I have a question about the title ID 532097, from what I heard you can get it by killing B4 without using any tactics. However, at 94% of the boss's health, he no longer loses life.
Posts by Ramer
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I could already start putting stones on the scout / rogue stats but I'm afraid the current 4/2 system may change. Are there any more changes to the newest inventory or satistics of the scout, or are you leaving it as it is for now? Because I would not like to change weapons in 2-3 weeks

Greetings Ramer
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I like the current mechanic, where the loot is guarded by the last boss. This does not give you a chance to bypass and farm the incomplete instance.
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I also have a suggestion to change the possibility of getting the title ID 532097 for killing the 4th boss on DC. Currently, you can get it by killing the boss without knowing the tactics, which seems a bit illogical to me. The fact is more difficult, but before that you could get it when the boss had a 40% reduction and not the 90% like now. Additionally, for example, my guild couldn't even try to get it because we tried to kill it for 3 days, even though the second boss didn't work properly. I think increasing the reduction to 99% would also be a good idea for everyone to do the tactics. Greetings
What? Please no. Make DC not easier as it is now. We killed B4 with 9 ppl after the change and with old weapons. It is possible to kill it without tactic for every 12 ppl group...
And B2 is a joke for a tank tbh. Standing several minutes afk. You have 81% dmg reduction from boss and you can literally go afk and take a shower.... Not joking. And no, I have no OP tank gear. There are several gears better than mine on server
But I don't want to make it easier, note that increasing the reduction to 99% is not something easier. The tactic on it seems so complicated that it should be the main focus of the guild.
B2 was bugged then, and the debuff download tactic did not work properly. Currently, the fact is trivial and I do not like such a large reduction
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I also have a suggestion to change the possibility of getting the title ID 532097 for killing the 4th boss on DC. Currently, you can get it by killing the boss without knowing the tactics, which seems a bit illogical to me. The fact is more difficult, but before that you could get it when the boss had a 40% reduction and not the 90% like now. Additionally, for example, my guild couldn't even try to get it because we tried to kill it for 3 days, even though the second boss didn't work properly. I think increasing the reduction to 99% would also be a good idea for everyone to do the tactics. Greetings
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Are you planning to cap the durability of the new weapons at 120 in the future ?
Or can we safely use titanium hammers to 144 ?Edit: Nvm, should have read hammer tooltip. Question stays though.
We will not reduce maximum durability of new weapons. We currently do not plan to change 120 limit for hammers, but will discuss with the team.
You can explain why you don't change the dexterity and strength coefficient on the skin grades, and instead you conspire to the point where you don't know how to stagnate anymore and whether in 2-3 months your skin stats will not change. Write your plan for this type of equipment so that players know what to do and what to expect.
Greetings
We do not want to make old equipments obsolete yet providing different build setup option for future equipment. We still do not plan to change any attack ratio of leather classes.
Greetings
I did a static simulation and still 4/2 is the best for a scout. It is known that there is still some time to change the equipment, so I have a sincere request that the plans to change the attributes in the inventory should be quickly marked in the announcements

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You can explain why you don't change the dexterity and strength coefficient on the skin grades, and instead you conspire to the point where you don't know how to stagnate anymore and whether in 2-3 months your skin stats will not change. Write your plan for this type of equipment so that players know what to do and what to expect.
Greetings
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I agree that such forcing is quite unfair because the skin loses a lot of it. On the other hand, now is the perfect time to just change the conversion rate and give what most people want - skin on dexterity and not mixed stats.
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And I also see the only big advantage of the interface. Besides, there is still a focus on agriculture, in addition, the price and the mechanism of upgrading for diamonds does not hit me at all - it is very expensive, and so requires obtaining or making a card for 4 attributes that I want to max.
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The dire state of Bard/Rouge
After testing this class in various group composition it became very clear that this class is basicly unplayable for about 75% of the instance.
The Full Burst in Aoe
Works pretty good in my Opinion and does very good damage, and gets better if u have more than 1 b/r for a second kick to know down another wave of enemies.
The off burst in Trash
Well there is the problem off this class besides the massive energy AND focus problems, there are 2 aoes:
Mass Destruction which deals very little damage in offburst if no skill(1491133) is applied because then u do only mainhand DPS which on this class u barely have any of it AND u cant always affort that skill because it costs 40 energy AND 18 focus + the cost of (1491133) with 27 focus which comes to a total cost of 40 energy and 45 focus for 1 aoe, without any focus recovery u wont be able or can afford to use this combination.
2nd AOE (1491338) the Octav skill which has an elite so it deals Dark Damage.
well 1st its again ONLY main hand dps which this class doesnt really have and it also got nerfed to 644%. This skill combined with 20s cd doesnt really add that much to the class.
My Fix for the offburst disaster:
Give some kind of energy/focus regeneration
Change "1491338" too main and offhand dps like every skill of that class
reduce energy cost of Mass destruction and invert the Offhand and main hand dps so it can profit from the higher offhand dps OR give a Damage buff to the tamburin as a mainhand weapon.
Full Burst Single target
I guess thats where u wanted to make this class shine since, if u are able to stack to 10, it can absolutly destroy the boss. It also brings a bit of support to the group so if you change the class a bit that its better in offburst/trash then the Fullburst in Single target should take a nerf.
Sustain Single Target
Same as AOE sustain in offburst its absolutly trash, for example b2 in rofl u can see how bad it is to stand at a boss without anything to do since at 1 point u can spam a non gcd skill and thats it.
At bosses u can stack ur daggers which do without buffs no real dps since u dont have any weapon damage
In Trash the stacking is way to slow to not use "1491130" on Cooldown.
Conclusion:
This class feels very bad too play and definitly needs some love. In Comparison to other good/decent classes it will always fall behind even on better gear.
This was all tested with t11/12 gold gear and t14 weapons and compared to a wide range of singletarget/aoe classes
and most of the times this class falls off very fast after the first pull and u get the feeling of beeing useless until the next time u have all buffs up.
Kind Regards
Jockels
I already mentioned this after my tests on the eq t13 and t15 weapons. Damage is missing here.
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Greetings,
The patch date is set for May 20-22.
Thank you for waiting so long.
I understand that you are delayed
When are you planning to roll out the patch? -
But I can still use it more often once every 1 sec
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B/Ch
Skill ID 1491206 Engineer's Blade still not working properly (no cooldown of 1 sec). Please fix it
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After a few b /r attempts, it seems to me that there is physical damage there. I would suggest increasing damage from the main weapon and only the skill that reduces damage from the other hand.
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First the best statting is absolutly not 3:3 for rouge! Yes it is the best for all leather classes. But if you just play rouge, dont stat 3:3. I can agree i like those changes too. These sets you can get are even woth for new player and they dont need to put diamonds for set pieces who are right now less woth to farm! And i dont know what you mean but i saw a lot new players here the last 2-3 weeks join the sever. I think here is the most problem what the most endgame player have, they dont care about new low player and just look what is the best for him self or his group. I like to help always even those low players. Even if they need help for any worldboss they need a portal or just help with any quest i know or remember. Dont forget any time you was this low player and was needing this help too 😉 This endgame atm is absolutly not woth to say i f**k of all others and just look by myself. You can farm the new wb and you can happy enouth with that. I dont have that experience atm. To do so i dont even really care! Yes i will not have the best stats for new content, but who cares. I dont go to update my t12 gear just becaurse of 1-2 new stats. I can use them on new content and i am fine with it. Or even not if i make new leather🤷🏻♂️ who cares.
there is no "best" statting for a villain or scouting because it looks different on different connections

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My feeling about S/R:
Setup on boss for single burst is to long. It could have a good burst, but needs ages. Furthermore Poisonous Bite relys on other players Vampire Arrows, which in 99% never ever is used xD.
Single target sustain is worse than single sustain from B/M
(on boss and trash if only 1 mob is there). And I compared with t18 bow vs 15 tambuIt would be good to get a shot buff, a weakening shot and a weak point, and give all those buffs to the falcon eye skill.
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S/D
I wonder if I would not add 3-7% to the skill Focus ID: 504908 because this character lacks some physical attack
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S/WD
I suggest disabling Entling Offering Exhaustion ID: 1501778
so that each shot has the possibility of 50% to deal damage without imposing a penalty of 2 seconds.
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Consider adding a shield to the S / K, as currently this class will have a hard time reaching the right amount of physical defense,
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I am also curious about these changes. I have an idea to make a buffer scout which will depend on the dmg, because so far s / b changes or the s / p game does not make sense on the strongest eq because there is no profit for the team from this, and dps remains as it was supposed to be, i.e. good, but not enough to compete with the best connections
I am curious about the opinion on s / wl, since it is strong (I tested a few weeks ago) and no one can play it, give this connection to a physical, and balance the mages to play mages, warrior a warrior, etc., because the current changes only introduce confusion and break it balance. -
to sum up
s:
r, ch, wd can play as dps but they will show their possibilities only with a lot of support (and there are stronger classes anyway).
s:
b and p are support
s / k nice change to tank
s / w the only connection currently competing everywhere
s / wl magic
s / m hybrid which from the beginning on eq magical fares much better.
The first assumption about increasing a ranged weapon was better because although the buff was global, it was.
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It's not fair that magicians can do a lot of damage with and without support, and the rest is backwards in this respect.
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I tested s / wd on KS, HOTO and ROFL and only on ROFL it is worth something, although taking into account other classes it is average against the background of magic connections.
S / Ch is great in a large support group, unfortunately on 6-man instances, magic calls do much more powerful damage.
S / B as a good DPS? Seriously? I don't think your tests are objective.
S / P as a good dps? ConMost average but with a very good eq. Currently, it doesn't even work as a support after the nerf.
From what I can see is a magic bard or magic connections have a good balance, I see a problem in scouts or rogues but maybe because I play it much more often than you?
Regards
i don't know how do you expect a balance for these classes in both kalin and rofl at same time, but let me clue you in; burst classes are not designed for early runs of last contents. kalin is not providing you any big attack boost, so burst classes will never work better than sustain classes in kalin except strongest ones. logic is simple: sustain classes have their 90% damage whole time and they have plenty of time. burst classes have their 100% damage every 2-3 mins and they suck if they cant kill EVERYTHING during that buff duration. so in an instance where you can't kill whole room in single burst, your burst class will suck, this is something that is not fixable logically. if you think s/wd is bad in kalin and needs a buff just because of that, just dont play it.
when new instance will be released, sustain classes will be king again for 3-6 months burst classes will be competing with them once they finish gear. this worked same since eternity and there is literally no logical way to fix this without making every single class in game work in same way. some classes should SUCK in certain times. once you get your next instance gear, your s/wd will be fine in kalin. i would suggest to wait that day patiently as all other burst classes.
cheers
Well, magic classes are doing great on 12/6 person instances so it's cool, I fought for a scout to have the same mistake? I can see that the only thing you can write about with magic players here is only about the buff of their classes because the rest for them does not count and they are just trying to spoil the balance

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Hello,
S/CH
no buff needed, its basicly like a warrior scales with more support very good, and with only a wl/m its decent.
S/WD
Strongest aoe class on scouts already(together with s/ch in a strong group) i dont think we need to raise that potential even more with the entling change.
S/D
Good change but i think you should also increase the Skill ID"494529" to 40% or 45%
S/B
It does decent dps like every scout so the increase of the support skills are very good and you can play it as a g2 dps fine and support the group very good. Its not useless because S/P is the same position it can do good dps but not in the main group, its rather used as a support-dps class.
In general leather is in a good position right now(with some combinations beeing very strong, like s/w) and everything i tested was with people who have better or equal gear like me.
Kind Regards
Jockels
I tested s / wd on KS, HOTO and ROFL and only on ROFL it is worth something, although taking into account other classes it is average against the background of magic connections.
S / Ch is great in a large support group, unfortunately on 6-man instances, magic calls do much more powerful damage.
S / B as a good DPS? Seriously? I don't think your tests are objective.
S / P as a good dps? ConMost average but with a very good eq. Currently, it doesn't even work as a support after the nerf.
From what I can see is a magic bard or magic connections have a good balance, I see a problem in scouts or rogues but maybe because I play it much more often than you?
Regards