Posts by Yukki

    Looking for a english language friendly guild, am technically newbie, my main is a bard/priest, although its my first time trying a support role.

    Try to write people from Carnivora they recently started recruiting. You can see it in the member search channel.

    Hi, this is my first post here. Used to play RoM so many years ago and never thought I'd stumble upon a thriving community in a server like this. So far I'm very impressed. My only major issue right now is how the classes are locked behind the races. I have tried out Warlock a bit and thought it was very interesting but I dislike playing as a Dwarf. People say I need a Race Change ticket or something to get the class combo I want (Knight/Warlock).


    I hate this. Is it really so bad to just grant a newbie a free race change ticket so they can try out the cross race class combos? Why is it 999 diamonds + rubies or something? I really don't wanna spend money right as I started the game. Can someone give me an idea on how long it would take grind for this? If so, what's the process? I'm assuming it's not at all easy to earn a 1000 diamonds. If that is indeed the case, I might as well just move on to something else.

    I agree with what Int told you, also i recently started making YT videos to help Playerbase and newbies to have easier way of getting into the game,learn about all the systems etc ,you can find a link to my channel by navigating to the Guide area inside the Forum or DM me directly inside the forum/game (Miraiyu) if you need some help or guide feel free to also dm me. In the future you will find a lot of helpful guides on my channel or at least I hope that they help. If you want me to add guides for specific topic I might be able to make that happen quickly in the future 😇

    Welcome to Chronicles of Arcadia

    Hello Everyone,

    Today i want to share 3 Videos with all of you that will cover everything that i could come up with in terms of Housing.

    Those 3 Videos took very long to make and i hope they will help people and also that everyone can enjoy those.

    If you have any Questions or want something to be added please dm me in the forum or directly ingame :D

    Have fun watching and cya next time

    Greetings Miraiyu

    Yes but as i said before it can been seen in the vid and i think people are able to understand it, yes i agree its possible to do it in any cave but in random runs its always the first one the left side thats why my guide explains it like that. This guide aims to let people clear dark core in random runs, it isnt a fully explain guide of all mechs that are around, it covers everything people could run into, not stuff that they wont be confronted with or they will never see happening in the first place because groups have more dmg now then when dc was highest ini. I might upload a full guide or clips where full mechs are shown in the future tho.Also np criticism is fine and if there are mistakes i will correct it since i ofc dont want to spread wrong info, so ty i appriciate it :D

    I only checked b1 tactic and then stopped watching it (sry xD)

    B1 tactic is not correct.


    • only 4 mobs need to be made green with the item. 1 mob is still green at start
    • description where to get the item is missing
    • not the tank is to be forced to make the mobs green or build the shield. everyone in the party can do that.
    • shield will not be built with the item. you get extra skills from green mobs by talking to them
    • where to put the shield and the meaning of the shield is missing, that ppl need to stand in there


    Some few hints ppl don't know, when they never see this instance before :)

    where to get the item can be seen in vid rly good, normaly tanks play it in random runs never saw someone else do it, shield tacktic will be corrected ty for informing me about it,- ( had my info from a guide to b1 will correct in there aswell) Meaning of shield is clear due to need to be build ,- meaning of shield can also be seen in the vid material.

    Rest of boss mechanics should be correct and dont have any mistakes

    Greetings

    Miraiyu

    Hello Guys, today i want to share a guide with all of you and hope that it will help people that want to start running Dark Core. Making this guide was a lot of work and i would be happy about some Support :D I started with making youtube videos for CoA a few days ago and already puplished a few videos so far, in the future i want to do even more and also cover most of the systems with good and detailed guides so i am glad about every feedback :)


    Edit: If you find something that you think i could do better or you want me to add something to make the guide even better feel free to dm me Ingame or via dm inside the Forum :D
    Enjoy ^^


    <3


    Edit : Lutines corrections will be implemented into the video, updated YT link will be available once new version is uploaded.

    Edit : Updated link with corrections online now

    Ye we will further investigate in it,since yesterday as i said it was only a problem at b4, rest of the instance was fine, but since tarsq also had the feeling that it seems to get troublesome i wanted to share our experience aswell. It might get hard to exactly recreate the situation at b4 and since we did not do orkham yesterday i cant say sth about tanking inside orkham rn if it happens again i will provide further information about group setup aswell so devs can look into it :)

    I am pretty sure thats not the case but yeah we will further investigate it and post update about it when more testing has been done than one situation in dc

    I am not that good if it comes to tank formulas since I by myself never played a tank,I completely believe you and devs if they say it should not matter but at the same time if it doesn't matter how do you explain that our main tank had issues tanking when he never had before? If what you say is correct how is this fitting inside the picture? O.o

    Since it's a topic about priests, i would like to know for starters why change it at all. No one was complaining about attack buff, it was fine the way it was.


    Instead of buffing or just changing some skills, making every priest combo viable, you instead do the least expected or wanted change. When will you work on making all priests playable? Where is priest/rogue for example, this is DEAD combo for I don't know how long. P/S was nerfed to death too with the previous changes same as D/S, now no one is playing those two. Now mostly people play p/d or d/p cause of buffs. Why not change that, so every healing combo is fun to play and useful on ini?


    For some time you are nerfing all attack buffs too, it's not players fault that this OP gear was added to the game and now you have to nerf everything so ini is not dying in 30 minutes or less. Maybe just make bosses/mobs STRONGER, instead of nerfing everything?

    That's basically the opinion of a lot of players and the approche was made with rofl,but we got no feedback why the don't do the same thing for other inis like DC, nostalgia,Orkham etc... They could bring awakened inis from time to time a lot of people wish for it and it wouldn't be a lot of time that is needed to Programm it since those inis would simple need to be adjusted to around Orkham,while at the same time increase the loot,for example let Regin drop 2 Sun Essence instead of one.... This would lead into higher players getting motivated to run those inis,more Mats overall and lower prices for newbies to buy stuff for artifact,while also lower mode of instance can be done with lowe player eq..

    I have mixed feelings about the change. While the raw attack buff benefited lower gears, it also benefited lower attack classes, especially those with DoT.

    On the other hand, I like the fact that with this change people investing in higher tiers, runes, and card system get more out of them. I say this as someone with a horrible card system.


    Generally speaking, people tend to push back against change because it puts them out of their comfort zone. However, many players were raising concerns about newbies, and while the developers are likely reading and discussing solutions, we get a change that directly nerfs newbie dps and tank. I think the timing is, at best, questionable.

    Ye that's my point as well those changes are directly forcing players to invest even more into gear card system etc,it's very aggressive way of indirectly telling people to spend more money into systems that in the past got promoted as not needed for end content. Devs told a lot that Orkham or other inis are not balanced around high high end gear with perfect card system etc but more and more changes directly point out that it is indeed the direction the game is going rn,that is in the first place why I can't understand those changes. They just aim on a lot of points where pre Orkham players get nerfed significantly and there is more than one change that was focusing on this direction for example scouts recently got a patch that aims for the need of the 104 iss since they took away dmg% and ATK Speed from a 3 min skill that every scout can use to a 90sec skill that only people can use that afforded a 104iss so players that don't have those stuff are more pushed Into this direction since it's only a buff if you have this gear....

    Before this Amplified Attack change, i had around 1m patk as a tank in instances. Now i play with 500k patk as a tank. Can you do something about that ? I am afraid this may cause some aggro problems in instance.

    It does,our tank had problems yesterday as well with Aggro,he never had any issues before this change simply wasn't necessary or thinked through... Best example I can come up with rn is 4th boss in DC where it doesn't get a lot of physical DMG in the first half,boss was going rampage and there was nothing our tank could do against it because of the new change

    Thank you for the informations Byte,I really appreciate that,it's not only me that is mistrusting the balancing progress instead it's the majority of the Playerbase because little is told about it and it lakes a lot of transparency overall. I am glad that you provided some inside your post, and I hope that in the future more explanation will be done also in other Topics since a lot of People still have the feeling that something's off with the balancing and it just would be great if players would get more input about why changes occure... A lot of the guilds that clear Orkham talked with each other any most guilds like Living,Fallen,Asc already said that the balancing feels like more of a nerf in generell instead of Buffs for example look into the posts of Serenadae,Chicki,Fox,... You can't blame us for feeling that something's going into wrong direction when little information is given.At some point the balancing progress just is a very frustrating experience for most players right now at shouldn't it be the wish of devs to provide a experience and a balancing that is giving people opportunities and funn instead of the feeling that we don't want to build gear/weapons etc for testing classes since we are scared that with next patch everything will go down again and be worthless. A lot of players made a lot.of effort into classes then they become useless again... I just ask if balancing is making most classes stronger instead of.weaker why are players not feeling that?

    Furthermore a lot of people quitting the game recently since they don't like the balancing decisions made by devs after today's patch I saw a lot of people writing about it in WC and also selling gear...

    And why should it be bad if weaker people benefit from a priest buff,they still can't keep up with high end players in terms of DMG but it was at least a way of helping those players to better be able to keep up with higher players,therefore this isn't a good change,also a lot of people with very good gear already noticed that they have lower Patk/matk now.... This just is making the gap between high ends and casuals even bigger and doesn't help at all it basically just pushes casuals build better gear,spend more diamonds etc... While also Being a nerf for a lot of players AGAIN ...

    I am writing this post today due to the fact in which direction the server is unfortunately currently developing, since the orkham release some decisions have been made which are unfortunately very questionable and which many players rightly criticize at the moment



    So let's start with the first topic and I think the most obvious one - the *prestige* system. The prestige system as it is now is simply a rip-off. The models in the price range above 20 euros hardly bring any advantages and the players are expected to spend up to 50 euros to get these useless advantages. Really useful things like the ostrich for the open world and the boots for inis as well as traveling merchants etc are simply missing completely and should be added. i know that a price adjustment is planned for the start of the new season, but at the same time the current season is being extended, which raises questions because an adjustment of the ep/coinvalue in the new season would probably have been easier to calculate and the whole thing is being postponed. Instead, they say that they want to adapt to the seasons (summer, winter, spring, fall) in the season length, why is not explained... Everyone can decide for themselves how to interpret this, but it sounds very strange to me...



    This brings us to the second big point of "class balancing since Orkham release"

    Before the Orkham patch went live, the new equipment was planned with corresponding values, because players were shown with content release that weapons give % buffs that improve damage, healing, etc. by a certain value. This allowed players to calculate how big the DMG gain would be if they brought the gear to a certain lvl (t12,13,14)... But if you take a closer look at the following class balances over the months, you will see that at least 3/4 if not more of these "balances" were nerfs for the vast majority of classes. This creates mistrust and incomprehension among the players who were told that with the new equipment they would get so and so much more dmg only to realize afterwards that everything was annoyed by the class balancing and they effectively did not get the promised dmg with the new gear.

    Instead of giving transparent feedback about why classes get nerfs/buffs we get very confusing changes also a lot of classes became reworked while the balancing was still in the making which was throwing away all the effort that was made so far, instead of balancing all classes to deal close to the same amount of dmg and then rebuild some classes afterwards to fit inside this balance everything was considered as we do it at the same time, therefore we got something like a meta where some classes always got op/ underperforming between two patches what realy is sad... Formulars and a game plan are not provided no players is actively understanding the balancing at this point where it doesnt feel like a certain amount of dmg should be done by a class if it is a certain gear. It more or less feels more like devs look into logs from orkham and how much dmg palyers deal with certain classes while not actively looking directly into what gear peopel have.... All that i say is just my throughts and i am very happy if devs could give feedback about it so it gets more transparent for players since atm i think a lot of players feel he same way than i do and i would realy be happy if i would not have the need of feeling this way...

    for me personally this feels like devs want players to build higher and higher gear and spend money and dont get me wrong i like spending money on a game that i like and also see the progress that i make through it,but getting nerved several times and having to upgrade gear more and more and more to only get nerved again and dealing same dmg than i did 1-2 months before already until nerfe hittet again is just simply frustrating.


    Therefore we can go into the last big topic "Game-Balancing" -> Newbie and economy support.

    I actually dont need to say much about this topic,Tarsq,Nicefoxeye,Chicki i myself and a lot of other people like Blackkid and Melamania already did very good and big posts about this topic. I just want to adress that alot of suggestions where made in the last weeks and months and while i appreciate the work of the devs a lot,most of thesuggestions and a worried playerbase is left behind. Big forum diskussions where devs dont realy react. At least posts that would aim on "we will not do this, we will add this, we wont add because" would be great but rn everything that isnt directly into the Suggestion threath isnt rly getting a lot of attention it seems.... I am actually sad about it rn since Newbie help and economy problems are a very very big topic rn and still there is not a single statement about plans about how to handle those tasks until now,or at least nothing that made it into the public so far.

    but just to give some examples of post that go nearly no reaction :



    there are way more but i think most players are aware of those things already and this is mostly because i want to show that its not just me poiting out but something that a lot of people already said and a lot of people wish for getting info on how the games state is and how the future will look like so we all can have fun with the game and also be happy with its developement.I personally hope that the game will turn back to a direction that players like instead of getting more and more away from the playerbase with changes that no asked for or wanted....


    Greetings and worrys from Miraiyu

    if ini lov lv are unprofitable, there is no point in starting the game if you do not have euro resources. because why play if you have nothing to sell?

    Uhm you understand that the main problem is as following new players have a very hard time starting on the server -> they dont buy stuff from auction house because they dont play long enough -> low players cant get able to go into inis that are relevant content since it takes to long to get rdy for those ( dc,necro,fa,idk,orkham,rofl). Its good that catch up mechaniks like sathkur get released and lower content that isnt important anymore is getting irrelevant. Problem is thosecatch up mechaniks are not good enough. Old stats like tikal,inferno,etc are not build anymore on good gear therefore it isnt expensive anymore.This is just simply market knowledge and it seems like you dont think so far,i hope this explanation helps you and you dont understand it as blame since it isnt meant as such. :D

    Scout/Knight in generell still isn't strong,no one plays it since it lakes DMG,playing it with gun feels very bad and the range modifications don't really help,I would suggest they focus on bow/crossbow and increase the DMG of some skills since the defense penetration doesn't rly matter rn,it doesn't deal good dmg in Orkham and the lower the content the weaker the class,at least thats how it feels for me,also there is a skill in the rotation that knocks back enemys what makes it significantly harder for the party

    Inside itemshop we can find speed,ep and luck potion for crafting but for harvesting there is only harvest speed and harvest ep. We are missing a harvest amount potion my Suggestion would be to add 100% and 200% potion for harvesting amount. Please add a harvest amount Potion and ty for the work your doing with the crafting system.

    Both of the gloves you wrote about are magical gloves, if gloves with poison would be added it would need to be for pdmg and mdmg since pdds use poison aswell but from my perspective poison already is strong and scales very good with the gloves we already have, full poison gloves might be way to overpowered

    Hello, with one of the latest Patches we got new Crafting Tools to make crafting more interessting,while at the same time the bag loot from instances like fa,idk,sok got nerfed significantly.

    Those new crafting tools coast 5million gold each, the problem rn is if we want to gather we always need to change between all 3 tools 30 times a minute,that realy is annoying tbh and could be changed.

    My suggestion would be a multitool that combinds all 3 gathering tools while the price would be 15million instead of 5 million. This would be a massiv QoL update while not changing the way the system should work,but would be way easier for players to use then having so switch the tool every 10 seconds. Ty for all the work :saint:

    Greetings,

    If it is true that you can't get lower Prestige Platinum price

    I mentioned above that we are expecting a price reduction in the new season, they will be revised. We did not say that the price would remain unchanged.

    Pricing for new subscriptions next season will be reviewed and in addition to that, the subscriptions themselves will take on new values given the expected, updated content in Season 2.

    Oh my bad then,seems that I overlooked it,ty for the Correction 👍

    If it is true that you can't get lower Prestige Platinum price because it fits the future of developing of the game more then that's a really sad statement at this point,the more players you have the less expensive a season pass is and maybe this should let u guys think if the focus of the game is the right on and maybe all the suggestions to focus more on Newbies and help them get into the game would be a very great Idee instead of not saying something about those q.q

    I mean if I would be a newbie at this point and would do a first look into the game and see the Itemshop and the prestige prices I would quit instantly while thinking this is p2w at its finest

    But regardless thank you for some real statement that a lot of questions at least got answered really appreciate it ☺️

    What newbies?! What are you talking about!! We think we have a good online server of 200 people with 5 years of experience, and the new ones who come in and out are not interested in us, they still cannot be held!

    Carefully read my post again maybe you are able to understand it after.

    If it is true that you can't get lower Prestige Platinum price because it fits the future of developing of the game more then that's a really sad statement at this point,the more players you have the less expensive a season pass is and maybe this should let u guys think if the focus of the game is the right on and maybe all the suggestions to focus more on Newbies and help them get into the game would be a very great Idee instead of not saying something about those q.q

    I mean if I would be a newbie at this point and would do a first look into the game and see the Itemshop and the prestige prices I would quit instantly while thinking this is p2w at its finest

    But regardless thank you for some real statement that a lot of questions at least got answered really appreciate it ☺️

    I think recently it just feels more and more as if devs dont really care about players opinions

    Every feedback and everything that is discussed by players here are being informed to our team and nothing is being ignored, decisions for big changes are made by an entire team created of several people which may take some time before changes are applied due to this.


    Greetings

    sry maybe ignored was the wrong statement and a little bit harsh,just feels like it if we look into what ikaria answered and what not got answered at all until now, i hope that this discussion will lead to a positiv outcome for the game and that player feedback really matters since i realy like the game and what the devs did so far, its just recently that more and more decision making from dev side seems to get into a direction that players dont like.