Posts by Ramer

    As for magic classes, leather equipment has no approach to magicians.

    M / K has a heavily exaggerated aoe, with a decent single target. He proposes to reduce each aoe by 15%.

    S / M skill ID 1491049 Flame Arrows - add physical weapon damage instead of fire damage

    ranged.

    I would like to see M / S as a physical DPS and not as a magic op - I am in favor of rebuilding this connection.

    M / WD increase reduction 2 spells - currently too strong.

    M / R I would lower the value of the ID 490217 skill to 11%.


    I am asking Grox and Byte to comment on the balance whether it will be continued or we are just abandoning the rest of the connections in favor of the mage.

    Today we were with the guild in the instance. I was a physical S/M t13 set + t15 crossbow, for 2 S/M t12 magic sets + t13 crossbow.

    Having better gear, my skills were weaker by 10% -25% ...

    Where is a fair balance of classes, as the only magic/physical combination is strongly in favor for the magic classes?