Posts by Yukki

    Hi today I maxed out my Pet and realised a thing while looking into it,


    If a Pet gets a Transformation Potion special skills will be Granted.


    Those Skills are fix and dont scale with the lvl of the Pet (+10/+4/+9/+9)

    That doesnt make a lot of seense in my opinion, upgrading the Pets LvL should influence the lvl of those Skills aswell or they should be upgradeable with Talent Points so that once the Pet reaches lvl 100 or 105 it comes out to have those Skills maxed aswell ( +10/+5/+10/+10)


    Maybe another way of solving this would be to make it so that the skills get maxed if the same transformation potion is used on a Pet more than once.

    Ofc this would be needed to be changed for all transformation Potions,- pictures show only one example.


    Here you can see some Pictures for better visual view:


    Greetings Miraiyu


    Greetings Arcadians and happy anniversary from Miraiyu,


    Some short words for the 10 second video :D

    I made two trailers for CoA already that got very good feedback from CoA Team and the Community and those trailers where my way of showing what i think makes CoA the game we love.

    What I want to say now is that normaly it would be impossible for me to showcase all of CoAs essence in 10 seconds therefore i made a little teaser for my two trailers for this event. So if you not checked out my trailers you can find them inside the Forum :D

    Also just a little info for the checking moderator for some reason yt thinks that the clip is 11 seconds but in reality it is not,- checked it with my video editing software, if it still is a issue that it is 11 sec on yt pls write me a dm so i can change it/ try to fix it ^^ (It most likely shows that it is 11 secs because it is 10.02 sec or sth like that)

    I agree with you that this portal is annoying if you have a lot of move speed as a player that basically one hits the first boss I also can agree that I wait a lot there and wasted time by a lot, same thing with the third boss, if newbies don't have enough DMG to burst it it is pretty annoying to farm it because of the briefcases that need to be pressed in order to deal dmg to the boss. Removing those would benefit the accessibility of farming the instance, also it could be nice to maybe add a awakened mode or a specific new instance to farm mementos ( as it was done with fusion stones)


    In short:

    -> Remove barrier after first boss in GoH HM

    -> Remove third boss mechanic for faster clears a

    (Makes it possible for newbies to solo farm GoH)


    -> Maybe add awa version/stronger version of GoH or other instances to gain more memes for each run (maybe 1-3k per run but takes longer to clear) ( one HM run as end game player takes around 3min so a run on harder version would take like 20-30min?


    -> Add new instance to farm memes in some way ( could be done same way as it was done with fusion stones )

    Also need to agree with sere and robo, the new GD notes and better explanations for class changes are very nice and I hope that other classes will gain those notes aswell.Big thanks this really opens the doors and also I hope that other classes will gain those notes aswell. Also even tho I know that it would most likely take some time and be some effort but a list with all current classes and a note about if there are plans on changing those/if they under/over perform or are fine would be nice for example many scouts rn don't rly can be played because they are not as strong for example (scout/warrior), (scout/bard) etc etc :D

    Would be nice to go into discussions about generell classes since I think it would be great to work on all those classes that RN not can keep up with other classes from the current Mets to eventually reach a point where all classes can be played equally :D

    Already mentioned this in one of my further posts.. Sadly never get a response of a Dev or GM meanwhile many other players supported this ideas.

    RE: Nostalgia instances Buff

    At some point in a discord conversation I think a dev mentioned that it would be pretty hard and a lot of work to rebuild instances with a awakened mode but not 100% sure anymore it was like idk 2 or 3 months ago I think

    I agree with you Gorge awakened would be very nice but at the same time after the recent nerf in AC it isn't worth doing it at all even as awakened instance, they would need to add sth other than cores or AC or just take back the ac change in order for your post to work out Q.Q

    Will Still do a video Guide for Gorge and other instances in the future to encourage players to clear it but yeah those changes hurted alot...

    Not sure if it got changed but if I remember correctly it's already possible to deal play rouge/mage with mage gear but I could be wrong here,it's just what I remember

    I wonder how this is supposed to work since lower instances have nothing that high players need anymore and considering the cost of the new arrows it would not be nice to now lower the amount of coins inside Orkham,since even now the amount of coins gained from Orkham is not enough to keep up with the amount of arrows etc needed. Skills like the AOE iss eats a LOT of arrows.

    So if this would be done than consider to finally lower the price for Arrows from over 8k coins +100 dias for crafting one stack to like 4k please 🥺

    Hello Guys, since the Grafu release is in front of our doors today, I want to hype all of you even more.

    Today at 16.00/4pm I will release my second Trailer Part.

    Both trailer that i made are meant to be watched together, therefore i will also add a link to the first trailer here again.

    So if you want the full experience watch both :D

    Ofc the second part will be a premiere again so be prepared for 16.00/4pm.


    FIRST PART OF THE TRAILER - A Dance with the Dragons:




    SECOND PART OF THE TRAILER - Shadows Arise from the Darkness




    Greetings Miraiyu

    Its most likely the same bug that even on offical server never was fixed and most likely overlooked because very low players played siege on this server (until recently). If it is the same bug still around its mostly comes to good timing with rouge -> click tower and insta hide (if fast enough guards will not take aggro). But its jsut a through on what could be the matter since i never tryed it out on this server or played pvp at all. But yeah should get fixed since its true that otherwhise its hide and seek xDDD


    As Cruvor said it should only be possible to take towers if guards are dead, having them in fight wont solve it since people can just run in with a tank and use rouge hide again while tank goes away or (if possible on the server) use a immune food/skill to take over the tower.

    You dont need to click tower to capture it right now. You just need to stay nearby. But you can stay far away and capture

    ah okay then you can ignore my post ^^

    then something is wrong. Had it happen 2-3x in last sw that our tower was captured without guards moving and no enemy nearby. Maybe also good old battleground lag not showing player?.

    Either way, capturing outside range shouldnt be possible


    Greetings

    As far as I saw, an enemy was at max range behind a tower. maybe 250-300.

    Either way, I suggest also to not letting the capture bar being progressed as long as all 3 guards are standing inactive without aggro. Siege war should be a fight mode and no hide & run (+ capture the "flag") xD

    Its most likely the same bug that even on offical server never was fixed and most likely overlooked because very low players played siege on this server (until recently). If it is the same bug still around its mostly comes to good timing with rouge -> click tower and insta hide (if fast enough guards will not take aggro). But its jsut a through on what could be the matter since i never tryed it out on this server or played pvp at all. But yeah should get fixed since its true that otherwhise its hide and seek xDDD


    As Cruvor said it should only be possible to take towers if guards are dead, having them in fight wont solve it since people can just run in with a tank and use rouge hide again while tank goes away or (if possible on the server) use a immune food/skill to take over the tower.

    Why not add a buff for the mage also for poison. There are several classes that play poison.

    lf leather/chain gloves with dot-dmg aswell its not only mages :D

    But most likely will be to strong, since new content already will add new gear and a title with 20% dot dmg for classes that benefit from it also there is already artifact runes with dot-dmg,robot etc ^^

    But would be cool ^^

    Hello Guys,today i want to share my Pantheon HM Guide with all of you.

    If you have questions or suggestions feel free to dm me inside the forum or ingame.

    I hope this will help players to gain the titles more easy.

    Enjoy the Video ^^



    Greetings Miraiyu

    Hello Guys today i want to share my Cenedril guide with all of you i hope you will enjoy it and that it will help newbies out ^^

    If you have questions or Suggestions let me know via dm inside the forum or ingame.

    Have fun watching :)

    Greetings Miraiyu

    "Open any class for an other equipment type (additionally) is an option but if classes are popular and massively played by ppl, "reworks" shouldn't change the requirement to play it :)"


    I agree with your point also i already said that i can understand that it would be bad for players if it would completly get changed but already added yesterday that it would be nice if they would do it the same way they did with scout/mage.

    I heavily disagree with this approach.

    I'm all for more class variety, but in a way that adds to the current playstyle instead of destroying the former one. Like the aforementioned Scout/Warrior, which btw is still better in leather gear compared to chain. A possible idea would be to add patk from dex to one of the elites.

    An entire rework would be terrible for people that already build weapons for this specific class combination.

    I agree with your point ,but because I think it would just be fair if one chain would be for dex aswell, but I am not Warden expert so maybe you have a better idea,because i think all wardens that are around rn would if changed be "destroyed" and i think warden/scout would fit inside a rework,but maybe i overlooked a other combination? Q.Q

    I mean they could do it like they did with scout/mage perhaps so that it has a version with strengh and one with dex maybe?

    I also know about that it would "destroy" this class otherwhise but reworks sadly work like that, but if more people disagree than agree its obvius that it wont happen even tho i would realy wish for it ^

    Hi i want to suggest a new approche/rework to Warden/Scout i would like to play a warden to full potential with Dex gear with the ability to be played from range to fit the style of the pet.Rightnow i think we dont have any warden that is able to be played with leather dex gear instead of str.

    I think it would be realy cool and fitting for Warden/Scout so my suggestion would be to let it scale better with dex than with str to make it possible to play it to full potential with Dex gear. Also make it able to use Daggers.

    for example (Skill ID 493409) would then increase Bow/Crossbow dmg instead of two handed wep dmg aswell as some other skill that buffs two hand dmg rightnow i think it is (ID 493347)

    and (Skill ID 493407) would then increase hp and dex instead of hp and str.

    This basically was also done with Scout/Warrior but for chain in the other way.

    Would be realy great if this works.


    Greetings Miraiyu

    Hello Guys,

    Today i want to puplsih my Inferno HM guide with all of you :D

    I hope this will help new players and also maybe some older players want to run Inferno again.

    Therefore Enjoy watching and as always if you have questions or suggestions you can dm me inside the game or forum :D



    Greetings Miraiyu

    Pls buff the physical version of Scout/mage testet around with it a bit and it feels like it is very weak.


    Maybe give the skill (ID 1491049) a pdmg modifier (same than other scouts have but little weaker (75-80%?)


    For example


    Rn if i hit Balton with a snipe on scout/druid it hits for 155million while a snipe on scout mage deals 35million

    Hello Guys, today i want to puplish my Guide about Zodiacs and Dracos.

    I hope this will help everyone and that it will help people to make their charackters more powerful.

    The main reason why i decided to make a guide about this is because i noticed that a lot of people struggle with how to start with zodiacs and also make some misstakes if it comes to those.

    If you have questions or Suggestions feel free to dm be ingame or inside the Forum.



    Greetings Miraiyu

    Hello Guys,

    I decided on making a Trailer for Chronicles of Arcadia,since it is a Trailer it will be a premiere video that will be puplished on 20.00/8.00pm today so in 2.5 hours :D

    This Trailer was a lot of Work and also helped me to further improve my editing skills, so i hope you all will enjoy it :)


    Hello Guys,

    Today I want to share my Tomb of Souls HM Guide/Showcase with all of you.

    I think I was able to get my editing to the next lvl,but let me know what you guys think of it :D

    As always if you think i can do sth better or have questions/suggestions let me know.

    You can always reach me by writting me ingame or directly inside the forum via dm.

    Enjoy the Video :D





    Greetings Miraiyu

    Ty for your feedback , ye oceanic style will be added, most proly will be a extra video :D Naming of videos is correct, only order in which i postet links in this post was wrong way around,fixed it xd


    "I would suggest for further videos to do not use italic-style for fonts, it is making it harder to read. Maybe also font could be made a bit smaller and better separated with colors/paragraphs/spaces/indent/slides."


    Ye there is a lot to improve with the colors and i will adjust the size a bit in future videos -> already did some major progress with colors etc in my crafting guide that i released today, next videos will have even better scaling and also other reading style since i now worked myself into it more, it is a ongoing working progress and you will see some upgrade in every new video :D


    Greetings Miraiyu

    Hello Guys,

    Today i want to share my Crafting and Gathering Guide with all of you.

    I hope this well help out and maybe even end game players will find some information they did not know about yet ;)

    Have fun and Enjoy the video.

    As always if you have questions or Suggestions dm me ingame or directly here inside the Forum. ^^