Priest Class [Feedback]

    • Official Post

    With these attack buff changes, now healer doesn't even have to do top gear, cause 5% difference or so makes no difference.

    Btw. why did you change it now, for what reason? What was the problem with previous attack buff?

    Amplified Attack was providing exponential benefit for weaker equipments when it was raw value, now it will be equally scaling with regardless of power level of the equipment and not close the gap between weak and strong equipment.


    Previously 600k attack buff was providing 30% attack to 2.000.000 attack (excluding other % attack boosts), while it was providing 33.3% to 1.800.000 attack, which is now 30% too.


    From 500.000 to 600.000 attack is 20% increment in benefit, which is now 25% to 30%, so still 20% increment in benefit, nothing is changed for scaling in terms of equipment upgrade.


    Greetings.

  • And why should it be bad if weaker people benefit from a priest buff,they still can't keep up with high end players in terms of DMG but it was at least a way of helping those players to better be able to keep up with higher players,therefore this isn't a good change,also a lot of people with very good gear already noticed that they have lower Patk/matk now.... This just is making the gap between high ends and casuals even bigger and doesn't help at all it basically just pushes casuals build better gear,spend more diamonds etc... While also Being a nerf for a lot of players AGAIN ...

  • I have mixed feelings about the change. While the raw attack buff benefited lower gears, it also benefited lower attack classes, especially those with DoT.

    On the other hand, I like the fact that with this change people investing in higher tiers, runes, and card system get more out of them. I say this as someone with a horrible card system.


    Generally speaking, people tend to push back against change because it puts them out of their comfort zone. However, many players were raising concerns about newbies, and while the developers are likely reading and discussing solutions, we get a change that directly nerfs newbie dps and tank. I think the timing is, at best, questionable.

  • Before this Amplified Attack change, i had around 1m patk as a tank in instances. Now i play with 500k patk as a tank. Can you do something about that ? I am afraid this may cause some aggro problems in instance.

  • Before this Amplified Attack change, i had around 1m patk as a tank in instances. Now i play with 500k patk as a tank. Can you do something about that ? I am afraid this may cause some aggro problems in instance.

    It does,our tank had problems yesterday as well with Aggro,he never had any issues before this change simply wasn't necessary or thinked through... Best example I can come up with rn is 4th boss in DC where it doesn't get a lot of physical DMG in the first half,boss was going rampage and there was nothing our tank could do against it because of the new change

  • I have mixed feelings about the change. While the raw attack buff benefited lower gears, it also benefited lower attack classes, especially those with DoT.

    On the other hand, I like the fact that with this change people investing in higher tiers, runes, and card system get more out of them. I say this as someone with a horrible card system.


    Generally speaking, people tend to push back against change because it puts them out of their comfort zone. However, many players were raising concerns about newbies, and while the developers are likely reading and discussing solutions, we get a change that directly nerfs newbie dps and tank. I think the timing is, at best, questionable.

    Ye that's my point as well those changes are directly forcing players to invest even more into gear card system etc,it's very aggressive way of indirectly telling people to spend more money into systems that in the past got promoted as not needed for end content. Devs told a lot that Orkham or other inis are not balanced around high high end gear with perfect card system etc but more and more changes directly point out that it is indeed the direction the game is going rn,that is in the first place why I can't understand those changes. They just aim on a lot of points where pre Orkham players get nerfed significantly and there is more than one change that was focusing on this direction for example scouts recently got a patch that aims for the need of the 104 iss since they took away dmg% and ATK Speed from a 3 min skill that every scout can use to a 90sec skill that only people can use that afforded a 104iss so players that don't have those stuff are more pushed Into this direction since it's only a buff if you have this gear....

  • Since it's a topic about priests, i would like to know for starters why change it at all. No one was complaining about attack buff, it was fine the way it was.


    Instead of buffing or just changing some skills, making every priest combo viable, you instead do the least expected or wanted change. When will you work on making all priests playable? Where is priest/rogue for example, this is DEAD combo for I don't know how long. P/S was nerfed to death too with the previous changes same as D/S, now no one is playing those two. Now mostly people play p/d or d/p cause of buffs. Why not change that, so every healing combo is fun to play and useful on ini?


    For some time you are nerfing all attack buffs too, it's not players fault that this OP gear was added to the game and now you have to nerf everything so ini is not dying in 30 minutes or less. Maybe just make bosses/mobs STRONGER, instead of nerfing everything?

  • Since it's a topic about priests, i would like to know for starters why change it at all. No one was complaining about attack buff, it was fine the way it was.


    Instead of buffing or just changing some skills, making every priest combo viable, you instead do the least expected or wanted change. When will you work on making all priests playable? Where is priest/rogue for example, this is DEAD combo for I don't know how long. P/S was nerfed to death too with the previous changes same as D/S, now no one is playing those two. Now mostly people play p/d or d/p cause of buffs. Why not change that, so every healing combo is fun to play and useful on ini?


    For some time you are nerfing all attack buffs too, it's not players fault that this OP gear was added to the game and now you have to nerf everything so ini is not dying in 30 minutes or less. Maybe just make bosses/mobs STRONGER, instead of nerfing everything?

    That's basically the opinion of a lot of players and the approche was made with rofl,but we got no feedback why the don't do the same thing for other inis like DC, nostalgia,Orkham etc... They could bring awakened inis from time to time a lot of people wish for it and it wouldn't be a lot of time that is needed to Programm it since those inis would simple need to be adjusted to around Orkham,while at the same time increase the loot,for example let Regin drop 2 Sun Essence instead of one.... This would lead into higher players getting motivated to run those inis,more Mats overall and lower prices for newbies to buy stuff for artifact,while also lower mode of instance can be done with lowe player eq..

  • Before this Amplified Attack change, i had around 1m patk as a tank in instances. Now i play with 500k patk as a tank. Can you do something about that ? I am afraid this may cause some aggro problems in instance.

    It does,our tank had problems yesterday as well with Aggro,he never had any issues before this change simply wasn't necessary or thinked through... Best example I can come up with rn is 4th boss in DC where it doesn't get a lot of physical DMG in the first half,boss was going rampage and there was nothing our tank could do against it because of the new change

    Amplified attack change doesnt effect tanks ablot. I have only 550k attack and it doesnt matter having 0 patk or 550k. Tanks always use pdmg food. Any other food (except for magical tanks) is a missunderstanding how tanks, aggro and damage formula works.


    I didnt even noticed a difference yesterday compared to my 1,3M attack with flat value priest buff.


    Tanks have a lot of options now to play and playing the correct class that fits your equipment and your dps equipment doesnt lead to any aggro issue.


    Greetings

    • Official Post

    When will you work on making all priests playable?

    There are planned changes for healers that will be applied soon.


    For some time you are nerfing all attack buffs too, it's not players fault that this OP gear was added to the game and now you have to nerf everything so ini is not dying in 30 minutes or less.

    Average attack classes with average equipment received around 4% more attack with priest change. Some low attack classes lost it and they will be reviewed gradually.


    i had around 1m patk as a tank in instances. Now i play with 500k patk as a tank

    As long as you can't reach 20% of targets defense, you attack is ineffective in formula. Which is average 6kk (need to have 1.2kk) for Orkham.


    What if that way: "raw + %" ? Was there a discussion among the devs about this option?

    Goal is to make equipment tiering and other improvements worth to do, so we decided to keep it percentual entirely. About solo play of priest, there will be improvements for this soon.


    And why should it be bad if weaker people benefit from a priest buff,they still can't keep up with high end players in terms of DMG but it was at least a way of helping those players to better be able to keep up with higher players,therefore this isn't a good change,also a lot of people with very good gear already noticed that they have lower Patk/matk now....

    Because raw attack buff was promoting not-upgrading-equipment because it was making no difference. About classes that lost attack due to change (naturally low attack classes), they may be balanced with future changes.


    Greetings

  • i had around 1m patk as a tank in instances. Now i play with 500k patk as a tank

    As long as you can't reach 20% of targets defense, you attack is ineffective in formula. Which is average 6kk (need to have 1.2kk) for Orkham.

    Yes but i in Dark Core, mobs have around 4kk def. I still need 800k patk minimum. Before patch i had around 1kk-1.2kk patk. I will have lower aggro in dark core

  • I am not that good if it comes to tank formulas since I by myself never played a tank,I completely believe you and devs if they say it should not matter but at the same time if it doesn't matter how do you explain that our main tank had issues tanking when he never had before? If what you say is correct how is this fitting inside the picture? O.o

  • Fail in tankrole and focussed on attack stat maybe.

    I would never use any other stat than protector for a tank.

    If you stat with attack, it is good for older/lower content, but your aggro is non consistant. It will vary depending on instances and party members with specific debuffs/buffs or not.


    If you dont rely on attack, you simply have the same aggro always. Maybe that's why he is effected and I am not

  • I am pretty sure thats not the case but yeah we will further investigate it and post update about it when more testing has been done than one situation in dc

    • Official Post

    Please provide more information such as DPS class thats having issues, amount of % aggro it has at the time ( DPS, not tank ). There are several factors that can be overlooked such as missing -aggro supports such as Warrior and Priest.


    Greetings

  • I am not that good if it comes to tank formulas since I by myself never played a tank,I completely believe you and devs if they say it should not matter but at the same time if it doesn't matter how do you explain that our main tank had issues tanking when he never had before? If what you say is correct how is this fitting inside the picture? O.o

    Please provide more information such as DPS class thats having issues, amount of % aggro it has at the time ( DPS, not tank ). There are several factors that can be overlooked such as missing -aggro supports such as Warrior and Priest.


    Greetings

    Short summary from perspective of tank:

    • dps are "capped" with -aggro? (for their class); how much aggro left was it
    • tank "capped" with +aggro? - how much +aggro?
    • dps fullbuffed and tank "unbuffed" ?
    • which support buffs had the dps and which the tank?

    I guess this are the facts byte was mentioned


    Btw if I am not running an instance, tanks can ask me anything if they have questions

  • Ye we will further investigate in it,since yesterday as i said it was only a problem at b4, rest of the instance was fine, but since tarsq also had the feeling that it seems to get troublesome i wanted to share our experience aswell. It might get hard to exactly recreate the situation at b4 and since we did not do orkham yesterday i cant say sth about tanking inside orkham rn if it happens again i will provide further information about group setup aswell so devs can look into it :)

  • Hi, please return the old Amplified Attack buff, because this has very seriously affected players and guilds that do not have top-end gear. The gap between us was already big enough, equipment was already much more important for success than individual skill. I don't understand why you should focus on players who already have everything and easily go through all the content, instead of helping beginners.