Reworked Monster Cards [Patch 10.4.1.1000]

  • Currently it is way too expensive to change your cards from strength only to leather (str-dex-stam-patk) via a second cardset - without losing the maxed out stats. Same thing if you want to switch from defense to hp. I'm talking about 400k diamonds for 2k cards.
    Are there any plans to implement an item that replaces one stat on all your cards with another? Or something similar? I don't mind if it is expensive, but the price should reflect the fact that you are only changing a single stat and don't get access to a second set.

    Are there any news on this topic Rake? Especially since you are planning a major update to the card system in general.
    I don't mean to bother you, but being stuck with a stat that is no longer useful, discourages me from upgrading my cards any further.
    I would highly appreciate any solution to this issue.

  • Are there plans to change the whole idea, or just the way to change stats ?

    I was understanding, that the additional DECKs were meant to handle this exact scenario, to have different stat-DECKs, but with the cost to upgrade the first DECK, so you unlock the cards for the next DECK.

    Doing this is, indeed, quite expensive, but once done you can switch at any time.

    So, I assume, your changes will make this process easier, more convenient, correct ?

    • New
    • Official Post

    Greetings

    Currently it is way too expensive to change your cards from strength only to leather (str-dex-stam-patk) via a second cardset - without losing the maxed out stats. Same thing if you want to switch from defense to hp. I'm talking about 400k diamonds for 2k cards.
    Are there any plans to implement an item that replaces one stat on all your cards with another? Or something similar? I don't mind if it is expensive, but the price should reflect the fact that you are only changing a single stat and don't get access to a second set.

    Are there any news on this topic Rake? Especially since you are planning a major update to the card system in general.
    I don't mean to bother you, but being stuck with a stat that is no longer useful, discourages me from upgrading my cards any further.
    I would highly appreciate any solution to this issue.

    We have begun discussing your proposal, and I will definitely provide feedback as soon as additional information becomes available. However, please keep in mind that a final decision on changing these mechanics may not happen at all, or the implementation might differ from your expectations—though any changes would certainly aim to improve the current system. In any case, thank you for highlighting your idea again and bringing this topic back into focus. Your input helps us create a more flexible system that better serves our player community.

    Are there plans to change the whole idea, or just the way to change stats ?

    I was understanding, that the additional DECKs were meant to handle this exact scenario, to have different stat-DECKs, but with the cost to upgrade the first DECK, so you unlock the cards for the next DECK.

    Doing this is, indeed, quite expensive, but once done you can switch at any time.

    So, I assume, your changes will make this process easier, more convenient, correct ?

    Unfortunately, I didn't quite understand what this is about. Please clarify your thoughts differently, so I can accurately answer your questions.

  • Greetings,


    I would like to kindly ask if the respawn rates of nearly all monsters at Thunderhoof Hills could get adjusted.

    With adjusted i mean shortened so monsters respawn faster.

    I try to make all cards in that region 3 stars + rn and its way harder than in other regions since low amount of monsters + low amount + high respawn rate :/


    Best regards


    Miraiyu

  • Further to the above post, I would like mobs to respawn as they do in Redhill Mountains. In this zone, the respawning of mobs is very fast, which is crucial to the proper process of farming monster cards.