Display MoreGreetings!
Sorry for the delayed answer, I just came back from my vacations.
I was thinking of something similar some time ago (when we added Mana Drain Shot to the elite passive) but discarded my idea as it seemed not necessary to add further single target skills to the rotation for both rotation flow and damage, since most of the skill cooldowns depend on your ranged attack speed and are available fast enough again.
Was the reason behind your post that you're lacking DPS in single target situations or encountering that all skills are on cooldown at a time?
Best regards
Wesker
Hi, its all about casting time and being interrupted when moving. In scout/warlock, cooldown of 2 skills are depending on ranged attack speed . But these skills are really so weak. Their damage is even lower than . Other single target skills have casting time-channeling time. We cant use these skills while moving. And even if use and cast those skills while moving, our targets die even before spells are being casted. As you can see, scout/warlock's single target rotation can only be used on boss when you have . It is almost impossible to use your single target combo against mobs.
So, there are 2 options for this class to make its single target rotation something we can actually use :
1- Make an instant skill. So, we dont lose our time (which i think not a good idea beacuse this class would be so powerful )
2 - Make this just like what you did in scout/mage class. It should be a magical skill which deals poison damage. And its cooldown should be scaled with our ranged attack speed.
Please reconsider my second suggestion. If we could use + while moving, this class wouldnt be so annoying on most single target situations