmed knows how much effort it was and now it is worth nothing, in addition, cards were bought for low prices - due to their rarity and now they are also worth nothing. If you want to go on like this, actually give some bonussy to the new players because the older players will turn their backs on you.
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In the past (until Dragonfang Ridge) it was possible to change / roll older cards you still have had before the zone was introduced with new card patch. Now, it seems that you need to farm again every card (think about ayelo and cards like that).
In my opinion this is a really bad decision and should be changed again to the behavior like it was until dragonfang ridge!
Yes please revert that change . Im pretty sure most card enthusiast will be against that change . Feels weird to have spend hours and hours on end to farm a card( like rare rofl cards or the kladoren dipper , ayelo, or create 20 chars for revenge ghost in ystra etc the list is long!) just to have to spend the same amount again to refarm it.
Greetings
QuoteIn first patches of reworked system it never was a case. You had to intentionally obtain card again in new system. Somehow later it got mistakely broken and never reported. We found it and fixed since it was a bug giving big advantage in fact. It was fixed already in earlier added Ruins of the Ice Dwarf Kingdom (Hard Mode).
Rare cards are always Unique, unless missed (like Vengeful Spirit, will be fixed with next patch).Greetings
Seriously? So people who farm cards and spend on potions have to do it again? Maybe reset everyone's weapons right away because there is a new pet system !!!! I believe that this is the stupidest change you make and it is aimed perfidiously at players who have done something before.
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Hi!
Do something with s / p and s / k because currently these classes are just to look nice and they are really useless.
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Hi,
From what I've noticed, more defensive runes have recently been added to the artifact creation store. Therefore, I ask, what about the promised offensive runes ? Are you considering adding them yet to this content (IDK) or, for example, will you introduce them only in the next nostalgia instances ?
Greetings
Hello,
We haven't added any new defensive runes since the release and don't plan too. As for offensive runes, we already discussed it here. They will be added in future content.
Greetings
I believe Marcellos was asking more about the approximate timing of this future content
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Hi!
The case concerns B / ch. The class has a lot of potential in instances below Inferno. Unfortunately, despite the very good aoe, he is not as strong as the currently played classes - to B / M, WL / CH or S / WD it is far away.
Therefore, I propose to change the skill "Genius Creation" ID 1491207 to change the skill to general damage instead of poison damage and replace the base value from 8.1% with 15%. Greetings
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Hi!
Are you planning to add runes to the artifact for DPS in the near future?
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Hi!
I have a suggestion for B / S: To reduce the casting time of the Deadly Arrows ID 1491119 skill from 1.50 sec to 0.90 sec. Additionally, reduce the cooldown of the Soul Gale ID 1491121 skill from 15 sec to 12 sec.
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I propose to implement a physical magician and explore because magicians have such a connection (S / m S / wl) and the scouts of a physical magician or a rogue do not have: ((
Greetings
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Hi!
Overall, I propose to increase the wielding of weapons for all non-standard combinations. Especially in connections where the power is below 250. Now, when the level of the instances is much higher, it will definitely improve the comfort of the game a lot.
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I propose that skill scouts ID: 500934 no longer have a duration. It will only depend on the focus you have, when the focus is out your skill will automatically turn off