As it is mentioned on the upgrade stones 10% is max and you need to reroll item until that happens,game will tell it to you via chat message.
Upgrade stones can be obtained from Orkham or in the item shop
As it is mentioned on the upgrade stones 10% is max and you need to reroll item until that happens,game will tell it to you via chat message.
Upgrade stones can be obtained from Orkham or in the item shop
Seems like you guys don't get the point of Melas idea, no one should be blocked from killing different WBs but if you kill for example Mandara you should get a Debuff for her so you can't do her again for 24h. That should count for every world boss but not I kill one boss can't do any other.... That would not be fair and won't solve camping issues. Most bosses have a low respawn time ( the tall turok kings have 2 hours +/- 20% if I remember correctly so a 24h CD if you kill them would be more than fair,same with any other boss.
Kind regards Miraiyu
Display MorePlease understand: what we wrote, as a cumulative feedback enterprise, was geared to discuss our experiences in a faithful way to assist the game for the game developers. They're not the experiences of others or yours. They are ours.
It's healthy to disagree, however, let me make it clear that these are our experiences and not yours. I can't see the point arguing with our experience, on what happened, and how we engaged with the game. We wrote merely to assist the developer understand our experiences.
We didn't write to be chided.
I'll try clarify some points in case I was obscure.
We're isolated from content as we don't know what's there, where, what we need, how to do it, etc. If some of it's, as you highlight: "eye catching", then that's your experienced eye and not our inexperienced eye. All we can do is illustrate from our point of view as faithfully as possbile, so the developer can consider it. I get the feeling the developers run this game "for the love" and we wanted to help.
We don't know a person will burn through so much gold in high level content simply because we don't know what that content is and we're newbies. How are we supposed to know, and do we really need to? What else would we need to know? How much will be overwhelming for a newbie?
Despite your comment, how's a newbie supposed to know that it costs so much gold to get buffs from a castle, assuming they know how to join a guild? The last time I was in a guild was, gee, 10-15 years ago and it was a low-level low-gold guild. You assume we know these things and we don't. Complete newbies are new to the game and know very little. They don't know there's a guild castle or how to enter, what buffs are available and where (assuming they understand what a buff is), how much gold it costs, how a guild is run, and so on. All my partner knows is there's a guild NPC in Atlas - it is literally the extent of my partner's knowledge, and mine isn't so much more!
Sure, diamonds are a significant currency, but we didn't care as we entered the game, other than getting quickly from A to B, as we discussed. My partner made it clear to me that this was an issue. We liked questing although the world was almost always empty. Yes, we're max level and played for 4-5 weeks before my post. We saw maybe 2 or 3 people questing between the 3 of us. In our experience questing, OUR experience, CoA is a dead game with very few people.
Our conversation yesterday was: what now, other than level other classes which we had planned. Last night, we became bored for the first time, switched off the game, and did other things including talk about other computer games. I've encouraged my partner to play again today.
It's okay to be critical about our 10 year-old with your opinion, however, looking at the CoA website was appealing to the child. Dressing up, crafting, allusions to middle earth, magic. Was it not reasonable to let the child try and potentially brings others in? There's nothing obvious on the CoA website to say it's inappropriate. Do you expect newbies to know the age limit in Runes of Magic? (I checked both sites today and can't find anything immediately obvious.) There's nothing to suggest the game is inappropriate or unreasonable for a 10 year-old. Again, our experience and not yours.
I'm not here to change the game - that's up to the developers. I'm here merely to help CoA by stating our experiences. Not anybody else's.
Don't point things out. I frankly don't care unless you were in the room with us when we started. There's not much I could add. I'm not gonig to change an experience because you disagree. What I wrote are simply for the developer to consider, and in hindsight, I should've asked if I could message them directly.
My partner and I agree that more mementoes and other currencies including gold and diamonds are irrelevant to a newbie. If it's not obvious from my discussion to the developer, knowledge is the currency a newbie needs.
I hope this clarfiies some of the points that perhaps were obscure. I think a big issue with your post is you assume we know things and we don't.
I think at this point I will quit this conversation,it's quit obvious that your feeling personally offendet by my post and that was not what I wanted. Ik it's your feelings about the game and that's okay.I just wanted to give you information about some points that you did not have/know about and why things I mentioned are important for newbies as well as things Tarsq mentioned in his post.Specifically if it comes to gold/dia amount,its cool if you and your parter dont need any but for most players that start the game it is different and at some point they learn about how to start the game and getting equip/getting their way up to endcontent, that rn is simply to hard because of dia/gold amount given as a beginner or even in general.
Display MoreOK, background first: I'm a returning player (a few weeks now) and I brought 2 new people here (Partner(P), who has never played an MMO, a 10 year-old child (C), who wanted to try something different than Roblox with friends). I've removed gender best I can in this post.
P and I continue to play. C gave up citing the game as slow, boring, and difficult despite my best efforts. C said C isn't going to recommend the game to friends. I asked C to try again another day before C says anything to them, or bring a friend over and play together under my help.
I'm no expert in the game, but I enjoy it in my own way. P had a lot of questions when starting and was overwhelmed: how do I kill the spider in the tutorial when there are no skills, what do you mean I can level up to 91 instantly, what class(es) can I have and what do they mean, what weapons/armour do they use, which piece of gear is better as P quested, and so on. I spent a lot of time tutoring, but my knowledge is limited.
With that out of the way, here's what the three of us came up with.
TOP THREE ISSUES
1. Knowledge of the game.
P said without me, the game would've been abandoned. I suggested whether an instant guild is a good idea, where other people could help. P said I'm the primary source, but without me, other people may need human help or just give up and play something else. P also said the game would be lonely without someone else. I think P's right. It's why I stopped playing a while ago. C didn't care about a guild, admitting the struggle to do simple things was too much. P was interested about free castle buffs to help quest. I'd forgotten about that as it's been so long, and agree with P.
2. Learning the game
P also had issues with tutorials as some need an action for it to pop up, eg, pressing "C" for the character screen. P didn't know to press "C" to get that tutorial - chicken and egg, so it seems. I checked P's settings yesterday and all the tutorials were turned off. P wasn't aware! P said they're wordy. I defended them although I see P's point. So, difficult to comment on tutorials as I don't know what the heck P did. Perhaps in itself, there's a lesson. (Honestly, P really needs to click around more, right, but P is a newbie to MMO).
3. Empty world
We're Australian in an odd time zone to the rest of the world, and generally the CoA world can be unpopulated. We rarely see people questing when we are, and we think a big problem is going to be finding people to play with, and how the game will attract new people - particularly in our timezone (Australia/south east English-speaking Asia). Maybe we're wrong, and there's a large population - who are on when we're sleeping. It is isolating.
SECONDARY STUFF:
1. Upon creating a new character, the Prestige horse is great, but the Prestige screen adds to the overwhelm and maybe could be done later, eg, when the horse runs out. P said it adds to being too much to begin with.
2. When the Prestige horse is due to expire, a temporary mount would be good as a big complaint from C and P was the travel, particularly as they have no knowledge where to set ink. Fortunately P got a Rune Disk in Wheel of Fortune which was a big help. I bought diamonds to get C a mount to keep C in the game, but C still gave up.
3. It's lonely when starting as a newbie and nobody to talk to. We all want to interact and share, ask questions, brag even. A newbie guild where we can all figure things out together could've helped. Google and Runes of Magic has been our close friend, but sometimes we can't find anything because it may be CoA content. I don't know, for example, which classes(es) use a spear or which elites have the spear improvement skills (if any). I would've loved to be instantly in a guild when I create a character or have the option now or the future. However, I acknowledge advanced players may not want to lead a guild and answer puerile questions all day. This adds to the player-isolation.
(Afterthought: if many people create characters and instantly enter a guild, then instantly leave because it's an alt, that may not look good with a genuinely new player like P.)
4. We had to figure out housemaids, what to buy, how to level, perhaps something to be introduced after a while. Free buffs! Heck yeah. (Issues like this go back to the tutorials - I still don't know how P turned it all off and missed them, or maybe P sped through them and took no notice.) P doesn't like the house interface as it's too big and unintuitive. I asked for an example. P said: looking for housemaids but they're called servants, and didn't know what to choose. P didn't know what to do with the 15 unbridled enthusiasms after creating a character. I thought it was clear enough.
5. Upon starting, there's no primary skill in the action bar. P didn't know how to kill the spider, how to level up skills, and what is TP. What skills should P level up, at least until the player understands it more. P is adamant there wasn't a tutorial and doesn't know how to access them.
6. P suggested the system could suggest skills to level up, until we're around level 55. Some sort of glowing box and the words "Recommended to level" when we hover over it (class/es dependent). P's issue was there's no clear way to determine what skills are immediately useful.
7. More information about classes and class combinations, even if it's a link to a website. The CoA website is full of information and it's so well maintained. Well done to the game people, really. P suggested in-game links to a website. I suggested P is lazy. P still talks to me ...!
8. On the CoA website, I don't know what's a primary skill and what's an elite skill. If they were a different colour, I'd be able to compare. https://chroniclesofarcadia.com/skills. P didn't know what some of them meant in the real world, or how combination skills work. I recently tried to compare different mage classes, but gee ... trying to figure out what's a primary and elite skill whilst comparing every single one of them ate time.
9. An introduction to mini games later on after levelling a while will be good. P said without my instruction, P'd never know they existed, or how to complete them. P now loves the Malatina chest game.
10. What's a cenedril ... how do we do it and when ... P likes looting them. I don't know why haha. P had no idea about cenedrils and how to start.
11. QuestHelper is amazing, but as a newbie trying to create an account and start the game, this addon may be ignored. Is there any way to bake it in rather than it be an optional addon? P says it's one of the most important parts of questing.
12. We don't care about endgame, but we care about having fun, making mistakes, questing, making our characters better every day, and sharing our experiences (P mentioned a guild again). Learning is a huge part, but there's nobody to learn from. Getting from A to B is a big thing that P constantly referred to - back to the mount and what the heck are free unbridled enthusiasms again.
13. We really appreciate the level 80 starter gear. It allows us to do low level instances like Hall of Survivors, and we can do most cenedrils. We don't think it should be improved any more with an exception to a small weapon damage improvement. P said if it's too easy, it'll be boring, but a little bit more damage will be good - Blame Bendor and Mersi. I've no idea how to do most instances. It's unlikely I'll do them without a guild, which isolates us both.
14. I want to introduce P to guild war. Can the game can have a guild recruitment interface to make it easier to join a guild and advertise, rather than world shouts? Some sort of easy way to recruit or be recruited, based on what the person or guild is looking for? What if no guild is looking for newbie players?
15. Where are the free horse rental tickets from Malatina's games? They've disappeared and could be useful. Currently, I use my cenedril shards to buy a 7-day mount. I want to get the 2-person Flame mount, but temporary things on the way to my achievement will be good. P agrees, so that a person doesn't have an even slower game running around everywhere. Rental tickets with an 80% speed - not the 55%.
16. What about a web page that asks a bunch of questions and recommends what class combination you play, maybe give a percentage for each, and a link to a description and pros and cons of that class and the race to be chosen.
17. We don't want an increase in currencies, we don't want diamonds other than to buy our perfect mount, or even endgame gear. We just want to play and have fun, and learning what to do is the pathway to that. I'm approaching the end of my limited knowledge with P who, proudly, recently hit level 105/105 but there was no applause or recognition of this achievement.
18. Tutorials at appropriate times will be good, just like the Robin tutorial. Completing it perhaps gives us a relevant buff (create a housemaid, level it up for the first time - more unbridled enthusiasm, low level food, and a battle/magic buff as a taster) (hitting level 50, we get a mail about elites and old bags, where to go) (hitting level 93 we get an option to take us to the cenedril quest and 5 free golden hammers), (hitting level 105 we get an automatic free world chat announcement of the achievement - and it is an achievement!, plus, 10 free megaphones to talk to the world about it, the transport book was important too), and of course, so much more. These aren't big gifts and relate directly to the achievement, and it's more about introducing content. Tutorials that don't nag but are easily accessible and talk us through it with a link to an external web page for more information, perhaps. P is ambivalent here - P endorses tutorials, but either too lazy to read them properly, or just skips through like clicking "Yes" on the terms and conditions. I don't know if P is isolated with this. Perhaps everybody else reads and learns from them.
19. We don't need more gold and we get 70-90 million questing to level 105. An important thing P needed was the level 80 starter gear AND knowledge about it upfront (eg, I said when I last played, the NPC was right next to the new character spawn point), P kept going back to a mount (questing all over maps with a slow or no mount is awful), and more transport runes.
20. Changes in the game: P didn't know what "patch notes" were until I explained it. Changes to the game are lost on P. I thought they were an obvious part of the launcher. P explained P saw them, but just didn't know what it was about. Remember: P has never played an MMO before, and we both rarely play games (except CoA of course!)
21. Although there are changes in patch notes, the knowledge is lost on newbies and returning players unless we go through endless patch notes. Cenedrils, robots, artefacts, etc - we just don't know what to do - this links back to the primary issue of knowledge and human contact. We are isolated from a lot of game content and knowledge.
We really wanted to help with these experiences, and we'll really appreciate it if it's taken in good faith and nobody derides us. As you hopefully see, they are our experiences with a sprinkle of balanced complaints based on real-world experiences. We hope everybody enjoys the game. I certainly like the nostalgia and sharing it with people around me.
Hey Since your post is very long and I readed through everything just let me point out a few things that I noticed that are a bit,well what should I say "eye-catching"? To me. A lot of things you explained is stuff that really is newbiw newbie stuff to Beginn with (basic control of character etc etc...) Chronicles can be a bit overwhelming at start but tbh a 10 year old isn't rly a reference for giving feedback in my opinion that's just to early for a game like Chronicles(even Runes had a FSK 12 I think) While there a not that many beginners,there is a very good amount of people in the Endgame(lvl 105+ content,population could be better with mire newbies and therefore things need to change,If I read through your post it doesn't feel like you really started to progress to even start the real game(lvl up to 105,start building gear etc...) If it would have been the case you would never say "we only need a Mount",70m gold from questing is fine,or "WE need no dias... I could point out A LOT why this is completely out of being close to reality.But instead just let me say one thing,Even if a guild castle is completely maxed out getting guild buffs once for few hours coast -> 13.5million gold ,so if you want to do Ini content higher than stuff from 10 years ago those buffs become very important and well you burn up your sweet 70m gold from questing in less than 5 days.... Same with dias and stuff I could give thousanda of examples why Dia amount for newbies just ist crazy low but I already did a big post regarding introduce of a system that would help in this point and also about Minigames and the idea of getting more memos from dungeons.Nothing I wrote is meant in a bad way.just a hope that you will understand better since your post is designed like a totally beginners that doesn't even reached max lvl.
Hi,
it's true, as a beginner player left without the support of experienced players, you can quickly give up on the game. The various activities the game offers can be overwhelming from the very beginning. I agree that it is worth spending time to improve the introduction of new players to the game world. In my opinion, it will be a good idea to rebuild the packages for beginners - let the packages for players offer items that will actually help them in the game, for example magical perfumes, coupons for the mirror world, coupons for minigames. The reconstruction should also include packages from level 1.
I support increasing the amount of gold for completing missions. I also want to draw attention to the honor party system, which could be combined with the team search option (I mean the "little guy" icon in the upper left corrner which opens the window with team joining preferences)
Ps. While browsing the forum, I came across a thread from a year and a half ago devoted to the same issue. I thought it might be worth adding it here as a refresher
PostNewcomers Brain StormHello,
We are planning Newcomers Rework patch this year that would make it easier for new players to dive into Arcadia.
Current ideas are:…
- Guild Recruitment board where you can add your offer as guild or player.
- Adding interactive tutorial tips during gameplay connected to Wiki.
- Tutorial instance that explains combat mechanics.
- Better starting tutorial zone.
- Newsletters.
- Referral system for both invited and inviter.
- Daily rewards for newbies.
- Additional collectible activities on all zones with rewards.
Overall I agree with your point,but Item shop packages rebuild is a bad idea tbh yes I understand your idea but as a newbie no one wants to spend few thousand dias or hear from others oh yeah in order to start the game go to the item shop and buy packages.Oh you don't have dias yet? No Problem just spend 30 Euro since you need backspace,prestige if you want to skip that,Transport items,etc etc etc etc..... Tarsq ideas would fit more into a way to make it easier for newbies to make it into the game since the current starter gear that you gain is way to underwhelming at this point especially since the release of corrupted weapons. In my opinion starters should gain a gear that would allow them to fast get to a point where rofl is doable. Very low amount of players like to hear oh yeah in Order to run HM instances or the third lowest 12 player raid you already need to grind your soul out of your life since it will be months of grinding gold and other stuff....
Can we please get another way of gaining the Injectors? ID(1244820)?
Since the time got reduced from 60min to 30min what proly no one wanted and needed (thank you "best" for suggesting sth like that). They became rly rare and auction house prices getting higher and higher saw 1 stack for 550 rn.
since the amount of minigames you need to do in Order to get enough of them is rly high rn and no one wants to do multiple runs every day of minigames to have enough for instance runs...
Would be nice if we could get a recipe to craft it with arcadia coins like most of other buff food or maybe put it also in item shop for ~ same price as other buff food for example ID(202242, 241691)
Greetings Miraiyu
You mean your getting copied? Your serious? I don't want to offend someone but I think it's really obvious what the "meta" is and most end game players know which class combis are strong they most proly play classes and test them because they can read patch notes imagine.... ,only people that might copie without having clue are low lvls and newbies and I can't understand why it should be bad if they look into leaderboard and play stuff very high people play to be inside "meta" you can't tell every newbie or casual to always know about all classes and combinations and which on is strong^ but just my opinion so yeah I can understand Idhrils statement
Hey Everyone,
Today I wanted to share some ideas that I had recently for a challenge System,a few days ago I found a Straw Pole for content that players want and one of the highest was a Reward System for
completing old Zones (I don't know if this is already in development progress) But I through it would be nice to come up with some Suggestions what could be done to make it worth for everyone and also give people a lot to do so that they won't get bored in end game ![]()
First of all I would Suggest each Zone to have few things needed to be done
-> collect all cards of the zone at least once
-> visit few special places special to the zone
->loot at least idk 200-300 of each Ressource(Wood,Iron,Flowers)
-> kill bosses of each Zone at least once (also hillarzu,Aisha etc)
-> clear the instance of the zone once in highest mode possible
-> craft items that are on the lvl of the zone (one for each Crafting)
-> catch a caviar inside the zone
-> clear all quests that can be done inside zone
-> gather all possible titles from the zone
That are some examples that could be done in order to make it challenging ofc how much and if everything needs to be done or less or even more is up to the devs but I would be very glad to hear from other players as well
If it comes to Rewards I would suggest that players can gain little amount of for example Item shop items or dias for completing all tasks of a zone
For example if you do all quest Ofc Something like Candara zones would give more than Zandorya since they are way more quests in Candara.
Ofc it doesn't have to be diamonds could be Gold or other Stuff as well.
Also I would introduce something special for completing all continents
What came into my mind would be a Special Pet that needs to be crafted through shards from each continent.Means If you finish all zones of Candara you receive a shard,same for Zandorya,Gerador.... Those shards can be combined and if you got all you will gain a special pet that will give you some bonus (through about something like dracos) 15% all attribute,5% etc and can be used together with draco buffs. This would add a very great system and would be a very nice reward for doing everything and would be a very nice competitive content since end game players as well as new players can work on it and even high ends would be interested in doing it for a pet that would be something very special that not everyone can easily get.
This would also help new players to get into the game and have ways to improve their starter gear.
As others already mentioned Instances should give more mementos(like seriously 5k memos for 250 dias is a joke these days, I mean it's the only Methode to generate dias inside the game without paying real money and even if you clear grotto of horrors hm in 3 min you still can only gain around 250-500 dias within an hour and that clear rate is even as end game player a hard thing to do .Also Mini games should get reworked and give more useful rewards.Rightnow newbies only have very low chances of gaining dias and best way is gold farming for end game players(this can't be a real thing to tell every newbie "yeah in order to build your gear and progress inside the game you need to farm gold for few weeks,2-3 hours a day")thats not how server economy should work.
I would be very glad about feedback from community and also from devs ![]()
Hey,thanks for the buffs
just wanted to adress something regarding Skill(ID 499583) on Scout/Druid,all changes are good so far besides this one, i cant understand why we needed this skill to gain a AOE to manually press,it kills the rotation inside burst since most skills are designed to come out very fast and at this point building in a aoe while having a class that is designed to do very many hits with as much attack speed as possible just feels completly wrong.Its nearly impossible to use it now since we would need kill a lot of time for pressing and aiming this aoe since it is extremly tiny while also wasting a lot of potetial time where we could do 10 other hits inside this window again...
Suggestion would be make it aoe but same way as Skill (ID 490400) or as Skill(ID 490457) so that we dont have to use a tiny aoe on moving bosses while trying to burst...
also it feels like the skill sometimes buggs out (hdo,necro etc...)
would be glad to hear from other Scouts and how they experience it rn.
I feel same as Cruvor and Ramer,
Especially with Casting Curse ID 494040
I also feel like this skill is a bit of a waste in a Rotation tryed it without and with the skill and feels like it should have lower cast time or also cast time removal since in the time I cast it I could do 10 hits which is why this skill rn rly feels like it is useless
Tbh as a competitive player I really like the Idee of Cosmo before I started playing Chronicles,I was a very good end game player of bns,they had something called challenge mode for dungeons with various weekly changing buffs just like he said in his post.Also doing something with farming gold at the same time would be a great Idee VoR rly isn't something anyone likes.But as Idhril said a NPC or Wall inside Dungeon would be needed so not everyone is affected by those changes.A lot of people still can't do the HM instances because they don't find groups that would be able to run through it.Those people would have even more problems if they wouldn't be able to change mode by free will.