Weird behaviour from Snake-Poision-Arrow on Scout/Druid

  • Hi, I am not sure why but i experience some really weird behaviour from the Snake Poison Arrow ( ID 499583 )

    When played alongside a normal rotation where the goal is to spam it as much as possible it fluctuates with different CDs while i dont change anything at the atk speed.

    This leads into breaks inside the rotation because the skill sometimes just goes down for 1.5 sec and then be up again faster.

    If i add more atk speed like with a lute or the iss its even getting worse.

    While having the skill on 0.5-0.7 it has insane issues with stating that skill is on CD while it clearly is not....


    In the followong vid you can see a test of me where the fluctuation can be seen very clearly, skill has 1.33 sec CD all the time but doesnt work correctly it seems.

    Also I am not sure since when this started but seems to only be the case since few days because in the past i played a lot on Scout/druid and had no issue with this at all.



    Greetings Miraiyu

  • This issue occurs with all dynamic cooldown skills, such as Joint Blow, Shade of the Ocean etc. To my knowledge it was already reported by Cruvor in the past, but an update on this matter would be nice.
    As you said, once you reach hight attackspeed it gets especially annoying.

    A fix would be highly appreciated.

  • Some dev might be able to give some response on this matter?

    Would be really appreciated to know if we can hope for a bug fix on this matter or if it wont happen :D

  • I don't understand, what are you talking about, but scout has own mechanics of GCD(Global Cooldown), it depends on your attack speed. For ex: spells like Shot, Joint Blow, Vampire Arrows and Snake Poison Arrow has cooldown reduction depends on your attack speed, so it means more attack speed - less cooldown. As i can see the video, when yout start testing, you had buff from your pet on attack speed, so its already changed your cooldown. Maybe thats why you thought that the spell is buged.

    This spell works as intended if spell were buged, i guess the other spells like shot, joint blow will be broken also. Because they are using the same gcd mechanic i guess.

  • I don't understand, what are you talking about, but scout has own mechanics of GCD(Global Cooldown), it depends on your attack speed. For ex: spells like Shot, Joint Blow, Vampire Arrows and Snake Poison Arrow has cooldown reduction depends on your attack speed, so it means more attack speed - less cooldown. As i can see the video, when yout start testing, you had buff from your pet on attack speed, so its already changed your cooldown. Maybe thats why you thought that the spell is buged.

    This spell works as intended if spell were buged, i guess the other spells like shot, joint blow will be broken also. Because they are using the same gcd mechanic i guess.

    No, thats not the point and also inside the vid you can clearly see the fluctuation even without the buff


    Also this is a well known issue by now and many scouts changed to other class combinations because of this.

    Also for other Spells like Shot that you mentioned its a instant hit (one click )while snake poison is a area of effect click ( two clicks ). And somehow this leads into it bugging sometimes and not getting out even if the skill is clearly rdy -> skill up but it still tells "snake poison arrow not rdy" even tho all skills i use in the rotation besides snake poison are one click insta skills :D


    Also i tested around alot and this always happens inside burst once i have only one atk speed buff activ ( 25% more atk speed).

    Once i have at least 2 buffs activ ( ~ 40%+ ) this bugg does not happen anymore for some reason most liekly somewhere between this value there is a point where this happens and it is pretty annoiying :D

    Also if it would be the case like u mentioned no bug at all i wonder why sere agreed with me and also mentioned that cruvor reported this issue aswell in the past.

    Also no dev reacted so far to this post what makes it even harder to understand what exactly is the problem.


    But in the past i never had this issue, it started happening one day with one patch but idk which one it was :D

    But its sad that this issue still is around even after months <-<


    tbh easy way to fix it for scout/druid would be to make snake poison one click on target again like in the past but at the same time make it deal aoe dmg with the poison dot instead of area of effect :D


    But maybe a dev could tell us more about if it is bugged or what exactly is the problem e.e

    Also even tho i mentioned that it is getting better with 2x atk speed buff from myself it gets worse again if playing inside group with buffs from other classes e.e


    And NO its not a macro issue it also happens without macro and only using the aoe skills x)


    So yeah in the end its main issue is inside FULL burst with a lot of atk speed and the skill close to zero GCD it hits like with a lag of 1-3 sec and after not even close to the rate it should while telling me "not rdy" even tho skill is up since 1-2 sec XD


    Also this is pretty rip for dmg inside instances with a strong group where it depends on the first few seconds on if you even deal dmg or everything is dead already xD While it also is a lot of wasted time inside your burst what is even more noticable since the burst of scouts got lowered to ~ 15-20 sec

  • hmmm, seems it's really bugged, and it also happens with other spells, if you flooding the same spell, at one moment it breaks, but if using spells in sequence like shot vampire joint it works fine, without any delays after skill is ready.

  • If u use it once in a rotation without spaming or sth it can work but you need to link it to be prio in some way, so no other hits can be done without snake poison beeing on the target but if it comes to spamming the skill it breaks after few hits and buggs out (even if placed as total prio and with the condition of snake posion beeing applied on target etc)

    -> delays happen for some reason e.e


    Also atk speed sadly seems to have bad effect on this somehow (makes it worse, even tho it should make it better -> more hits because of higher atk speed but nope instead you gain 2-3 hits 1-2sec lag 1-2 hits lag etc and also even with same atk speed over a longer time the skills sometimes gets out faster and sometimes with some lag (thats what you can see in the vid with pure red 1sec red and totaly up without beeing used even tho ITS first prio skill in macro with a lot of work put into (was working fine until one patch as i said but everything i did was not able to fix it and other players have simular problems )


    Hope this explains more on what this problem is rly about maybe some dev might be able to give further info about fix etc :D


    But yeah in sequenz for boss it works fine with all the conditions but for aoe rotation sequenz with other spells it doesnt work good in any way becuase of it coming out with sutch inconsistance even tho it clearly is meant to be spammed in AoE rota.

  • You can try use Joint Blow after Snake Poison in your aoe rotation

    • New
    • Official Post

    Cooldown system will be entirely reworked soon, this might render this issue obsolete or make it appear in different form. Until then there won't be any investigation for this.

    Also scouts will finally get benefit of dynamic cooldowns properly, along with other balance changes to make this reasonably impactful instead of breaking its balance.


    Greetings

  • Cooldown system will be entirely reworked soon, this might render this issue obsolete or make it appear in different form. Until then there won't be any investigation for this.

    Also scouts will finally get benefit of dynamic cooldowns properly, along with other balance changes to make this reasonably impactful instead of breaking its balance.


    Greetings

    This sounds pretty fair and good to me than i shall wait until its released :D


    I will try it out, i did not try that one yet so maybe it will work, i will give feedback after testing hopefully it will help.


    Edit : Tested and as much as i can tell in atlas city at the dummys it works better with joint blow after snake poison with some fine tunning from my side via lua edit, but still not optimal and not tested inside instances yet so ye better but not a perfect solution but still ty for the idea ^^

    Edited 2 times, last by Yukki: Ein Beitrag von Yukki mit diesem Beitrag zusammengefügt. ().