Posts by Ramer

    s / wd and s / d need reinforcements. s / r needs a buffing change in order not to derive it from hitting but firing, s / k is a non-gaming combination that needs a major shift. adding ranged weapon damage is the easy going that will give you nothing but frustration for other classes

    Hello

    CH / B currently has too strong aoe compared to other classes, additionally with a strong single target and the possibility of refueling, it gives a strong connection.

    I on s / wd, s / w did not have an approach to this connection.

    Single target ch/b is not really strong, and aoe gets a heavy nerf which i think is a bit too much. I think the Problem about ch/b is that you dont even require anything else than your mage gear too tank rofl AND deal massive damage while tanking.

    It's not much less than the damage s / wd, so I guess they are too much for a class that has exaggerated aoe

    Hello

    CH / B currently has too strong aoe compared to other classes, additionally with a strong single target and the possibility of refueling, it gives a strong connection.

    I on s / wd, s / w did not have an approach to this connection.

    Your knowledge of leather classes is close to zero ... The classes don't have one 3x3 stat, to get the best stat you would have to have a different eq for each link and that goes for scout and rogue. Additionally, as you said that the cards give a lot more is also wrong. The cards provide strength and dexterity, but the point count is smaller than with intelligence or wisdom. So please don't say stupid things on the forum. No greetings

    Hi

    I have a couple of scout-related suggestions.


    Piercing arrow ID 493289 - remove the need for the target to work by hitting targets in front of you within a 50 radius


    s / w increase skill ID 501821 from 10.4% to 15.4%

    The last weakening meant that this connection does not play the role of area or single DPS.


    S / D Currently, the link also needs a significant boost, I suggest boosting skill ID 504719 from 21.2% to 25.8%


    S / WD would improve the probability of receiving damage from the skill ID 504547 from 50% to 65%


    S / K is currently a combination that does not take place in any instance, rebuild it for a walkable tank or change it to dps.


    Greetings

    Overall, scouts are now quite behind other classes now. The last balance was done only by the remarkable scout, currently after weakened you can play with them and rival other classes, but you have to have stronger eq and all bonuses from cards, pet etc ... I would like to see the enhancement of this class. I will not even write proposals anymore because they are ignored all the time and I do not see any sense in it.

    I agree, in recent changes the scout's values have been nerfed, currently taking 10% s / w with the magic buff by 10% will make a colossal difference. The changes to s /r are also ugly "stupid" because they do not fix the class but only show its problems more. greetings

    As for the changes you are planning for scouts:

    I would hold back with such a strong weakening of this class because it "kills" this combination, think about weakening to 5%.

    S / K still does not change anything class as it was useless, so also remains.

    Byff on S / R, although it looks nice, it won't solve the main problem, which is the long time to max damage, so the class will be good in weaker groups but in strong groups I am afraid that these changes will not add much.

    It's a pity that you don't contribute anything to s / wd and s / d, after the last weakenings nobody wants to play with it.

    Currently, using the ostrich is becoming less and less profitable. It would be worth adding the possibility of using it on HOTO and KS, which would increase its lethargy

    Needless to say, the KS is released too quickly without a thorough prior check. This proposal has already been made, but I will repeat: With subsequent instances, it is worth considering scaling the difficulties similar to RT. The harder the level the more drop. Strong guilds will have a challenge for which they will be rewarded, and weaker guilds will also be able to make another artifact - simply with a longer farm.

    Since you write about a more difficult instance, repeating the tactic every 25% is more difficult than full dps