Posts by Ikaria

    W naszym zespole pomocy technicznej nie korzystamy z botów. Podanie identyfikatorów (ID) jest ważne, ponieważ ułatwia zespołowi pomocy technicznej ustalenie, o który konkretny przedmiot chodzi, ponieważ nazwy po przetłumaczeniu mogą często mieć nieco inne znaczenie, co utrudnia zidentyfikowanie, z którym zadaniem, przedmiotem itp. masz problem.


    W większości okienek dodaliśmy prostą funkcję kopiowania identyfikatorów przedmiotów za pomocą środkowego przycisku myszy, aby proces ten był jeszcze łatwiejszy niż ręczne wpisywanie nazwy.


    Filmy są równie ważne, ponieważ w przypadku prawdziwego błędu pozwalają na szybsze odtworzenie sytuacji, gdy znane są dokładne kroki, które należy wykonać.

    I therefore would like to suggest that Vale of the rites gets excluded from the new drop rate system or rates get adjusted so that players can gain gold like before (3,5-5m) per run.

    Restoring drop rate for one instance is not possible from technical standpoint, nor planned. The change is made to further improve balance across the entire game. VoR with buffs is still reasonable gold farm that is higher than most other sources in terms of raw output, without buffs it is naturally worse, but this is important reasoning behind such changes, that drop effects feel impactful again.


    This also is a issue because we also need the drop buff's for grove in order to gain echos....

    Worth noting that drop rate is scaling with entire party and using droprate of highest member, meaning that only one player is required to buff drop rate from 12 man group.


    Also those changes made it insanely hard for newbies to gain gold and sell it to make some starting dias to set foot into the game.

    Changes to gold economy often effect newbies positively, as many sources favour newbie players, this is core reasoning for multiple changes towards gold economy in the past and the future, this can be seen by monitoring the price that gold is selling for diamonds.


    Points about fishing is valid - but fishing is providing lower gold than most other sources in terms of raw gold output per player per hour, just the appeal to it is the reason that is is most likely popular, limited attention required, cards etc. This may be adjusted in future to further distribute players around other sources if deemed a problem based on logs etc.

    Also it is planned that housemaid will sell house energy in future for more currencies. Also house energy might appear in various rewards around game activities plus inside house itself with further furniture/building changes planned near end of year. It is welcome to share your ideas on other places where house energy could be obtained to make it wider available without high spending cost or to allow you to increase amount of furnitures in your house with low effort.

    Since this was over a year ago I would like to know if there was made any additions to this, since last time I checked ( increase in price caused by housespace slot curve ) there wasn't any change towards house energy sources and prices as far as I could tell, but maybe I miss something.


    Best regards


    Change was made 1 week after original post that housekeepers are selling energy 1x per day for different currencies.

    Hello


    Cards are added to new system in specific order, depending on teams internal content releases as extra stuff to do in between bigger releases. Starting with open world which was finished sometime last year. Other zones will be added in the future based on this time scale, but likely after card system improvements mentioned briefly in card feedback thread.

    This option isn't planned, this is core part of the feature for icon tooltip mode and removing it makes it not useful. You can choose to use non-icon mode. We will also contact addon developer for KittyCombo about implementing disabling tooltips when using shift key to improve the UX from your original request with GM.

    Hello


    There is no limit, nor were we able to reproduce this. However some areas of Millim are blocked on purpose from being marked in transport book. Please provide more information such as area you try to mark, as well as slots unlocked etc.

    Hello!


    I feel finding guilds is too cumbersome for a new player because the guild finder ingame (I mean guild bulletin boards) is too basic. If we could filter guilds based on whether or not the guild info field has any text would already reduce the amount of possible guilds by 95%. Currently you have to scroll through 1600+ names to check guilds, most of which have been dead for years.

    I luckily found a guild by happenstance, but I'm a talkative dude.

    Hello


    With todays update we will add option to toggle guilds that haven't had any member login for a while.

    Hast du alle Seiten des Transportbuches freigeschaltet? Ich hatte das zu Beginn der neuen Prestige-Saison und mich auch gewundert, weil ich nicht überall hinportieren konnte. Erst als ich den Prestigepunkt "alle Seiten des Transportbuches" wieder aktiviert hatte, funktionierten wieder alle Transportpunkte

    Visuals will be improved in various frames for this with next patch so it becomes clear it's due to expired prestige.

    Hello


    The game is localised first to English, translations are then added later by translation team, this means that sometimes things can be mix of two languages, especially for content that is frequently updated like class balance. These aren't missing, just rather not translated yet and will be updated as soon as possible.


    Also frozen is translated with feared

    This is current "quirk" of some Nostalgia content due to it's implementation, it is not translation error, it's just reading original skill which was giving fear.

    Hello


    It was decided to use filters by card type rather than rarity. Currently there is no plans to extend these to also allow card rarities to be filtered due to already large number of filters, which would then also have large number of overlaps between them both. You can however adjust sorting to allow to easier distinguish by card rarities for card types which should behave in similar way for you.


    Could you explain your suggestion in other way? as it's not exactly clear to me what you mean.

    Has been added to task list for future


    2. Boosting costs

    You removed the collectibles system, which helped reduce the amount of killing and card disenchanting required.

    Collectibles is still active with cards, nothing was removed. It's value was just reduced from 50 to 40% in line with other adjustments to base values.

    but I don’t understand why the costs have been increased compared to before.

    Price was rebalanced across tiers for fairness, since due to rushed implementation, lower levels were giving large portion of almost all the bonus, making higher levels not worth to be reached, and making lower stars too powerful. In some cases however it's more expensive depending on how players upgraded their cards, in others it's cheaper.


    image-2.png


    (4th tier was later increased to 67.5%). This was required due to large inequality between tiers. Worth remembering that with this update we also made it easier to reach higher stardoms, so whilst lower tiers are more expensive, reaching the higher tiers is now easier.


    image.png


    Alongside this update, ideas have since been ideated upon on how to improve the card upgrade process entirely to be more user friendly, since this is currently the only viable option in many cases to max stars reasonably quick with lower costs than stones. Whilst we're not ready to share exact design or show mock ups yet, some ideas can be shared to obtain feedback.


    Removal of boost button (Replaced with button that only shares cards to other decks)
    Removed all non special stones & Asmial
    Implement enhancement tab that allows to pick stats from dropdowns similar to mirroring cards to other decks
    Allow to increase attributes of cards directly via currencies in the UI without the use of stones
    Changing stat increases to always be % based to solve the problem of higher stats being harder to max with stones (Also it makes it more worth to farm cards with higher base attributes in the first place)
    Prices/Values adjusted based on star level

    These were just some of the ideas being considered in team and is not final, nor planned to be released anytime soon.

    Hello


    All titles are displayed in frame since ~1 year, deleting from frame/game currently isn't planned and they may be introduced in future in other situation, however adding more titles to rotations aren't planned, especially when no reason for wanting them is given, due to reasons mentioned above about inflating ranks/attribute counts.