Posts by Yukki

    I am pretty sure thats not the case but yeah we will further investigate it and post update about it when more testing has been done than one situation in dc

    I am not that good if it comes to tank formulas since I by myself never played a tank,I completely believe you and devs if they say it should not matter but at the same time if it doesn't matter how do you explain that our main tank had issues tanking when he never had before? If what you say is correct how is this fitting inside the picture? O.o

    Since it's a topic about priests, i would like to know for starters why change it at all. No one was complaining about attack buff, it was fine the way it was.


    Instead of buffing or just changing some skills, making every priest combo viable, you instead do the least expected or wanted change. When will you work on making all priests playable? Where is priest/rogue for example, this is DEAD combo for I don't know how long. P/S was nerfed to death too with the previous changes same as D/S, now no one is playing those two. Now mostly people play p/d or d/p cause of buffs. Why not change that, so every healing combo is fun to play and useful on ini?


    For some time you are nerfing all attack buffs too, it's not players fault that this OP gear was added to the game and now you have to nerf everything so ini is not dying in 30 minutes or less. Maybe just make bosses/mobs STRONGER, instead of nerfing everything?

    That's basically the opinion of a lot of players and the approche was made with rofl,but we got no feedback why the don't do the same thing for other inis like DC, nostalgia,Orkham etc... They could bring awakened inis from time to time a lot of people wish for it and it wouldn't be a lot of time that is needed to Programm it since those inis would simple need to be adjusted to around Orkham,while at the same time increase the loot,for example let Regin drop 2 Sun Essence instead of one.... This would lead into higher players getting motivated to run those inis,more Mats overall and lower prices for newbies to buy stuff for artifact,while also lower mode of instance can be done with lowe player eq..

    I have mixed feelings about the change. While the raw attack buff benefited lower gears, it also benefited lower attack classes, especially those with DoT.

    On the other hand, I like the fact that with this change people investing in higher tiers, runes, and card system get more out of them. I say this as someone with a horrible card system.


    Generally speaking, people tend to push back against change because it puts them out of their comfort zone. However, many players were raising concerns about newbies, and while the developers are likely reading and discussing solutions, we get a change that directly nerfs newbie dps and tank. I think the timing is, at best, questionable.

    Ye that's my point as well those changes are directly forcing players to invest even more into gear card system etc,it's very aggressive way of indirectly telling people to spend more money into systems that in the past got promoted as not needed for end content. Devs told a lot that Orkham or other inis are not balanced around high high end gear with perfect card system etc but more and more changes directly point out that it is indeed the direction the game is going rn,that is in the first place why I can't understand those changes. They just aim on a lot of points where pre Orkham players get nerfed significantly and there is more than one change that was focusing on this direction for example scouts recently got a patch that aims for the need of the 104 iss since they took away dmg% and ATK Speed from a 3 min skill that every scout can use to a 90sec skill that only people can use that afforded a 104iss so players that don't have those stuff are more pushed Into this direction since it's only a buff if you have this gear....

    Before this Amplified Attack change, i had around 1m patk as a tank in instances. Now i play with 500k patk as a tank. Can you do something about that ? I am afraid this may cause some aggro problems in instance.

    It does,our tank had problems yesterday as well with Aggro,he never had any issues before this change simply wasn't necessary or thinked through... Best example I can come up with rn is 4th boss in DC where it doesn't get a lot of physical DMG in the first half,boss was going rampage and there was nothing our tank could do against it because of the new change

    Thank you for the informations Byte,I really appreciate that,it's not only me that is mistrusting the balancing progress instead it's the majority of the Playerbase because little is told about it and it lakes a lot of transparency overall. I am glad that you provided some inside your post, and I hope that in the future more explanation will be done also in other Topics since a lot of People still have the feeling that something's off with the balancing and it just would be great if players would get more input about why changes occure... A lot of the guilds that clear Orkham talked with each other any most guilds like Living,Fallen,Asc already said that the balancing feels like more of a nerf in generell instead of Buffs for example look into the posts of Serenadae,Chicki,Fox,... You can't blame us for feeling that something's going into wrong direction when little information is given.At some point the balancing progress just is a very frustrating experience for most players right now at shouldn't it be the wish of devs to provide a experience and a balancing that is giving people opportunities and funn instead of the feeling that we don't want to build gear/weapons etc for testing classes since we are scared that with next patch everything will go down again and be worthless. A lot of players made a lot.of effort into classes then they become useless again... I just ask if balancing is making most classes stronger instead of.weaker why are players not feeling that?

    Furthermore a lot of people quitting the game recently since they don't like the balancing decisions made by devs after today's patch I saw a lot of people writing about it in WC and also selling gear...

    And why should it be bad if weaker people benefit from a priest buff,they still can't keep up with high end players in terms of DMG but it was at least a way of helping those players to better be able to keep up with higher players,therefore this isn't a good change,also a lot of people with very good gear already noticed that they have lower Patk/matk now.... This just is making the gap between high ends and casuals even bigger and doesn't help at all it basically just pushes casuals build better gear,spend more diamonds etc... While also Being a nerf for a lot of players AGAIN ...

    I am writing this post today due to the fact in which direction the server is unfortunately currently developing, since the orkham release some decisions have been made which are unfortunately very questionable and which many players rightly criticize at the moment



    So let's start with the first topic and I think the most obvious one - the *prestige* system. The prestige system as it is now is simply a rip-off. The models in the price range above 20 euros hardly bring any advantages and the players are expected to spend up to 50 euros to get these useless advantages. Really useful things like the ostrich for the open world and the boots for inis as well as traveling merchants etc are simply missing completely and should be added. i know that a price adjustment is planned for the start of the new season, but at the same time the current season is being extended, which raises questions because an adjustment of the ep/coinvalue in the new season would probably have been easier to calculate and the whole thing is being postponed. Instead, they say that they want to adapt to the seasons (summer, winter, spring, fall) in the season length, why is not explained... Everyone can decide for themselves how to interpret this, but it sounds very strange to me...



    This brings us to the second big point of "class balancing since Orkham release"

    Before the Orkham patch went live, the new equipment was planned with corresponding values, because players were shown with content release that weapons give % buffs that improve damage, healing, etc. by a certain value. This allowed players to calculate how big the DMG gain would be if they brought the gear to a certain lvl (t12,13,14)... But if you take a closer look at the following class balances over the months, you will see that at least 3/4 if not more of these "balances" were nerfs for the vast majority of classes. This creates mistrust and incomprehension among the players who were told that with the new equipment they would get so and so much more dmg only to realize afterwards that everything was annoyed by the class balancing and they effectively did not get the promised dmg with the new gear.

    Instead of giving transparent feedback about why classes get nerfs/buffs we get very confusing changes also a lot of classes became reworked while the balancing was still in the making which was throwing away all the effort that was made so far, instead of balancing all classes to deal close to the same amount of dmg and then rebuild some classes afterwards to fit inside this balance everything was considered as we do it at the same time, therefore we got something like a meta where some classes always got op/ underperforming between two patches what realy is sad... Formulars and a game plan are not provided no players is actively understanding the balancing at this point where it doesnt feel like a certain amount of dmg should be done by a class if it is a certain gear. It more or less feels more like devs look into logs from orkham and how much dmg palyers deal with certain classes while not actively looking directly into what gear peopel have.... All that i say is just my throughts and i am very happy if devs could give feedback about it so it gets more transparent for players since atm i think a lot of players feel he same way than i do and i would realy be happy if i would not have the need of feeling this way...

    for me personally this feels like devs want players to build higher and higher gear and spend money and dont get me wrong i like spending money on a game that i like and also see the progress that i make through it,but getting nerved several times and having to upgrade gear more and more and more to only get nerved again and dealing same dmg than i did 1-2 months before already until nerfe hittet again is just simply frustrating.


    Therefore we can go into the last big topic "Game-Balancing" -> Newbie and economy support.

    I actually dont need to say much about this topic,Tarsq,Nicefoxeye,Chicki i myself and a lot of other people like Blackkid and Melamania already did very good and big posts about this topic. I just want to adress that alot of suggestions where made in the last weeks and months and while i appreciate the work of the devs a lot,most of thesuggestions and a worried playerbase is left behind. Big forum diskussions where devs dont realy react. At least posts that would aim on "we will not do this, we will add this, we wont add because" would be great but rn everything that isnt directly into the Suggestion threath isnt rly getting a lot of attention it seems.... I am actually sad about it rn since Newbie help and economy problems are a very very big topic rn and still there is not a single statement about plans about how to handle those tasks until now,or at least nothing that made it into the public so far.

    but just to give some examples of post that go nearly no reaction :



    there are way more but i think most players are aware of those things already and this is mostly because i want to show that its not just me poiting out but something that a lot of people already said and a lot of people wish for getting info on how the games state is and how the future will look like so we all can have fun with the game and also be happy with its developement.I personally hope that the game will turn back to a direction that players like instead of getting more and more away from the playerbase with changes that no asked for or wanted....


    Greetings and worrys from Miraiyu

    if ini lov lv are unprofitable, there is no point in starting the game if you do not have euro resources. because why play if you have nothing to sell?

    Uhm you understand that the main problem is as following new players have a very hard time starting on the server -> they dont buy stuff from auction house because they dont play long enough -> low players cant get able to go into inis that are relevant content since it takes to long to get rdy for those ( dc,necro,fa,idk,orkham,rofl). Its good that catch up mechaniks like sathkur get released and lower content that isnt important anymore is getting irrelevant. Problem is thosecatch up mechaniks are not good enough. Old stats like tikal,inferno,etc are not build anymore on good gear therefore it isnt expensive anymore.This is just simply market knowledge and it seems like you dont think so far,i hope this explanation helps you and you dont understand it as blame since it isnt meant as such. :D

    Scout/Knight in generell still isn't strong,no one plays it since it lakes DMG,playing it with gun feels very bad and the range modifications don't really help,I would suggest they focus on bow/crossbow and increase the DMG of some skills since the defense penetration doesn't rly matter rn,it doesn't deal good dmg in Orkham and the lower the content the weaker the class,at least thats how it feels for me,also there is a skill in the rotation that knocks back enemys what makes it significantly harder for the party

    Inside itemshop we can find speed,ep and luck potion for crafting but for harvesting there is only harvest speed and harvest ep. We are missing a harvest amount potion my Suggestion would be to add 100% and 200% potion for harvesting amount. Please add a harvest amount Potion and ty for the work your doing with the crafting system.

    Both of the gloves you wrote about are magical gloves, if gloves with poison would be added it would need to be for pdmg and mdmg since pdds use poison aswell but from my perspective poison already is strong and scales very good with the gloves we already have, full poison gloves might be way to overpowered

    Hello, with one of the latest Patches we got new Crafting Tools to make crafting more interessting,while at the same time the bag loot from instances like fa,idk,sok got nerfed significantly.

    Those new crafting tools coast 5million gold each, the problem rn is if we want to gather we always need to change between all 3 tools 30 times a minute,that realy is annoying tbh and could be changed.

    My suggestion would be a multitool that combinds all 3 gathering tools while the price would be 15million instead of 5 million. This would be a massiv QoL update while not changing the way the system should work,but would be way easier for players to use then having so switch the tool every 10 seconds. Ty for all the work :saint:

    Greetings,

    If it is true that you can't get lower Prestige Platinum price

    I mentioned above that we are expecting a price reduction in the new season, they will be revised. We did not say that the price would remain unchanged.

    Pricing for new subscriptions next season will be reviewed and in addition to that, the subscriptions themselves will take on new values given the expected, updated content in Season 2.

    Oh my bad then,seems that I overlooked it,ty for the Correction 👍

    If it is true that you can't get lower Prestige Platinum price because it fits the future of developing of the game more then that's a really sad statement at this point,the more players you have the less expensive a season pass is and maybe this should let u guys think if the focus of the game is the right on and maybe all the suggestions to focus more on Newbies and help them get into the game would be a very great Idee instead of not saying something about those q.q

    I mean if I would be a newbie at this point and would do a first look into the game and see the Itemshop and the prestige prices I would quit instantly while thinking this is p2w at its finest

    But regardless thank you for some real statement that a lot of questions at least got answered really appreciate it ☺️

    What newbies?! What are you talking about!! We think we have a good online server of 200 people with 5 years of experience, and the new ones who come in and out are not interested in us, they still cannot be held!

    Carefully read my post again maybe you are able to understand it after.

    If it is true that you can't get lower Prestige Platinum price because it fits the future of developing of the game more then that's a really sad statement at this point,the more players you have the less expensive a season pass is and maybe this should let u guys think if the focus of the game is the right on and maybe all the suggestions to focus more on Newbies and help them get into the game would be a very great Idee instead of not saying something about those q.q

    I mean if I would be a newbie at this point and would do a first look into the game and see the Itemshop and the prestige prices I would quit instantly while thinking this is p2w at its finest

    But regardless thank you for some real statement that a lot of questions at least got answered really appreciate it ☺️

    I think recently it just feels more and more as if devs dont really care about players opinions

    Every feedback and everything that is discussed by players here are being informed to our team and nothing is being ignored, decisions for big changes are made by an entire team created of several people which may take some time before changes are applied due to this.


    Greetings

    sry maybe ignored was the wrong statement and a little bit harsh,just feels like it if we look into what ikaria answered and what not got answered at all until now, i hope that this discussion will lead to a positiv outcome for the game and that player feedback really matters since i realy like the game and what the devs did so far, its just recently that more and more decision making from dev side seems to get into a direction that players dont like.

    I think recently it just feels more and more as if devs dont really care about players opinions, this is highlightet by the way devs dont really react to all those posts made in the last days and weeks.

    A lot of players need some real statemants to server economie,newbie situation,monetarisation etc to feel heared and feel save rn ...

    What I meant with "small events" are the following: Fiery Xemen Puzzle, totem event after b1, Runic Machinery event & alarm event. I don't like puzzles either.
    Interesting choice of bosses though, not a big fan of 1st & 4th Tikal or b2 RofL. However, Orkhams Zerdeons Labourer is very well designed, I agree. All a matter of taste I assume.


    Fair point, however more challenging/engaging content doesn't need to be a damage check. I reckon burst bosses (that include some type of timer mechanic) are more difficult to overcome for guilds with average gear compared to a encounter that involves playing boss mechanics.
    It is perfectly understandable that content needs to be designed with decent but average gear in mind.

    That exaclty my point that also is the reason why i think a awa mode would be better choice instead of telling people they get new gear while nerfing classes after, so for people with very high gear they can challange themself with awa mode while normal people and casuals can do normal mode instead and still get good rewards. I think the way they did it with rofl was very good and they should keep it up for other content (nostalgia and core instances aswell) ofc they dont need to do it for all instances but for dc and everything up to necro it would be very good ( while also having the challange of events for example in awa mode make it so xemen has burst protection etc but get double loot for completing and every event needs to be played perfectly)

    I mostly agree with all your points,also i think its a little bit sad that last boss from Orkham is burst only at this point, but still orkham isnt easy for a lot of people,even with the new gear.I can understand that it becomes a joke inside Living Partys because of t14 gear t18 weps etc but thats jsut normal because devs should not balance game around t14 gear at this point because only like 1% of the server got this insane gear... Also in Terms of balancing i definitly agree with you i would wish they would come to a point where they buff/nerf some classes slowly but stop rebuilding all classes with each patch, rouges and mages where basically completly rebuilded several times instead of once and balancing around it isnt good anymore,if you ask me they should have released orkham wait few weeks until players cleared it and then bring up a awa mode of the instance,same with dc and as they already did with rofl, then with the new gear they should have looked into this awa mode which classes still overperform while also compair guilds that clear it and nerf/buff classes that overperform for real.Inside normal mode of orkham i dont think the balancing went good, it just happend that we got new gear while also nerfing a lot of classes via classbalancing so the real gain of the gear isnt as much as it should have been in the first place i mean they give players for example a dagger with 14% dmg and nerf the skill from the class for 5-6% dmg after so we basically got a 6-8% increase instead of 14% and thats just a scam... when i first runned orkham i had around close to 1mil dmg at my class then after all the class balancing i dropped back to 900k and now after i upgraded my gear to close to max i am back to where i was 2 months ago.... and i have the bad feeling that same thing will happen again when grafu releases with new stuff...

    Like the thing is here, Chickie made a post that got like over 20 likes,also other Posts for example from Tarsq where made in the last weeks and The Player base shows that they are not happy with Server economy,newbie help etc and we get a reaction from developer regarding reset tickets from event instead of a real statement to the current server situation that everyone is aware as of now,I really appreciate all the work devs are doing and I am really thankful but guys you can't be serious about this rn... It feels like devs don't care about the Playerbase right now and the monitisation really is getting a big thing that no one can be overlooking (Prestige is the best example for it,but also everything in this game coasts thousands of diamonds... The Argument that it would not be needed doesn't count in my Opinion since the game is very crazy in Terms of Rankings and will even Focus more on it in the Future so if Players want to be on Top of leaderboards and want to be able to clear instances they need to spend a lot of dias even for running the content.... If I die I basically lose money at this point and that shouldn't be the case in any way... I mean best example if I am a player that is finished with gear and runs instances every few runs mostly on a daily base I will need 1-2 Repair Hammers for robo,2-3 Hammers for gear overall + Artifact Hammer and or big Platin Hammers 1-2 also I have to spend dias for Title badges to get character focus + buff food and on top of that I need gold for crafting other buff foods,getting guild buffs etc... This just leads to a hilarious amount of dias needed for each day.So I ask devs how should I gain that much dias to even run inis constantly,finding groups for inis has become very hard at this point and this isn't helping at all...

    Well you need to search for Morrok if you did not do his quest line so far it starts in Autulia Vulkan close to the sturobold then you get tp to Dalanis after you go with him through all regions up to Limo,so it's searching time(if you played both lines you should have gained every title of the zone starting with thunder Hill so that could help I guess

    its not the high end players that have problems with guild members,its the generel playerbase that is a little bit scared that no new players will enter the game because its to hard for them to catch up and stad their ground inside this game. Also in any case its not the responsiblitity of the high end players.It always is and was the responsibility of the puplisher and this conversation and discussion is about providing feedback to devs and give them our feedback what we are scared about and how we would think this problem could be fixed. Its not a discussion about wether or not its the responsibility of high end players to help new player get into them game,gifting them stuff over the moon and carry them 100+ hours .....

    Your right with that,but still idk if it is the best option since it would be better to give people rofl gear instead since it is the gear that is used to build the other gear,with Orkham,rofl,dark core and other stuff like robot artifact ,corruption system etc a lot of gear needs to be build and I can't see how it should be nice for a newbie to tell them oh yeah first you build shell gear then you build rofl gear then u build dark core out of it then u change oit rofl lower set or new shell set for Orkham set then u need to farm hoto and other inis for Artefakt and Accessories its just to much for people that nit want to spend 100days+ of ingame days or even dont have the time for it in the first place its just way to much to do rn for a newbie until they can realy do something in game regarding ini content and stuff,i think for a lot of newbies it is just overwhelming at this point and looks like a second live job


    But anyways I think what we all agree on is that it's just to hard for new players to catch up and enter the game in any way. I love this game and I am really grateful for everything that the devs do for this game. But at this point I really need to ask the devs if they could give us a answer about this problem and what concrete plans are there to help new players in the future since obviously the systems that are inside the game Rightnow are not enough