s / wd and s / d need reinforcements. s / r needs a buffing change in order not to derive it from hitting but firing, s / k is a non-gaming combination that needs a major shift. adding ranged weapon damage is the easy going that will give you nothing but frustration for other classes
Posts by Ramer
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Hello
CH / B currently has too strong aoe compared to other classes, additionally with a strong single target and the possibility of refueling, it gives a strong connection.
I on s / wd, s / w did not have an approach to this connection.
Single target ch/b is not really strong, and aoe gets a heavy nerf which i think is a bit too much. I think the Problem about ch/b is that you dont even require anything else than your mage gear too tank rofl AND deal massive damage while tanking.
It's not much less than the damage s / wd, so I guess they are too much for a class that has exaggerated aoe
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Hello
CH / B currently has too strong aoe compared to other classes, additionally with a strong single target and the possibility of refueling, it gives a strong connection.
I on s / wd, s / w did not have an approach to this connection.
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There is 1 second cooldown in the skill description, in fact the skill has no cooldown. Please change.
Cooldown indicates its frequency.
Greetings
there is no recharge of 1 sec in the skill. There is a second of recovery in the description, but in fact it is not
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There is 1 second cooldown in the skill description, in fact the skill has no cooldown. Please change.
Cooldown indicates its frequency.
Greetings
Well, I can still use the skill more times for 1 second than once. So still the skill doesn't work as described
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There is 1 second cooldown in the skill description, in fact the skill has no cooldown. Please change.
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about new stats
they buff everyone... expect leather class is it intentional ?
as leather class player idk what to do in game from hoto/ks i dont have new stats now again i dont have new stats
this is not funny :] i know lot of ppl who stop play bcs of this
Leather classes get more (relevant) stats out of the new card system due to their dual str/dex scaling compared with cloth or chain classes.
Your knowledge of leather classes is close to zero ... The classes don't have one 3x3 stat, to get the best stat you would have to have a different eq for each link and that goes for scout and rogue. Additionally, as you said that the cards give a lot more is also wrong. The cards provide strength and dexterity, but the point count is smaller than with intelligence or wisdom. So please don't say stupid things on the forum. No greetings
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S / R instead of light damage, wind damage ... maybe worth changing to poison damage due to the use of poison powder. Additionally, add poison damage to each skill
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Hi
I have a couple of scout-related suggestions.
Piercing arrow ID 493289 - remove the need for the target to work by hitting targets in front of you within a 50 radius
s / w increase skill ID 501821 from 10.4% to 15.4%
The last weakening meant that this connection does not play the role of area or single DPS.
S / D Currently, the link also needs a significant boost, I suggest boosting skill ID 504719 from 21.2% to 25.8%
S / WD would improve the probability of receiving damage from the skill ID 504547 from 50% to 65%
S / K is currently a combination that does not take place in any instance, rebuild it for a walkable tank or change it to dps.
Greetings
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Overall, scouts are now quite behind other classes now. The last balance was done only by the remarkable scout, currently after weakened you can play with them and rival other classes, but you have to have stronger eq and all bonuses from cards, pet etc ... I would like to see the enhancement of this class. I will not even write proposals anymore because they are ignored all the time and I do not see any sense in it.
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Hi!
B / S
Playing tanburine divides the cooldown time for the skill Soul Gale ID 1491121
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Hi,
regarding Ancillary Title System: all mdps classes and all pdps elemental classes have a new very strong best in slot title in Quest Ancillary Title System -> 10% more elemental damage. that is a huge impact on the class balancing, especially for the recently nerfed scout. Weakening the scout and pushing all elemental based classes by 10% is making a huge gap now.
Pls let all skills from all classes do elemental damage or do something else to balance the 10%
Kind regards
I agree, in recent changes the scout's values have been nerfed, currently taking 10% s / w with the magic buff by 10% will make a colossal difference. The changes to s /r are also ugly "stupid" because they do not fix the class but only show its problems more. greetings
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As for the changes you are planning for scouts:
I would hold back with such a strong weakening of this class because it "kills" this combination, think about weakening to 5%.
S / K still does not change anything class as it was useless, so also remains.
Byff on S / R, although it looks nice, it won't solve the main problem, which is the long time to max damage, so the class will be good in weaker groups but in strong groups I am afraid that these changes will not add much.
It's a pity that you don't contribute anything to s / wd and s / d, after the last weakenings nobody wants to play with it.
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S / ch
I suggest converting the ID 1940441 skill into a passive skill and reducing it from 20% to 15%
Currently, it's hard to do a good dps with this combination
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Needless to say, the KS is released too quickly without a thorough prior check. This proposal has already been made, but I will repeat: With subsequent instances, it is worth considering scaling the difficulties similar to RT. The harder the level the more drop. Strong guilds will have a challenge for which they will be rewarded, and weaker guilds will also be able to make another artifact - simply with a longer farm.
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Removed 70 mobs with a drop without giving anything for it ... We've gone through the entire instance and nothing else comes out of the final boss
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turn off the disappearance of mobs after killing the first boss and on the last one because there are huge drops in the game's fluency
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If you mention that point, then you also have to request that all events from the worldboss be activated at X %...so now with a 20 person raid we already killed the wb in under 2 minutes and skipped the events ?
Additionally such a change would disadvantage good groups and benefit worse as they could do it in the same time.
Greetings
The fact that the tactic appears 4 times in the weaker group and in the stronger group does not mean that both groups will do it at the same time.
I thought it was rather obvious. I will notice that in the meantime, apart from the tactics, you have to take 1800kk HP bosses.
Since you write about a more difficult instance, repeating the tactic every 25% is more difficult than full dps
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Following the logic, we want a more difficult instance for others but not for ourselves ... Bravo!
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In total, there will be an instance for 2 guilds, that's cool........
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Is it possible to switch to b2 so that pets do not count towards the tactic? (currently both cenedrile and petty are taken into account)
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After the last nerf on s / wd, it currently lags behind the best classes. I would suggest a slight change to skill ID 494038 from 50% to 55%.
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I am of a similar opinion, when testing s / wl I had to be in a quite specific pt to be able to show what it can do
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Happy new Year (Charaktername: Ramer)