Posts by Ramer

    Maybe otherwise, if you can actually play only with your finger and the skill skips lua, I don't see a problem with mastering the skill. But as soon as the mechanics blocking kitty comes in and someone writes that it is ok because lua works, something went wrong here 🤣

    As for the use of katama and skills, entering kitty is practically impossible, in lua I don't know - I can't. but using the same skill from the action bar where unfortunately time is lost then is not very profitable. Playing the lottery now you have to pay attention to survive (throw reductions in the right time) and pay attention to fire and a new skill at the same time. 😁 Compared to a scout or a mage, it does not pay off to play something that is good in dps but very difficult because they are easier to connect and as strong as not stronger. In addition, I have a question whether a given skill can be entered in lua? Because if so, then the general changes are pointless.


    If you want to encourage players to play without kitty or lua then just do it for each connection. But then, for example, d / r will be powerful because it requires the use of 2-3 skills. So balancing these types of classes will not be easy either.

    Isn't it easier before such changes to ask the community whether they want such changes? I understand the forum is for communication. Why do you create polls if you do not want to ask if it is worth it or not

    .

    As for the scout.

    S / R, although it has nice mechanics, I don't play it because it's just weak. Just like s / ch which has to be very close and takes increased damage, it is difficult to play. As for the differences in eq, supposedly 14 is not much better than 11 but still when you have fully assembled high tier equipment it makes a difference. And as it is already written about 20%, however, something is wrong with either wd / r or s /r. (I do not know how it is currently beating in wd / r because I do not have an active warden in the guild)

    The double attack from the white attack alone does not give as much as it might seem. The weapon is slow in relation to the dagger, despite the higher damage it still cannot handle it. In r / wl there is literally a gap between these weapons.

    regarding rogues:


    I did my math with new katana skill and katana weapon. using the new skill every 4 seconds for double hits will result in overall dmg loss for single target. I think I don't need to mention, that every AOE on every rogue combo will result in dmg loss, bcs the katana have less dps :D


    In summary: Overall less dmg in single and AOE. Seems a good solution for mdps and chain classes :)

    Don't worry, it's only beta tests: D

    Hello

    S / Ch

    Skill "Master of ranged weapons" ID 490445 does not concern firearms at all, but a bow and crossbow. Please change to improve the accuracy of the firearms by 51.8% at the maximum level. However, I wouldn't increase the damage.

    Greetings

    I still cannot understand the reasoning behind your change. Nobody complained that some players had something because they had dropped it before. Cards do not improve overnight, because it is expensive. And yet you introduce a "bug fix" which I thought was an honest approach to the matter. I don't know if you want to force the players to spend even more time in the game or if you have other argumentation for it, but I'd rather get new cards that I need to get rather than fly for something a second time. This is not a free stats distribution as you wrote, because the player still has to improve them, so he either spends a lot of diamonds or farms. How many players are there who upgrade everything right away? The rest do it over time anyway. So doing a new farm additionally seems like a really bad idea.

    And a bug that is not bothersome for both new and old players, could be left and called "the correct mechanics" I don't understand your stubbornness. People are letting you know that what it was was working fine even though you call it "a bug". Why not just leave it as it was and give people the opportunity to feed the cards faster than you put it in without losing your "card". And so the costs are lowered by the farm.

    You could do that, but still getting in and finding the boss wasn't easy. Now a card worth 30k diamonds is worth nothing. Are you surprised that people are pissed off?


    In addition, I want to point out that when there are any changes that hinder the game or the farm, you write that everyone had the same amount of time to get something. It's the same with the cards, everyone had the same amount of time to get the cards early. And now you are introducing changes that are opposite to your words. And as for equal opportunities, if the player previously devoted his free time to the farm and gained cards, this time is worth nothing now because he has to spend this time again - whatever your changes, you still need to spend time on it again. It's a bit unstable because it is not known whether you will do the same again in the future with other mechanics, e.g. relationships.

    You don't want to give back, add new cards. I do not see a problem. There is no point in "punishing people for doing something before." You are making some really bad changes. You have to pay for upgrading the card, and you have to farm the same twice. How is the new card farm different from what you had to do before? That old people have to do the same twice and new people do not. I don't see any votes for players to complain that they have won their cards earlier, but I see that they have to do something again - strange?

    But it is not a minimal effort. Before, everyone who farmed now has to do it again. So you have gamers for idiots, they write that it is minimal effort. Everyone who previously farmed knows how much effort it was and now it is worth nothing, in addition, cards were bought for low prices - due to their rarity and now they are also worth nothing. If you want to go on like this, actually give some bonussy to the new players because the older players will turn their backs on you.

    Seriously? So people who farm cards and spend on potions have to do it again? Maybe reset everyone's weapons right away because there is a new pet system !!!! I believe that this is the stupidest change you make and it is aimed perfidiously at players who have done something before.

    I believe Marcellos was asking more about the approximate timing of this future content :)

    Hi!

    The case concerns B / ch. The class has a lot of potential in instances below Inferno. Unfortunately, despite the very good aoe, he is not as strong as the currently played classes - to B / M, WL / CH or S / WD it is far away.

    Therefore, I propose to change the skill "Genius Creation" ID 1491207 to change the skill to general damage instead of poison damage and replace the base value from 8.1% with 15%. Greetings

    Hi!


    Overall, I propose to increase the wielding of weapons for all non-standard combinations. Especially in connections where the power is below 250. Now, when the level of the instances is much higher, it will definitely improve the comfort of the game a lot.