Posts by Yukki

    I think recently it just feels more and more as if devs dont really care about players opinions, this is highlightet by the way devs dont really react to all those posts made in the last days and weeks.

    A lot of players need some real statemants to server economie,newbie situation,monetarisation etc to feel heared and feel save rn ...

    What I meant with "small events" are the following: Fiery Xemen Puzzle, totem event after b1, Runic Machinery event & alarm event. I don't like puzzles either.
    Interesting choice of bosses though, not a big fan of 1st & 4th Tikal or b2 RofL. However, Orkhams Zerdeons Labourer is very well designed, I agree. All a matter of taste I assume.


    Fair point, however more challenging/engaging content doesn't need to be a damage check. I reckon burst bosses (that include some type of timer mechanic) are more difficult to overcome for guilds with average gear compared to a encounter that involves playing boss mechanics.
    It is perfectly understandable that content needs to be designed with decent but average gear in mind.

    That exaclty my point that also is the reason why i think a awa mode would be better choice instead of telling people they get new gear while nerfing classes after, so for people with very high gear they can challange themself with awa mode while normal people and casuals can do normal mode instead and still get good rewards. I think the way they did it with rofl was very good and they should keep it up for other content (nostalgia and core instances aswell) ofc they dont need to do it for all instances but for dc and everything up to necro it would be very good ( while also having the challange of events for example in awa mode make it so xemen has burst protection etc but get double loot for completing and every event needs to be played perfectly)

    I mostly agree with all your points,also i think its a little bit sad that last boss from Orkham is burst only at this point, but still orkham isnt easy for a lot of people,even with the new gear.I can understand that it becomes a joke inside Living Partys because of t14 gear t18 weps etc but thats jsut normal because devs should not balance game around t14 gear at this point because only like 1% of the server got this insane gear... Also in Terms of balancing i definitly agree with you i would wish they would come to a point where they buff/nerf some classes slowly but stop rebuilding all classes with each patch, rouges and mages where basically completly rebuilded several times instead of once and balancing around it isnt good anymore,if you ask me they should have released orkham wait few weeks until players cleared it and then bring up a awa mode of the instance,same with dc and as they already did with rofl, then with the new gear they should have looked into this awa mode which classes still overperform while also compair guilds that clear it and nerf/buff classes that overperform for real.Inside normal mode of orkham i dont think the balancing went good, it just happend that we got new gear while also nerfing a lot of classes via classbalancing so the real gain of the gear isnt as much as it should have been in the first place i mean they give players for example a dagger with 14% dmg and nerf the skill from the class for 5-6% dmg after so we basically got a 6-8% increase instead of 14% and thats just a scam... when i first runned orkham i had around close to 1mil dmg at my class then after all the class balancing i dropped back to 900k and now after i upgraded my gear to close to max i am back to where i was 2 months ago.... and i have the bad feeling that same thing will happen again when grafu releases with new stuff...

    Like the thing is here, Chickie made a post that got like over 20 likes,also other Posts for example from Tarsq where made in the last weeks and The Player base shows that they are not happy with Server economy,newbie help etc and we get a reaction from developer regarding reset tickets from event instead of a real statement to the current server situation that everyone is aware as of now,I really appreciate all the work devs are doing and I am really thankful but guys you can't be serious about this rn... It feels like devs don't care about the Playerbase right now and the monitisation really is getting a big thing that no one can be overlooking (Prestige is the best example for it,but also everything in this game coasts thousands of diamonds... The Argument that it would not be needed doesn't count in my Opinion since the game is very crazy in Terms of Rankings and will even Focus more on it in the Future so if Players want to be on Top of leaderboards and want to be able to clear instances they need to spend a lot of dias even for running the content.... If I die I basically lose money at this point and that shouldn't be the case in any way... I mean best example if I am a player that is finished with gear and runs instances every few runs mostly on a daily base I will need 1-2 Repair Hammers for robo,2-3 Hammers for gear overall + Artifact Hammer and or big Platin Hammers 1-2 also I have to spend dias for Title badges to get character focus + buff food and on top of that I need gold for crafting other buff foods,getting guild buffs etc... This just leads to a hilarious amount of dias needed for each day.So I ask devs how should I gain that much dias to even run inis constantly,finding groups for inis has become very hard at this point and this isn't helping at all...

    Well you need to search for Morrok if you did not do his quest line so far it starts in Autulia Vulkan close to the sturobold then you get tp to Dalanis after you go with him through all regions up to Limo,so it's searching time(if you played both lines you should have gained every title of the zone starting with thunder Hill so that could help I guess

    its not the high end players that have problems with guild members,its the generel playerbase that is a little bit scared that no new players will enter the game because its to hard for them to catch up and stad their ground inside this game. Also in any case its not the responsiblitity of the high end players.It always is and was the responsibility of the puplisher and this conversation and discussion is about providing feedback to devs and give them our feedback what we are scared about and how we would think this problem could be fixed. Its not a discussion about wether or not its the responsibility of high end players to help new player get into them game,gifting them stuff over the moon and carry them 100+ hours .....

    Your right with that,but still idk if it is the best option since it would be better to give people rofl gear instead since it is the gear that is used to build the other gear,with Orkham,rofl,dark core and other stuff like robot artifact ,corruption system etc a lot of gear needs to be build and I can't see how it should be nice for a newbie to tell them oh yeah first you build shell gear then you build rofl gear then u build dark core out of it then u change oit rofl lower set or new shell set for Orkham set then u need to farm hoto and other inis for Artefakt and Accessories its just to much for people that nit want to spend 100days+ of ingame days or even dont have the time for it in the first place its just way to much to do rn for a newbie until they can realy do something in game regarding ini content and stuff,i think for a lot of newbies it is just overwhelming at this point and looks like a second live job


    But anyways I think what we all agree on is that it's just to hard for new players to catch up and enter the game in any way. I love this game and I am really grateful for everything that the devs do for this game. But at this point I really need to ask the devs if they could give us a answer about this problem and what concrete plans are there to help new players in the future since obviously the systems that are inside the game Rightnow are not enough

    Okay, here's my suggestion.

    Why not do it like in other MMOs. The high-end guilds have 2 players designated to take care of the offspring and new players. They then created a twink guild and recruited them. Or a partner guild that then had the task. In return, the partner guild received priority items or were taken on a farm run. That would be a win-win situation for both sides.

    I don't think a GM has the time to worry about that.


    Greetings

    Look in my post above it's the system that makes this impossible. You can't just say gift them everything,what happens if they quit? What happens if they decide to leave the guild after u presented them stuff over 100h +

    You can't tell people to use their free time inside the game that they want to enjoy by doing something like that that's just hilarious we are in a game not a working station XD

    I played a lot of MMOs from TESO until BnS for close to 15 years now and not even once had I heard about something like that. The devs need to introduce systems that make it possible for newbies to get into the game and get to a point where it's possible for them to catch up and play on a lvl where they can go into instances,it's not the Players that should be in need of doing that

    Yes new players have a hard time and guilds that play for years and consider themselves as high end don't want those players,but it's not the fault of those high end players since they worked very long for gaining the strength they posses and it's more.of a server problem that there isn't much help for newbies in terms of systems.I can understand why higher guilds don't want newbies because the amount of time those need in Order to be able to do like anything that benefits the guild is around 400-500hours of ingame playtime even if they get a lot of help from those and therefore it isn't much of a surprise that no one wants to spend so much time for them.Therefore Tarsqs idea of a GM controlled guild is a good idea and also rn no one can buy something on the market for dias since everything is draining so much dias out of the game even if people would farm for memos all day what proly no one does the amount of dias gathered by this is maybe 1/100 of dias that leave the server everyday.So i would recommend that The amount of Dias or Memos is doubled,so that higher players could have a way of helping newbies by running inis for memos tho get them some starter dias.The starter gear from the lvl 91 npc is way to outdated and if you ask me I would just give out red rofl gear for free from this npc,so that new players can easily start to do content that is over 4 years old,no one should complain about that since this would match very good with lowering the amount of cores needed for creating gold rofl gear.Even after reaching gold gear from rofl there is a very long way until reaching end gear so i would recommend doing that as well.

    Quote

    Nobody needs to spend real money to buy diamonds.

    Nobody has any intention of building a wall (sarcasm).

    The game is aimed at P2W, remember. How long does a new player have to farm gold before he can exchange gold for diamonds? Very long. As a casual player you have no chance of really making any progress. In the AH you also pay for the item with diamonds. So don't tell me you don't have to buy diamonds.


    Greetings

    I don't really get why you argue like that,tarsq came up with solution in Order to solve this problem so calling out to him about it being bad isn't really of any help,your only complaining about it being bad but where is your own solution for it. If you don't have a solution or idea and just want to complain I do rather write nothing tbh

    About Scout/Knight

    After the most recent buffs Scout/Knight still seems to get outperformed by other scout classes and need a slight buff in DMG modifiers. Also I would be happy about other Scouts Opinions(poking at you Cruvor,Ramer) w.w

    They will proly do it when it feels right,since a lot of players need time to get it and its huge they just release it based on amount of players that already finished it so far,that what i know or think told a lot of times already

    Did some testings with Scout/Knight


    First of all thanks for the work and the approche on making this class good,


    I think right now this class seems to be to much of a hybrid and should be more focused one Direction,As a support it only got the patk buff for the raid,as a healer it got the 20%arrow every 4sec and as a DPS got a quite nice kit for dealing AOE DMG but as mentioned rn it just isnt rly useful since other classes provided way better DMG while also supporting group or if it should go into a healing direction it should heal more... I think this class still needs some decisionmaking to be done from sides of developing and a buff in any way,since it can do everything but nothing at the same time because of the values.Rightnow it sadly isn't worth to play the class because it does not performed good in my eyes.

    Keep up the good work,I really appreciate it :saint:

    Hey,pls nerf bard/scout as fast as possible,I don't really get why this class was buffed in the first place,before the patch it was already very strong and over performing but now it's just beyond broken and deletes everything.

    Can we please get Dracos in Itemshop,constellation companions are aswell inside it and i would suggest same prices for them, would be nice for people that dont have enough time to do events

    Regarding Scout/Druid,


    I would suggest to remove the requirement from cursebringer that the target has to be under the effekt of snake poison arrow,in a lot of situations game forces players to play without aoes and since snake poison arrow now is aoe we cant use cursebringer at all in those situations.

    As it is mentioned on the upgrade stones 10% is max and you need to reroll item until that happens,game will tell it to you via chat message.

    Upgrade stones can be obtained from Orkham or in the item shop

    Seems like you guys don't get the point of Melas idea, no one should be blocked from killing different WBs but if you kill for example Mandara you should get a Debuff for her so you can't do her again for 24h. That should count for every world boss but not I kill one boss can't do any other.... That would not be fair and won't solve camping issues. Most bosses have a low respawn time ( the tall turok kings have 2 hours +/- 20% if I remember correctly so a 24h CD if you kill them would be more than fair,same with any other boss.

    Kind regards Miraiyu

    I think at this point I will quit this conversation,it's quit obvious that your feeling personally offendet by my post and that was not what I wanted. Ik it's your feelings about the game and that's okay.I just wanted to give you information about some points that you did not have/know about and why things I mentioned are important for newbies as well as things Tarsq mentioned in his post.Specifically if it comes to gold/dia amount,its cool if you and your parter dont need any but for most players that start the game it is different and at some point they learn about how to start the game and getting equip/getting their way up to endcontent, that rn is simply to hard because of dia/gold amount given as a beginner or even in general.

    Hey Since your post is very long and I readed through everything just let me point out a few things that I noticed that are a bit,well what should I say "eye-catching"? To me. A lot of things you explained is stuff that really is newbiw newbie stuff to Beginn with (basic control of character etc etc...) Chronicles can be a bit overwhelming at start but tbh a 10 year old isn't rly a reference for giving feedback in my opinion that's just to early for a game like Chronicles(even Runes had a FSK 12 I think) While there a not that many beginners,there is a very good amount of people in the Endgame(lvl 105+ content,population could be better with mire newbies and therefore things need to change,If I read through your post it doesn't feel like you really started to progress to even start the real game(lvl up to 105,start building gear etc...) If it would have been the case you would never say "we only need a Mount",70m gold from questing is fine,or "WE need no dias... I could point out A LOT why this is completely out of being close to reality.But instead just let me say one thing,Even if a guild castle is completely maxed out getting guild buffs once for few hours coast -> 13.5million gold ,so if you want to do Ini content higher than stuff from 10 years ago those buffs become very important and well you burn up your sweet 70m gold from questing in less than 5 days.... Same with dias and stuff I could give thousanda of examples why Dia amount for newbies just ist crazy low but I already did a big post regarding introduce of a system that would help in this point and also about Minigames and the idea of getting more memos from dungeons.Nothing I wrote is meant in a bad way.just a hope that you will understand better since your post is designed like a totally beginners that doesn't even reached max lvl.

    Hi,

    it's true, as a beginner player left without the support of experienced players, you can quickly give up on the game. The various activities the game offers can be overwhelming from the very beginning. I agree that it is worth spending time to improve the introduction of new players to the game world. In my opinion, it will be a good idea to rebuild the packages for beginners - let the packages for players offer items that will actually help them in the game, for example magical perfumes, coupons for the mirror world, coupons for minigames. The reconstruction should also include packages from level 1.

    I support increasing the amount of gold for completing missions. I also want to draw attention to the honor party system, which could be combined with the team search option (I mean the "little guy" icon in the upper left corrner which opens the window with team joining preferences)


    Ps. While browsing the forum, I came across a thread from a year and a half ago devoted to the same issue. I thought it might be worth adding it here as a refresher

    Overall I agree with your point,but Item shop packages rebuild is a bad idea tbh yes I understand your idea but as a newbie no one wants to spend few thousand dias or hear from others oh yeah in order to start the game go to the item shop and buy packages.Oh you don't have dias yet? No Problem just spend 30 Euro since you need backspace,prestige if you want to skip that,Transport items,etc etc etc etc..... Tarsq ideas would fit more into a way to make it easier for newbies to make it into the game since the current starter gear that you gain is way to underwhelming at this point especially since the release of corrupted weapons. In my opinion starters should gain a gear that would allow them to fast get to a point where rofl is doable. Very low amount of players like to hear oh yeah in Order to run HM instances or the third lowest 12 player raid you already need to grind your soul out of your life since it will be months of grinding gold and other stuff....

    Can we please get another way of gaining the Injectors? ID(1244820)?

    Since the time got reduced from 60min to 30min what proly no one wanted and needed (thank you "best" for suggesting sth like that). They became rly rare and auction house prices getting higher and higher saw 1 stack for 550 rn.

    since the amount of minigames you need to do in Order to get enough of them is rly high rn and no one wants to do multiple runs every day of minigames to have enough for instance runs...

    Would be nice if we could get a recipe to craft it with arcadia coins like most of other buff food or maybe put it also in item shop for ~ same price as other buff food for example ID(202242, 241691)

    Greetings Miraiyu

    You mean your getting copied? Your serious? I don't want to offend someone but I think it's really obvious what the "meta" is and most end game players know which class combis are strong they most proly play classes and test them because they can read patch notes imagine.... ,only people that might copie without having clue are low lvls and newbies and I can't understand why it should be bad if they look into leaderboard and play stuff very high people play to be inside "meta" you can't tell every newbie or casual to always know about all classes and combinations and which on is strong^ but just my opinion so yeah I can understand Idhrils statement

    Hey Everyone,

    Today I wanted to share some ideas that I had recently for a challenge System,a few days ago I found a Straw Pole for content that players want and one of the highest was a Reward System for

    completing old Zones (I don't know if this is already in development progress) But I through it would be nice to come up with some Suggestions what could be done to make it worth for everyone and also give people a lot to do so that they won't get bored in end game :D


    First of all I would Suggest each Zone to have few things needed to be done

    -> collect all cards of the zone at least once

    -> visit few special places special to the zone

    ->loot at least idk 200-300 of each Ressource(Wood,Iron,Flowers)

    -> kill bosses of each Zone at least once (also hillarzu,Aisha etc)

    -> clear the instance of the zone once in highest mode possible

    -> craft items that are on the lvl of the zone (one for each Crafting)

    -> catch a caviar inside the zone

    -> clear all quests that can be done inside zone

    -> gather all possible titles from the zone

    That are some examples that could be done in order to make it challenging ofc how much and if everything needs to be done or less or even more is up to the devs but I would be very glad to hear from other players as well


    If it comes to Rewards I would suggest that players can gain little amount of for example Item shop items or dias for completing all tasks of a zone

    For example if you do all quest Ofc Something like Candara zones would give more than Zandorya since they are way more quests in Candara.

    Ofc it doesn't have to be diamonds could be Gold or other Stuff as well.


    Also I would introduce something special for completing all continents

    What came into my mind would be a Special Pet that needs to be crafted through shards from each continent.Means If you finish all zones of Candara you receive a shard,same for Zandorya,Gerador.... Those shards can be combined and if you got all you will gain a special pet that will give you some bonus (through about something like dracos) 15% all attribute,5% etc and can be used together with draco buffs. This would add a very great system and would be a very nice reward for doing everything and would be a very nice competitive content since end game players as well as new players can work on it and even high ends would be interested in doing it for a pet that would be something very special that not everyone can easily get.


    This would also help new players to get into the game and have ways to improve their starter gear.

    As others already mentioned Instances should give more mementos(like seriously 5k memos for 250 dias is a joke these days, I mean it's the only Methode to generate dias inside the game without paying real money and even if you clear grotto of horrors hm in 3 min you still can only gain around 250-500 dias within an hour and that clear rate is even as end game player a hard thing to do .Also Mini games should get reworked and give more useful rewards.Rightnow newbies only have very low chances of gaining dias and best way is gold farming for end game players(this can't be a real thing to tell every newbie "yeah in order to build your gear and progress inside the game you need to farm gold for few weeks,2-3 hours a day")thats not how server economy should work.


    I would be very glad about feedback from community and also from devs ^^