But it is not a minimal effort. Before, everyone who farmed now has to do it again. So you have gamers for idiots, they write that it is minimal effort. Everyone who previously farmed knows how much effort it was and now it is worth nothing, in addition, cards were bought for low prices - due to their rarity and now they are also worth nothing. If you want to go on like this, actually give some bonussy to the new players because the older players will turn their backs on you.
Posts by Ramer
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In the past (until Dragonfang Ridge) it was possible to change / roll older cards you still have had before the zone was introduced with new card patch. Now, it seems that you need to farm again every card (think about ayelo and cards like that).
In my opinion this is a really bad decision and should be changed again to the behavior like it was until dragonfang ridge!
Yes please revert that change . Im pretty sure most card enthusiast will be against that change . Feels weird to have spend hours and hours on end to farm a card( like rare rofl cards or the kladoren dipper , ayelo, or create 20 chars for revenge ghost in ystra etc the list is long!) just to have to spend the same amount again to refarm it.
Greetings
QuoteIn first patches of reworked system it never was a case. You had to intentionally obtain card again in new system. Somehow later it got mistakely broken and never reported. We found it and fixed since it was a bug giving big advantage in fact. It was fixed already in earlier added Ruins of the Ice Dwarf Kingdom (Hard Mode).
Rare cards are always Unique, unless missed (like Vengeful Spirit, will be fixed with next patch).Greetings
Seriously? So people who farm cards and spend on potions have to do it again? Maybe reset everyone's weapons right away because there is a new pet system !!!! I believe that this is the stupidest change you make and it is aimed perfidiously at players who have done something before.
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Hi!
Do something with s / p and s / k because currently these classes are just to look nice and they are really useless.
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Hi,
From what I've noticed, more defensive runes have recently been added to the artifact creation store. Therefore, I ask, what about the promised offensive runes ? Are you considering adding them yet to this content (IDK) or, for example, will you introduce them only in the next nostalgia instances ?
Greetings
Hello,
We haven't added any new defensive runes since the release and don't plan too. As for offensive runes, we already discussed it here. They will be added in future content.
Greetings
I believe Marcellos was asking more about the approximate timing of this future content

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Hi!
The case concerns B / ch. The class has a lot of potential in instances below Inferno. Unfortunately, despite the very good aoe, he is not as strong as the currently played classes - to B / M, WL / CH or S / WD it is far away.
Therefore, I propose to change the skill "Genius Creation" ID 1491207 to change the skill to general damage instead of poison damage and replace the base value from 8.1% with 15%. Greetings
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Hi!
Are you planning to add runes to the artifact for DPS in the near future?
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Hi!
I have a suggestion for B / S: To reduce the casting time of the Deadly Arrows ID 1491119 skill from 1.50 sec to 0.90 sec. Additionally, reduce the cooldown of the Soul Gale ID 1491121 skill from 15 sec to 12 sec.
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I propose to implement a physical magician and explore because magicians have such a connection (S / m S / wl) and the scouts of a physical magician or a rogue do not have: ((
Greetings

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Hi!
Overall, I propose to increase the wielding of weapons for all non-standard combinations. Especially in connections where the power is below 250. Now, when the level of the instances is much higher, it will definitely improve the comfort of the game a lot.
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I propose that skill scouts ID: 500934 no longer have a duration. It will only depend on the focus you have, when the focus is out your skill will automatically turn off
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Hi!
I want to bring up a certain topic of the game with melee characters. I found the Rogue game quite tough on DC due to its high AoE damage. My teammates die a lot, especially with the last cut between the 4-5 bosses. Does this problem only occur with us at the moment, or are similar situations in other guilds?
One more thing, we had a problem during the B5 event. After killing the thrash, the mini boss became invulnerable. A similar situation has already been discussed on the forum, but as you can see, the problem can still be caused. Please fix it. Greetings
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Hello
I propose that the scout set skill 98 lev should not generate additional agro.
I've seen many classes get downsized. I think that with the possibility of putting on two runes, this reduction is unnecessary, but the generation of additional agro after the changes could also be let go.
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I think rather not a talisman but a quiver would be much better. It doesn't have to give you standard stats and, for example, it can give you extra damage for your arrows, a little more life and, for example, an extra 5 base focus.
Then both mDPS and pDPS would benefit from it
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Hi!
I would like to touch on the subject of scout connections a little. Currently, S / B is one of the best supports in the game, so s / p is practically not played. Maybe it's worth changing the S / P mechanics to a typical DPS.
And I will still repeat myself but I dream of the s / wl game as a physical dps
maybe it is worth thinking about similar mechanics as in the case of s / m.Additionally, S / K thinks it should be playable on a knight set, not a leather one. Nobody plays with it, in addition, to get 100% out of it, you would need to properly stat and change your jewelry. Therefore, it will be more useful in a different combination of equipment.
Greetings
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Hello
R / S - trying today on DC with this combination I noticed that although I used runes for accuracy and the title up to 300% accuracy, skill ID 491532 had almost 69% dodges, where on ROFL this level is about 20%. I know that rebuilding it and increasing its chance of hitting it will result in too high dps on lower instances than DC. Therefore, I suggest changing the system to - not a chance to dodge, but a chance to hit the target and give the indicator initially to 70%
Greetings
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As for the 3rd boss and sudden game shutdowns, it also happens to me recently. I play on higher settings with my own effects, average FPS 180, I did not notice any drops in FPS on this boss. It just starts with 1st or 2nd part of the tactic and suddenly I have the desktop in front of my eyes.
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I have a question about the title ID 532097, from what I heard you can get it by killing B4 without using any tactics. However, at 94% of the boss's health, he no longer loses life.
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I could already start putting stones on the scout / rogue stats but I'm afraid the current 4/2 system may change. Are there any more changes to the newest inventory or satistics of the scout, or are you leaving it as it is for now? Because I would not like to change weapons in 2-3 weeks

Greetings Ramer
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I like the current mechanic, where the loot is guarded by the last boss. This does not give you a chance to bypass and farm the incomplete instance.
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I also have a suggestion to change the possibility of getting the title ID 532097 for killing the 4th boss on DC. Currently, you can get it by killing the boss without knowing the tactics, which seems a bit illogical to me. The fact is more difficult, but before that you could get it when the boss had a 40% reduction and not the 90% like now. Additionally, for example, my guild couldn't even try to get it because we tried to kill it for 3 days, even though the second boss didn't work properly. I think increasing the reduction to 99% would also be a good idea for everyone to do the tactics. Greetings
What? Please no. Make DC not easier as it is now. We killed B4 with 9 ppl after the change and with old weapons. It is possible to kill it without tactic for every 12 ppl group...
And B2 is a joke for a tank tbh. Standing several minutes afk. You have 81% dmg reduction from boss and you can literally go afk and take a shower.... Not joking. And no, I have no OP tank gear. There are several gears better than mine on server
But I don't want to make it easier, note that increasing the reduction to 99% is not something easier. The tactic on it seems so complicated that it should be the main focus of the guild.
B2 was bugged then, and the debuff download tactic did not work properly. Currently, the fact is trivial and I do not like such a large reduction
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I also have a suggestion to change the possibility of getting the title ID 532097 for killing the 4th boss on DC. Currently, you can get it by killing the boss without knowing the tactics, which seems a bit illogical to me. The fact is more difficult, but before that you could get it when the boss had a 40% reduction and not the 90% like now. Additionally, for example, my guild couldn't even try to get it because we tried to kill it for 3 days, even though the second boss didn't work properly. I think increasing the reduction to 99% would also be a good idea for everyone to do the tactics. Greetings
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Are you planning to cap the durability of the new weapons at 120 in the future ?
Or can we safely use titanium hammers to 144 ?Edit: Nvm, should have read hammer tooltip. Question stays though.
We will not reduce maximum durability of new weapons. We currently do not plan to change 120 limit for hammers, but will discuss with the team.
You can explain why you don't change the dexterity and strength coefficient on the skin grades, and instead you conspire to the point where you don't know how to stagnate anymore and whether in 2-3 months your skin stats will not change. Write your plan for this type of equipment so that players know what to do and what to expect.
Greetings
We do not want to make old equipments obsolete yet providing different build setup option for future equipment. We still do not plan to change any attack ratio of leather classes.
Greetings
I did a static simulation and still 4/2 is the best for a scout. It is known that there is still some time to change the equipment, so I have a sincere request that the plans to change the attributes in the inventory should be quickly marked in the announcements

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You can explain why you don't change the dexterity and strength coefficient on the skin grades, and instead you conspire to the point where you don't know how to stagnate anymore and whether in 2-3 months your skin stats will not change. Write your plan for this type of equipment so that players know what to do and what to expect.
Greetings
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I agree that such forcing is quite unfair because the skin loses a lot of it. On the other hand, now is the perfect time to just change the conversion rate and give what most people want - skin on dexterity and not mixed stats.
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And I also see the only big advantage of the interface. Besides, there is still a focus on agriculture, in addition, the price and the mechanism of upgrading for diamonds does not hit me at all - it is very expensive, and so requires obtaining or making a card for 4 attributes that I want to max.