Posts by Ikaria

    ID:129721

    When I hover my mouse over this crystal it says [Pangkor] but that's not correct because [Pangkor] is a boss name. I think the name of this crystal should be "Çıkış Salonuna Doğru"

    Crystals have names to object related to it's location, due to not having different unique map IDs inside. This is intended.


    Hello,

    I left my alt guild and planned to join a new one. I left the guild at 14:15 server time, and now it's 15:55 server time, yet when I try to join a new guild, I receive the following message:

    Quote
    "You left a guild at 14:15. You cannot join a new guild for 1 hour."

    As you can see in the warning message, more than 1 hour has passed, but I'm still unable to join any guild. I'm not sure if this is a translation issue or a mechanical/system-related issue.

    Note: A friend of mine told me that the restriction might actually be 6 hours, not 1 hour.

    Can anyone clarify what the actual cooldown is?

    Guild leave time is 6 hours.


    Greetings

    yeah right sorry, mistaken reward/courage in english.


    but the picture in the shop list is the same item like phirius coins o.o
    Maybe change it for courage, if it is really courage coins (at mine it was both 0 anyway xD)

    Currencies with own tabs are excluded from this tooltip, as currency amount is already visible in tab. We may look to adjust icons in future to further distinguish the two, or look to make tooltip icons bigger to be clearer.


    Greetings

    Would be nice if this instance could be added, still wondering why it wasnt added yet altho its located in a location that was added very early.

    Instances are almost always excluded from new system, to allow for future rewards from nostalgia content in future if needed, especially whilst there is still regular zones not included. Though this may change in future once all regular zones are added to new system.


    I couldn't get any cards despite farming continuously. If this is as it should be, it's really hard. I spend almost all day but no cards come. I think it could be great if this is improved a little.

    1. 11.06.2025 12:40
    2. 11.06.2025 12:46
    3. 11.06.2025 12:53
    4. 11.06.2025 13:00
    5. 11.06.2025 13:04
    6. 11.06.2025 13:10
    7. 11.06.2025 13:17



    These cards aren't part of new system, and as such have much lower droprate chance, it is not abnormal to not obtain the card from 7 kills. There is no plans to adjust the droprates of non-new system cards, as it is depreciated system that is eventually being moved to new.


    Greetings

    Hallo, weiß nicht , ob ich hier richtig bin^^. Eine Frage : Man kann ja im Prestig Karten Gashas kaufen für Tapferkeits Münzen. Sind in den Gashas auch Karten drin von Orkham und Grafu, oder ist bei Dunkler Kern Schluss ??

    Obtaining newest cards from from these gashas is not possible. Future updates will enable more cards inside these as more instances come.


    Greetings

    These may have been mistakes when adding card, that's correct, however changing card type wouldn't update all existing cards with max attributes to new values, meaning people who had previously paid to max them wouldn't be refunded for this change and would have to reboost or use extra stones to maximise attributes again.


    In this case it's always easier to adjust NPC type to ensure it still remains the same for everyone. However isn't always the case for all cards, and it can be situational depending on the circumstances.


    Greetings

    Hello


    This card is a magical card, but having boss type as NPC, causing it to appear purple. The correct type here is always the type indicated by the card itself rather than the rarity colour, and this is how attribute values are decided. Changing card to boss card is not planned, but NPC type will likely be adjusted in future.


    Greetings

    This encounter is spawned randomly with 25% chance. It's not planned to move this card to treasure chest.


    Greeting

    Hello


    Respawn time is only valid for monsters that actually respawn. One off enemies that spawn does not use this time.


    Hillarzu has small chance to spawn when killing fungus, as visible in their tooltips with chances. There is also chance to spawn it guaranteed based on total previous server kills if there wasn't spawn yet as bad luck mitigation like most other bosses that use similar mechanics.


    Greetings

    Hello


    Multiple team members are unable to reproduce this error.


    Can you please share list of addons and also check modify date on Bindings.txt after logging out located inside your stored settings folder(You can open it through launcher).


    Greetings

    I think the reasoning you mentioned behind those changes is understandable. It is a good thing that you keep new players in mind. However, I hope you keep a close eye on data, since I'm afraid mid to high end players will just stop doing boss event altogether, instead of inviting new players to their group - because it is simply not worth it anymore.

    I for one see no point in spending an unreasonable amount of time for mediocre, mostly outdated loot.

    Hiya


    It's a valid point too, that things have to be enticing also for high-end players to make it worth their time too to help weaker players inside, especially when they have the capabilities to farm such items at higher capacities than weaker players. It shows the age of the boss event (already over 7 years old) even more, as what once were items that everyone needed, setskills, AC etc, stats, now are outdated for such players or have better farm methods due to 7 years of power creep.


    Previously the average solo times of boss event were ~60-70minutes for high-end. We see group runs for similar players now to be between 25-35 minutes, so drastically faster, but obviously less loot outside of guaranteed mementos/arcadia coins etc.


    Boss Event may have changes depending on this data in future events as a result.


    Greetings

    atlas/events/bosses were a great way to get some equip and currency as a newer player and at least try to bridge the gigantic gap that older players have. sadly after the changes this is no longer possible. (this includes worldbosses, where some like sismond/Kolanda/zalkyris have longer not been killed by the community)


    i do get that you want to evolve the game, but in the process took one of the few ways for newer players to catch up (not everyone has maxed out gear). it is already insanely hard to get anywhere near doing some dmg on the endgame things like wb/atlas mobs if you are starting out from zero (without putting tons of IRL money into the game). the game still is very grindy if you are new, these activities were a nice change and gave a good return on your time investmend. anyway, thx for working on the game and all your time and effort. keep the new players and smaller guilds in mind if you do things ;)

    Hello


    New players was quite a important reason this change was introduced. Previously Boss Event/Atlas Defense was being done by high end players in very small groups (often even solo, quite often duo). Leaving smaller players struggling to make progress due to being weaker and not invited often unless inside a guild who took people along. Now players have the chance to contribute by making the event weaker for stronger players, a much more meaningful contribution than just standing there pulling the lever, as well as having easier time if trying to go further with weaker parties.


    Also alongside this, the randomness of boss event was removed, previously bosses were having random effects which reduced dmg by over 50%, more offensive dmg by 50%, or simply having larger amounts of HP. Now this difficulty is mostly static, allowing new players to not be penalised by randomness, and still having easier time, and bosses are substantially weaker without HP buffs.


    About Atlas Defense, it may need some finer tuning for substantially weaker parties based on feedback from some weaker players who have tried this so far, and it will be implemented before next weekend, however from looking at data from higher end groups, so far the results behind this change seem as expected in regards to run times (10-20 mins).


    To the other posts(Too many to quote):


    The original data of 40-45min runs was due to 1 change which was missed when updating server with recent patch and was updated on Saturday around 16:00 (Removing insanely high crit resistance), however some groups had already attempted it prior to this. This change alone allows a larger class diversity, as well as making the event significantly faster, which is clear from looking at event times made since the patch, so if you were in this group and wrote off the event as being not worth your time after the change, it would be worth retrying it before dismissing it fully.


    Greetings

    The new, additional, way is a great add-on, and i appreciate, but again, why nerf the old way, if you want to help players ?

    Quite simply, skills would've been the secondary method to obtain it, rather than complementing each other, with previous amount of XP given from auto attacks (especially when using 2x 1h), it would've outshined XP gained from skills heavily, to the point that it would be almost useless. Meaning it had to be reduced to be added to skills to make the change worthwhile, as well as ensuring using 2x 1h weapons is the same as 1x 2h for fairness.


    These changes follow the same pattern as most changes, one step into a good new feature, wich comes along with remove of long appreciated features.

    I alway see this as PAF, player annoyance features. And I still don't get the reaosning.

    Not all changes will be popular, and some end up happening due to balance reasons which may not always be clear to the players due to not having access to logs or additional data. But if you can clarify other features which you felt got removed due to updates, we could take a further look.


    Greetings

    Let me emphasize this once again previously, with weapon skill XP and the prestige pet, it was possible to almost any weapon to level 200 within an hour (no one can deny this).


    it took me almost 20 hours with a 500% bonus just to go from level 50 to 110.

    Unfortunately these two statements contradict each other quite heavily. Weapon Experience was only reduced by ~70% from auto attacks, so this math doesn't quite make sense.


    Please clarify which weapon type you were using, and if you used 2x weapons or not (assuming 1h weapon) and class used, as well as attack speed runes.


    Either way, we have added aura to Itnal Camp to boost weapon experience by 25% for this area with next patch, to alleviate some concerns with AFK training slightly. Whilst ensuring it is still balanced in other areas.


    Greetings