Posts by Yukki

    Scout/Knight in generell still isn't strong,no one plays it since it lakes DMG,playing it with gun feels very bad and the range modifications don't really help,I would suggest they focus on bow/crossbow and increase the DMG of some skills since the defense penetration doesn't rly matter rn,it doesn't deal good dmg in Orkham and the lower the content the weaker the class,at least thats how it feels for me,also there is a skill in the rotation that knocks back enemys what makes it significantly harder for the party

    Inside itemshop we can find speed,ep and luck potion for crafting but for harvesting there is only harvest speed and harvest ep. We are missing a harvest amount potion my Suggestion would be to add 100% and 200% potion for harvesting amount. Please add a harvest amount Potion and ty for the work your doing with the crafting system.

    Both of the gloves you wrote about are magical gloves, if gloves with poison would be added it would need to be for pdmg and mdmg since pdds use poison aswell but from my perspective poison already is strong and scales very good with the gloves we already have, full poison gloves might be way to overpowered

    Hello, with one of the latest Patches we got new Crafting Tools to make crafting more interessting,while at the same time the bag loot from instances like fa,idk,sok got nerfed significantly.

    Those new crafting tools coast 5million gold each, the problem rn is if we want to gather we always need to change between all 3 tools 30 times a minute,that realy is annoying tbh and could be changed.

    My suggestion would be a multitool that combinds all 3 gathering tools while the price would be 15million instead of 5 million. This would be a massiv QoL update while not changing the way the system should work,but would be way easier for players to use then having so switch the tool every 10 seconds. Ty for all the work :saint:

    Greetings,

    If it is true that you can't get lower Prestige Platinum price

    I mentioned above that we are expecting a price reduction in the new season, they will be revised. We did not say that the price would remain unchanged.

    Pricing for new subscriptions next season will be reviewed and in addition to that, the subscriptions themselves will take on new values given the expected, updated content in Season 2.

    Oh my bad then,seems that I overlooked it,ty for the Correction 👍

    If it is true that you can't get lower Prestige Platinum price because it fits the future of developing of the game more then that's a really sad statement at this point,the more players you have the less expensive a season pass is and maybe this should let u guys think if the focus of the game is the right on and maybe all the suggestions to focus more on Newbies and help them get into the game would be a very great Idee instead of not saying something about those q.q

    I mean if I would be a newbie at this point and would do a first look into the game and see the Itemshop and the prestige prices I would quit instantly while thinking this is p2w at its finest

    But regardless thank you for some real statement that a lot of questions at least got answered really appreciate it ☺️

    What newbies?! What are you talking about!! We think we have a good online server of 200 people with 5 years of experience, and the new ones who come in and out are not interested in us, they still cannot be held!

    Carefully read my post again maybe you are able to understand it after.

    If it is true that you can't get lower Prestige Platinum price because it fits the future of developing of the game more then that's a really sad statement at this point,the more players you have the less expensive a season pass is and maybe this should let u guys think if the focus of the game is the right on and maybe all the suggestions to focus more on Newbies and help them get into the game would be a very great Idee instead of not saying something about those q.q

    I mean if I would be a newbie at this point and would do a first look into the game and see the Itemshop and the prestige prices I would quit instantly while thinking this is p2w at its finest

    But regardless thank you for some real statement that a lot of questions at least got answered really appreciate it ☺️

    I think recently it just feels more and more as if devs dont really care about players opinions

    Every feedback and everything that is discussed by players here are being informed to our team and nothing is being ignored, decisions for big changes are made by an entire team created of several people which may take some time before changes are applied due to this.


    Greetings

    sry maybe ignored was the wrong statement and a little bit harsh,just feels like it if we look into what ikaria answered and what not got answered at all until now, i hope that this discussion will lead to a positiv outcome for the game and that player feedback really matters since i realy like the game and what the devs did so far, its just recently that more and more decision making from dev side seems to get into a direction that players dont like.

    I think recently it just feels more and more as if devs dont really care about players opinions, this is highlightet by the way devs dont really react to all those posts made in the last days and weeks.

    A lot of players need some real statemants to server economie,newbie situation,monetarisation etc to feel heared and feel save rn ...

    What I meant with "small events" are the following: Fiery Xemen Puzzle, totem event after b1, Runic Machinery event & alarm event. I don't like puzzles either.
    Interesting choice of bosses though, not a big fan of 1st & 4th Tikal or b2 RofL. However, Orkhams Zerdeons Labourer is very well designed, I agree. All a matter of taste I assume.


    Fair point, however more challenging/engaging content doesn't need to be a damage check. I reckon burst bosses (that include some type of timer mechanic) are more difficult to overcome for guilds with average gear compared to a encounter that involves playing boss mechanics.
    It is perfectly understandable that content needs to be designed with decent but average gear in mind.

    That exaclty my point that also is the reason why i think a awa mode would be better choice instead of telling people they get new gear while nerfing classes after, so for people with very high gear they can challange themself with awa mode while normal people and casuals can do normal mode instead and still get good rewards. I think the way they did it with rofl was very good and they should keep it up for other content (nostalgia and core instances aswell) ofc they dont need to do it for all instances but for dc and everything up to necro it would be very good ( while also having the challange of events for example in awa mode make it so xemen has burst protection etc but get double loot for completing and every event needs to be played perfectly)

    I mostly agree with all your points,also i think its a little bit sad that last boss from Orkham is burst only at this point, but still orkham isnt easy for a lot of people,even with the new gear.I can understand that it becomes a joke inside Living Partys because of t14 gear t18 weps etc but thats jsut normal because devs should not balance game around t14 gear at this point because only like 1% of the server got this insane gear... Also in Terms of balancing i definitly agree with you i would wish they would come to a point where they buff/nerf some classes slowly but stop rebuilding all classes with each patch, rouges and mages where basically completly rebuilded several times instead of once and balancing around it isnt good anymore,if you ask me they should have released orkham wait few weeks until players cleared it and then bring up a awa mode of the instance,same with dc and as they already did with rofl, then with the new gear they should have looked into this awa mode which classes still overperform while also compair guilds that clear it and nerf/buff classes that overperform for real.Inside normal mode of orkham i dont think the balancing went good, it just happend that we got new gear while also nerfing a lot of classes via classbalancing so the real gain of the gear isnt as much as it should have been in the first place i mean they give players for example a dagger with 14% dmg and nerf the skill from the class for 5-6% dmg after so we basically got a 6-8% increase instead of 14% and thats just a scam... when i first runned orkham i had around close to 1mil dmg at my class then after all the class balancing i dropped back to 900k and now after i upgraded my gear to close to max i am back to where i was 2 months ago.... and i have the bad feeling that same thing will happen again when grafu releases with new stuff...

    Like the thing is here, Chickie made a post that got like over 20 likes,also other Posts for example from Tarsq where made in the last weeks and The Player base shows that they are not happy with Server economy,newbie help etc and we get a reaction from developer regarding reset tickets from event instead of a real statement to the current server situation that everyone is aware as of now,I really appreciate all the work devs are doing and I am really thankful but guys you can't be serious about this rn... It feels like devs don't care about the Playerbase right now and the monitisation really is getting a big thing that no one can be overlooking (Prestige is the best example for it,but also everything in this game coasts thousands of diamonds... The Argument that it would not be needed doesn't count in my Opinion since the game is very crazy in Terms of Rankings and will even Focus more on it in the Future so if Players want to be on Top of leaderboards and want to be able to clear instances they need to spend a lot of dias even for running the content.... If I die I basically lose money at this point and that shouldn't be the case in any way... I mean best example if I am a player that is finished with gear and runs instances every few runs mostly on a daily base I will need 1-2 Repair Hammers for robo,2-3 Hammers for gear overall + Artifact Hammer and or big Platin Hammers 1-2 also I have to spend dias for Title badges to get character focus + buff food and on top of that I need gold for crafting other buff foods,getting guild buffs etc... This just leads to a hilarious amount of dias needed for each day.So I ask devs how should I gain that much dias to even run inis constantly,finding groups for inis has become very hard at this point and this isn't helping at all...

    Well you need to search for Morrok if you did not do his quest line so far it starts in Autulia Vulkan close to the sturobold then you get tp to Dalanis after you go with him through all regions up to Limo,so it's searching time(if you played both lines you should have gained every title of the zone starting with thunder Hill so that could help I guess

    its not the high end players that have problems with guild members,its the generel playerbase that is a little bit scared that no new players will enter the game because its to hard for them to catch up and stad their ground inside this game. Also in any case its not the responsiblitity of the high end players.It always is and was the responsibility of the puplisher and this conversation and discussion is about providing feedback to devs and give them our feedback what we are scared about and how we would think this problem could be fixed. Its not a discussion about wether or not its the responsibility of high end players to help new player get into them game,gifting them stuff over the moon and carry them 100+ hours .....

    Your right with that,but still idk if it is the best option since it would be better to give people rofl gear instead since it is the gear that is used to build the other gear,with Orkham,rofl,dark core and other stuff like robot artifact ,corruption system etc a lot of gear needs to be build and I can't see how it should be nice for a newbie to tell them oh yeah first you build shell gear then you build rofl gear then u build dark core out of it then u change oit rofl lower set or new shell set for Orkham set then u need to farm hoto and other inis for Artefakt and Accessories its just to much for people that nit want to spend 100days+ of ingame days or even dont have the time for it in the first place its just way to much to do rn for a newbie until they can realy do something in game regarding ini content and stuff,i think for a lot of newbies it is just overwhelming at this point and looks like a second live job


    But anyways I think what we all agree on is that it's just to hard for new players to catch up and enter the game in any way. I love this game and I am really grateful for everything that the devs do for this game. But at this point I really need to ask the devs if they could give us a answer about this problem and what concrete plans are there to help new players in the future since obviously the systems that are inside the game Rightnow are not enough

    Okay, here's my suggestion.

    Why not do it like in other MMOs. The high-end guilds have 2 players designated to take care of the offspring and new players. They then created a twink guild and recruited them. Or a partner guild that then had the task. In return, the partner guild received priority items or were taken on a farm run. That would be a win-win situation for both sides.

    I don't think a GM has the time to worry about that.


    Greetings

    Look in my post above it's the system that makes this impossible. You can't just say gift them everything,what happens if they quit? What happens if they decide to leave the guild after u presented them stuff over 100h +

    You can't tell people to use their free time inside the game that they want to enjoy by doing something like that that's just hilarious we are in a game not a working station XD

    I played a lot of MMOs from TESO until BnS for close to 15 years now and not even once had I heard about something like that. The devs need to introduce systems that make it possible for newbies to get into the game and get to a point where it's possible for them to catch up and play on a lvl where they can go into instances,it's not the Players that should be in need of doing that

    Yes new players have a hard time and guilds that play for years and consider themselves as high end don't want those players,but it's not the fault of those high end players since they worked very long for gaining the strength they posses and it's more.of a server problem that there isn't much help for newbies in terms of systems.I can understand why higher guilds don't want newbies because the amount of time those need in Order to be able to do like anything that benefits the guild is around 400-500hours of ingame playtime even if they get a lot of help from those and therefore it isn't much of a surprise that no one wants to spend so much time for them.Therefore Tarsqs idea of a GM controlled guild is a good idea and also rn no one can buy something on the market for dias since everything is draining so much dias out of the game even if people would farm for memos all day what proly no one does the amount of dias gathered by this is maybe 1/100 of dias that leave the server everyday.So i would recommend that The amount of Dias or Memos is doubled,so that higher players could have a way of helping newbies by running inis for memos tho get them some starter dias.The starter gear from the lvl 91 npc is way to outdated and if you ask me I would just give out red rofl gear for free from this npc,so that new players can easily start to do content that is over 4 years old,no one should complain about that since this would match very good with lowering the amount of cores needed for creating gold rofl gear.Even after reaching gold gear from rofl there is a very long way until reaching end gear so i would recommend doing that as well.

    Quote

    Nobody needs to spend real money to buy diamonds.

    Nobody has any intention of building a wall (sarcasm).

    The game is aimed at P2W, remember. How long does a new player have to farm gold before he can exchange gold for diamonds? Very long. As a casual player you have no chance of really making any progress. In the AH you also pay for the item with diamonds. So don't tell me you don't have to buy diamonds.


    Greetings

    I don't really get why you argue like that,tarsq came up with solution in Order to solve this problem so calling out to him about it being bad isn't really of any help,your only complaining about it being bad but where is your own solution for it. If you don't have a solution or idea and just want to complain I do rather write nothing tbh

    About Scout/Knight

    After the most recent buffs Scout/Knight still seems to get outperformed by other scout classes and need a slight buff in DMG modifiers. Also I would be happy about other Scouts Opinions(poking at you Cruvor,Ramer) w.w

    They will proly do it when it feels right,since a lot of players need time to get it and its huge they just release it based on amount of players that already finished it so far,that what i know or think told a lot of times already

    Did some testings with Scout/Knight


    First of all thanks for the work and the approche on making this class good,


    I think right now this class seems to be to much of a hybrid and should be more focused one Direction,As a support it only got the patk buff for the raid,as a healer it got the 20%arrow every 4sec and as a DPS got a quite nice kit for dealing AOE DMG but as mentioned rn it just isnt rly useful since other classes provided way better DMG while also supporting group or if it should go into a healing direction it should heal more... I think this class still needs some decisionmaking to be done from sides of developing and a buff in any way,since it can do everything but nothing at the same time because of the values.Rightnow it sadly isn't worth to play the class because it does not performed good in my eyes.

    Keep up the good work,I really appreciate it :saint:

    Hey,pls nerf bard/scout as fast as possible,I don't really get why this class was buffed in the first place,before the patch it was already very strong and over performing but now it's just beyond broken and deletes everything.

    Can we please get Dracos in Itemshop,constellation companions are aswell inside it and i would suggest same prices for them, would be nice for people that dont have enough time to do events

    Regarding Scout/Druid,


    I would suggest to remove the requirement from cursebringer that the target has to be under the effekt of snake poison arrow,in a lot of situations game forces players to play without aoes and since snake poison arrow now is aoe we cant use cursebringer at all in those situations.