Hello
This is visual error in the client which was already fixed for next update.
Hello
This is visual error in the client which was already fixed for next update.
Display MoreTja, wie hat sich das Spielvergnügen in den letzten Wochen verändert? Ich meine damit den Ablauf von eigentlich banalen täglichen Klicks und Handgriffen.
- Begonnen hat es damit, dass man mit Phiriusmarken nur noch 10x Aufladungen täglich kaufen kann.
- Ziemlich gleichzeitig kam dann die Begrenzung der mehrfachen Verwendung von Tagesquestkarten.
- Plötzlich kann man nur noch 10 Karten entzaubern, wobei das nur mit Karten funktioniert. Sobald ein Herz aus der
Spiegelwelt dabei ist, entzaubert es nur 7-8 Posten.
- Jetzt kann man nicht mal mehr eine Rucksackseite auf einmal verkaufen, es braucht 2-3 Klicks
Das sind alle täglichen Klicks, die jeder Spieler sicher mehr als fünfmal pro Spielzeit ausführt.
Ich vermute, es ist gewünscht, dass man Aufladungen mit Dias kauft. Schließlich braucht man jede Menge um zB die
Mats aus den Spiegelwelten umzuwandeln. Das Ziel ist es, am Schluss die Karte zu erhalten. Wird lange dauern, bei täglich 200 Aufladungen mit Phirius kaufen zu dürfen, dürfte hier langwierig werden.
Die Begrenzung der Tagesquestkarten sehe ich auch mit gemischten Gefühlen. Natürlich mag es Spieler geben, die das
bis auf das Maximum ausgereizt haben. Aber viele gehören nicht dazu. Aber besser, hier leiden alle kollektiv?
Das Entzaubern von maximal 10 Karten... ist halt lästig, weil man eigentlich nach jeder Spiegelwelt sofort anfangen muss zu entzaubern, sonst quillt der Rucksack über. War hier eigentlich der Grund dafür, das zu ändern?
Um eine Rucksackseite zu verkaufen, braucht es 2-3 Klicks inkl. jedesmal der dämlichen Frage: Willst du wirklich xyz verkaufen? Angeblich wurde das geändert, weil ein paar Spieler hier über das Steckenbleiben von Items geklagt haben.
Ich persönlich hatte damit noch nie Schwierigkeiten. Begonnen hatte dieses Steckenbleiben von Gegenständen, als das Angeln eingeführt wurde. Da rutschten die Fische manchmal nicht in den Rucksack. Oder ist es jetzt böse, dass man ein paar Mal Tal der Riten oder Eisklingeplateau läuft, um mit ein paar Rucksackseiten ein bisschen Gold zu verdienen?
Der Kodex wurde implementiert und hat anfangs völlig falsche Aussagen gemacht. Die müde Ausrede war, dass noch nicht alle Gebiete aktiv sind. Warum bringt man dann Dinge schon ins Spiel, die offensichtlich noch nicht fertig sind? Man wird auch niemals den Kodex vollständig füllen können, siehe Gärtnertitel und Ehrentitel aus dem Belagerungskrieg.
Bei den Sammlerstücken sind derzeit die Karten nicht aktiv. Das Sammlungssystem ist in dieser Zone nicht aktiv - ist zu lesen. Warum? Auch hier werden wir nicht in allen Gebieten 100% erreichen, siehe zB Questen, bei denen man sich für entweder/oder entscheiden musste. Ich bin gespannt, wenn die Merdhin Tundra bei den Sammlerstücken kommt. Dann wird die Karte Kladoren-Schwimmer fehlen. Man hat genau eine Chance, die Karte bei der Quest zu bekommen, danach nicht mehr. Dto. in Ystra die Karte Schatten des Berhu-Königs.
Überhaupt ist auch die Ableistung von Questen teilweise sehr schwierig geworden. Beispiel Millim, man muss in Inferno und in Rofl, um die geforderten Questgegenstände für den Zugang in die Zone zu bekommen. Als Millim eröffnet wurde, gab es jede Menge Raids für die beiden Inis.
Ich war zu der Zeit ein paar Tage nicht da und dann war es wirklich schwer, in diese Inis zu kommen. So hatte ich das Gefühl, dass diese Zone wohl für die Endgame-Spieler lange Zeit reserviert war. Ich weiß, dass man über den Worldchat nach Leuten suchen könnte. Aber dazu bin ich nicht der Typ. Ich spiele die meiste Zeit alleine und in den neuen Inis bin ich einfach nicht geübt genug. In Millim gibt es auch noch den Kollegen Rindenknurrer. Der ist alleine nicht zu schaffen. Warum haut man in einer Questreihe einen so starken Gegner hinein? Warum werden Solospieler hier so ausgebremst?
Prestige - warum muss ich Dias ausgeben, um 100% in der Kategorie Heldenschicksal zu erreichen? Es gibt genügend Aufgaben, um die erforderlichen Tapferkeitsmünzen und Prestigeerfahrung zu erhalten.
Überhaupt fand ich das frühere Prestige besser, als man die 5 täglichen unterschiedlichen Questen hatte. Jetzt ist es in jedem Gebiet nur noch ein Niedermähen von Mobs, um die erforderliche Anzahl von Karten zu bekommen. Und dann die Aufwertung: Bringe x Karten auf Stufe 1,2 usw. bis 5. Was ist, wenn ich in einem Gebiet schon fast alle Karten auf 5 Sternen habe? Aufgabe mit Dias erledigen? Um eine Karte von 4 Sternen auf 5 zu bekommen, braucht es im Durchschnitt 24 Entzauberungen und 240 Kills. Da gibt es schönere Aufgaben auf dieser Welt.
Das sind so meine Gedanken, die ich mir seit einiger Zeit mache. Es sieht so aus, dass man verstärkt versucht, die Spieler dazu zu zwingen, Dias für Erfolge auszugeben. Früher konnte man sich einen Erfolg entweder mit Dias kaufen oder auf einem längeren Weg ebenfalls zum Ziel kommen.
Tja, meine Gedanken.... ich spiele gerne hier und habe meine Freude dran, Questen zu erledigen, Sammlerstücke zu finden und ich mag auch langwierige Aufgaben wie zB alle Cenedrils auf Stufe 100 zu bekommen, um die Karte zu erhalten. Aber langsam fühle ich mich hier immer mehr an die Wand gedrückt und eingeschränkt. Kontrollverlust über meine Art zu spielen und Zwangsbedingungen, wie ich zu spielen habe.
Aber wahrscheinlich verstehe ich den tieferen Sinn hinter diesen Änderungen nicht.....
Hello
Many points of these have already been discussed in various threads, but will be repeated here for clarity.
Limit on disenchants is due to disenchant expansion, resources, mirrorworld hearts and potential future expansions also, this is required due to potential item loss that can be caused by disenchanting more than the current limits. As such it is required to reduce the limit to handle this - yes it may be less convenient for cards as a result, but sadly 1 scenario isn't worth not expanding the disenchant window further with newer features. In future we may code the entire thing from the ground up to ensure that older limits could be kept safely, but currently this is out of our time constraints, especially whilst addons exist that automate this process smoothly.
Selling limit is implemented for various reasons, server performance, client (bag) performance, making it harder to accidently sell items which is very common support pain point (we have implementations to block it under normal conditions, but addons are bypassing them), and further maintaining the gold economy. We may look to tweak the number of items/how frequent can be sold, and/or add way to bulk sell bags natively in future based on feedback.
Codex frame is released as completionist information panel, It is intended to have all available data per zone/region, even ones not active inside the collectibles system as this allows players to look in advance before all zones are engaging in the system, it doesn't need to mean that is all completable with 100%, as this is obviously based on player choices they make through some quests which can cause them to be locked out of completing specific quests.
It is known that collectibles in some cases is not completable due to past choices of players in certain quests, and is currently being decided how to handle it in fair way that doesn't devalue players achievements. As have been stated previously many times, collectibles is a slow release across zones similar to monster cards, this allows time for system to be developed and pain points corrected before wide spread release. This is perfectly normal scenario.
Rare cards like Kladoren Dipper will not be excluded, this system is completionist, disabling collections that are considered very rare makes the goal of reaching 100% meaningless.
The questlines were also already changed soon after release based on feedback - you no longer need the boss to continue the questline, yes you still need other instances, but it also drops from the much much weaker trash mobs also.
For prestige, it's better to write feedback in the dedicated thread so it can be reviewed by relevant team before next season.
Dazu kommt, dass die Aussage mit den 15 Items pro Sekunde verkaufen auch nicht stimmt. Es dauert knapp 3 Sekunden, damit mal die 15 Items auf einmal verkaufen kann. Das verkaufen der Items auf max. 15 Pro Sekunde zu ändern war die sinnloseste Änderung überhaupt. Ich kenne absolut niemanden, der Probleme hatte beim verkaufen über diverse Addons, (Bagsell oder Gold Maker). Na und, dann laggt es halt mal beim verkaufen für eine Sekunde, es regt sich doch absolut niemand darüber auf. Es dauert knapp 4-5 Sekunden, bis man wieder 15 Items auf einmal verkaufen kann, zb über Bagsell.
Aber mittlerweile wird gefühlt alles in eine PaytoWin Richtung gepatcht. Hauptsache man hört NICHT auf die noch vorhandene Community und geht stattdessen gegen die Community.
The claim that team doesn't listen to community is entirely false, there is hundreds of threads that have been implemented from players feedback, as well as ideas from non-forum. However in some cases, changes must be made that are against the will of the players for the health and longevity of the server, this is based on internal data which is analysed. This change has nothing to do with "p2w".
Item limit is indeed slightly too strict currently and is currently using value from original tests, it has already been corrected for next update.
Hello
Some improvements with this was made with next update. Let us know if you still encounter the issue.
Hello
We weren't able to reproduce this, please note: that if you're using addons that modify action bars it can conflict with this. If you can reproduce without addons installed - let us know.
Hello
Frame will be disabled inside pvp zones with next update.
Display MoreHello,
While checking unfinished quests in the Codex, I noticed that the following quests appear as incomplete:
428342
428341428347
(These are just a few examples; there are many similar quests listed.)
After investigating, I discovered that these quests can only be completed within the Newbies Guild, which is accessible exclusively to new players.
This raises the following question:
How are long-time or existing players supposed to complete these quests?
If these quests are not accessible to us:
Is it intended that they still appear as incomplete in the Codex?
Could they possibly be marked as completed automatically?
Or removed from the Codex requirement list?
Perhaps an alternative solution could be considered.
Thank you in advance for your clarification.
Hello
Newbie quests are obtainable even outside of the newbie guild, however it's true that they aren't accessible to all players due to playtime requirements. However codex frame is a way to display all quests in the game, as a result it's not planned to remove them - we will however consider how to update visuals to display their limited accessibility to players.
Hello
Please refrain from using excessive caps lock in thread titles - as it makes reading them much more difficult.
This item is working correctly, it is only meant to be provide temporary change to body feature, not permanent. Should you wish to make a change permanent, you need to use the actual body edit UI (default: .), it is also kept on death, and class change, however only has a 30minute run time.
We will update description to clarify that is is only temporary change however.
Most frames were already updated - if you find anymore after the next update, you can let us know though.
Display MoreHello,
When I launch the client and reach the login screen (where ID and password are entered), I am unable to properly change the game settings.
The buttons under the settings section that should be active are not visible / not displayed correctly.
The sliders in the graphics settings cannot be moved to the right; they do not respond.
I am experiencing significant issues when trying to modify these settings.
Note: No addons are installed.
Thanks.
Resolved with .4002
Display MoreHello,
When I log into the game with no addons enabled, as shown in the video, there are text display issues across the entire Collections. The fonts/text appear broken or corrupted.
I am not using any addons, and the issue still occurs on a clean login.
Is this a known bug? Could you please check this issue?
Video:
Thanks.
This is due to change related to colour codes on recent patch notes. It is possible that more exist in other frames that were missed during patch testing. So you can report in dedicated bug report thread if you find more.
Fixed for next patch.
Welcome to Chronicles of Arcadia.
You can find the large amount of differences available on Chronicles of Arcadia here
Whilst it's not possible to import your existing character, progress on CoA is boosted massively, with 5x XP, 10x TP, as well as the option to boost to level 92 (if you wish), you can reach your existing progress quickly.
Hello
Buy orders is something that has been on the task list already - but is quite technically time consuming to implement, so it will be implemented in the future, but currently no eta.
Mass buying is integrated for up to 20 items with next patch.
Hello
Runes were scaled via loot as extra way to get them, it is not meant to be easy to reach higher tiers, it's not planned to adjust recipe costs.
I also don't understand why I can't report a BUG via Avtivities even though it clearly has a "Bug category"
Activity reports are for getting rewards for already existing content, e.g. already reporting bug, already suggested forum post etc. It is not for reporting new issues that haven't been forwarded elsewhere.
If a bug has been reported via forum, than you could create an activity report under the bug category, linking the post and relevant details.
Display MoreAfter the latest patch I tested this again. Favourites get updated. adding new favourites also appear in the the list now. So either it was fixed, or a it resetted the update process somehow.
Regarding the other "filter options", I have a suggestion:
Add "0-star" option to the list (you have already 1-star to 5-star).
In my opinion it should solve the problem.
reason: When you can DE-select 0-star, they should be excluded form the filtered list. result should be, when i only select 4-star, i get only 4-star, and not "0-star + 4-star" cards in the resulting list.
I hope i explained my resoning well enough^^
In the screenshot you can see, i selected 4-star cards only, but i get 0-star and 4-star.
As I assume, that 0-star cards are included in other categories they appear, as long as they are not EX-cluded,
So, adding an optin to check/uncheck, though exclude, 0-star might fix the issue.
0 Star filter was already added to fix the filter issue displaying 0 star cards when using star filters that you reported above.
WoWMapPOI was disabled in last update due to being integrated natively, transport book icons were however missed as feature of this addon, and will also be integrated natively with next game update.
Hello,
Thanks for clarifying. I’m not asking you to remove or change the mechanic itself.
My suggestion is only to add a counterplay option: make the “Siska!” debuff (ID: 1502840) dispellable/cleanseable by at least one support class (for example Bard / Priest / Druid) via an existing or new dispel/cleanse skill.
So the mechanic stays the same (players should avoid the slimes), but if someone makes a mistake, the group has a way to recover instead of being locked for ~4 minutes.
Thank you.
Hello
The counterplay option is to not get caught by it in the first place - since it is 100% avoidable and only given for failing a mechanic. Adding option to remove it removes this punishment entirely and therefore making the tactic redundant.
This is issue with how card data is loaded for performance reasons, currently for all filters except upgradeable cards it will only update with a relog, it was improved for Upgradeable cards filter, and likely can be improved for others in the future also. New filters (not via dropdown) however will update in real time.
Display MoreOk, thank you.
Another question.
I have set some cards to favourites.
Long time ago i set all 21 purple cards from mirrorworlds to favourite, and they keep bein selected, so far so good.
Today I added a few cards from Talaghan to favourites, but they don't appear.
closed compendium, reopend. changed zone, still not appearing there.
but now Tabareth card appears 2 times...
In filters all is active.
We were unable to reproduce this issue, please try to clear favorites and see if the issue persists.
Hello
The codex frame is displaying all achievements available in the game - but not all are currently active. Only a small handful of zones are activated into the system, however more will be expanded in the future as the system develops. We will adjust UI to make this clearer in the future like it is inside world map.
Currently there are no plans to adjust this collectible - it is intended that some may be more challenging than others. However this is not an issue with collectibles, but rather lack of group play between players, as well as the boss being no longer challenging after 10 years, this boss may be updated in future as a result, but the collectible will always stay.
Display MoreWith one of the latest patches you introduced some interesting filter options.
I am wondering how they are intended to work.
Example:
I want to filter all 4-star cards. Setting the options (screenshot 1) I do get no cards selected.
When I add another option "Boss Card" (screenshot 2), then boss cards, wuth 0 stars and 4 stars are shown. Interestingly, also an orange card (which I assume is a world boss card) is shown.
But, I do not get to the point where i get ONLY 4-star cards selected.
So, please, if I am missing something, can you help me and tell me what options I need to set to get ALL 4 star cards, no matter if they are boss, blue, green or whatever, just all 4 star cards.
My attempts to do so end up in giving results which seem to "mix the selected options".
e.g. selecting "magic cards" i get all magic cards 0-stars as well, and also 4 stars.
It seems, as if the options are processed as "OR" conditions, rather than "AND" conditions.
It would also be nice to have a "select all" and "deselect all" button.
The issue is due to cards with 0 stars and interacting with star filters, will be fixed with next patch.
Issue should now be resolved.
Hello
This is already on to do list, but not a priority to be implemented anytime soon as mentioned here