Due to the difficulty of playing mele dps on hoto, please increase the aoe trash distance to 300.
Posts by Ramer
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As for magic classes, leather equipment has no approach to magicians.
M / K has a heavily exaggerated aoe, with a decent single target. He proposes to reduce each aoe by 15%.
S / M skill ID 1491049 Flame Arrows - add physical weapon damage instead of fire damage
ranged.
I would like to see M / S as a physical DPS and not as a magic op - I am in favor of rebuilding this connection.
M / WD increase reduction 2 spells - currently too strong.
M / R I would lower the value of the ID 490217 skill to 11%.
I am asking Grox and Byte to comment on the balance whether it will be continued or we are just abandoning the rest of the connections in favor of the mage.
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As a scout, he agrees with the previous speaker.
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Today we were with the guild in the instance. I was a physical S/M t13 set + t15 crossbow, for 2 S/M t12 magic sets + t13 crossbow.
Having better gear, my skills were weaker by 10% -25% ...
Where is a fair balance of classes, as the only magic/physical combination is strongly in favor for the magic classes?