Posts by Ikaria

    will there also be sth to motivate players more to play pvp?

    From my observations most pvp currently is dead on the server because there simply is lake for reward.

    Most games have sth like season rewards that also benefit pve for example if there would be ranking and a season would run for 3 months the top 1 guild would receive 50k dias place 2 25k and so on, could be introduced for other battlefields aswell but proly guild war would be best fitting for this ^^


    Greetings

    Implementing improved rewards before addressing other issues in PvP first would be waste of time. You must also factor in that PvE rewards only end up "abused" by players trying to cheese systems to obtain them as fast as possible(no matter how much restrictions are put in place). New rewards will likely come in future, but not before other more important updates are done first.


    If you have ideas for rewards that are unique, you may suggest them in this thread. However giving raw currencies (like diamonds), is not planned.

    Hi Ikaria ,

    what about enabling all Item Setskills to all players inside battleground, that you can also use all ISS for it?

    I guess would be nice to have some ISS to use. In that case at least warlock shield (dmg mitigation) and priest shield (dmg mitigation) need to be adjusted for pvp (adjustment to skills are already in planning I guess, assuming planned patch notes?).

    Would be more work, but I think some ISS (even in weakened form) would make fights more dynamic (even though pvp is still not sooo attractive to most players :D)

    Hello


    You mean similar to how all elites are unlocked automatically and skills set to max level? It may be considered until PvP skills from notes is implemented.


    PvP skills on planned notes is not about reworking existing skills to suit PvP, but ensuring a full new skillset is available per class. Technical work is done since a while already, but time constraints to design it has delayed this significantly.


    Greetings

    Rarity of this item will be increased with next patch. Custom blacklist is not planned due to technical constraints.


    Greetings

    World Map inside Awakened instances is showing normal mode, tooltip shows Awakened progress.


    This is currently not possible to improve due to technical limitations, but % shown are still accurate.


    Greetings

    Hello


    It's not planned to adjust this currently due to this being temporary solution to help players in the mean time, as full frame is intended to be added in future where it will be displayed in much easier way.


    Greetings

    Hello


    This is already included, however it only shows current zone and doesn't list quests that are inside child zones, same as all other tooltips.


    Greetings.

    Hello


    Battlegrounds are running separately, however it's still intended to have timers in main game world lose buff duration whilst inside battlegrounds, however some are currently consuming buffs 2x fast, which will be fixed with tomorrows patch.


    Could you clarify exactly how it wasn't active? Buffs are not wiped inside Siege War, as I see you used a legendary pet at :51, meaning it should still be active inside, unless manually removed prior or during.


    Greetings

    Hello


    It feels like you might've missed this post, where it shows that removing cheaper but limited options was a simple oversight, and will have further adjustments with upcoming patch.


    Greetings

    Hello


    It was sadly overlooked when reworking store to have disabled resets. With next patch it will be reverted so that free store is same as it was pre patch, and tabs will be restored but with unlimited stock like current free store (as prices are currently based on old paid tabs).


    Greetings

    ❗ 2. Sale Not Showing in “History” Tab

    To double-check my recent transaction, I clicked the “History” button in the Auction House — but surprisingly, my successful sale from yesterday does not appear in the history.

    Instead, the last recorded sale date for this item is shown as:

    I have noticed the same, with many monstercards, as in this area i am 100% sure about my personal transactions, and they usually do not appear in the history. In the past i think this worked fine, but somehow the history got stuck in time, or does not update all transactions.

    I assumed something in my settings was off, but as others have the same issue, i just want to tell you, this is not an isolated incidence, also it is not only 1 or 2 items, i notice this in almost all monster cards i am looking into.

    Fixed with todays patch.


    Greetings

    Hello


    It was missed when updating list of custom instances and added later, however it has been decided to allow them inside Arcane Forge regardless. Will be implemented with next patch.


    Greetings

    Die Quest mit dem Minotauren kann man auf zwei weisen abschließen;entweder Killen oder ihm helfen;beide Reihen gehen nicht!

    Yes it can be completed two ways, however if you kill the minotaur, it's not possible to obtain 2 titles in this zone, which disables the opportunity to reach 100% of the zone currently, and this is not planned to be adjusted.


    Das mit den Ausbildern kann man auch nicht machen da ich schon alle Klassen auf 105 habe und mit Allen Ausbildern schon in einen Anderen Gebiet geredet habe.

    Arkana quests are included in the system and not planned to be removed for the reasons mentioned above. However some quests for class instructors may be removed in future.


    Greetings


    WIE bitte soll man diese ganzen Quests machen ,wenn man schon alle fertig hat??

    Can you explain what exactly you believe you've completed? Since according to logs, no quest in your screenshot you have completed.


    Collectibles is a completionism system, and reaching 100% means that you have completed available content to the fullest, so excluding certain content because it's "not meta", or "possible to be missed due to not reading dialogues" like the ystra minotaur titles is not planned.


    Greetings

    1-3 Will be noted for review.

    4) It's not planned to add this Siege War reward to Item Shop.

    5) This is already on to do list since a while to implement alongside some other guild changes, likely similar to guild bank pages.

    6) Drillgrounds recently had rewards already adjusted to give guild resources, it's not planned to adjust them further.

    7) This was already fixed with todays patch to be for Atlas Tokens as intended when honor points was discontinued.

    Hello


    System was designed long before some Awakened instances started to have 4-5 cards+ in one single loot, and previous was making it even rarer as it would only roll one single card from list. However, as mentioned here, there will be further changes to how monster cards drop in the near(ish) future, including making it possible to obtain multiple cards from same loot when reaching droprate milestones.


    Greetings

    maybe adjust that you can have up to X cards depending on drop rate?

    Hello


    This change is already planned in future alongside some other monster card drop adjustments. Also just to clarify how cards work when multiple can drop, each card is rolled separately if previous one fails, meaning that it if NPC has 7 cards, you're rolling for 7 card separately in order, so getting no card is quite unlucky. Also, player droprate is working correctly for chests just like NPCs, as the "player" is the one who kills the chest.


    Greetings

    Hello


    With upcoming patch following change will be applied in test mode to see if issue improves.

    • Disabled usage of DeleteCursorItem from automatic events when obtaining item to bag in last 2 seconds to prevent issues with bag queue getting stuck.

    Please let us know if it improves your issues. Updates of lootit and lootomatic will be uploaded soon after or during maintenance to handle this change.


    Greetings

    1) Comparing normal and awakened mode isn't viable as they're entirely different instances in most cases with entirely different tactics. Some things may sometimes be left unintentionally from original mode, and if you believe something is unintended, you should provide name or ID in this case so it can be checked in further detail.


    2) Daily Quests are included to content that has requirements for materials beyond the instance, essentially Talaghan materials. They weren't included to Necropolis of Mirrors (Awakened) mode due to the fact there is no requirements of these inside this instance recipes. There is no plans to add additional dailies to this instance.


    3) This is not a bug, nor incomplete, transport crystal is only 1 way teleport that is not having dialogue option, it is simply clickable object to transport player. Having name in this case is not relevant. Crystals from other boss is already having names visible as it's part of tactic. Is is not planned to add name to this transport object.


    Greetings

    Hello


    Please clarify further(or show video would be better) exactly what you mean here. As there is no direct cooldown to any battleground outside of the blocking if you leave early.


    Greetings