Posts by Yukki

    Hello fellow Arcadians,


    As the Title already said, I would like to recommend a Adjustement of the Card Droprates.


    Since the release of the corrupted weapons that can also have Droproles on it, a lot of people can now reach ~2k Droprate, that wasnt possible few years ago when the monster card system released.

    Also the Monster Card System evolved and got bigger and bigger over the last years, with Prestige also now having a dedicated amount of achivements that can be done.

    As of now as far as i understood and tryed the droprates CAPS for Cards are the following:


    Green  1%Base , 10%cap 1000% Droprate is max amount rn.

    Blue    2%Base , 20%cap 1000% Droprate is max amount rn.

    For purple cards:

    I am not entirely sure how the calculation is but i assume that the 30% increase to reach the 40% is calculated with 1000% as max aswell so that would mean:


    Purple 10%Base , 40%cap so at 1000% Droprate we would reach 40% (30%+10%base droprate).


    Suggestion and personal throughts:


    As everyone can see its completly useless to get over 1000% Droprate by now since the Droprate for the Cards wont change after the 1000% is reached.

    This is pretty sad and discouraging since it feels like a waste to sit at 2000% and having to know that 50% of that wont matter at all.

    And since i think it should be a benefit to get higher rates if you do the extra effort of collecting droprate titles,pets,crafting weapons etc. i would like to recommend to higher the cap with the numbers to 1500 or 2000%, since otherwhise all those achivements that give additional droprate are entierly useless q.q


    This would mean the calculation would stay the same but the cap would need to increse:


    so if new cap would be 2k the droprate cap would change to 20% for green, 40% for blue.


    since the base droprate for purple cards already is higher and at 1000% you are already getting 40% i would recommend to change the formular so 60% droprate is cap at 2000% instead of 40% at 1000%


    Greetings and best regards,


    Miraiyu

    Also still no changes on Scout/Warden and Scout/Warrior q-q


    A buff espicically for Scout Warden would be very nice to finaly get it back to be playable rn it underperforms greatly in any content compaired with other classes.


    What eventually could be done for Scout/Warden would be to give him the same treatment that s/r has and let him use 2 Daggers instead of one, that might solve the problem, altho I am not sure if it would be to strong eventually. Would need to be tested i guess.


    Also eventually Consider to give Scout/Druids Snake Poison Arrow a bit more Range - 80-90 would be way better, since in recent content most of the time you will only hit half o the monsters of a pull q-q

    Its especically annyoing if group has knockbacks for enemys or fears rn because the skill has only 50! Range.....


    As for Scout/Mage i guess this class is competly useless for pdds rn XD

    Even GD told it inside patch notes that it isnt performing good at all and MDD version was stronger even before the buff that it got with last patch.... So WHEN physical buff for this class to make it worth for pdds to play it? :D


    Edit:

    Tested Scout/Knight a while and well what should i say DMG feels like Scout Warden rn so still underperforming even tho it got a buff q-q


    Greetings and best wishes,

    Miraiyu

    Even tho I don't have problems with explaining rotations I don't really see how it would benefit you if we give you the complete rotation, instead we can give you tipps on what to watch out for if you don't know exactly how to write an kitty.

    If we give you the rotation completely you will only spam it without knowing what it actually does, so I don't like this approach - instead asking for Tipps or advice after you tried it by yourself would be better :D

    I want to make this rotation work, but half of the skills don't work ^^

    I will dm you on discord :)

    Hello. Please give me the configuration for the moment kitty combo scout-rogue

    Even tho I don't have problems with explaining rotations I don't really see how it would benefit you if we give you the complete rotation, instead we can give you tipps on what to watch out for if you don't know exactly how to write an kitty.

    If we give you the rotation completely you will only spam it without knowing what it actually does, so I don't like this approach - instead asking for Tipps or advice after you tried it by yourself would be better :D

    Hello,


    Since I just started with the monster card system ~ three weeks ago, it's to early for me to give full feedback yet.


    But one thing I would like to Suggest: If possible

    Add a filter that lets us see all cards with certain attributes ( for example dex,str etc.)

    Since rn it's pretty hard to find cards in between 2500 cards that don't already have correct attributes without checking every single card q.q

    Einfach nichts , nicht mal ein Trostpreis bei der Miesen Droprate dieser Bänder. :thumbdown: :thumbdown: :thumbdown: https://gyazo.com/f64b28023b7a9207a4aa3ac16085d5d5

    Yeah that system realy feels pretty weird and bad designed, a few people already complained about it. I think its okay to have a title that can be obtained through those ribbons but it should be 100% obtained once you collect that many.

    Since rn its RNG if you get Ribbons from event loot chest and after That RNG if you will even get the Title from the Package.

    I think this mob never had a card and never was intended to have one. The mob is necessary for a quest.

    This mob is necessary for a quest and spawns with a specific rate after killing the flower monsters, but any other monster that is needed for a quest also has a card so idk why it should be different for this one :D


    z.B. Worldbosses, monsters that only spawn once from quests etc


    it doesnt have a card so far but in my eyes it doesnt make sense that it doesnt have a card

    Ye also agree Belathis was never touched i think some dev also mentioned it somewhere in the forum in the past that the code of that ini is completly "chaotic" therefore if you try to change sth it will most likely break the instance completly so fixing minor bugs would proly lead into the need of making a entire rework q.q


    Altho Belathis would be dope as awa ini and who knows maybe we will get it someday in the future

    Pls if possible give players the ability to turn this off with a setting, never had problems with this in the first place and now i get a waring every few seconds while farming and standing infront of monsters spamming button also i think this leads into tanks getting problems with taking aggro of very big group mobs via macro to attack different monsters q-q


    Its just very annoying change tbh and i hope players will get option to turn this off if they dont have performance issues :)


    Greetings Miraiyu

    Hi,


    I am a bit confused rn about how the Giant Wabbit Egg search can be fair atm.


    It seems like the positions from the Eggs where not changed since last year and some players already have all locations for port points.

    Therefore the last Egg that spawned today at 16.00 CET was found after 1min 30 seconds.

    This seems to me like a unfair advantage that some players have since players that do the event for the first time wont have a chance to search it.


    Pls do something against this for example (change coordinates of all eggs? )

    I don't really get your point


    1. It's good that World bosses have the chance of dropping even end game items, those drops are really rare but they make it easier for newbies. The game has changed a lot it terms of progression over the last two years.

    Orkham and Grafu are both very high jumps in terms of overall gear and DMG therefore it was very hard for newbies to catch up.

    With the new systems introduced (title nerfs,WBs, Newbie Guild ) this issue was already taken seriously and devs give their best to make it easier for newbies to join the game.

    It's completely normal that with time items will get easier to obtain than at the start.


    Also ofc I don't now total player numbers but for me it feels like since the WB update a lot of new players join and stay again ^~^


    About the bard skill, if I remember correctly it can only be used once and has a long CD after and it deals some % DMG to a boss depending on it's current HP. Yes it's a strong skill but it's not even close to be OP especially in the lower content that you mentioned. Since if you geared you can nuke bosses if you are not geared you will deal some DMG with the bard skill but die afterwards since your other skills won't deal.enough DMG .Also if it is about starter region it's not a problem because those bosses are no challenge anyways O.o You can kill them with any class it doesn't make a difference and if you meant WBs it doesn't make a difference there as well since you need a lot of players and even a raid group with 36 players only need a very low amount of overall DMG at the WB to.receive a reward.

    And with a geared character the skill gets obsolete anyways since in lower content every class can just nuke bosses at some point with current gear.


    Altho you have a point if you meant that the bard skill can be to strong for WBs since right at the start it can deal up to 10% DMG ( maybe giving WBs immunity to that specific skill could be considered if it would influence it but tbh I never saw a situation where that was the case ).

    Greetings Miraiyu


    Here are some videos of current content and lower content in case you don't believe me the Fakt that it's possible to nuke bosses without bard

    Updated s/d and s/c on my chart since i also agree with your explaination, about the buffers s/p and s/b, after last rework of s/p it realy became pretty good in terms of a support while s/b is a little bit disappoiting. The only real use it can have rn is inside dark core i believe and even there other classes can handle it better, so i would also recommend s/b getting a rework to deal dmg

    Will add eventually was a bit tired since I wrote the post at like 3.00 am? 🤣

    Ye I included orkham since there isn't rly much dif for those classes the bad classes perform already bad at orkham and even worse in grafu and the good classes perform good in both Inis ^~^

    Bards won't be included since they are a different class otherwise I would need to include rouges as well and since I never played on those classes I won't make a tier list for those ^~^ But if someone else that plays those classes want to make a tier list for them go ahead w.w

    Hi Guys, since for more and more classes tier list are being created I through it would be nice to create a list for Scout as well but since I don't play all scout classes by myself I will need some help ^~^


    So what I will do is I will rank them based on my feeling and what I played / saw in the last months

    Feel free to tell me your opinion or correct me with constructive feedback, this tier list will only cover physical scouts so I won't include S/Warlock


    Tiers List DMG


    S Deals very good DMG,

    A still deals good DMG

    B deals average DMG

    C deals meh DMG

    D garbage


    S:


    S/R , S/D ,


    A:


    S/D , S/C


    B:


    S/Warden ( high potential to actually be good, but still underperforming inside orkham/Grafu )


    C:


    S/Warrior ( also nice potential since skills and playstile is cool but DMG is not good q.q )


    D:


    S/B , S/P , ( ik those two have buff skills and on a support list S/P would be S but since it is about DMG :(


    S/K , S/M

    Both completely disappointing

    S/M on pdd gear completly rip RN even tho it can scale with magic and physical

    S/K could be good and skills read powerful but on actual combat it is not good and basically trolling

    party with knock back arrow :(


    Excluded:


    S/Warlock

    Hi as the title mentions pls put a respawn point directly in front of the portal at abby :)

    This already was done to several other inis aswell ( HOTO,Grotto of horrors etc. )


    Greetings Miraiyu

    Boss didn't lose any def stacks it had 93% def reduction all time until players gave up and she recovered 2%HP every 2 seconds so it was kinda impossible for the server population to kill her q.q

    The lowest I saw her dropping while full burst was 94%.

    Ikaria, danke für deine schnelle Antwort und die Erklärung warum es so ist.

    Ich glaube jetzt leider dass es den meisten Spielern hier eigentlich egal ist, denn sonst hätten sich ja mehr meinem Beitrag angeschlossen und so evtl. Euch zu einem Umdenken veranlasst.

    Ich bin hier nicht um zu Angeln und WB zu machen oder nur Karten zu farmen^^.

    Das macht mir alleine nicht viel Spaß. Ich denke meine Zeit hier bei Euch geht langsam zu Ende.

    mfg. Pistanos

    Naja Ikaria kann da nix machen , da er den Code von AU nicht einsehen / bearbeiten kann. Der Dev von AU ( Revenent )hat seinen code verschlüsselt nur er kann da sachen drin ändern und weil das addon bei sehr vielen für Performance problemenen geführt hat hat er dann halt AU lite erstellt aber auch das kann niemand außer ihm einsehen.

    Die alte version von AU wird von Revenent nemmer unterstützt d.h. es kommen immer mehr buggs und performance probleme und leute kommen dann immer zum DEV Team um sich zu beschweren obwohl die da nix machen können, man sieht auch die ganzen fehler wenn man mit dem alten AU started im chat allein schon und wenn man denn bug report öffnet ist es n feuerwerk q-q.

    Die alte Kitty version vom alten AU war noch steinzeit, in AU Lite hat revenend halt neue funktionen noch hinzugefügt um diese Kitty version noch besser zu machen aber man findet sich eig schnell zurecht denke ich.

    Ich meine AU LITE existiert seit langem und eig hatten die Leute genug Zeit umzusteigen X.X
    Verstehe da nicht so wirklich das Problem noch dazu das sogar angekündigt wurde das AU nach dem patch abgeschalten wird also hatten die Leute auch Zeit sich ihre Kittys zu Screenshoten / speichern etc


    Außerdem gibt es ja auch Alternativen wie z.b. die combat engine von neoraxer die rotas sind zwar net perfekt aber als überbrückung bis diese leute sich ihre kittys wieder geschrieben haben reicht es denke mal locker aus :D

    Grüße Miraiyu

    Hi,

    The Draco NPC in front of Varanas has the possibility to exchange for example 40 Aero Draconaris into 20 of any other sort ( Fire,Geo,Water ) this feature is great to get rid of overflowing Draconaris.

    But what is pretty sad is that rn he only will let you do a trade once a day.


    My Suggestion would be to make this 2-3 times a day instead of one or eventually remove it entirely? Because rn its kind of a long time progress with only 1 Trade a day while the end result will be the same, so speeding up the trading progress would not hurt in my eyes ^^


    Greetings Miraiyu ^^

    no it isnt, all 3 races have a lot of classes to chose from but some classes are only for a specific race but you can get up to 3 classes for free before you need to get a class slot voucher also you can get a lot of different combinations already even without the classes from other races. But if you want a specific class that your starting race does not have you would need to at least switch race once to obtain the class.

    This isnt realy unfair since you are able to see that aswell in the charackter creation already.

    Also it isnt expensive to get those vouchers and you can get diamonds for free and various other things through playing the game ( newbie guild etc.)

    You can also put Archer rune inside kitty so if it deactivates it get activated automatically again if kitty is pressed since if you have no focus for Archer rune to work I doubt you will get out another hit aswell so activating it via kitty beforehand would not hurt I guess