Posts by Ikaria
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Hello,
did you increase the mana drain again? it was 5k before, now it is back to 25k for each debuff.
Greetings
Hello
Due to method of implementation, visuals would always display wrong on tooltip and combat text. This has been moved to own ID now so visual will display correctly.
Greetings
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[Bug Report / Question] Collection Progress shows 97% in Black Book but 100% in Map View [Forsaken Abbey (Awakened)]
Hello,
I would like to report a possible inconsistency or ask for clarification regarding the collection progress display for the dungeon [Forsaken Abbey (Awakened)]
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When I open the Black Book (Kara Kitap) and hover over the dungeon, the collection progress is shown as 97% (screenshot 1).
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However, when I enter the dungeon and press M to view the in-dungeon map, it shows the collection as 100% (screenshot 2).
I have double-checked and all collectibles (Titles, Cards, Quests, Bosses, Lore, Relics, Nature) are marked as fully completed (green check marks).
🟨 Is this a known bug, or is there a specific reason why the Black Book displays 97% while the in-dungeon map shows 100%?
Thank you in advance for your clarification.
World Map inside Awakened instances is showing normal mode, tooltip shows Awakened progress.
This is currently not possible to improve due to technical limitations, but % shown are still accurate.
Greetings
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Hello
This is already included, however it only shows current zone and doesn't list quests that are inside child zones, same as all other tooltips.
Greetings.
Hi,
Thank you for the clarification.
I understand that the tooltip currently only shows the quests from the main zone, excluding those from its sub-zones. However, I believe it would greatly benefit players if this system were expanded to also include quests from child zones. Since many regions have several sub-areas, it's not always obvious where the missing quests are located, and players may overlook them.
A more comprehensive tooltip showing all quests from the entire region (including sub-zones) would help players complete their collections more efficiently and reduce confusion — especially for completionists trying to reach 100%.
Thanks again for the response, and I hope this can be considered for a future improvement.
Hello
It's not planned to adjust this currently due to this being temporary solution to help players in the mean time, as full frame is intended to be added in future where it will be displayed in much easier way.
Greetings
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Hello,
🗺️ While working on the Collectibles system, I noticed something that could be improved for better player experience.
In the Aslan Valley region, the Quest section shows:
139 / 143 Quests completed (see screenshot).
However, when I hover over the "Quests" category or the number,
there is no information provided about which 4 quests are missing ❓
💡 Suggestion:
It would be very helpful if the game displayed some info when we hover over the quest count, such as:
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❗ Names of missing quests
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📍 Related areas or NPCs
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📘 Type of the missing quests (daily, public, normal)
🎯 Why this would help:
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It gives us a goal to aim for
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Saves time from searching forums or guessing
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Makes the Collectibles experience feel more complete and guided
📌 If this feature already exists or is planned, I’d love to know more.
Otherwise, I hope this suggestion helps enhance the system!
Thank you in advance 💬
Hello
This is already included, however it only shows current zone and doesn't list quests that are inside child zones, same as all other tooltips.
Greetings.
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Hi,
I used draco pets for siege war. the siege war zone has an other time zone than the rest of the world.
I used it right before siege war and after 45 min siege war (finished) I came back to atlas and saw, more than 90 minutes are gone from the pets o.o?!
furthermore, one of both pets, specifically the pvp one (reduce player damage), wasn't even active in siege war :O
Hello
Battlegrounds are running separately, however it's still intended to have timers in main game world lose buff duration whilst inside battlegrounds, however some are currently consuming buffs 2x fast, which will be fixed with tomorrows patch.
Could you clarify exactly how it wasn't active? Buffs are not wiped inside Siege War, as I see you used a legendary pet at :51, meaning it should still be active inside, unless manually removed prior or during.
Greetings
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i am a bit torn on the new cardstones costing diamonds. on one hand i get that this is to drain some diamonds from the server, but would not most players that have large amounts of dias already rolled their cards? that is why i do not get the change and it feels to me more like increasing the barrier for newer players to get into/near endgame instead of targeting the whales you want to drain diamonds from.

as a newish player i have not gone into the cardrerolling system and tried to get the 4 stats i want, i just slot in cards i find with stats that seem fitting. recently from time to time i rolled a card that had unfitting stats to get something that fits with the green card stones. that was so far my interaction with the cardrerolling system. since i am slowly getting to a point where i could think about rolling some cards somewhat properly, i was very much looking foreward to something that not needed some diamonds to do. you have already big diamond drains when starting out, getting/buying equip, buying the best stats, maybe some plussing/tiering, upgrading runes. so you do not sit on mountains of dias for a very long time. to that comes card rolling that needs to be done. so adding this additional diamond requirement seems very strange to me and targeted at the wrong crowd.
another thought with this change is a rough estimate if i wanted to reroll all cards with decent stats. i am not even talking about near perfect/max here btw. just to get the 4 fitting stats with maybe not a 1 as a roll. as an example lets say per card i would pay around 50 dias for the cardstones, with current prices this seems like an okay estimate i think, it could even be to low. we have around 3500 cards.
50 * 3500 = 175 000 dias
this makes this cost 175 000 dias just to roll my cards to somewhat fitting stats - this is a ridicoulus amount of dias in my eyes. when we are talking about getting card stats to max/perfect rolls this will easily double/triple... considering this it is not clear to me if that is even worth it, because whatelse could i do with the dias that is more useful to me as a player?
it's unclear how "Changed free stores to contain unlimited stocks with adjusted prices." will look like in the end. maybe there will be a discount option/way to roll your cards to a decent level without breaking the bank, at least i hope so
. i just wanted to throw that in here to keep the "not stated to the max players" in mind when you change things around. as always thanks for your time and continued effort you put into the game 
Hello
It feels like you might've missed this post, where it shows that removing cheaper but limited options was a simple oversight, and will have further adjustments with upcoming patch.
Greetings
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In the patch notes you write the following.
Card Stones Shop
- Disabled paid stores.
- Removed reset options.
- Added multi purchase option with Shift + Left click.
- Changed free stores to contain unlimited stocks with adjusted prices.
Where can I find the free store tab ?
In Game, the NPC, shows only a hefty-greed tab, with prices oinflaed 4-5 times compared to previous prices.
Hello
It was sadly overlooked when reworking store to have disabled resets. With next patch it will be reverted so that free store is same as it was pre patch, and tabs will be restored but with unlimited stock like current free store (as prices are currently based on old paid tabs).
Greetings
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Hello
Some strings were mistakenly removed with this patch. They will be readded back with next client update.
Greetings
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❗ 2. Sale Not Showing in “History” Tab
To double-check my recent transaction, I clicked the “History” button in the Auction House — but surprisingly, my successful sale from yesterday does not appear in the history.
Instead, the last recorded sale date for this item is shown as:
I have noticed the same, with many monstercards, as in this area i am 100% sure about my personal transactions, and they usually do not appear in the history. In the past i think this worked fine, but somehow the history got stuck in time, or does not update all transactions.
I assumed something in my settings was off, but as others have the same issue, i just want to tell you, this is not an isolated incidence, also it is not only 1 or 2 items, i notice this in almost all monster cards i am looking into.
Fixed with todays patch.
Greetings
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Hello
It was missed when updating list of custom instances and added later, however it has been decided to allow them inside Arcane Forge regardless. Will be implemented with next patch.
Greetings
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Die Quest mit dem Minotauren kann man auf zwei weisen abschließen;entweder Killen oder ihm helfen;beide Reihen gehen nicht!
Yes it can be completed two ways, however if you kill the minotaur, it's not possible to obtain 2 titles in this zone, which disables the opportunity to reach 100% of the zone currently, and this is not planned to be adjusted.
Das mit den Ausbildern kann man auch nicht machen da ich schon alle Klassen auf 105 habe und mit Allen Ausbildern schon in einen Anderen Gebiet geredet habe.
Arkana quests are included in the system and not planned to be removed for the reasons mentioned above. However some quests for class instructors may be removed in future.
Greetings
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Can you explain what exactly you believe you've completed? Since according to logs, no quest in your screenshot you have completed.
Collectibles is a completionism system, and reaching 100% means that you have completed available content to the fullest, so excluding certain content because it's "not meta", or "possible to be missed due to not reading dialogues" like the ystra minotaur titles is not planned.
Greetings
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1-3 Will be noted for review.
4) It's not planned to add this Siege War reward to Item Shop.
5) This is already on to do list since a while to implement alongside some other guild changes, likely similar to guild bank pages.
6) Drillgrounds recently had rewards already adjusted to give guild resources, it's not planned to adjust them further.
7) This was already fixed with todays patch to be for Atlas Tokens as intended when honor points was discontinued.
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meaning that it if NPC has 7 cards, you're rolling for 7 card separately in order, so getting no card is quite unlucky. Also, player droprate is working correctly for chests just like NPCs, as the "player" is the one who kills the chest.
you can check our parties. chest of b2 has very often no card in it

And rolling in order would also mean that card #7 is very very rare one o.o
I hope you will change soon something for multiple cards in a single chest
Greetings
Hello
System was designed long before some Awakened instances started to have 4-5 cards+ in one single loot, and previous was making it even rarer as it would only roll one single card from list. However, as mentioned here, there will be further changes to how monster cards drop in the near(ish) future, including making it possible to obtain multiple cards from same loot when reaching droprate milestones.
Greetings
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maybe adjust that you can have up to X cards depending on drop rate?
Hello
This change is already planned in future alongside some other monster card drop adjustments. Also just to clarify how cards work when multiple can drop, each card is rolled separately if previous one fails, meaning that it if NPC has 7 cards, you're rolling for 7 card separately in order, so getting no card is quite unlucky. Also, player droprate is working correctly for chests just like NPCs, as the "player" is the one who kills the chest.
Greetings
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Hello
With upcoming patch following change will be applied in test mode to see if issue improves.
- Disabled usage of
DeleteCursorItemfrom automatic events when obtaining item to bag in last 2 seconds to prevent issues with bag queue getting stuck.
Please let us know if it improves your issues. Updates of lootit and lootomatic will be uploaded soon after or during maintenance to handle this change.
Greetings
- Disabled usage of
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❓ 1. About the Boss: [Androlier's Captive] (ID: 100236)
In Normal Mode, after defeating this boss, there is a delayed AoE explosion about 10 seconds later, which deals around 10,000 damage to the party.
In the Awakened version, the same mechanic happens, but the explosion deals less than 100 damage, making it feel negligible.
🧠 Is this intended?
Is this reduced damage a design choice for Awakened difficulty, or might it be unintentional?
❓💡 2. Daily Quest Availability
Currently, there is no Daily Quest available for the Necropolis of Mirrors (Awakened) dungeon.
🔎 Is this intended?
💬 If so, I would like to suggest adding an NPC at the dungeon entrance to provide a daily quest—this would enhance the value and motivation for running the dungeon regularly.
💡 3. Crystal Mechanism – Missing Name or Description
Inside the dungeon, there is an object named [Red Rune Crystal Mechanism] (ID: 106705).
When we hover the mouse over it, no name or tooltip appears—it feels unfinished or bugged.
📌 Suggestion:
Please consider adding a visible name or description to this object for better immersion and clarity.
Thanks
1) Comparing normal and awakened mode isn't viable as they're entirely different instances in most cases with entirely different tactics. Some things may sometimes be left unintentionally from original mode, and if you believe something is unintended, you should provide name or ID in this case so it can be checked in further detail.
2) Daily Quests are included to content that has requirements for materials beyond the instance, essentially Talaghan materials. They weren't included to Necropolis of Mirrors (Awakened) mode due to the fact there is no requirements of these inside this instance recipes. There is no plans to add additional dailies to this instance.
3) This is not a bug, nor incomplete, transport crystal is only 1 way teleport that is not having dialogue option, it is simply clickable object to transport player. Having name in this case is not relevant. Crystals from other boss is already having names visible as it's part of tactic. Is is not planned to add name to this transport object.
Greetings
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Hi, could you make those amulets stackable ? Like at least 10 or 20 max stacks.
Hello
This change isn't technically possible without changing a lot of code related to armour and weapons, the only reasonable solution would be to instead sell them in packages that are directly stackable.
Greetings
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3️⃣ PvP Cooldown After Match
After a match ends, players are not allowed to immediately rejoin PvP.
There is a cooldown period, and during this time, no one can queue again.
This significantly slows down PvP activity, especially when trying to play multiple matches in a row.
Could you please consider removing or shortening this cooldown?
These issues are currently limiting the full potential and enjoyment of Arena of Darkness PvP.
Thanks!
Hello
Please clarify further(or show video would be better) exactly what you mean here. As there is no direct cooldown to any battleground outside of the blocking if you leave early.
Greetings
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Hello
The totem was fixed and fix implemented for future issues.
Greetings
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Hello
This shop is reset weekly, not every day.
Greetings
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Hi,
1. It generally happens when I farmed gold (VoR) and in mirrorworlds.
2. I'm always alone.
3. Lootomatic version 1.40 . I just noticed that the one from launcher is 1.3 so maybe it could come from there ? but it would be weird since mine seems to be an updated version (according to the .3 / .4 ) of the one from launcher.
4. I've perfum all the time and sometimes the items for gold and I'm only using my pet for looting.
5. It happens randomly , when I farm gold in VoR for example sometime it will hapens only once in 15min and sometimes 2-3 times and for mirrorworlds I've the feeling that it mostly happens on the green mats ones.
6. I've all bag slots unlocked perma.
7. I never reloged or changed zone, I just wait the loot to come in my bag (it usually unlocked itself after waiting like 30s or so)
8. It always unstuck itself after some times of waiting but then it happens again after few mobs killed. If it start to happens in a mirrorworld or in a VoR run then it will happens all the run and then next run / mirrorworld it usually don't.
9. It's not really a matter of killing less mobs at a time I think , when bug appear I might be able to kill a pat then it would loot fine and next pat items will be stuck in queue.
10. The previous slot in my bag is always a weapon.
11. I would say that it only happens on stackable items yes since when I farm gold the only items looted are runes / healing/mana herbs and mirrorworld items.
12. It's also not related to a ping issue, I've most of the time the ctrl + x option on and ping is always stable when it happens.
I hope those details will help you (and me also
)Greetings
Can you confirm if you're using addon to auto throw away items at same time whilst looting?
PS: I removed icons part as it was already fixed with patch yesterday, and unrelated to current topic.
Greetings
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Hello
It's not planned to change the entry mechanic.
Greetings
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Hello
It is already on the todolist for the future.
Greetings