Posts by Yukki

    Hi,


    some thing i noticed while playing scout/rouge:


    The class feels great at first but rn it seems to have MASSIVE problems with focus and energy.

    Even with dwarf alloy and uni pots it still is hard to play and mostly always running low on both ressources.

    Would be nice if the costs could be adjusted or the class gains some skill modifier that would give it a higher regeneration on at least focus.


    Since rightnow the cost seems to be a little bit overkill.


    Greetings Miraiyu

    Hi, recently the title "531903" was able to be bought via item shop it states that it can be equipped inside title system but if i try to use it it wont fit inside the system pls fix :D


    Greetings Miraiyu

    And now please an example how much more you pay let's say for 180 slots like mentioned above :)

    As I mentioned in my post, the prices players were paying under 200 slots were almost free. Barely 1-2 diamond per day. Those prices were not updated in our first big Houses patch some years ago and it was something in our to-do list for a long time. For your 180 slots example we went from 1.7 diamonds to 12.7 diamonds per day.


    I mean what we actively said was up to around 200-250 slots the price exploded even tho the price curve got smoother for more slots the initial cost got higher what is a problem for us to explain in better. So in order to make it as it was before the price begin would need to be adjusted so if 2000 now is new limit instead of 1000 curve needs to be adjusted I a way that the price from 200 slots now goes into a direction of what 500-800 slots would look like (just a example of what I would think would be accurate if you want people to use the system correctly without having to pay so much for lower slots )

    The curve was already modified to be smother. What you propose can't be done. There is no way to compete in any new diamonds offer price if the original you are talking about was close to 0. This price was not normal and now it got fixed. That being said, we understand that for those with smaller houses/number of slots this can be a big change. For that reason (as I said also in my last post) we are creating new f2p ways to obtain House Energy so the need to pay diamonds can be reduced/removed. Please, be patient and wait for the next changes.

    I am looking forward to those f2p ways we gonna see if it will work out,- I hope those will be introduced soon tho since its always a interessting experience to see how systems get changed and get more expensive while the f2p ways get introduced later at some point while the cost things are always there instantly ^^

    Because basically what you said was lower slots had old cheap system we fixed that it was cheap LOL while we also lowered cost for more slots ( most likely only nice for 2-3 people that had that amount of deco but still nice change for those while not a nice change for majority of players because those 99% need to pay more than 10x the price from before like u said before 1 is now 12 uwu.


    (You said that you dont want to scare players with big jumps but i consider that players get scared of houing way more if they see the higher price from the beginn,- before players got scared around 180-200 slots while having to pay 300-400 now this peak is here way earlier XD)


    Also if plans are there to add f2p ways to get cost around zero as you say how cant it be directly implemented into housing for lower slots :D Wouldnt hurt i guess but i understand that that would not fit in curve for some reason i mean the question that i have in my head is is house energy supposed to be expensive or not ? and further should it be expensive to keep decoration in place or not ? Since i guess more people would decorate house without the cost from housing energy and would buy more deko from shop in the next step but thats just my way of thinking i might be wrong here.


    Or in other words why do we need to add new f2p ways to gain house energy because it got more expensive instead of jsut lowering cost of house energy while keeping prices for dekorations same since its decison of player how much and if they want to buy cheap/medium/expensive furniture ???

    Because house energy cost needs to be paid from every player while its hard to interact with it as a player if you want to decorate while buying furniture and deko can be interacted with way easier.


    In short:

    Lower cost = more creativity and more players get encouraged to build beautiful houses

    Higher cost = lower creatifity and lower players get encouraged to build houses because house energy for low amount of slots now is through the roof. W.W


    RL example if you bought a 180 balls of ice cream for 180 euro and someone tells you that you would now need to pay 1800 euro because curve got fixed people wont be happy but at the same page you tell them BUT if you buy 600 ice cream balls the price will be way lower than it was before uwu


    Some fun fact about my House i paied around 70-80k dias for my house if i remember correctly already because of furniture this is a lot and i even think it would make seense to lower prices in generell since i highly doubt that there are a lot of players that spend that much or want to spend that amount as i can see from rankings aswell and what should i say other than that that is around 240 slots of furniure ^^


    Greetings Miraiyu ^^

    I know that the 17k example that was shown by Zyrex already is way cheaper for him now than it was before and I appreciate the approach but still it's way to high and as Lutine,Laisha And I mentioned the cost for lower slots got way higher so bad trade of for most players since majority of players now pays way more than before therefore we ask for a change and a reduction. Therefore people won't go higher than 200 regardless the change XD

    I mean what we actively said was up to around 200-250 slots the price exploded even tho the price curve got smoother for more slots the initial cost got higher what is a problem for us to explain in better. So in order to make it as it was before the price begin would need to be adjusted so if 2000 now is new limit instead of 1000 curve needs to be adjusted I a way that the price from 200 slots now goes into a direction of what 500-800 slots would look like (just a example of what I would think would be accurate if you want people to use the system correctly without having to pay so much for lower slots )


    Btw I apologize for tipping mistakes my phone sometimes is living a other live with auto correction e.e

    Well the thing is house energy isnt sth that should be needed so much tbh, all the furniture and stuff already is pretty expensive and having to now buy A LOT of house energy to keep up all the slots will lead into less players using the feature at all since most likely no one wants to pay thousends of diamonds to keep the furniture every month. This should be fixed and prices should get lowered again. 17k a day is 510k a month equal to 1.7k diamonds every month for keeping dekoration so 20k dias every year jsut for keeping slots XD Thats crazy if we see that without a promo that equals 100 euro for keeping dekoration on spot xD its like paying rent ingame did not know we have rl simulator in housing now xD (legit this equals rent in some countries if we consider that 100 euro is a lot for people outside eu)


    Edit : its good that they improved it for lower amount of slots but overall the cost got increased by a lot it seems so yeah thats the big problem here

    Same problem here, RN after the changes the House Energy i need to pay every day is 6k... This is more than overkill and i hope this will get changed soon since otherwhise i will definitly need to shorten my well decorated house Q.Q

    Hi today I maxed out my Pet and realised a thing while looking into it,


    If a Pet gets a Transformation Potion special skills will be Granted.


    Those Skills are fix and dont scale with the lvl of the Pet (+10/+4/+9/+9)

    That doesnt make a lot of seense in my opinion, upgrading the Pets LvL should influence the lvl of those Skills aswell or they should be upgradeable with Talent Points so that once the Pet reaches lvl 100 or 105 it comes out to have those Skills maxed aswell ( +10/+5/+10/+10)


    Maybe another way of solving this would be to make it so that the skills get maxed if the same transformation potion is used on a Pet more than once.

    Ofc this would be needed to be changed for all transformation Potions,- pictures show only one example.


    Here you can see some Pictures for better visual view:


    Greetings Miraiyu


    Greetings Arcadians and happy anniversary from Miraiyu,


    Some short words for the 10 second video :D

    I made two trailers for CoA already that got very good feedback from CoA Team and the Community and those trailers where my way of showing what i think makes CoA the game we love.

    What I want to say now is that normaly it would be impossible for me to showcase all of CoAs essence in 10 seconds therefore i made a little teaser for my two trailers for this event. So if you not checked out my trailers you can find them inside the Forum :D

    Also just a little info for the checking moderator for some reason yt thinks that the clip is 11 seconds but in reality it is not,- checked it with my video editing software, if it still is a issue that it is 11 sec on yt pls write me a dm so i can change it/ try to fix it ^^ (It most likely shows that it is 11 secs because it is 10.02 sec or sth like that)

    I agree with you that this portal is annoying if you have a lot of move speed as a player that basically one hits the first boss I also can agree that I wait a lot there and wasted time by a lot, same thing with the third boss, if newbies don't have enough DMG to burst it it is pretty annoying to farm it because of the briefcases that need to be pressed in order to deal dmg to the boss. Removing those would benefit the accessibility of farming the instance, also it could be nice to maybe add a awakened mode or a specific new instance to farm mementos ( as it was done with fusion stones)


    In short:

    -> Remove barrier after first boss in GoH HM

    -> Remove third boss mechanic for faster clears a

    (Makes it possible for newbies to solo farm GoH)


    -> Maybe add awa version/stronger version of GoH or other instances to gain more memes for each run (maybe 1-3k per run but takes longer to clear) ( one HM run as end game player takes around 3min so a run on harder version would take like 20-30min?


    -> Add new instance to farm memes in some way ( could be done same way as it was done with fusion stones )

    Also need to agree with sere and robo, the new GD notes and better explanations for class changes are very nice and I hope that other classes will gain those notes aswell.Big thanks this really opens the doors and also I hope that other classes will gain those notes aswell. Also even tho I know that it would most likely take some time and be some effort but a list with all current classes and a note about if there are plans on changing those/if they under/over perform or are fine would be nice for example many scouts rn don't rly can be played because they are not as strong for example (scout/warrior), (scout/bard) etc etc :D

    Would be nice to go into discussions about generell classes since I think it would be great to work on all those classes that RN not can keep up with other classes from the current Mets to eventually reach a point where all classes can be played equally :D

    Already mentioned this in one of my further posts.. Sadly never get a response of a Dev or GM meanwhile many other players supported this ideas.

    RE: Nostalgia instances Buff

    At some point in a discord conversation I think a dev mentioned that it would be pretty hard and a lot of work to rebuild instances with a awakened mode but not 100% sure anymore it was like idk 2 or 3 months ago I think

    I agree with you Gorge awakened would be very nice but at the same time after the recent nerf in AC it isn't worth doing it at all even as awakened instance, they would need to add sth other than cores or AC or just take back the ac change in order for your post to work out Q.Q

    Will Still do a video Guide for Gorge and other instances in the future to encourage players to clear it but yeah those changes hurted alot...

    Not sure if it got changed but if I remember correctly it's already possible to deal play rouge/mage with mage gear but I could be wrong here,it's just what I remember

    I wonder how this is supposed to work since lower instances have nothing that high players need anymore and considering the cost of the new arrows it would not be nice to now lower the amount of coins inside Orkham,since even now the amount of coins gained from Orkham is not enough to keep up with the amount of arrows etc needed. Skills like the AOE iss eats a LOT of arrows.

    So if this would be done than consider to finally lower the price for Arrows from over 8k coins +100 dias for crafting one stack to like 4k please 🥺

    Hello Guys, since the Grafu release is in front of our doors today, I want to hype all of you even more.

    Today at 16.00/4pm I will release my second Trailer Part.

    Both trailer that i made are meant to be watched together, therefore i will also add a link to the first trailer here again.

    So if you want the full experience watch both :D

    Ofc the second part will be a premiere again so be prepared for 16.00/4pm.


    FIRST PART OF THE TRAILER - A Dance with the Dragons:




    SECOND PART OF THE TRAILER - Shadows Arise from the Darkness




    Greetings Miraiyu

    Its most likely the same bug that even on offical server never was fixed and most likely overlooked because very low players played siege on this server (until recently). If it is the same bug still around its mostly comes to good timing with rouge -> click tower and insta hide (if fast enough guards will not take aggro). But its jsut a through on what could be the matter since i never tryed it out on this server or played pvp at all. But yeah should get fixed since its true that otherwhise its hide and seek xDDD


    As Cruvor said it should only be possible to take towers if guards are dead, having them in fight wont solve it since people can just run in with a tank and use rouge hide again while tank goes away or (if possible on the server) use a immune food/skill to take over the tower.

    You dont need to click tower to capture it right now. You just need to stay nearby. But you can stay far away and capture

    ah okay then you can ignore my post ^^

    then something is wrong. Had it happen 2-3x in last sw that our tower was captured without guards moving and no enemy nearby. Maybe also good old battleground lag not showing player?.

    Either way, capturing outside range shouldnt be possible


    Greetings

    As far as I saw, an enemy was at max range behind a tower. maybe 250-300.

    Either way, I suggest also to not letting the capture bar being progressed as long as all 3 guards are standing inactive without aggro. Siege war should be a fight mode and no hide & run (+ capture the "flag") xD

    Its most likely the same bug that even on offical server never was fixed and most likely overlooked because very low players played siege on this server (until recently). If it is the same bug still around its mostly comes to good timing with rouge -> click tower and insta hide (if fast enough guards will not take aggro). But its jsut a through on what could be the matter since i never tryed it out on this server or played pvp at all. But yeah should get fixed since its true that otherwhise its hide and seek xDDD


    As Cruvor said it should only be possible to take towers if guards are dead, having them in fight wont solve it since people can just run in with a tank and use rouge hide again while tank goes away or (if possible on the server) use a immune food/skill to take over the tower.

    Why not add a buff for the mage also for poison. There are several classes that play poison.

    lf leather/chain gloves with dot-dmg aswell its not only mages :D

    But most likely will be to strong, since new content already will add new gear and a title with 20% dot dmg for classes that benefit from it also there is already artifact runes with dot-dmg,robot etc ^^

    But would be cool ^^

    Hello Guys,today i want to share my Pantheon HM Guide with all of you.

    If you have questions or suggestions feel free to dm me inside the forum or ingame.

    I hope this will help players to gain the titles more easy.

    Enjoy the Video ^^



    Greetings Miraiyu

    Hello Guys today i want to share my Cenedril guide with all of you i hope you will enjoy it and that it will help newbies out ^^

    If you have questions or Suggestions let me know via dm inside the forum or ingame.

    Have fun watching :)

    Greetings Miraiyu

    "Open any class for an other equipment type (additionally) is an option but if classes are popular and massively played by ppl, "reworks" shouldn't change the requirement to play it :)"


    I agree with your point also i already said that i can understand that it would be bad for players if it would completly get changed but already added yesterday that it would be nice if they would do it the same way they did with scout/mage.

    I heavily disagree with this approach.

    I'm all for more class variety, but in a way that adds to the current playstyle instead of destroying the former one. Like the aforementioned Scout/Warrior, which btw is still better in leather gear compared to chain. A possible idea would be to add patk from dex to one of the elites.

    An entire rework would be terrible for people that already build weapons for this specific class combination.

    I agree with your point ,but because I think it would just be fair if one chain would be for dex aswell, but I am not Warden expert so maybe you have a better idea,because i think all wardens that are around rn would if changed be "destroyed" and i think warden/scout would fit inside a rework,but maybe i overlooked a other combination? Q.Q

    I mean they could do it like they did with scout/mage perhaps so that it has a version with strengh and one with dex maybe?

    I also know about that it would "destroy" this class otherwhise but reworks sadly work like that, but if more people disagree than agree its obvius that it wont happen even tho i would realy wish for it ^

    Hi i want to suggest a new approche/rework to Warden/Scout i would like to play a warden to full potential with Dex gear with the ability to be played from range to fit the style of the pet.Rightnow i think we dont have any warden that is able to be played with leather dex gear instead of str.

    I think it would be realy cool and fitting for Warden/Scout so my suggestion would be to let it scale better with dex than with str to make it possible to play it to full potential with Dex gear. Also make it able to use Daggers.

    for example (Skill ID 493409) would then increase Bow/Crossbow dmg instead of two handed wep dmg aswell as some other skill that buffs two hand dmg rightnow i think it is (ID 493347)

    and (Skill ID 493407) would then increase hp and dex instead of hp and str.

    This basically was also done with Scout/Warrior but for chain in the other way.

    Would be realy great if this works.


    Greetings Miraiyu