Posts by Ikaria

    Hello


    Many points of these have already been discussed in various threads, but will be repeated here for clarity.


    Limit on disenchants is due to disenchant expansion, resources, mirrorworld hearts and potential future expansions also, this is required due to potential item loss that can be caused by disenchanting more than the current limits. As such it is required to reduce the limit to handle this - yes it may be less convenient for cards as a result, but sadly 1 scenario isn't worth not expanding the disenchant window further with newer features. In future we may code the entire thing from the ground up to ensure that older limits could be kept safely, but currently this is out of our time constraints, especially whilst addons exist that automate this process smoothly.


    Selling limit is implemented for various reasons, server performance, client (bag) performance, making it harder to accidently sell items which is very common support pain point (we have implementations to block it under normal conditions, but addons are bypassing them), and further maintaining the gold economy. We may look to tweak the number of items/how frequent can be sold, and/or add way to bulk sell bags natively in future based on feedback.


    Codex frame is released as completionist information panel, It is intended to have all available data per zone/region, even ones not active inside the collectibles system as this allows players to look in advance before all zones are engaging in the system, it doesn't need to mean that is all completable with 100%, as this is obviously based on player choices they make through some quests which can cause them to be locked out of completing specific quests.


    It is known that collectibles in some cases is not completable due to past choices of players in certain quests, and is currently being decided how to handle it in fair way that doesn't devalue players achievements. As have been stated previously many times, collectibles is a slow release across zones similar to monster cards, this allows time for system to be developed and pain points corrected before wide spread release. This is perfectly normal scenario.


    Rare cards like Kladoren Dipper will not be excluded, this system is completionist, disabling collections that are considered very rare makes the goal of reaching 100% meaningless.


    The questlines were also already changed soon after release based on feedback - you no longer need the boss to continue the questline, yes you still need other instances, but it also drops from the much much weaker trash mobs also.


    For prestige, it's better to write feedback in the dedicated thread so it can be reviewed by relevant team before next season.


    Dazu kommt, dass die Aussage mit den 15 Items pro Sekunde verkaufen auch nicht stimmt. Es dauert knapp 3 Sekunden, damit mal die 15 Items auf einmal verkaufen kann. Das verkaufen der Items auf max. 15 Pro Sekunde zu ändern war die sinnloseste Änderung überhaupt. Ich kenne absolut niemanden, der Probleme hatte beim verkaufen über diverse Addons, (Bagsell oder Gold Maker). Na und, dann laggt es halt mal beim verkaufen für eine Sekunde, es regt sich doch absolut niemand darüber auf. Es dauert knapp 4-5 Sekunden, bis man wieder 15 Items auf einmal verkaufen kann, zb über Bagsell.


    Aber mittlerweile wird gefühlt alles in eine PaytoWin Richtung gepatcht. Hauptsache man hört NICHT auf die noch vorhandene Community und geht stattdessen gegen die Community.

    The claim that team doesn't listen to community is entirely false, there is hundreds of threads that have been implemented from players feedback, as well as ideas from non-forum. However in some cases, changes must be made that are against the will of the players for the health and longevity of the server, this is based on internal data which is analysed. This change has nothing to do with "p2w".


    Item limit is indeed slightly too strict currently and is currently using value from original tests, it has already been corrected for next update.

    Hello


    Newbie quests are obtainable even outside of the newbie guild, however it's true that they aren't accessible to all players due to playtime requirements. However codex frame is a way to display all quests in the game, as a result it's not planned to remove them - we will however consider how to update visuals to display their limited accessibility to players.

    Hello


    Please refrain from using excessive caps lock in thread titles - as it makes reading them much more difficult.


    This item is working correctly, it is only meant to be provide temporary change to body feature, not permanent. Should you wish to make a change permanent, you need to use the actual body edit UI (default: .), it is also kept on death, and class change, however only has a 30minute run time.


    We will update description to clarify that is is only temporary change however.

    Resolved with .4002

    This is due to change related to colour codes on recent patch notes. It is possible that more exist in other frames that were missed during patch testing. So you can report in dedicated bug report thread if you find more.

    Hello


    Buy orders is something that has been on the task list already - but is quite technically time consuming to implement, so it will be implemented in the future, but currently no eta.


    Mass buying is integrated for up to 20 items with next patch.

    Due to technical limitations with how PNC works, it is not currently something we would be able to offer.

    I also don't understand why I can't report a BUG via Avtivities even though it clearly has a "Bug category"



    Activity reports are for getting rewards for already existing content, e.g. already reporting bug, already suggested forum post etc. It is not for reporting new issues that haven't been forwarded elsewhere.


    If a bug has been reported via forum, than you could create an activity report under the bug category, linking the post and relevant details.

    0 Star filter was already added to fix the filter issue displaying 0 star cards when using star filters that you reported above.

    Hello,

    Thanks for clarifying. I’m not asking you to remove or change the mechanic itself.

    My suggestion is only to add a counterplay option: make the “Siska!” debuff (ID: 1502840) dispellable/cleanseable by at least one support class (for example Bard / Priest / Druid) via an existing or new dispel/cleanse skill.

    So the mechanic stays the same (players should avoid the slimes), but if someone makes a mistake, the group has a way to recover instead of being locked for ~4 minutes.

    Thank you.

    Hello


    The counterplay option is to not get caught by it in the first place - since it is 100% avoidable and only given for failing a mechanic. Adding option to remove it removes this punishment entirely and therefore making the tactic redundant.

    I guess there is some issue with "updating the actual state of cards and selections".

    About an hour ago, i upgraded 3 cards to 5 star, reopend compendium a dozen times, changed zone, played, etc.

    Now i open the compendium, check for 4-star cards and these cards appear in this listing.


    This is issue with how card data is loaded for performance reasons, currently for all filters except upgradeable cards it will only update with a relog, it was improved for Upgradeable cards filter, and likely can be improved for others in the future also. New filters (not via dropdown) however will update in real time.


    We were unable to reproduce this issue, please try to clear favorites and see if the issue persists.

    Hello


    The codex frame is displaying all achievements available in the game - but not all are currently active. Only a small handful of zones are activated into the system, however more will be expanded in the future as the system develops. We will adjust UI to make this clearer in the future like it is inside world map.

    Currently there are no plans to adjust this collectible - it is intended that some may be more challenging than others. However this is not an issue with collectibles, but rather lack of group play between players, as well as the boss being no longer challenging after 10 years, this boss may be updated in future as a result, but the collectible will always stay.

    The issue is due to cards with 0 stars and interacting with star filters, will be fixed with next patch.