ah then i might know what the issue was, i tryed to do a TP point inside a cave to mark a ressource point but then it might be blocked cuz of the jumping puzzle that is at the same location
also ty for the very quick response ![]()
ah then i might know what the issue was, i tryed to do a TP point inside a cave to mark a ressource point but then it might be blocked cuz of the jumping puzzle that is at the same location
also ty for the very quick response ![]()
Not sure if this is actually a bug or intended but i cant do more than 15 teleportation points inside millim for some reason.
Maybe someone can clarify if this is a bug or intended.
(yes i have more than enough marking ink and places in the Teleport book).
best regards
Allyria
Well I think they most common way to find a guild currently is to writte into the world chat or check out people in atlas city. ( some guilds also post that they recruit people )
Also checking rankings can help in terms of checking for active guilds / people.
Definitely a better way then checking the guild board from the NPC.
Also newbies have access to the newbies guild which is managed by GMs altho idk how many newbies really find that ( idk how the newbie guild system works at all)
From my personal experience also a thing I can add it's rather hard these days to find a guild as a beginner since the community is rather small and most active guilds are around since years so they don't recruit newbies frequently.
Altho there is some guilds that recruit frequently and advertisie it in the world chat ( a handful )
I usually play warrior classes, but I can’t really figure out what I’m supposed to do in these kinds of games. Warriors are typically known for being slow but dealing high damage. However, when I play a warrior with chain gear, I notice that the damage I take is very similar to what I take when playing rogue classes with leather gear.
Honestly, I don’t even know which class I should be playing. It feels like every class has its own problems.
Right now, the classes that seem to actually perform decently for me are → W/WD, K/WL, W/R, and DR/W.
But when I look at my gear, I see that a friend with much lower gear — like 200–300 gear score below mine — does way more damage as a mage. Sure, mages are supposed to hit hard, but it feels ridiculous that someone with much lower gear can deal three times my damage.
Apparently, everyone on the server thinks the same way — there are only mages and rogues, no one really plays warrior. I’d really appreciate it if someone could explain this to me or help me understand what’s going on.
yeah welcome to coa class balance, TLDR Magical balancing and tank/healer balance is quite good while physical balancing well.... lets better not talk about this ![]()
Would be interesting if you could provide information about which guilds should have been making profit from origin and or are running constantly
From what I know most guild did exactly the amount of runs they needed for the unlocks and after that stopped running in total because of the "great" design of value and the new system ![]()
As I said those concerns where mentioned by a lot of players from the endgame guild community but ended up being brushed off so IDK why your trying to sell to us now that all was calculated and well thinked through while the community clearly sees that it's not and all we warned you about at the release was coming true, more and more people from endgame get banned, quit out of frustration or left the server due more and more p2w and all that's being done here is finding smooth words to justify those things, this is why with my deepest condolences about the game and without wanting to be offensive in any way I need to say this is really a sad thing to see, but sometimes some clear words must be spoken instead of a argumentation that is a lot but not honest in my opinion.
Also great argumentation that value is still there
From my experience
Value of necro and origin is close to 0
So people shortly after release went back to orkham and grafu again after waiting a year for a new instance ![]()
While at the same time meanwhile items from IS got more expensive for "inflation" reasons
But it's kinda interesting that instead of first focusing on lower instances the jump directly to necro was made as well btw. Kind of interesting first necro and now after some months idk/fa requirement reduction, shouldn't it not have been the other way around? ^~^
Best regards
Well in many situations "there will be" also comes with "in the future in maybe years" altho players where mentioning the poor system right from the start and everything players said about this system at launch apparently become true x)
Display MoreRegarding Quests in Ystra for Collectibles, there are 2 Quests that seem not to be obtainable.
id 420276 is a daily quest, but it is not available anywhere (for me and some other players, compare Collectibles thread), also the required item does only drop from these mobswhen having the quest active.
In the following screenshots and video you can see, that the Quest has a predecessor 420275, which can be completed by "new characters" and after completion the follow-up daily. But for me the quest does not appear. There seems to a an internal flag 540803.
This flag is not set for my main Char Xanadú, but other chars, that "freshly" complete the 420275 quest, get this flag set correctly.
I will link a short video and additonal information i harthered from testing with different (newly doing pre-quest) character.
https://www.youtube.com/watch?v=rdczqELyQtQ
the other quest is id 420292 Minotauren sind der Feind. As far as I remember from the past, there was a quest where you had to choose either one of the possible outcomes, which opened a follow-up quest. This follow-up quest was different, depending on what you chose before. But resulting in only one of the quests being able to obtain. So I suggest, this quest to exclide from the Ystra collectibles counter. And maybe the other, above mentioned quest, as well.
I think regarding the Minotaur one, there was only one option. kill the minotaur or heal him, either way, you had to choose one way and could only complete one quest, making the other one unobtainable. So I guess, some people had one, and other people might have the other one, but nobody might get both of the minotaur quests.
[15:35]Regarding the daily quest, yeah, maybe it is bound to a festival and a daily within, in queststate i have no quest available at the moment. Can you see when the quest was completed, so we can figure out what festival might be the right one ?
I tried the prequest of 420276 with an alt char, this quest is id: 420275. It also requires the same item. It is easy to complete and easy to obtain, as there seem to be no pre-requisites. I was in the same group, but it was not possible to obtain the questitem as it is bound and it makes sense not to get it when not having the quest...but worth a try. However, when I completed the quest 420275, there was a short action performed by the respective NPC Atlank 110242, where a mob was unfrozen and came to live. Once killed, the alt character was able to obtain the quest 420276 which is a daily quest. The is an internal flag being set id 540803, this flag opens the daily quest for the alt char, but my main char has this flag not set, although it have all quests completed long time ago. I attached a short video. I guess the flag was not set originally when i completed the quest and there might have been some change to the quest itself. Maybe you can check the conditions for flag 540803.
The quest, although it was marked with a blue exclamatin mark, appears as normal quest in the log, not as daily. Also, there seems to be no reward indicated in the quest.
One more observation. The quest apparently does not count towards the daily quests at all, as the char has already all dailies completed, still can accept this quest endlessly.
From VERY old Patchnotes back i the days, this quest was changed apparently, but it makes no sense in my opinion^^ the quest can be done endlessly, but it does not give any reward and no follow up quest....weird
You are totaly correct in this matter, still devs declined this already 3x for some reason
Display MoreRegarding Millim, the new zone.
Quite the step up from Talaghan in any regard. The visuals are some of the best I've seen in this game so far, the music and the voicelines are nice and the quests are for the most part well designed. Definitely not the usual kill x mobs and gather y plants stuff. Some of my favorites were the reflectors you had to adjust and the bird that had to be poisoned first, before it could be caught. That being said, I don't like goats, never have and never will. In general, the escort quests - like the other with the old man - took a tad to long for my taste.
Furthermore, the jumping puzzles are a nice addition to the game. I can't yet decide wether I love or hate them, which is a good sign that they are aptly difficult.
Lastly, some critique. First off, I was stuck under trees and various other texture items constantly. I'd wager we used the unstuck button yesterday more times than in our previous CoA career combined. Moreover, locking major parts of questlines behind a boss, that has a respawn between 2-5 hours with only one channel wasn't a good idea. Some of us had to wait for a long time before we could further progress.Overall I had an enjoyable experience in Millim though and I too look forward to the additions/expansions you already mentioned.
Regarding the bridge.
In theory, I like the idea of having some kind of community event where the whole server has to work together. However, as others have already mentioned, the bridge was almost exclusively built by a few people, whereas the majority of the server did absolutely nothing - except for rushing into the zone, as soon as the bridge was ready. Very disappointing, although due to no fault of the devs.
Best thing they could have done in this regard is even if bridge is completed there is a min contribution or some sort of guards would not let you through ( one time only ). I guess that would have leaded into more people contributing altho i only readed forum and therefore this idea is just based on what i readed here.
Greetings
Can the spawn rate of this monster be increased?
Kinda feels sad that currently it most of the time only spawns after waiting 5-10minutes after the endboss is dead.
Would be nice if it would life up to its name and surprise players while they run the instance to "scare" them or make it bit harder, or at least if it did not spawn until the endboss let it spawn while the endboss fight is ongoing, we had this once at it was very very nice
"Got jumpscared but still managed to kill it and that was a pretty awesome experience" ![]()
Greetigs
TBF
This means Two Things
1. As you said by yourself, old system was very confusing and majority of the server made not the correct choices in terms of buying, since if multible stones where bought at the same time before resetting it was for sure cheaper than now.
2. By collecting that data you decided to go with the more expensive way for players because the majority of the server wasnt doing the correct math / used inefficent ways O.o
Also in terms of prestige benefit change I think a lot of players would have been more happy if that benefit would have not been changed from dias to gold. A discount on the initial price of the stones in terms of dias would have made up better for it since gold < dias.
To be specific for prestige users + users that did the math before buying the shop now is more expensive.
I understand that the majority of the server wasnt aware of this but at the same time I am a bit confused how that can be the justification for higher prices, if this would have been done corrently, they should have been based on the most efficent way that was possible before the changes instead of the unefficent way most players did because the old shop was overcomplex. Its a lose for the players that really got invested with the system and used a lot of time to do micro management.
In the end i appreciate the change and think the new shop benefits players more because the complexity has dropped but for those 3-5% that used the old shop correctly its a hit in the face.
But i need to agree with you, for F2P and the majority of the server prices did not increase because of false usage of the old shop ![]()
Greetings and kind regards
Currently those Cards only drop from the easy version of the Endboss, this is kinda unsatisfying.
Also there isnt possibly any reason anymore to do easy mode and there is also no groups that would do easy mode just for the sake of getting cards since this leads into less loot for them.
I would expect the hard version to give better loot than easy mode and therefore those cards should be included to HM boss loot.
Would be very happy if this could be considered ![]()
Greetings and kind regards
Allyria
Idk i dont think season rewards could be abused or would be quite impressed if someone is able to do that, could be solved by registering the guilds that "qualify" to be part of that season ranking
Anyways without improved rewards / pve rewards in some way that feel "worth" for players its most likely not gonna change the current state of pvp
But I still look forwards to reworked pvp ![]()
Greetings.
will there also be sth to motivate players more to play pvp?
From my observations most pvp currently is dead on the server because there simply is lake for reward.
Most games have sth like season rewards that also benefit pve for example if there would be ranking and a season would run for 3 months the top 1 guild would receive 50k dias place 2 25k and so on, could be introduced for other battlefields aswell but proly guild war would be best fitting for this ![]()
IK cards exist but in the current state this doesnt seem to motivate people at all judging from the lake of registrations ( at least feels like that )
Greetings
A generell nostalgia rework sounds very interessting, is there already some information that could be shared with the community in terms of in which direction this will go Brontes
For example questions that come into my mind hearing this are:
will nostalgia content get a rework in terms of difficulty ( higher mode ) or will there be adjustments to the current difficulty?
will there be adjustements to the current loot in generell or only sathkur?
will there be new loot or will it be a adjustement that focuses on the current loot? (if there is sth planned in terms of loot)
will there be new cards/titles?
will boss tactics be overhauled?
will this overhaul have impact on the Thithing system that got introduced with origin?
Is the overhaul just for specific instances ( you metionded sathkur but is it also for all other nostalgia or only older ?)
How far is this overhaul already in terms of development ( can it be expected to release in next weeks/months this year? )
would be nice of some or all of those questions could be aswered if possible ![]()
Overall i look forward to a overhaul and hope it will make me want to run the old instances again w.w
Greetings and best regards
Bin in Silberquell am farmen etc, und Quest ab arbeiten. Nun bin ich darauf gestossen, und finde nichts über diese Nummer. 549123.
https://gyazo.com/8df3ce6274408afb363a4a0915828a99 , Wer kann mir Helfen ??
Ich glaube diese Quest ist an die Arkane Kammer Gebunden die man nur ab und zu öffnen kann, hinter der Klassenhalle. Kenne mich aber damit auch nicht so gut aus, war da nur mal für die Karten drinnen.
Display MoreI just started new Prestige with mini games, however, this malatina mini game does not count as completed.
In screenshot you can see the prestige counter (also respectice for overall mini game counter).
You can see in the chatlog that i completed it a few minutes ago.
Goblin and Malatina Parcours did count as normal, but this one did not count at all.
please check, if this is a general problem,
thank you
Stars in mini pass are deactivated if I remember correctly from patch notes
Champion
- Reduced Shock Overload damage to 409% from 465%.
- Reduced Rune Overload damage to 187.5% from 465%, increased aggro accordingly.
- Reduced Imprisonment Pulse damage to 219%/246% from 292%/328%, increased amount of damage inflicted to 10 from 5.
i see general problem about Shock Overload change(~13% cut in dmg from this skill) and seems like you doesnt learned about past buffs/nerfs its totally pointless to nerf or buff a skill in general instead the "overperforming" or "underperforming" classescombos inside of one mainclass. Now we have it again that also not so well performing Championclasscombos got weakened.
I am not a champ main but the Imprisonment pulse change for me reads like a buff, yes lower % but 10 hits instead 5
But yeah overall you are right is a nerf to other class combos
I am farming with rogue/warden currently altho not perfect class for it but in terms of move speed prolly fastest class
Altho I can't provide accurate information about what I use and some stuff like golden wings are pretty rare as well that I have
In the end if I want Max efficency I can reach up to 428% move speed rn if I go all out (missing shadow gloves )
I clear until second boss.
1. There is cap reaching over 1k Droprate should already be more than enough, as long as you drop 4 items from each mob no need for additional droprate
2. Answered in #1
3..kn/WL is I think on of the best classes to grind and you can stay on it, not worth building setup for other classes
4. You can have Droprate buff active from small, adult and legendary at same time, however only once a day without reset ticket.
5.Droprate titles require unlocking the system at least only exception is a quest title from Talaghan that will give 100% Droprate if used
6.i am not sure about the increase but as explained above not worth
7.Might be possible but again not imported if You already hit over 1k Droprate
8.vale.of rites is best farming spot I believe. I checked outamy spots aswell by myself but found no better source
Final advise from me is getting move speed buffs
Since you clear speed can be faster
For example I can make up to 120milliom gold each hour if I tryhard currently, dunno how much you make.
It got added i think last patch, you can exclude yourself from ranking, before the patch if you did so you where erased completly ( think of it like Thanos snap ) vs now you appear as Anonimusly.
If you want to do that you can check/uncheck the little box at the ranking interface.
why does it not show in the title menu though?
Its a hidden title
@ Einfachzwerg ne spielt mitnerweile keine rolle mehr kann man immer machen den titel solange < 25
Nemesis der Untoten, gab es das erste Mal Abby <=Level 20.
Yeah for the titel he needs to clear Abby ( kill Ancalon with a charackter < lvl 25
I think main issue if you look into rogue balancing rn is
katana is OP
dagger compared to it is meh
but if you buff anything rn without nerving katana, you will have a situation where katana will be broken to the moon and back ![]()
Also which instance do you run that you can deal 1 Billion dmg as a scout x.x
From my experience the highed burst i saw realisticaly is +/- 300 with full full burst ( min maxed scout )
Between 100 and 150 is most likely what a endgame scout that isnt min maxed can reach rn ( in origin )
( the only exception is the secret boss in origin since it seems to have 0 def but other than that idk how a scout currently could hit this numbers even with support + single target weapons this seems to be impossible to me ) but if you can provide scruti data that would be interessting to see x.x
Hi,
currently all dark core cards from the endboss can only drop if killing the endboss in easy mode version, which no one does anymore
pls adjust it so that cards also can drop from hard mode version
ID 777768, 777769,777771,777772,777767,777770
also ID 777766 seems to not drop if harpy is killed without using questitem on her, pls change it so she has chance to drop it even without item w.w
thx
Best regards
Miraiyu
0.25 Seconds would be enough xD
0.15 actually 🤣