Posts by Yukki

    I think this mob never had a card and never was intended to have one. The mob is necessary for a quest.

    This mob is necessary for a quest and spawns with a specific rate after killing the flower monsters, but any other monster that is needed for a quest also has a card so idk why it should be different for this one :D


    z.B. Worldbosses, monsters that only spawn once from quests etc


    it doesnt have a card so far but in my eyes it doesnt make sense that it doesnt have a card

    Ye also agree Belathis was never touched i think some dev also mentioned it somewhere in the forum in the past that the code of that ini is completly "chaotic" therefore if you try to change sth it will most likely break the instance completly so fixing minor bugs would proly lead into the need of making a entire rework q.q


    Altho Belathis would be dope as awa ini and who knows maybe we will get it someday in the future

    Pls if possible give players the ability to turn this off with a setting, never had problems with this in the first place and now i get a waring every few seconds while farming and standing infront of monsters spamming button also i think this leads into tanks getting problems with taking aggro of very big group mobs via macro to attack different monsters q-q


    Its just very annoying change tbh and i hope players will get option to turn this off if they dont have performance issues :)


    Greetings Miraiyu

    Hi,


    I am a bit confused rn about how the Giant Wabbit Egg search can be fair atm.


    It seems like the positions from the Eggs where not changed since last year and some players already have all locations for port points.

    Therefore the last Egg that spawned today at 16.00 CET was found after 1min 30 seconds.

    This seems to me like a unfair advantage that some players have since players that do the event for the first time wont have a chance to search it.


    Pls do something against this for example (change coordinates of all eggs? )

    I don't really get your point


    1. It's good that World bosses have the chance of dropping even end game items, those drops are really rare but they make it easier for newbies. The game has changed a lot it terms of progression over the last two years.

    Orkham and Grafu are both very high jumps in terms of overall gear and DMG therefore it was very hard for newbies to catch up.

    With the new systems introduced (title nerfs,WBs, Newbie Guild ) this issue was already taken seriously and devs give their best to make it easier for newbies to join the game.

    It's completely normal that with time items will get easier to obtain than at the start.


    Also ofc I don't now total player numbers but for me it feels like since the WB update a lot of new players join and stay again ^~^


    About the bard skill, if I remember correctly it can only be used once and has a long CD after and it deals some % DMG to a boss depending on it's current HP. Yes it's a strong skill but it's not even close to be OP especially in the lower content that you mentioned. Since if you geared you can nuke bosses if you are not geared you will deal some DMG with the bard skill but die afterwards since your other skills won't deal.enough DMG .Also if it is about starter region it's not a problem because those bosses are no challenge anyways O.o You can kill them with any class it doesn't make a difference and if you meant WBs it doesn't make a difference there as well since you need a lot of players and even a raid group with 36 players only need a very low amount of overall DMG at the WB to.receive a reward.

    And with a geared character the skill gets obsolete anyways since in lower content every class can just nuke bosses at some point with current gear.


    Altho you have a point if you meant that the bard skill can be to strong for WBs since right at the start it can deal up to 10% DMG ( maybe giving WBs immunity to that specific skill could be considered if it would influence it but tbh I never saw a situation where that was the case ).

    Greetings Miraiyu


    Here are some videos of current content and lower content in case you don't believe me the Fakt that it's possible to nuke bosses without bard

    Updated s/d and s/c on my chart since i also agree with your explaination, about the buffers s/p and s/b, after last rework of s/p it realy became pretty good in terms of a support while s/b is a little bit disappoiting. The only real use it can have rn is inside dark core i believe and even there other classes can handle it better, so i would also recommend s/b getting a rework to deal dmg

    Will add eventually was a bit tired since I wrote the post at like 3.00 am? 🤣

    Ye I included orkham since there isn't rly much dif for those classes the bad classes perform already bad at orkham and even worse in grafu and the good classes perform good in both Inis ^~^

    Bards won't be included since they are a different class otherwise I would need to include rouges as well and since I never played on those classes I won't make a tier list for those ^~^ But if someone else that plays those classes want to make a tier list for them go ahead w.w

    Hi Guys, since for more and more classes tier list are being created I through it would be nice to create a list for Scout as well but since I don't play all scout classes by myself I will need some help ^~^


    So what I will do is I will rank them based on my feeling and what I played / saw in the last months

    Feel free to tell me your opinion or correct me with constructive feedback, this tier list will only cover physical scouts so I won't include S/Warlock


    Tiers List DMG


    S Deals very good DMG,

    A still deals good DMG

    B deals average DMG

    C deals meh DMG

    D garbage


    S:


    S/R , S/D ,


    A:


    S/D , S/C


    B:


    S/Warden ( high potential to actually be good, but still underperforming inside orkham/Grafu )


    C:


    S/Warrior ( also nice potential since skills and playstile is cool but DMG is not good q.q )


    D:


    S/B , S/P , ( ik those two have buff skills and on a support list S/P would be S but since it is about DMG :(


    S/K , S/M

    Both completely disappointing

    S/M on pdd gear completly rip RN even tho it can scale with magic and physical

    S/K could be good and skills read powerful but on actual combat it is not good and basically trolling

    party with knock back arrow :(


    Excluded:


    S/Warlock

    Hi as the title mentions pls put a respawn point directly in front of the portal at abby :)

    This already was done to several other inis aswell ( HOTO,Grotto of horrors etc. )


    Greetings Miraiyu

    Boss didn't lose any def stacks it had 93% def reduction all time until players gave up and she recovered 2%HP every 2 seconds so it was kinda impossible for the server population to kill her q.q

    The lowest I saw her dropping while full burst was 94%.

    Ikaria, danke für deine schnelle Antwort und die Erklärung warum es so ist.

    Ich glaube jetzt leider dass es den meisten Spielern hier eigentlich egal ist, denn sonst hätten sich ja mehr meinem Beitrag angeschlossen und so evtl. Euch zu einem Umdenken veranlasst.

    Ich bin hier nicht um zu Angeln und WB zu machen oder nur Karten zu farmen^^.

    Das macht mir alleine nicht viel Spaß. Ich denke meine Zeit hier bei Euch geht langsam zu Ende.

    mfg. Pistanos

    Naja Ikaria kann da nix machen , da er den Code von AU nicht einsehen / bearbeiten kann. Der Dev von AU ( Revenent )hat seinen code verschlüsselt nur er kann da sachen drin ändern und weil das addon bei sehr vielen für Performance problemenen geführt hat hat er dann halt AU lite erstellt aber auch das kann niemand außer ihm einsehen.

    Die alte version von AU wird von Revenent nemmer unterstützt d.h. es kommen immer mehr buggs und performance probleme und leute kommen dann immer zum DEV Team um sich zu beschweren obwohl die da nix machen können, man sieht auch die ganzen fehler wenn man mit dem alten AU started im chat allein schon und wenn man denn bug report öffnet ist es n feuerwerk q-q.

    Die alte Kitty version vom alten AU war noch steinzeit, in AU Lite hat revenend halt neue funktionen noch hinzugefügt um diese Kitty version noch besser zu machen aber man findet sich eig schnell zurecht denke ich.

    Ich meine AU LITE existiert seit langem und eig hatten die Leute genug Zeit umzusteigen X.X
    Verstehe da nicht so wirklich das Problem noch dazu das sogar angekündigt wurde das AU nach dem patch abgeschalten wird also hatten die Leute auch Zeit sich ihre Kittys zu Screenshoten / speichern etc


    Außerdem gibt es ja auch Alternativen wie z.b. die combat engine von neoraxer die rotas sind zwar net perfekt aber als überbrückung bis diese leute sich ihre kittys wieder geschrieben haben reicht es denke mal locker aus :D

    Grüße Miraiyu

    Hi,

    The Draco NPC in front of Varanas has the possibility to exchange for example 40 Aero Draconaris into 20 of any other sort ( Fire,Geo,Water ) this feature is great to get rid of overflowing Draconaris.

    But what is pretty sad is that rn he only will let you do a trade once a day.


    My Suggestion would be to make this 2-3 times a day instead of one or eventually remove it entirely? Because rn its kind of a long time progress with only 1 Trade a day while the end result will be the same, so speeding up the trading progress would not hurt in my eyes ^^


    Greetings Miraiyu ^^

    no it isnt, all 3 races have a lot of classes to chose from but some classes are only for a specific race but you can get up to 3 classes for free before you need to get a class slot voucher also you can get a lot of different combinations already even without the classes from other races. But if you want a specific class that your starting race does not have you would need to at least switch race once to obtain the class.

    This isnt realy unfair since you are able to see that aswell in the charackter creation already.

    Also it isnt expensive to get those vouchers and you can get diamonds for free and various other things through playing the game ( newbie guild etc.)

    You can also put Archer rune inside kitty so if it deactivates it get activated automatically again if kitty is pressed since if you have no focus for Archer rune to work I doubt you will get out another hit aswell so activating it via kitty beforehand would not hurt I guess

    Did some testing can confirm aswell it works again now also great work with the GCD changes from last patch btw the snake-poison-arrow issue seems to be fixed now aswell as far as i can tell so far.


    Greetings x.x

    I did that few times in the past already even with video Prof and can give more explanation ofc but did not do so since it already got reported multiple times from other scouts so would have been nice to ask for further information instead of first saying it works as intended I guess


    Can look into it when I have time and make a video if needed x.x

    Greetings

    fix automatic shot, this skill dont work, i must click it all time when targed dead

    They should just exclude the skill from the most recent changes (last patch that broke it and this patch trying to fix it) before they patched around it worked fine and I don't think any scout would not be happy about it xD

    Cooldown system will be entirely reworked soon, this might render this issue obsolete or make it appear in different form. Until then there won't be any investigation for this.

    Also scouts will finally get benefit of dynamic cooldowns properly, along with other balance changes to make this reasonably impactful instead of breaking its balance.


    Greetings

    This sounds pretty fair and good to me than i shall wait until its released :D


    I will try it out, i did not try that one yet so maybe it will work, i will give feedback after testing hopefully it will help.


    Edit : Tested and as much as i can tell in atlas city at the dummys it works better with joint blow after snake poison with some fine tunning from my side via lua edit, but still not optimal and not tested inside instances yet so ye better but not a perfect solution but still ty for the idea ^^

    If u use it once in a rotation without spaming or sth it can work but you need to link it to be prio in some way, so no other hits can be done without snake poison beeing on the target but if it comes to spamming the skill it breaks after few hits and buggs out (even if placed as total prio and with the condition of snake posion beeing applied on target etc)

    -> delays happen for some reason e.e


    Also atk speed sadly seems to have bad effect on this somehow (makes it worse, even tho it should make it better -> more hits because of higher atk speed but nope instead you gain 2-3 hits 1-2sec lag 1-2 hits lag etc and also even with same atk speed over a longer time the skills sometimes gets out faster and sometimes with some lag (thats what you can see in the vid with pure red 1sec red and totaly up without beeing used even tho ITS first prio skill in macro with a lot of work put into (was working fine until one patch as i said but everything i did was not able to fix it and other players have simular problems )


    Hope this explains more on what this problem is rly about maybe some dev might be able to give further info about fix etc :D


    But yeah in sequenz for boss it works fine with all the conditions but for aoe rotation sequenz with other spells it doesnt work good in any way becuase of it coming out with sutch inconsistance even tho it clearly is meant to be spammed in AoE rota.