Posts by Yukki

    I started this game like few mounths ago,i tryed to catch people that play for long but obvious that will takes time,What i saw is that most of the changed dont help the new players at all.I will say the ones that i obsver and influence my gameplay since i was not impacted by all because im priest.so i want to start with the PRiest buff that modified the atack from a fix nuber to a percent,i know it was discused before but for me this maked me to not make for example aod from wave 7 to wave 3 since my percent dont help me at all,now the priest scout class cant be used to kill with heal gear.Another think i saw is about events,most of the time the events change in the midle of the events,the rewards packs are changing or the way they reset.Now jamie Rayer had an event with the clothing machin that before patch can be reseted with Transport rune now it cant,you need to buy a 80 dia reset scrol for it to get 5 packs of material for the event reward pack,so you need 160 dia to get 10 dracos materials.For a new player this is really nonsense,why someone would play so much for it when you need thousand to make all dracos,why you guys whoul change that since for the old players they not even care,most of them 99.99%i bet they already have all dracos cards,if they didnt make them they bought them.You guys need to find a way to reduce the difference between old and new players since this make the game really harder for someone that dont play for 10 years to play.The events are for new players not for old ones,i did all events every day and is hard to see a strong player doing them because they dont care,they pay 10k dia and buy all cards and thats it,events dont give nothing for them.So why to make them expensive?


    p.S.sorry for my english im not a native english speaker and sorry if upseet someone,is my first and fair opinion about this.Thanks and hope to reconsider the event reset with transport runes.

    I can understand your concerns about the events in the past many players already complained about it. And also about reset tickets being very expensive.

    A solution I would come up with to maybe fix this is that every player is able to buy 1-2x reset ticket on a daily base with low diamond cost (10-20).

    After it will be increasing in price back to 150.

    I think that could work out pretty good.

    Also buying Draco cards isn't rly good since the bigger dracos have better % than the old dragon zodiacs.

    I understand that the class needs some kind of restriction since the skills that use energy are pretty good, just seems to be a little bit of overkill in my opinion sadly no other scouts reacted to the post so hard to tell if I am alone with that feeling.

    Mostly its not about the class being to weak its very good actually,-


    Thats why I suggested to maybe do sth with the focus cost since doing sth with the energy cost would most likely break the class.


    Could be implemented via suggestion that i made a post later with the concentration buff :D

    Would be nice to get feedback about those suggestions since mostly those suggestions where posted by many scout players in one or another way to make scout gameplay smother ^^

    Hi, I am not sure why but i experience some really weird behaviour from the Snake Poison Arrow ( ID 499583 )

    When played alongside a normal rotation where the goal is to spam it as much as possible it fluctuates with different CDs while i dont change anything at the atk speed.

    This leads into breaks inside the rotation because the skill sometimes just goes down for 1.5 sec and then be up again faster.

    If i add more atk speed like with a lute or the iss its even getting worse.

    While having the skill on 0.5-0.7 it has insane issues with stating that skill is on CD while it clearly is not....


    In the followong vid you can see a test of me where the fluctuation can be seen very clearly, skill has 1.33 sec CD all the time but doesnt work correctly it seems.

    Also I am not sure since when this started but seems to only be the case since few days because in the past i played a lot on Scout/druid and had no issue with this at all.



    Greetings Miraiyu

    Hi,


    I would like to give some suggestions about Scout in generell that would make scout gameplay more fluid,

    since with the burst changes some things dont feel good rightnow and I am pretty sure other scouts feel the same way.


    Give all Scout a instant Snipe:


    (Having to cast snipe before burst feels pretty bad and since the 8% dmg buff its needed for every scout it is needed because many other classes can burst way faster ) -> leads into scouts beeing not so popular


    Remove channeling time from Hurrikan Downpour: (ID 494970)


    -> this would make it way better to use with many scout combinations

    (if a entire removal wont work maybe give it cast time instead would still be better than channel time)


    Make Consentration a permanent Skill that permanently gives focus reg and better shooting while moving

    (ID 490460)


    -> Ofc the focus reg would need to be reduced from 50% to around 20% - 25%


    I think those changes would help many scout combinations alot and make playing a scout more popular again since rn the server has way more people playing rogue.


    #BuffScouts :3

    Hello fellow Arcadians,

    Today I want to share my Orkham Guide with all of you.

    Since I already wrote alot inside the Video I will make it short inside this Post.

    This Guide is meant to be a Birthday Present even tho it's a little bit late for it.

    My apologies but I worked on this guide for close to two weeks and it took me longer than I planned originally because I wanted to make the guide as good as possible.


    Also big thanks for Querton to review the Guide before the official release to give me feedback :)


    If you have questions or you feel that something Is missing you can always DM me inside the Forum,discord or ingame.


    The link to the video will be edited inside this message later because I am not home yet,

    but I wanted to already tell people about it.


    Expect the video to be inside this Post a little bit later in the evening.But you will know since I will also post it on Discord and ingame.

    Feel free to share the link with as many people as possible to make sure than every person that wants to clear Orkham will be able to.


    Link to the Guide:










    Greetings Miraiyu

    Hi,


    some thing i noticed while playing scout/rouge:


    The class feels great at first but rn it seems to have MASSIVE problems with focus and energy.

    Even with dwarf alloy and uni pots it still is hard to play and mostly always running low on both ressources.

    Would be nice if the costs could be adjusted or the class gains some skill modifier that would give it a higher regeneration on at least focus.


    Since rightnow the cost seems to be a little bit overkill.


    Greetings Miraiyu

    Hi, recently the title "531903" was able to be bought via item shop it states that it can be equipped inside title system but if i try to use it it wont fit inside the system pls fix :D


    Greetings Miraiyu

    And now please an example how much more you pay let's say for 180 slots like mentioned above :)

    As I mentioned in my post, the prices players were paying under 200 slots were almost free. Barely 1-2 diamond per day. Those prices were not updated in our first big Houses patch some years ago and it was something in our to-do list for a long time. For your 180 slots example we went from 1.7 diamonds to 12.7 diamonds per day.


    I mean what we actively said was up to around 200-250 slots the price exploded even tho the price curve got smoother for more slots the initial cost got higher what is a problem for us to explain in better. So in order to make it as it was before the price begin would need to be adjusted so if 2000 now is new limit instead of 1000 curve needs to be adjusted I a way that the price from 200 slots now goes into a direction of what 500-800 slots would look like (just a example of what I would think would be accurate if you want people to use the system correctly without having to pay so much for lower slots )

    The curve was already modified to be smother. What you propose can't be done. There is no way to compete in any new diamonds offer price if the original you are talking about was close to 0. This price was not normal and now it got fixed. That being said, we understand that for those with smaller houses/number of slots this can be a big change. For that reason (as I said also in my last post) we are creating new f2p ways to obtain House Energy so the need to pay diamonds can be reduced/removed. Please, be patient and wait for the next changes.

    I am looking forward to those f2p ways we gonna see if it will work out,- I hope those will be introduced soon tho since its always a interessting experience to see how systems get changed and get more expensive while the f2p ways get introduced later at some point while the cost things are always there instantly ^^

    Because basically what you said was lower slots had old cheap system we fixed that it was cheap LOL while we also lowered cost for more slots ( most likely only nice for 2-3 people that had that amount of deco but still nice change for those while not a nice change for majority of players because those 99% need to pay more than 10x the price from before like u said before 1 is now 12 uwu.


    (You said that you dont want to scare players with big jumps but i consider that players get scared of houing way more if they see the higher price from the beginn,- before players got scared around 180-200 slots while having to pay 300-400 now this peak is here way earlier XD)


    Also if plans are there to add f2p ways to get cost around zero as you say how cant it be directly implemented into housing for lower slots :D Wouldnt hurt i guess but i understand that that would not fit in curve for some reason i mean the question that i have in my head is is house energy supposed to be expensive or not ? and further should it be expensive to keep decoration in place or not ? Since i guess more people would decorate house without the cost from housing energy and would buy more deko from shop in the next step but thats just my way of thinking i might be wrong here.


    Or in other words why do we need to add new f2p ways to gain house energy because it got more expensive instead of jsut lowering cost of house energy while keeping prices for dekorations same since its decison of player how much and if they want to buy cheap/medium/expensive furniture ???

    Because house energy cost needs to be paid from every player while its hard to interact with it as a player if you want to decorate while buying furniture and deko can be interacted with way easier.


    In short:

    Lower cost = more creativity and more players get encouraged to build beautiful houses

    Higher cost = lower creatifity and lower players get encouraged to build houses because house energy for low amount of slots now is through the roof. W.W


    RL example if you bought a 180 balls of ice cream for 180 euro and someone tells you that you would now need to pay 1800 euro because curve got fixed people wont be happy but at the same page you tell them BUT if you buy 600 ice cream balls the price will be way lower than it was before uwu


    Some fun fact about my House i paied around 70-80k dias for my house if i remember correctly already because of furniture this is a lot and i even think it would make seense to lower prices in generell since i highly doubt that there are a lot of players that spend that much or want to spend that amount as i can see from rankings aswell and what should i say other than that that is around 240 slots of furniure ^^


    Greetings Miraiyu ^^

    I know that the 17k example that was shown by Zyrex already is way cheaper for him now than it was before and I appreciate the approach but still it's way to high and as Lutine,Laisha And I mentioned the cost for lower slots got way higher so bad trade of for most players since majority of players now pays way more than before therefore we ask for a change and a reduction. Therefore people won't go higher than 200 regardless the change XD

    I mean what we actively said was up to around 200-250 slots the price exploded even tho the price curve got smoother for more slots the initial cost got higher what is a problem for us to explain in better. So in order to make it as it was before the price begin would need to be adjusted so if 2000 now is new limit instead of 1000 curve needs to be adjusted I a way that the price from 200 slots now goes into a direction of what 500-800 slots would look like (just a example of what I would think would be accurate if you want people to use the system correctly without having to pay so much for lower slots )


    Btw I apologize for tipping mistakes my phone sometimes is living a other live with auto correction e.e

    Well the thing is house energy isnt sth that should be needed so much tbh, all the furniture and stuff already is pretty expensive and having to now buy A LOT of house energy to keep up all the slots will lead into less players using the feature at all since most likely no one wants to pay thousends of diamonds to keep the furniture every month. This should be fixed and prices should get lowered again. 17k a day is 510k a month equal to 1.7k diamonds every month for keeping dekoration so 20k dias every year jsut for keeping slots XD Thats crazy if we see that without a promo that equals 100 euro for keeping dekoration on spot xD its like paying rent ingame did not know we have rl simulator in housing now xD (legit this equals rent in some countries if we consider that 100 euro is a lot for people outside eu)


    Edit : its good that they improved it for lower amount of slots but overall the cost got increased by a lot it seems so yeah thats the big problem here

    Same problem here, RN after the changes the House Energy i need to pay every day is 6k... This is more than overkill and i hope this will get changed soon since otherwhise i will definitly need to shorten my well decorated house Q.Q

    Hi today I maxed out my Pet and realised a thing while looking into it,


    If a Pet gets a Transformation Potion special skills will be Granted.


    Those Skills are fix and dont scale with the lvl of the Pet (+10/+4/+9/+9)

    That doesnt make a lot of seense in my opinion, upgrading the Pets LvL should influence the lvl of those Skills aswell or they should be upgradeable with Talent Points so that once the Pet reaches lvl 100 or 105 it comes out to have those Skills maxed aswell ( +10/+5/+10/+10)


    Maybe another way of solving this would be to make it so that the skills get maxed if the same transformation potion is used on a Pet more than once.

    Ofc this would be needed to be changed for all transformation Potions,- pictures show only one example.


    Here you can see some Pictures for better visual view:


    Greetings Miraiyu


    Greetings Arcadians and happy anniversary from Miraiyu,


    Some short words for the 10 second video :D

    I made two trailers for CoA already that got very good feedback from CoA Team and the Community and those trailers where my way of showing what i think makes CoA the game we love.

    What I want to say now is that normaly it would be impossible for me to showcase all of CoAs essence in 10 seconds therefore i made a little teaser for my two trailers for this event. So if you not checked out my trailers you can find them inside the Forum :D

    Also just a little info for the checking moderator for some reason yt thinks that the clip is 11 seconds but in reality it is not,- checked it with my video editing software, if it still is a issue that it is 11 sec on yt pls write me a dm so i can change it/ try to fix it ^^ (It most likely shows that it is 11 secs because it is 10.02 sec or sth like that)

    I agree with you that this portal is annoying if you have a lot of move speed as a player that basically one hits the first boss I also can agree that I wait a lot there and wasted time by a lot, same thing with the third boss, if newbies don't have enough DMG to burst it it is pretty annoying to farm it because of the briefcases that need to be pressed in order to deal dmg to the boss. Removing those would benefit the accessibility of farming the instance, also it could be nice to maybe add a awakened mode or a specific new instance to farm mementos ( as it was done with fusion stones)


    In short:

    -> Remove barrier after first boss in GoH HM

    -> Remove third boss mechanic for faster clears a

    (Makes it possible for newbies to solo farm GoH)


    -> Maybe add awa version/stronger version of GoH or other instances to gain more memes for each run (maybe 1-3k per run but takes longer to clear) ( one HM run as end game player takes around 3min so a run on harder version would take like 20-30min?


    -> Add new instance to farm memes in some way ( could be done same way as it was done with fusion stones )

    Also need to agree with sere and robo, the new GD notes and better explanations for class changes are very nice and I hope that other classes will gain those notes aswell.Big thanks this really opens the doors and also I hope that other classes will gain those notes aswell. Also even tho I know that it would most likely take some time and be some effort but a list with all current classes and a note about if there are plans on changing those/if they under/over perform or are fine would be nice for example many scouts rn don't rly can be played because they are not as strong for example (scout/warrior), (scout/bard) etc etc :D

    Would be nice to go into discussions about generell classes since I think it would be great to work on all those classes that RN not can keep up with other classes from the current Mets to eventually reach a point where all classes can be played equally :D

    Already mentioned this in one of my further posts.. Sadly never get a response of a Dev or GM meanwhile many other players supported this ideas.

    RE: Nostalgia instances Buff

    At some point in a discord conversation I think a dev mentioned that it would be pretty hard and a lot of work to rebuild instances with a awakened mode but not 100% sure anymore it was like idk 2 or 3 months ago I think

    I agree with you Gorge awakened would be very nice but at the same time after the recent nerf in AC it isn't worth doing it at all even as awakened instance, they would need to add sth other than cores or AC or just take back the ac change in order for your post to work out Q.Q

    Will Still do a video Guide for Gorge and other instances in the future to encourage players to clear it but yeah those changes hurted alot...

    Not sure if it got changed but if I remember correctly it's already possible to deal play rouge/mage with mage gear but I could be wrong here,it's just what I remember