Hello
Do you use the addon ArcadiaUtilitiesLite? if so, please try without it and let me know if the issue persists. Addons can be disabled via launcher to ensure settings are preserved.
Hello
Do you use the addon ArcadiaUtilitiesLite? if so, please try without it and let me know if the issue persists. Addons can be disabled via launcher to ensure settings are preserved.
Hello
As discussed in game previously, this benefit was always meant to only reduce by 15%. We haven't changed or reduced this benefit, only fixed it. The description was always indicating a reduction of only 15%, but in reality due to calculation faults this was reducing instead by 85%. This was fixed. Whilst some bugs may not be discovered until later, they will not be ignored simply because of duration/length of time since implementation.
This is not a balance change, but a bug fix to give same value that was agreed upon when purchased. There is no plans to reimplement this bug simply because players got used to a higher value than intended.
Hello
These issues are single cause, and are already fixed for next client patch planned sometime today.
This was already fixed for next client patch.
Display MoreDisplay MoreHello,
1: this is correct, Atlas training ground is counted as a PvP-Zone
2: Do you enter the zone also on this mount ?
3: can you show me a screenshot of the message ? i cant reproduce this
4: Yep allready known and under investigationHello,
About point 2:
No, I do not enter Atlas Training Ground while mounted on 1503307 [Gravestone].
I enter Atlas Training Ground normally by talking to 165768 Cael Thorne, and I do not have any mount active when entering.
However, when I use the Leave Arena button, the game always returns my character outside while mounted on 1503307 [Gravestone].
So the mount is not active when entering. It is applied by the game after leaving the arena.
About point 3:
I understand now that you need a screenshot of the queue message.
The message I saw was:
QuoteAtlas Training Ground için kuyruktan ayrıldın.
I will try to reproduce it again and will share a screenshot if the message appears again.
Hello
This message with queue is due to the fact it's from technical standpoint a battleground, when interacting you're in combat mode, so the battleground prevents you from joining, this will be looked at possibilities to be improved in future.
Display More
- Default flag / language selection in the Emoji Menu
The new emoji system is a nice addition. However, the default flag shown in the Emoji Menu does not seem to match the active client language.
In my opinion, it would be more intuitive if the default country flag / language selection followed the language selected by the player’s game client.
For example, if the game is running with the Turkish client language, it would feel more natural if the default flag/language selection also matched that language.
I don't really understand what game language has to do with unrelated emojis here, the emoji displayed is simply the first index of each pack.
Display MoreII. Feedback and suggestions
- PK warning inside Atlas Training Ground
When entering Atlas Training Ground, a red warning message appears saying that the area is an open PK / Player Kill zone.
However, players do not seem to be able to damage each other there. The purpose of the area seems to be class, equipment and damage testing rather than PvP.
Because of this, the current PK warning may be misleading for players.
I am sure the developers can find a shorter, clearer and more suitable message. My humble suggestion would be something along these lines:
QuoteThis is a training area for class, equipment and damage testing.
or
QuoteThis area is intended for training and class testing.
Due to nature of battleground technical backend, this is not possible to remove such, and removing this from battleground is not possible due to large number of issues.
for healer weapon, gear will be reviewed in near future.
Implemented with Patch 12-1-1-1000.
Hello
Following public quest versions are normal mode only (there is no hardmode for this instance), but have been adapted to equally include easy mode versions.
W naszym zespole pomocy technicznej nie korzystamy z botów. Podanie identyfikatorów (ID) jest ważne, ponieważ ułatwia zespołowi pomocy technicznej ustalenie, o który konkretny przedmiot chodzi, ponieważ nazwy po przetłumaczeniu mogą często mieć nieco inne znaczenie, co utrudnia zidentyfikowanie, z którym zadaniem, przedmiotem itp. masz problem.
W większości okienek dodaliśmy prostą funkcję kopiowania identyfikatorów przedmiotów za pomocą środkowego przycisku myszy, aby proces ten był jeszcze łatwiejszy niż ręczne wpisywanie nazwy.
Filmy są równie ważne, ponieważ w przypadku prawdziwego błędu pozwalają na szybsze odtworzenie sytuacji, gdy znane są dokładne kroki, które należy wykonać.
Display MoreHi,
According to my observations ( personal feeling )
Gold has become harder to gain over the last months while I was inactive.
What I mainly think is the source of this is that now it's basically close to impossible to farm Vale of Rites for gold.
I understand the changes to drop rates since drop system was heavily outdated for endgame players but even as a endgame player it now is hard to gain gold from Rites ( close to impossible ).
I therefore would like to suggest that Vale of the rites gets excluded from the new drop rate system or rates get adjusted so that players can gain gold like before (3,5-5m) per run.
Restoring drop rate for one instance is not possible from technical standpoint, nor planned. The change is made to further improve balance across the entire game. VoR with buffs is still reasonable gold farm that is higher than most other sources in terms of raw output, without buffs it is naturally worse, but this is important reasoning behind such changes, that drop effects feel impactful again.
This also is a issue because we also need the drop buff's for grove in order to gain echos....
Worth noting that drop rate is scaling with entire party and using droprate of highest member, meaning that only one player is required to buff drop rate from 12 man group.
Also those changes made it insanely hard for newbies to gain gold and sell it to make some starting dias to set foot into the game.
Changes to gold economy often effect newbies positively, as many sources favour newbie players, this is core reasoning for multiple changes towards gold economy in the past and the future, this can be seen by monitoring the price that gold is selling for diamonds.
Points about fishing is valid - but fishing is providing lower gold than most other sources in terms of raw gold output per player per hour, just the appeal to it is the reason that is is most likely popular, limited attention required, cards etc. This may be adjusted in future to further distribute players around other sources if deemed a problem based on logs etc.
and as far as I can tell, not a single player on the server has managed to get it yet?
Hello
This title has already been obtained by multiple players. Added further hints isn't planned as it's intended to be secret title. You may ask players in game for help, as not everyone is reading forum.
Also it is planned that housemaid will sell house energy in future for more currencies. Also house energy might appear in various rewards around game activities plus inside house itself with further furniture/building changes planned near end of year. It is welcome to share your ideas on other places where house energy could be obtained to make it wider available without high spending cost or to allow you to increase amount of furnitures in your house with low effort.
Since this was over a year ago I would like to know if there was made any additions to this, since last time I checked ( increase in price caused by housespace slot curve ) there wasn't any change towards house energy sources and prices as far as I could tell, but maybe I miss something.
Best regards
Change was made 1 week after original post that housekeepers are selling energy 1x per day for different currencies.
Hello
Cards are added to new system in specific order, depending on teams internal content releases as extra stuff to do in between bigger releases. Starting with open world which was finished sometime last year. Other zones will be added in the future based on this time scale, but likely after card system improvements mentioned briefly in card feedback thread.
This option isn't planned, this is core part of the feature for icon tooltip mode and removing it makes it not useful. You can choose to use non-icon mode. We will also contact addon developer for KittyCombo about implementing disabling tooltips when using shift key to improve the UX from your original request with GM.
Yes the jumping puzzles are the locations blocked indeed.
Glad to hear the issue is likely resolved.
Hello
There is no limit, nor were we able to reproduce this. However some areas of Millim are blocked on purpose from being marked in transport book. Please provide more information such as area you try to mark, as well as slots unlocked etc.
Hello!
I feel finding guilds is too cumbersome for a new player because the guild finder ingame (I mean guild bulletin boards) is too basic. If we could filter guilds based on whether or not the guild info field has any text would already reduce the amount of possible guilds by 95%. Currently you have to scroll through 1600+ names to check guilds, most of which have been dead for years.
I luckily found a guild by happenstance, but I'm a talkative dude.
Hello
With todays update we will add option to toggle guilds that haven't had any member login for a while.
Hast du alle Seiten des Transportbuches freigeschaltet? Ich hatte das zu Beginn der neuen Prestige-Saison und mich auch gewundert, weil ich nicht überall hinportieren konnte. Erst als ich den Prestigepunkt "alle Seiten des Transportbuches" wieder aktiviert hatte, funktionierten wieder alle Transportpunkte
Visuals will be improved in various frames for this with next patch so it becomes clear it's due to expired prestige.
Hello
Currently due to how personal shops are implemented this isn't possible, but will be rehandled in future and then it's already planned to update UI visuals as a result.
Hello
The game is localised first to English, translations are then added later by translation team, this means that sometimes things can be mix of two languages, especially for content that is frequently updated like class balance. These aren't missing, just rather not translated yet and will be updated as soon as possible.
This is current "quirk" of some Nostalgia content due to it's implementation, it is not translation error, it's just reading original skill which was giving fear.
Issue will be solved with next client patch.
Hello
This is known issue. Until client patch is released, you can temporarily resolve this by changing to windowed mode.
Fixed with todays update.
Display MoreIn the Monster Card UI you added some filters in the past, and readjusted/fixed some issues, this seems to work great now, thank you.
In addition to this, I am wondering, if there is a filter option to just show green cards or only blue cards ?
I can select "Boss cards" which is mostly purple, and world boss, which is mostly orange, but i have not seen an option for green cards and blue cards.
Another suggestion.
When selecting a specifi zone, or "area" of cards, like dungeon, city, region, battlefield etc, this is implemented as an open selection to the right, and the second choice, within this area also.
My suggestion is, make an overview page with HUGE nuttons, for region, city dungen etc, so people can just one.click on that area/button, then open a new page with huge buttons for the specific zone, dungeon etc.
Hello
It was decided to use filters by card type rather than rarity. Currently there is no plans to extend these to also allow card rarities to be filtered due to already large number of filters, which would then also have large number of overlaps between them both. You can however adjust sorting to allow to easier distinguish by card rarities for card types which should behave in similar way for you.
Could you explain your suggestion in other way? as it's not exactly clear to me what you mean.
Display More1. Card upgrading visibility
When upgrading cards, it is quite difficult to identify which ones are missing the 4 desired attributes.
At the moment, you have to go through every card in every row and category, which is very tedious.
I would suggest adding a filter that allows players to see which cards do not have the attributes they are looking for.
Alternatively (and maybe more easily), you could allow players to filter cards by specific attributes.
For example, if I want all my cards to have STR/DEX/STA/PATK, I could filter out cards with other attributes to quickly see which ones still need upgrading.
Greetings
Has been added to task list for future
2. Boosting costs
You removed the collectibles system, which helped reduce the amount of killing and card disenchanting required.
Collectibles is still active with cards, nothing was removed. It's value was just reduced from 50 to 40% in line with other adjustments to base values.
but I don’t understand why the costs have been increased compared to before.
Price was rebalanced across tiers for fairness, since due to rushed implementation, lower levels were giving large portion of almost all the bonus, making higher levels not worth to be reached, and making lower stars too powerful. In some cases however it's more expensive depending on how players upgraded their cards, in others it's cheaper.

(4th tier was later increased to 67.5%). This was required due to large inequality between tiers. Worth remembering that with this update we also made it easier to reach higher stardoms, so whilst lower tiers are more expensive, reaching the higher tiers is now easier.

Alongside this update, ideas have since been ideated upon on how to improve the card upgrade process entirely to be more user friendly, since this is currently the only viable option in many cases to max stars reasonably quick with lower costs than stones. Whilst we're not ready to share exact design or show mock ups yet, some ideas can be shared to obtain feedback.
Removal of boost button (Replaced with button that only shares cards to other decks)
Removed all non special stones & Asmial
Implement enhancement tab that allows to pick stats from dropdowns similar to mirroring cards to other decks
Allow to increase attributes of cards directly via currencies in the UI without the use of stones
Changing stat increases to always be % based to solve the problem of higher stats being harder to max with stones (Also it makes it more worth to farm cards with higher base attributes in the first place)
Prices/Values adjusted based on star level
These were just some of the ideas being considered in team and is not final, nor planned to be released anytime soon.
Hello
TP is temporarily disabled from mobs as indicated in our post patch notes and other similar posts due to technical issues effecting some players. We apologise for the inconvenience. You will still gain TP from quests correctly.