Scout Class [Feedback]

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    Even GD told it inside patch notes that it isnt performing good at all and MDD version was stronger even before the buff that it got with last patch....

    Greetings!


    I'm sorry for the misunderstanding, I was referring exclusively to the magical variant of this class within the GD note. I will ask the physical class designer about some changes for physical scouts in the near future but can't tell much about it, as I have very little insight into data on the subject.


    But if you have major ideas about classes and/or wish to become part of the balancing / testing team, you could apply as a class collaborator or game tester (that also includes class testing and coordination with the team). We continuously try to improve our workflows and would appreciate your help very much - from all of you!




    Best regards

    Wesker

  • Wesker

    I just hope that the Person that is responsible for PDD balancing will do alot soon.....

    Todays patch nerved the only physical class that was able to keep up, now more or less leather is dead in terms of scout and rogues.

    Before the mage balancing patches i would have agreed with scout/rogue getting a slight nerf but after the latest patches that was completily no good.

    The only PDD with dex gear that was competitive after the mage balancing was s/r therefore it was the class that was also played by most top leather players.

    Now this class received a nerf aswell....

    It feels like the Person responsible doesnt want Dex players to even have one class that was doing fine....

    Also would be great if the responsible Person would talk with community like you did.

    From my point of view Mages get way more love inside balancing than pdds....


    or to be specific, it always feels like scouts only have 1-2 combinations that are decent/good while the other 8 combinations are no good for dealing dmg in high content ( Grafu,Orkham)....


    For rogues i cannot speak that much since i never was a main rogue player but based on my exp and from what i saw inside many runs i would say there are very low amount of rogues that are doing dmg aswell rn... The only combination i could think of that is strong there is r/warlock with max focus daggers what is a insanly high effoert that needs to be put into to make it strong..


    Greetings

  • Regarding to latest changes on Scout/Rogue


    I see a lot of people are unhappy with scout class in general. Because they cant match mages after last mage buffs.

    My suggestion is to change some scouts.


    Lets start with Scout/Warden


    You can increase ranged damage buff of this skill to 15%


    Make Entling Offering be triggered twice when we use this skill


    Reduce this skill's cooldown to 4 seconds

    Make this skill hit all enemies instead just 2


    With these changes you can create another scout class which is not useless against mages

  • Scout/Warrior


    This skill's Physical Crit. Damage seems unnecessary. Please change it with Physical Damage


    Make increase Physical Attack Power by 23% for 20 seconds instead just 8 seconds.


    Scout/Warrior is a class with Rage, but i dont see Rage is being used for this class except Bersek buff.


    Make this skill consume 15 Rage when we use it, and remove crossbow requirement to deal increased damage. When we dont have enough Rage, it should deal its normal damage.


    Same for Make it consume 15 Rage, it should hit 6 enemy when we have rage. When we dont have enough rage, it should hit only 2 extra enemies.

  • Dont need up S/W and other scout, pls fix scout/rogue, mages(more classes) and, generally, aoe dmg for all classes and wont boost classes, because classes don't need to be strengthened, it's just that we have some very strong classes.

  • Okay, Dear Dev/GD that is responsible for PDD balancing,


    Here are some serious suggestions and throughs:


    Today and in the last weeks in generell, I did a lot of testing with different scout classes focus was on the classes that i also have suggestions for.


    As a Short Info why many of this classes need Buffs and love:


    Scout/Rogue is currently the strongest Scout available, and even this Scout Combination with perfect setup and max gear, card system etc is getting ripped to peaces from mage classes with worse gear and overall stats.


    As for Scout/Druid it deals around 70-80% dmg of a Scout/Rogue rn
    As for Scout/Champion it deals around 90% dmg of a Scout/Rogue rn

    AS for Scout/Warrior it deals around 60-80% dmg of a Scout/Rogue (only saw one situation where it was pretty strong in FA )

    As for Scout/Warden it deals around 55% dmg of a Scout/Rogue rn

    As for Scout/Knight it deals around 55% dmg of a Scout/Rogue rn

    As for Scout/Bard i dont even want to compare dmg i would get very sad xd


    S/P = Support

    S/WL = Magical

    S/M = non existend for physical :)


    Scout/Druid

    Scout/Rogue

    Scout/Warden

    Scout/Knight

    Scout/Bard


    The other physical scouts i will check out later but i would like to first give some feedback to those that i played the most :)

    I also collected some feedback from other Scouts and what they think about the different classes and playstyle rn.


    Scout/Rogue


    S/R is pretty good in terms of AoE and Single Target dmg, altho it is now outperformed by mages....., it still is one of the strongest physical classes rn.

    I would not change sth but the aoe nerf even tho it wasnt a big nerf was completly unneccessary at the current state of balancing. If this nerf would have come before the Mage balancing it would have been fine but now well.....


    Scout/Druid


    S/D well what should i say to explain it e.e


    In the current meta S/D has 3 Problems.


    Problem with Snake Posion Arrow AOE:


    The idea of making snake poison a AoE Attack Skill was nice but in recent content the Radius of the AoE is to small.

    If all Monsters from a Pull are standing together it can still deal good dmg but as soon as they scather from fears,knockbacks or simply if you have a tank that cant pull all monsters together to one spot it just is pretty RIP for this class.


    Problem with Bossburst:


    Also in current state of the game many bosses are bursted very fastly therefore the Single target DMG of this class rn is completly skipping applying poison to boss monsters since it just takes to long to apply it to use cursebringer.


    Problem with Patk Buff:


    Another thing is the very big increase in PATK that is now needed inside new instances hurts S/D because of this Skill []

    since it gives patk based on the amount of DMG you have, but using DMG rolls inside grafu or new content rn leads into no having enough patk since the patk from the skill is not able to keep up with patk rolls at all :)


    My Suggestion:


    Increase radius of SnakePoisonArrow AoE to at least 90

    Take away the requirement of applying SnakePoisonArrow to use Cursebringer

    Change the Buff of this Skill to 20-25% patk. or increase the Flat patk value.



    Scout/Warden


    To say it in simple words Scout/Warden cant keep up with other Scouts let alone can only dream of reaching the dmg of a mage.


    This class is laking PATK by a lot what makes it useless in higher content and even if it comes to content like FA or sth else it isnt strong there.... As Tarsq already mentioned many Aoe skills from S/W would need to be adjusted or you would need to add a skill that adds around 30% patk at least.


    Proly there are many ways of fixing this class tho.


    My Suggestion:


    Give S/W the possibility of equiping 3 weapons at the same time ( would lead into a ~ 25% patk buff from beeing able to use two daggers )


    Increase the Range DMG of Battle instinkt to at least 15% from 5.4%


    Reduce CD of Gryphon Bash to 4s from 8s


    and let Thorn Arrow hit all enemys or at least 6-8 from instead of 2


    Also since this class deals meh dmg at boss burst because it casts Snipe 3x i would suggest to increase the dmg of Snipe further to keep this mechanic since it actually is pretty cool.



    Scout/Knight


    The overall playstyle of this class and the idea behind it is pretty cool altho i dont understand why there is such a big wish to keep it using a gun TBH


    The Gun Problem:


    I tested this class with a Bow and a Gun and playing it with a Bow Feels way smoother than playing it with a gun because standing melee as a Scout doesnt feel good at all...

    Also I compared dmg numbers from gun with bow and well the dmg increase from playing with a gun isnt that high.


    The Knockback Arrow Problem:


    IDK why someone came up with the idea of making the Knock Back the core mechanic of this class but proly he never readed feedback since this mechanic even got buffed recently....

    Knockback is NOT a nice mechanic and is even leading into group Whipes ( knockback turn back big robots in orkham, moves monsters from certain locations where the should not be, can move monsters into walls and so on........)


    In the end this class needs some refining and buff aswell, it deals close the same dmg as Scout Warden rn but yeah it still performs pretty bad compared with a Scout/Druid let alone Scout/Rogue.


    My Suggestion:


    Remove Gun req

    Buff its skills and change skills to match crossbow or Bow

    Remove Knockback mechanic


    Scout/Bard


    After the Scout/Priest rework this class became entierly useless and even before that there are at least 10 other support classes that are better to take and play instead of this one :)


    My Suggestion:

    Since Scouts already have low amount of Combinations and as a buffer this class is useless i would like to see a rework for this class with it beeing able to deal DMG

  • Here it is, a balance from someone who does not understand what a damag is...I read the first post about scout/rogue: "Everything is fine, nothing needs to be changed," but the fact that all other physical classes literally S*CK at him doesn't bother you? So we have to do this level of damage for all classes? And this is the opinion that the administration relies on, OMG...

    Over dmg - nice, dont need fix xD

  • Obviously you did not understand what I said.


    Scout/Rogue is on of the strongest PDDs rn and sucks against Mdps rn.

    Compare any other scout class with s/r and you will see that those classes don't deal even close DMG to s/r let alone magical classes rn.


    If you don't understand that that's not balanced and you want nerfs for physical classes you are just lost tbh


    Also I considered myself one of the best scout players RN and talked with most other scout players inside leaderboards and asked if my opinion reflects their own and well most of the good players agree with me :D

  • 1)I understand that perfectly well, but what does reinforcement for Scouts have to do with it? This already applies to magicians, we need to make them weaker, not make the scouts stronger.

    2)But none of your statements are correct (I mean the dps ratio). Apparently you haven't seen really strong scout/rogue who have HUGE dps. Although, it's not surprising, these people don't show such a level of damage in front of everyone.

    3)The situation is such that all types of scout must be changed, and they do not need to raise damage, but simply remove the outdated skills and replace them with the necessary ones. Scout/rogue - requires a strong damage reduction.

    4)Mages require an absolute reduction in damage, and this mostly applies specifically to aoe, because skill changes that have been made over the years to increase the damage of magic classes by magic damage + dynamic stats have given them a huge boost in damage, so we have such a picture of balanced magic classes.


    P.S. Need to understand that dynamic stats have turned the balance around, and have given many classes a HUGE damage boost, while others have absolutely nothing.

    P.S.S. And the fact that the magic classes are very strong does not mean that we should mislead the administration and ask for the strengthening of other classes. Just need to reduce the damage to magic classes. Stop misinforming the administration, creating a collapse in society. Scout is a good class, warrior is too, warden are too, rogue suck, mages are very strong, warlocks are very strong (I'm talking generically, there are separate bundles for each class that need to be adjusted, but in general, the picture is exactly like that).

    P.S.S.S. And yes, I missed your point a little bit that you are one of the strong S/R...I'm afraid to disappoint you, but there are only a couple of S/R among European players who can do good damage. And no offense, you're not even close to being able to do the damage that a strong S/R would do. And there aren't even any such players in Bastion.

  • About Scout/Druid


    This skill has very low radius and its really so difficult to apply this debuff on our target sometimes. Please make this skill hit our target and spread its debuff to all enemy targets in radius of 80.


    In order to get maximum physical attack from this buff, people are using dmg roll weapons and dmg food, but they are still having problems because of low patk they have. Make it 35% patk bonus permamently.


    Make this skill give us 16% dmg

  • Dude i play with 3 of the strongest scouts on server together XDDD

    Also talked with Scouts from LL about the current situation and they see it the same way :D


    Also no Mages dont need to be lowered in dmg i think you never activly played grafu and orkham if you think that.

    Mages where underperforming, same for most scouts and rogues and also most chain classes xD

    Mages got their balancing now and CoA team is observing it. Ofc some mage classes got a bit overbuffed rn but that doesnt change the fakt that most of leather and chain is underperforming xD

    The issue here is that chain and leather cant keep up even with their strongest classes rn because of the recent changes.

    Even before the changes 99% of leather classes was underperforming they need buffs not nerfs also mages dont need nerfs.

    You obviously dont understand that, also never heared of you so how about you tell us your ingame name? :)


    PS: ofc corruption was a big gear jump but new instances are balanced around those gear so you are not understanding that :D Orkham monsters have ~ 6mio def and Grafu already over 8m+ just saying :D

    Greetings

  • Hmm 3 strongest scouts ? who are these 3 scouts

  • "of the" means not that they are the strongest :D


    Shiny,Ramer,Yavi,and Me :)


    In generell i would say most of the strong scouts rn are either in LL or Bastion , ofc ik leaderboard does not equal skill :D


    But feel free to tell me if I am wrong :D

  • AHAHAH, NICE STRONG SCOUTS XDDDD

    We have seen the damage of these guys on the Best stream, where he have more dmg them to the r/w.

    These players may have good equipment, perhaps even the best, but the skill of the game leaves much to be desired.

    That's why I said, you don't know how strong Scouts will hurt you, and believe me, when you see it, you'll be shocked. Have you seen any 400kk dps? Of corse no, because you dont see really strong scouts.

  • Since i dont want to discuss further with someone that doesnt know anything and doesnt want to share his ingame name i will stop it here :D

    Reactions speak for themselfs and obviously your opinion isnt getting any support, therefore gl and have fun :D

    Also pretty funny how you first said in one of your Messages that rogue sucks and then compair r/w and say sth about 400kk DPS would be interesting to know where that DMG should come from, the only person that could realistically eventually do that on a rogue would be Airforce rn at least if that 400kk is inside Grafu, also you might not understand how rogue burst might be stronger than scout because rogue gloves give flat DMG if the grade is high xD So if you reach over def you might do more DMG than scouts bruh but I doubt it.

    Also would be nice if you would call names of persons that can reach so high instead of just saying yeah it is like that, show me not just written sth without any prove :D

  • The fact that you claim that s/r is stronger than r/wl in target damage is already laughable :D

  • Since i dont want to discuss further with someone that doesnt know anything and doesnt want to share his ingame name i will stop it here :D

    Reactions speak for themselfs and obviously your opinion isnt getting any support, therefore gl and have fun :D

    Also pretty funny how you first said in one of your Messages that rogue sucks and then compair r/w and say sth about 400kk DPS would be interesting to know where that DMG should come from, the only person that could realistically eventually do that on a rogue would be Airforce rn at least if that 400kk is inside Grafu, also you might not understand how rogue burst is stronger than scout because rogue gloves give flat DMG if the grade is high xD So if you reach over def ofc you will do more DMG than scouts bruh

    Also would be nice if you would call names of persons that can reach so high instead of just saying yeah it is like that, show me not just written sth without any prove :D

    The fact that you claim that s/r is stronger than r/wl in target damage is already laughable :D

    Yo, I have 1 question: Have u even played the game once? 🧐 But please keep talking, it's just too hilarious xD Someone please remove this troll :D

  • Since i dont want to discuss further with someone that doesnt know anything and doesnt want to share his ingame name i will stop it here :D

    Reactions speak for themselfs and obviously your opinion isnt getting any support, therefore gl and have fun :D

    Also pretty funny how you first said in one of your Messages that rogue sucks and then compair r/w and say sth about 400kk DPS would be interesting to know where that DMG should come from, the only person that could realistically eventually do that on a rogue would be Airforce rn at least if that 400kk is inside Grafu, also you might not understand how rogue burst is stronger than scout because rogue gloves give flat DMG if the grade is high xD So if you reach over def ofc you will do more DMG than scouts bruh

    Also would be nice if you would call names of persons that can reach so high instead of just saying yeah it is like that, show me not just written sth without any prove :D

    The fact that you claim that s/r is stronger than r/wl in target damage is already laughable :D

    Brother have you been with somebody in same party who has x3 single target weapon? I bet you havent, because its not hard to see even r/wl is becomes toilet paper against s/r xD what a pathetic guy you are

  • The fact that you claim that s/r is stronger than r/wl in target damage is already laughable :D

    Bro i have seen s/r dealing 1.2kkk damage in a few seconds. Can r/wl do that ? If so, please send us screenshot :P

    How can a tank doing so much dps? Oo

    Am I doing something wrong?

    I thought I am one of the best s/r on the server :/


    S/r means shield receptionist and is an abbreviation for tank right?

  • The fact that you claim that s/r is stronger than r/wl in target damage is already laughable :D

    Brother have you been with somebody in same party who has x3 single target weapon? I bet you havent, because its not hard to see even r/wl is becomes toilet paper against s/r xD what a pathetic guy you are

    I think he was referring to AOE DMG not buffed up single target with 3x single target weps,

    But yeah still pretty funny

    Anyways this troll was removed from Forum so we have peace now xD

  • I think he was referring to AOE DMG not buffed up single target with 3x single target weps,

    But yeah still pretty funny

    Anyways this troll was removed from Forum so we have peace now xD

    Claiming r/wl has better AoE than s/r is more absurd than claiming it has better single target dmg than s/r.

    S/r has many AoE skills to deal AoE damage. R/wl has only 95 iss for AoE.

    S/r is better in both AoE damage and single target burst. Maybe r/wl has better single target sustain, im not sure.

    Nobody can deny s/r is a very powerful leather class which could compete mages before this patch.

  • I never compared s/r to r/wl in the first place, he did not I x)

    I am completely aware of the Fakt that s/r is very powerful leather class and one of the strongest.

    As I said in earlier messages.

    Rogue overall is weaker than scout/rogue rn, at least that's my opinion.

    Altho I think rogue/wl is one of the strongest rogues rn, but I am not a rogue expert and never even started talking about rogue.

    He started to bring that up x)

    Also he stated that rogue AOE/ boss DMG is weak after that he said it's strong etc it's just was him talking absolutely lost and I tried to explain it to him that it is lost.